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CLK/Machines/Amiga/Blitter.cpp

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//
// Blitter.cpp
// Clock Signal
//
// Created by Thomas Harte on 22/07/2021.
// Copyright © 2021 Thomas Harte. All rights reserved.
//
#include "Blitter.hpp"
#include "Minterms.h"
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//#define NDEBUG
#define LOG_PREFIX "[Blitter] "
#include "../../Outputs/Log.hpp"
using namespace Amiga;
void Blitter::set_control(int index, uint16_t value) {
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if(index) {
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line_mode_ = (value & 0x0001);
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one_dot_ = value & 0x0002;
line_direction_ = (value >> 2) & 7;
line_sign_ = (value & 0x0040) ? -1 : 1;
direction_ = one_dot_ ? uint32_t(-1) : uint32_t(1);
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} else {
minterms_ = value & 0xff;
channel_enables_[3] = value & 0x100;
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channel_enables_[2] = value & 0x200;
channel_enables_[1] = value & 0x400;
channel_enables_[0] = value & 0x800;
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}
shifts_[index] = value >> 12;
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LOG("Set control " << index << " to " << PADHEX(4) << value);
}
void Blitter::set_first_word_mask(uint16_t value) {
LOG("Set first word mask: " << PADHEX(4) << value);
a_mask_[0] = value;
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}
void Blitter::set_last_word_mask(uint16_t value) {
LOG("Set last word mask: " << PADHEX(4) << value);
a_mask_[1] = value;
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}
void Blitter::set_size(uint16_t value) {
width_ = (width_ & ~0x3f) | (value & 0x3f);
height_ = (height_ & ~0x3ff) | (value >> 6);
LOG("Set size to " << std::dec << width_ << ", " << height_);
// Current assumption: writing this register informs the
// blitter that it should treat itself as about to start a new line.
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}
void Blitter::set_minterms(uint16_t value) {
LOG("Set minterms " << PADHEX(4) << value);
minterms_ = value & 0xff;
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}
void Blitter::set_vertical_size(uint16_t value) {
LOG("Set vertical size " << PADHEX(4) << value);
}
void Blitter::set_horizontal_size(uint16_t value) {
LOG("Set horizontal size " << PADHEX(4) << value);
}
void Blitter::set_modulo(int channel, uint16_t value) {
LOG("Set modulo size " << channel << " to " << PADHEX(4) << value);
// Convert by sign extension.
modulos_[channel] = uint32_t(int16_t(value) >> 1);
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}
void Blitter::set_data(int channel, uint16_t value) {
LOG("Set data " << channel << " to " << PADHEX(4) << value);
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// Ugh, backed myself into a corner. TODO: clean.
switch(channel) {
case 0: a_ = value; break;
case 1: b_ = value; break;
case 2: c_ = value; break;
default: break;
}
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}
uint16_t Blitter::get_status() {
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LOG("Returned status of " << (height_ ? 0x8000 : 0x0000));
return height_ ? 0x8000 : 0x0000;
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}
bool Blitter::advance() {
if(!height_) return false;
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if(line_mode_) {
//
// Line mode.
//
// Bluffer's guide to line mode:
//
// In Bresenham terms, the following registers have been set up:
//
// [A modulo] = 4 * (dy - dx)
// [B modulo] = 4 * dy
// [A pointer] = 4 * dy - 2 * dx, with the sign flag in BLTCON1 indicating sign.
//
// [A data] = 0x8000
// [Both masks] = 0xffff
// [A shift] = x1 & 15
//
// [B data] = texture
// [B shift] = bit at which to start the line texture (0 = LSB)
//
// [C and D pointers] = word containing the first pixel of the line
// [C and D modulo] = width of the bitplane in bytes
//
// height = number of pixels
//
// If ONEDOT of BLTCON1 is set, plot only a single bit per horizontal row.
//
// BLTCON1 quadrants are (bits 24):
//
// 110 -> step in x, x positive, y negative
// 111 -> step in x, x negative, y negative
// 101 -> step in x, x negative, y positive
// 100 -> step in x, x positive, y positive
//
// 001 -> step in y, x positive, y negative
// 011 -> step in y, x negative, y negative
// 010 -> step in y, x negative, y positive
// 000 -> step in y, x positive, y positive
//
// So that's:
//
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// * bit 4 = x [=1] or y [=0] major;
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// * bit 3 = 1 => major variable negative; otherwise positive;
// * bit 2 = 1 => minor variable negative; otherwise positive.
//
// Implementation below is heavily based on the documentation found
// at https://github.com/niklasekstrom/blitter-subpixel-line/blob/master/Drawing%20lines%20using%20the%20Amiga%20blitter.pdf
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printf("!!! Line %08x\n", pointer_[3]);
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int error = int(pointer_[0]) * line_sign_;
bool draw_ = true;
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while(height_--) {
if(draw_) {
c_ = ram_[pointer_[3] & ram_mask_];
// c_ |= a_ >> shifts_[0]; // TODO: there's an XOR mode, I think?
ram_[pointer_[3] & ram_mask_] =
apply_minterm<uint16_t>(a_ >> shifts_[0], b_, c_, minterms_);
draw_ &= !one_dot_;
}
constexpr int LEFT = 1 << 0;
constexpr int RIGHT = 1 << 1;
constexpr int UP = 1 << 2;
constexpr int DOWN = 1 << 3;
int step = (line_direction_ & 4) ?
((line_direction_ & 1) ? LEFT : RIGHT) :
((line_direction_ & 1) ? UP : DOWN);
if(error < 0) {
error += modulos_[1];
} else {
step |=
(line_direction_ & 4) ?
((line_direction_ & 2) ? UP : DOWN) :
((line_direction_ & 2) ? LEFT : RIGHT);
error += modulos_[0];
}
if(step & LEFT) {
--shifts_[0];
if(shifts_[0] == -1) {
--pointer_[3];
}
} else if(step & RIGHT) {
++shifts_[0];
if(shifts_[0] == 16) {
++pointer_[3];
}
}
shifts_[0] &= 15;
if(step & UP) {
pointer_[3] -= modulos_[2];
draw_ = true;
} else if(step & DOWN) {
pointer_[3] += modulos_[2];
draw_ = true;
}
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}
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} else {
// Copy mode.
printf("!!! Copy %08x\n", pointer_[3]);
// Quick hack: do the entire action atomically. Isn't life fabulous?
for(int y = 0; y < height_; y++) {
for(int x = 0; x < width_; x++) {
if(channel_enables_[0]) {
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a32_ = (a32_ << 16) | ram_[pointer_[0] & ram_mask_];
a_ = uint16_t(a32_ >> shifts_[0]);
pointer_[0] += direction_;
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}
if(channel_enables_[1]) {
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b32_ = (b32_ << 16) | ram_[pointer_[1] & ram_mask_];
b_ = uint16_t(b32_ >> shifts_[1]);
pointer_[1] += direction_;
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}
if(channel_enables_[2]) {
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c_ = ram_[pointer_[2] & ram_mask_];
pointer_[2] += direction_;
}
if(channel_enables_[3]) {
const uint16_t a_mask = (x == 0) ? a_mask_[0] : ((x == width_ - 1) ? a_mask_[1] : 0xffff);
ram_[pointer_[3] & ram_mask_] =
apply_minterm(
uint16_t(a_ & a_mask),
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b_,
c_,
minterms_);
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printf("%04x [@ %08x] %04x %04x [%02x] -> %04x [@ %08x]\n", a_, pointer_[0] << 1, b_, c_, minterms_, ram_[pointer_[3] & ram_mask_], pointer_[3] << 1);
pointer_[3] += direction_;
}
}
pointer_[0] += modulos_[0] * channel_enables_[0];
pointer_[1] += modulos_[1] * channel_enables_[1];
pointer_[2] += modulos_[2] * channel_enables_[2];
pointer_[3] += modulos_[3] * channel_enables_[3];
}
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}
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height_ = 0;
return true;
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}