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mirror of https://github.com/TomHarte/CLK.git synced 2024-12-02 02:49:28 +00:00
Commit Graph

76 Commits

Author SHA1 Message Date
Thomas Harte
20cab08f8f Added a two-slot buffer of scans and a comon dispatch mechanism. 2016-01-23 17:44:34 -05:00
Thomas Harte
0efe4b312c Disabled my various bits of rate interchange debugging; improved test for when to call update_display due to a RAM write. 2016-01-21 22:16:52 -05:00
Thomas Harte
48ddd3c497 Set about documenting the CRT; while doing so decided to add an optional clock divider for input; having done so decided to try to exploit it with the Electron. 2016-01-21 21:17:47 -05:00
Thomas Harte
4c16d34063 Moved set_tape so that the inline definition of get_next_tape_pulse is visible to it. Also eliminated some dead typedefs. 2016-01-20 08:27:25 -05:00
Thomas Harte
f727582911 Started making first moves towards stripping CSCathodeRayView of its responsibilities. If that can be merely an OpenGL view that presents things, things will be a lot more portable. 2016-01-20 08:21:33 -05:00
Thomas Harte
e65cd4cf06 Some data is marginally reaching the CPU from the tape. 2016-01-19 22:05:34 -05:00
Thomas Harte
ddcc34740b Added lots of debugging output while I attempt to locate the source of audio scratchiness, also simplified manner of dealing with wraparound within the AudioQueue wrapper. 2016-01-18 13:50:19 -06:00
Thomas Harte
b58e59e2bb Fixed: now outputting the requested output rate, rather than massively overproducing at the input rate. 2016-01-14 23:12:40 -05:00
Thomas Harte
383b2be4c6 Fixed one off-by-one error. 2016-01-14 21:33:27 -05:00
Thomas Harte
8bd04a6be4 Switched model for filter subclasses. Implemented test square[-ish] wave to check for obvious stream errors. None is clear. 2016-01-14 21:27:02 -05:00
Thomas Harte
38ffcaa262 Here, at last, is _some_ audio output, at least. 2016-01-14 20:33:22 -05:00
Thomas Harte
afde8dac49 Closed the loop such that audio manages to bubble up into Objective-C. 2016-01-13 22:38:59 -05:00
Thomas Harte
439d452e23 Resolved some errors. 2016-01-13 22:11:33 -05:00
Thomas Harte
49e89a4bcb I'm not yet completely convinced by my approach to time basing, but it'll probably do? If so then this more or less gets me ready for a point-sampled filtering. 2016-01-13 22:02:39 -05:00
Thomas Harte
d9a7ef9e46 Edging towards audio output; the speaker is given appropriate input and output rates, and then updated with current divider and enabled/disabled status. 2016-01-13 21:03:43 -05:00
Thomas Harte
84ba4e2900 Tidied a little, started working towards supporting speaker output. 2016-01-12 22:19:56 -05:00
Thomas Harte
3437781abd Started sketching out an interface for sound generation. Which made me realise that the CRT in CRTDelegate was redundant, since C++ has namespaces. 2016-01-12 16:54:09 -05:00
Thomas Harte
82aa6d074a 'type' is out, at least for the time being. 2015-09-05 20:25:30 -04:00
Thomas Harte
3c3c4d2f7c Enlarged drawing range a little. 2015-08-19 21:35:26 -04:00
Thomas Harte
28fad66272 Okay, so I had those constants transposed. What a klutz I've been! 2015-08-19 09:09:00 -04:00
Thomas Harte
f74d9ee373 Copied in quote. So that I can stop looking it up. 2015-08-18 22:36:32 -04:00
Thomas Harte
a62c7f5c56 At last! Discovered CRT scanning bug; was always moving by the full proposed run length along the scan, not the time until the next event. Using this, have implemented proper vertical sync at last (I think). Have disabled scanline banding too, as now everything meets up it's more helpful to be able to see with clarity. 2015-08-18 22:22:47 -04:00
Thomas Harte
88d5064737 Not that it makes a lot of difference, there being no names to mangle, but moved the closing #ifdef __cplusplus to the idiomatic place. 2015-08-18 20:33:59 -04:00
Thomas Harte
902795d61c Switched vertical sync detection method, at least for now. They never happen automatically (I need to fix that) and just always take effect if detected in the lower half of the display. PAL/NTSC is determined just by looking at the refresh rate. 2015-08-18 00:17:03 -04:00
Thomas Harte
083b678785 Quickie: observed that the initial position is one scanline dirty, not zero. Also switched to a size_t on the write pointer, size_t being the correct C size for into-memory offsets. 2015-08-17 00:25:32 -04:00
Thomas Harte
cde9bb7ebc Put common shift step into a macro. 2015-08-16 16:12:20 -04:00
Thomas Harte
a693c081f8 Switched on the appropriate compiler warnings re: signed comparisons and implicit conversions. Fixed all less-than-explicit calls. 2015-08-16 16:08:29 -04:00
Thomas Harte
b440fed323 Fixed a couple of incorrect references to horizontal constants or calculations where the intention is to use vertical. 2015-08-13 18:29:07 +01:00
Thomas Harte
59c872ada6 Attempted to reintroduce suitably noted emergency flyback. To re-enable auto-selection of PAL. 2015-08-13 14:55:53 +01:00
Thomas Harte
aebf636528 Ensured the PIA timer resumes its normal tick rate after being read; fixed those spaces that had crept in where tabs should be. 2015-08-10 16:55:16 +01:00
Thomas Harte
fd36f13baf The cathode ray view no longer hard codes the frame size. So that's one less coupling. Doubled pixel output size to give sufficient sampling detail to capture the NTSC colour clock (ummm, hopefully). 2015-08-05 21:45:47 -04:00
Thomas Harte
67e82c713f Broke assumption that every item in a vertex description is a short, specifically turning lateral into a byte. Which buys me a byte for phase, if that's sufficient. 2015-08-05 21:12:33 -04:00
Thomas Harte
5644b3a1cc Fixed scanline sizing and fill issues, as well as shortening vsync to the correct Atari length. 2015-08-05 20:55:27 -04:00
Thomas Harte
265d1d5b24 Merge branch 'EdgeTriggeredVSync' 2015-08-05 20:30:02 -04:00
Thomas Harte
84d1c2e47d Fixed end of sync time calculation and ensured the pretend capacitor is emptied by the decision to retrace and doesn't refill during retrace. 2015-08-05 20:29:20 -04:00
Thomas Harte
04c2640b15 Made a quick attempt to allow vsync triggers only on the raising edge of a sync signal. Will need to investigate more thoroughly. 2015-08-03 08:42:05 -04:00
Thomas Harte
5313b48ebd I'm ashamed to admit, I: played with numbers until enough things looked stable such that I can investigate other things. Discovery: my PAL autodetection was way off. Fixed, hopefully. 2015-08-02 20:32:18 -04:00
Thomas Harte
55017b78a5 Made an attempt to unify my variable storage (and, technically, to get beam size correct across the frame). 2015-08-02 19:30:45 -04:00
Thomas Harte
6e52e5df1c Full separate 'lateral' usage is go. Also probably at some point I need to throw in a phase property, which this new flexibility will help with. 2015-08-02 14:32:29 -04:00
Thomas Harte
3ab6585789 Started making the format of data included in a CRTFrame less a matter of variously hard-coded magic constants. Which will allow me to separate the idea of an internal lateral position from the direct texture coordinate, avoiding precision sampling errors at the top and bottom. 2015-08-02 14:25:21 -04:00
Thomas Harte
be421587ad Eliminated the vertical retrace counter; vertical retrace ends when the beam gets back to the top. 2015-08-02 13:48:35 -04:00
Thomas Harte
de4f2bf5dd Maybe the 10 lines resource I saw meant 10 lines including charge time? 2015-07-31 19:00:40 -04:00
Thomas Harte
5f1d76e855 Can't seem to find any documentation: assumed horizontal sync is generated during vertical. 2015-07-31 18:49:02 -04:00
Thomas Harte
c1a12ad4df Fix to make sure end of vertical sync is always correctly spotted as an event, rather than just happening off the books. So I can now watch Joust roll to its heart's content. 2015-07-31 18:15:59 -04:00
Thomas Harte
9c91f1a2eb Added an attempt at NTSC/PAL autodetection, based on number of missed vertical syncs. 2015-07-31 18:04:33 -04:00
Thomas Harte
a5d66e9dd6 Factored out a few more constants, started trying to ensure there's enough slack and the mechanisms in place for the CathodeRayView to hold onto two frames if it desires, for potential phosphor simulation, switched once again to additive blending — much more like a real CRT — and added a sine function across the width of spans per my understanding of how an electron gun actually fires.
Why do all this when overall timing is still so far off? It helps me more easily see how overall timing is so far off.
2015-07-31 17:47:10 -04:00
Thomas Harte
6ad3fbbaf2 Slowed flywheel adjustments a little, the better to highlight phase errors for the time being. 2015-07-30 23:00:54 -04:00
Thomas Harte
cfe758daa0 A tweak here, a tweak there, to help with debugging. 2015-07-30 21:29:40 -04:00
Thomas Harte
20c2d98b9a Converted remaining spaces to real tabs. 2015-07-30 20:51:32 -04:00
Thomas Harte
1fa7a77793 Continuing in my attempts to figure out the complete absence of graphics from some games: there are 262 lines on an NTSC screen, not 256. Also ensured that the CRT has a little spare range at the edges so that its generated triangles don't wrap around just because of integer overflow. 2015-07-30 20:07:20 -04:00