Thomas Harte
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40bfde41cb
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Adds an OpenGL version shout out.
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2019-02-18 22:01:56 -05:00 |
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Thomas Harte
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e0751af56d
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Handles the 0 return case.
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2019-02-18 21:56:49 -05:00 |
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Thomas Harte
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3979faf43b
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Gets more explicit about potential causes of failure.
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2019-02-18 21:53:35 -05:00 |
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Thomas Harte
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878b480a44
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Tidies up marginally.
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2019-02-18 21:37:07 -05:00 |
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Thomas Harte
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b35b6b2ba8
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Resolves a couple of missing #includes for cassert .
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2019-02-18 21:29:39 -05:00 |
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Thomas Harte
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d0b967ce53
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Corrects typo; disables original colour ROM usage for now.
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2019-02-18 20:49:54 -05:00 |
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Thomas Harte
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e5addb27ec
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Corrects log output.
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2019-02-18 20:49:01 -05:00 |
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Thomas Harte
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ac8d43cc4a
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Improves use of const.
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2019-02-18 20:21:41 -05:00 |
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Thomas Harte
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40ee215b1b
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By #define provides a means not to use the real composite samples.
To aid with debugging.
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2019-02-18 17:20:52 -05:00 |
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Thomas Harte
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6c1d94beaa
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Adds composite monochrome output for the Oric. At least temporarily.
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2019-02-18 16:56:48 -05:00 |
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Thomas Harte
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6b2e1fe62b
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Makes error reporting more communicative.
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2019-02-18 11:13:54 -05:00 |
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Thomas Harte
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8ecf885629
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Attempts to put in better OpenGL safety rails.
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2019-02-18 10:29:40 -05:00 |
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Thomas Harte
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6d76b7cd94
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Attempts to ensure proper colour output during alternating PAL lines.
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2019-02-17 21:50:15 -05:00 |
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Thomas Harte
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7bd721f334
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Resolves improper state if an end-of-frame clear is triggered by the first new line.
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2019-02-17 21:49:53 -05:00 |
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Thomas Harte
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7939897622
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Fixes announced timing difference between pixel and border lines.
The Apple II sync fault is now fixed!
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2019-02-12 22:32:02 -05:00 |
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Thomas Harte
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77bebd4a65
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Accounts for periods near an expected sync after a sync actually occurred.
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2019-02-12 22:30:40 -05:00 |
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Thomas Harte
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5d68a5bdd0
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Merge pull request #588 from TomHarte/SeparateChromaBuffer
Reintroduces a separate chrominance buffer
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2019-02-12 19:52:54 -05:00 |
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Thomas Harte
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3e0b5433b9
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Institutes colour/monochrome screen selection as an Apple II option.
Allowing me to test that straight-through composite still works.
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2019-02-12 19:52:32 -05:00 |
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Thomas Harte
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ec8f1157c8
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Corrects S-Video output.
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2019-02-12 19:31:12 -05:00 |
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Thomas Harte
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037cbd534e
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Corrects phase error in chrominance separation.
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2019-02-12 19:24:28 -05:00 |
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Thomas Harte
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208ef70e31
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Corrects documentation.
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2019-02-12 18:55:58 -05:00 |
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Thomas Harte
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2fa4c59523
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Correction: use the QAM texture for colours.
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2019-02-12 18:42:28 -05:00 |
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Thomas Harte
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cda0a2de79
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Establishes QAM colour buffer lookups within the composite colour path.
Subject to errors in channel scaling and absolute position.
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2019-02-10 23:02:31 -05:00 |
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Thomas Harte
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008f50832c
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Fixed: the two shaders that use a common input array should use common bindings.
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2019-02-10 22:39:24 -05:00 |
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Thomas Harte
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c94acb1ca2
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With a little more debug logging, discovered an issue with incrementing by four.
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2019-02-09 22:45:20 -05:00 |
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Thomas Harte
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d341f98b09
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Corrects horizontal scale.
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2019-02-09 18:52:43 -05:00 |
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Thomas Harte
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e35a3ab566
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Ensures proper uniforms and varyings for the qam_separation_shader.
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2019-02-09 18:35:14 -05:00 |
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Thomas Harte
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b3b4b7cf0c
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Corrects QAM texture generation logic.
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2019-02-09 17:20:13 -05:00 |
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Thomas Harte
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1cd6d58f17
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Restores S-Video through line, as monochrome.
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2019-02-09 17:13:43 -05:00 |
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Thomas Harte
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eecd4417e7
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Bites the bullet and accepts that an additional texture will be useful for QAM separation.
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2019-02-09 16:54:31 -05:00 |
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Thomas Harte
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21908dfcef
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Restores Oric audio.
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2019-02-05 21:43:07 -05:00 |
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Thomas Harte
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75987f64ec
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Restores Oric audio.
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2019-02-05 21:42:39 -05:00 |
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Thomas Harte
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798cc58f76
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Simplifies the composite colour shader no longer to handle colour.
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2019-02-05 19:22:35 -05:00 |
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Thomas Harte
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6ba1194d74
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Sets a clear colour appropriate for phase-linked luminance clearing.
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2019-02-03 22:33:04 -05:00 |
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Thomas Harte
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e5f75b5df2
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Resolves repetition between svideo_sample and composite_sample .
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2019-02-03 22:09:16 -05:00 |
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Thomas Harte
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b75ad3def2
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Updates the multimachine for the ScanTarget world.
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2019-02-03 15:07:22 -05:00 |
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Thomas Harte
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10c98f0a15
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Switches TapeUEF to using LOG.
Reducing console noise for release builds.
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2019-02-02 22:30:10 -05:00 |
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Thomas Harte
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caf72afcb4
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Switches to a seven-point scheme, to determine whether falsely-shared luminance is at fault.
It doesn't seem to be, alas.
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2019-01-31 21:19:30 -05:00 |
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Thomas Harte
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687e0b376e
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Enhances error checking around setting of uniforms.
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2019-01-31 21:17:49 -05:00 |
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Thomas Harte
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122857e5b5
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Improves automatic index generation, to allow for matrices implicitly taking up to four slots.
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2019-01-31 18:49:01 -05:00 |
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Thomas Harte
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5002290428
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Makes consistent use of textureLod rather than texture.
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2019-01-26 22:05:15 -05:00 |
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Thomas Harte
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d09ac3384f
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Eliminates some old-school manual memory management.
In favour of additional copying, but I still think this is safer.
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2019-01-25 22:54:23 -05:00 |
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Thomas Harte
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b6a4a7e0a5
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This is no longer TODO.
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2019-01-25 22:47:15 -05:00 |
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Thomas Harte
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c87994336c
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Switches the Shader class to using LOG.
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2019-01-25 22:45:47 -05:00 |
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Thomas Harte
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85ad490089
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Offers a less error-prone route to attribute binding.
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2019-01-25 21:56:55 -05:00 |
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Thomas Harte
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73e32a9c76
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Adds a missing directory.
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2019-01-25 20:26:20 -05:00 |
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Thomas Harte
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a321ff3037
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Adds some default values.
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2019-01-25 20:21:24 -05:00 |
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Thomas Harte
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68d6feaa03
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Adds missing includes and gets more explicit about exceptions.
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2019-01-25 20:19:50 -05:00 |
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Thomas Harte
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74e1a9a621
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Declines improper use of offset within loops and adds missing header.
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2019-01-25 20:14:53 -05:00 |
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Thomas Harte
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097bc7055e
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Adds a default selection, for invalid models.
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2019-01-25 19:31:44 -05:00 |
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