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Commit Graph

132 Commits

Author SHA1 Message Date
Thomas Harte
3bead07043 Introduces proper indirection for sprite patterns.
This seems to work, so the onus is now back on the rendering loop.
2018-10-07 17:15:42 -04:00
Thomas Harte
ee20e42372 Makes initial attempt at collecting sprite contents.
With test plotting, indicating some sort of issue.
2018-10-07 16:53:25 -04:00
Thomas Harte
df411b4ede Corrects storage of visible sprites. 2018-10-07 16:40:32 -04:00
Thomas Harte
bfb9d8ccb6 At least attempts to use proper addressing for sprite info fetches. 2018-10-07 14:32:20 -04:00
Thomas Harte
338aec2930 Groups background fetches and experimentally seeks to daub sprites as white. 2018-10-06 22:07:04 -04:00
Thomas Harte
e6510dc87b Attempts to get at least as far as picking visible sprite indices. 2018-10-06 19:27:19 -04:00
Thomas Harte
7830cda912 Implements line querying and most of line interrupts. 2018-10-04 22:50:35 -04:00
Thomas Harte
aac97a8983 Re-revokes fine scroll on the top two lines when requested. 2018-10-04 19:18:15 -04:00
Thomas Harte
ca26dfcd61 Correct Master System palette writes. 2018-10-04 19:12:31 -04:00
Thomas Harte
858721a7a5 Added left border hiding. 2018-10-04 18:52:23 -04:00
Thomas Harte
89db1d6a6a Switches to a more accurate means of left-padding. 2018-10-04 18:44:49 -04:00
Thomas Harte
de4e5c40aa Implements horizontal scrolling lock. 2018-10-03 23:28:33 -04:00
Thomas Harte
05248ab990 Starts to reimplement Master System output. 2018-10-03 23:13:21 -04:00
Thomas Harte
252f47a425 Ensures no pixel output on line one before end, and adds a temporary debugging test. 2018-10-02 22:59:20 -04:00
Thomas Harte
be52b31b5c Attempts fully to revive text mode. 2018-10-02 22:05:58 -04:00
Thomas Harte
23c3fa6993 Fixed: it's the SMS that has 8 sprites, not text mode (which has none). 2018-10-02 22:01:43 -04:00
Thomas Harte
499fc62187 Sets things up for implementation of the inner mode-specific logic. 2018-10-02 21:58:09 -04:00
Thomas Harte
1dd5272190 Ensures real-time output of all areas, to ensure proper palette response. 2018-10-02 21:18:28 -04:00
Thomas Harte
5361120353 Restores a stable frame. 2018-10-02 21:05:30 -04:00
Thomas Harte
60bab8fdf1 Starts to reformulate TMS collection as coroutines.
For the time being, thereby breaks all video. A static screen of the border colour is all you'll see.
2018-10-01 23:03:17 -04:00
Thomas Harte
91aa8f9295 Amps up colour content a little. 2018-09-30 20:47:26 -04:00
Thomas Harte
23191efc05 Starts writing and referring to colour RAM for colours. 2018-09-29 19:50:13 -04:00
Thomas Harte
0d8af010b6 Takes a stab at tile reversal and vertical scrolling. 2018-09-28 22:37:10 -04:00
Thomas Harte
7b9bb772ca Corrected to give a not-exactly-indexed-correctly approximation of what's on display. 2018-09-28 21:03:51 -04:00
Thomas Harte
f7e211c245 Makes first attempt to put something vaguely like the Master System tile map on screen. 2018-09-28 20:39:14 -04:00
Thomas Harte
35c2e74af8 Attempts to establish a coroutine-ish structure for access patterns.
The Master System mode, inevitably, is the test case.
2018-09-27 22:33:41 -04:00
Thomas Harte
19482a563f Attempts to explicitly make room for the SMS VDP mode. 2018-09-27 21:22:57 -04:00
Thomas Harte
9683c8f664 Advances towards the Master System actually receiving interrupts. 2018-09-23 15:58:23 -04:00
Thomas Harte
e7f4babf41 Starts taking steps towards SMS/GG and V9938/9958 support.
Specifically: routine namespace stuff, plus the intention to move to a table-based operation+cost version of timing. Reordering works fine for the TMS, and probably would also for the SMS/GG, but it'd be problematic with the command engine of the V9938/9958 and maintaining a consistent set of code is easier.
2018-09-17 22:59:16 -04:00
Thomas Harte
a38639d099 Eliminates the concept of an iCoordinate.
Real-life precision appears not to support the idea of sub-sample pixel storage.
2018-09-12 20:05:39 -04:00
Thomas Harte
92065813ef Ensures only the first 8px of sprites is output in 8x8 mode.
Also adds a little extra documentation.
2018-07-15 22:21:29 -04:00
Thomas Harte
5d6b5d9f10 Eliminates all emdashes in cross-platform code. 2018-05-13 15:34:31 -04:00
Thomas Harte
0b771ce61a Removes all instances of the copyright symbol. 2018-05-13 15:19:52 -04:00
Thomas Harte
1c605d58e3 Removes the CRT requirement for an integral relationship between cycles and samples. 2018-04-16 20:00:56 -04:00
Thomas Harte
33281b9d89 Introduces S-Video as a video signal type at the interface level. 2018-03-30 10:25:41 -04:00
Thomas Harte
705d53cc21 Picks a phase for the TMS empirically. 2018-03-03 13:53:00 -05:00
Thomas Harte
ea13c7dd32 Implements multicolour mode on the TMS. 2018-03-02 23:08:01 -05:00
Thomas Harte
cabad6fc05 Optimises the inner TMS loops slightly. 2018-02-21 21:29:17 -05:00
Thomas Harte
2fe0ceb52a Sets TMS input gamma. 2018-01-13 22:19:41 -05:00
Thomas Harte
bcc7ad0c30 Corrects bad TMS sprite selections on the top row of the screen. 2018-01-06 16:26:11 -05:00
Thomas Harte
ac80d10cd8 Separates the component parts of running an audio stream: task deferral, filtering and generation.
Walking towards improving opportunities for composition.
2017-12-17 21:26:06 -05:00
Thomas Harte
ec4c259695 Removes unused file. 2017-12-14 21:19:09 -05:00
Thomas Harte
ad50b6b1fb Corrects TMS' get_time_until_interrupt when the next interrupt is exactly a frame away. 2017-12-14 21:12:51 -05:00
Thomas Harte
3da323c657 Corrects lingering free TMS read. 2017-12-14 20:30:56 -05:00
Thomas Harte
aca7842ca4 Better documents and tidies the TMS9918. 2017-12-14 20:27:26 -05:00
Thomas Harte
c36de4f640 Attempts real VRAM access timings, correcting a frame timing error as I go. 2017-12-13 22:37:27 -05:00
Thomas Harte
5d0c33d545 Corrects occasional TMS sprite glitching. 2017-12-12 22:19:33 -05:00
Thomas Harte
b0616ee10c Adds one-before-the-graphics as a line for video collection.
Thereby corrects sprites on line 0.
2017-12-12 21:35:33 -05:00
Thomas Harte
f957344ac4 Corrects TMS failure to show background through tile layer. 2017-12-09 23:15:04 -05:00
Thomas Harte
b3fbd0f352 Tidies up some of the TMS' magic constants. 2017-12-09 23:08:07 -05:00
Thomas Harte
042edc72f7 Adjusts TMS declared timing so as to be in-phase with an NTSC clock, and adopts an alternative palette. 2017-12-09 22:28:34 -05:00
Thomas Harte
943418c434 Reformulates TMS sprite plotting to set the collision flag and to support magnified sprites. 2017-12-09 20:30:12 -05:00
Thomas Harte
7d7e2538bd Introduces a computationally simplified inner loop for TMS graphics modes, modelled on that for text. 2017-12-09 16:02:33 -05:00
Thomas Harte
7a544731e2 Makes minor tidiness improvements to the TMS. 2017-12-08 22:20:21 -05:00
Thomas Harte
e1914b4f16 Attempts to add a proper intermediate buffer for sprites to allow the split of collection and output. 2017-12-08 22:12:39 -05:00
Thomas Harte
8653eb8b55 Corrects various latent errors in optimised TMS video collection. 2017-12-06 20:24:29 -05:00
Thomas Harte
a4f0a260fd Reformulates the TMS graphics mode fetch loop to try to eliminate heavy conditionality. Temporarily introduces some sprite selection issues. 2017-12-05 22:39:03 -05:00
Thomas Harte
d4a53e82bb Replaces manual retread of memcpy with standard memcpy. 2017-12-05 18:21:34 -05:00
Thomas Harte
6eedc99286 Makes substantial optimisations to text mode.
Character optimisations to come.
2017-12-04 22:18:51 -05:00
Thomas Harte
a473338abe Makes minor type conversion fixes. 2017-12-03 22:24:48 -05:00
Thomas Harte
ad3df36c20 Corrects sprite information collection to cover all four. 2017-12-03 14:51:55 -05:00
Thomas Harte
38b11893e8 Takes first steps towards sprite display on the TMS. 2017-12-02 22:13:43 -05:00
Thomas Harte
e4534775b0 Cleans up and zooms in on the TMS slightly. 2017-12-02 17:48:31 -05:00
Thomas Harte
fe0cdc8d69 Corrects colour fetching in TMS Graphics II to be a function of row. 2017-12-02 16:10:29 -05:00
Thomas Harte
ca26ce8400 Slightly corrects style errors in the Cartridge hierarchy, and introduces mapping of .ROM to the MSX when appropriate. 2017-12-02 16:01:30 -05:00
Thomas Harte
d3dd8f3f2a Implements screen 2 addressing. 2017-12-02 14:05:52 -05:00
Thomas Harte
3c8d2d579d Resolves remaining sources of text mode instability. 2017-11-30 22:48:07 -05:00
Thomas Harte
edcbb3dfed Tidies code a little and thereby uncovers and corrects one cause of output instability. 2017-11-30 22:19:53 -05:00
Thomas Harte
9c8158753e Makes a first attempt at displaying text mode. 2017-11-30 21:35:26 -05:00
Thomas Harte
ee84f33ab5 Ensures that the 9918 admits that it is the source of interrupts. 2017-11-29 21:33:43 -05:00
Thomas Harte
aa4eef41d8 Seeks to introduce MSX interrupts. 2017-11-29 20:31:55 -05:00
Thomas Harte
ecd7d4731b Advances emulation to showing what looks like appropriate text on screen. 2017-11-28 21:27:15 -05:00
Thomas Harte
563aa051e4 Simplifies code a little and gives something on screen. 2017-11-28 21:19:28 -05:00
Thomas Harte
642bb8333f Introduces something of a first attempt at graphics collection and display. An unsuccessful attempt. 2017-11-28 21:10:30 -05:00
Thomas Harte
c558e86e03 Adds border colour output. 2017-11-27 22:05:40 -05:00
Thomas Harte
dbb14ea2e2 Corrects counting deficiencies that could produce an unstable display. 2017-11-27 21:36:12 -05:00
Thomas Harte
173e16b107 Corrects the 9918 so that it terminates. 2017-11-27 19:48:04 -05:00
Thomas Harte
7d2adad67e Adds the absolute most basic version of in-frame time keeping, to display a white square. 2017-11-27 19:43:33 -05:00
Thomas Harte
d33612def5 Ensures the MSX provides a clock to the VDP. 2017-11-26 20:07:30 -05:00
Thomas Harte
9cb6ca3440 Adds elementary decoding of VDP accesses. 2017-11-26 20:01:11 -05:00
Thomas Harte
0eb5dd9688 Introduces the fundamentals of bus routing for the MSX. 2017-11-26 16:47:59 -05:00
Thomas Harte
a14b53a9ab Adds a TMS9918 skeleton plus enough in the MSX to get to a blank screen in SDL/kiosk mode. 2017-11-26 13:28:26 -05:00