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mirror of https://github.com/TomHarte/CLK.git synced 2024-12-26 09:29:45 +00:00
Commit Graph

352 Commits

Author SHA1 Message Date
Thomas Harte
f59537bce9 Added a testing hook, but as of yet no tests. 2016-11-17 14:06:16 +08:00
Thomas Harte
aca1fa0577 Returned some video output. Enough significantly to reduce my paranoia. 2016-11-17 13:37:53 +08:00
Thomas Harte
1f91d29434 Progressed to usage of an array builder and a texture builder up to the point of a successful build. 2016-11-17 12:26:04 +08:00
Thomas Harte
0f3b02edb7 Switched to postfix underscores and gave this class ownership of a texture builder and an array builder, though it presently uses neither. 2016-11-17 11:00:11 +08:00
Thomas Harte
57f0648742 Fleshed out first implementation of ArrayBuilder, albeit that I need to implement exhaustion properly, as soon as I think of a sensible way to handle synchronisation. 2016-11-17 10:39:30 +08:00
Thomas Harte
324a1de43d Started pulling out array construction as a separate task. 2016-11-17 09:20:49 +08:00
Thomas Harte
c04a116a05 Fixed comment. 2016-11-16 23:14:56 +08:00
Thomas Harte
edeafd4d94 Wait, OpenGL textures go the other way. 2016-11-16 23:14:15 +08:00
Thomas Harte
6ac20e0066 Pushed responsibility for submitting texture contents up to the texture builder, simplifying the interface. 2016-11-16 23:13:06 +08:00
Thomas Harte
5c5e44874f Even better: why include the 'Input' prefix when there's only one? 2016-11-16 22:57:17 +08:00
Thomas Harte
04b2688683 Attempted to reduce allocations. 2016-11-16 13:25:50 +08:00
Thomas Harte
c1a509910d Documented this interface, albeit that the English could do with a second pass, and very sightly simplified inline with current usage. 2016-11-16 13:15:50 +08:00
Thomas Harte
4d0d5eb919 Renamed the 'input buffer builder' to the 'input texture builder' to be explicit about what sort of buffer, and killed the prefix since it's namespaced. Also switched to std::vector. 2016-11-16 12:31:32 +08:00
Thomas Harte
4ee4400801 Removed dead code. 2016-11-16 11:57:22 +08:00
Thomas Harte
6cb4950db4 Improved run-off area. 2016-11-16 11:53:15 +08:00
Thomas Harte
9ee11d7765 At the expense of API simplicity, at least for now, resolved the most glaring cause of dirty lines. 2016-11-16 11:34:05 +08:00
Thomas Harte
44d3fd6d5b Fixed mistimed reset of the target output line. Now all that's left is occasional noise. 2016-11-16 11:22:12 +08:00
Thomas Harte
7a737e0790 Both pathways start with a buffer that clears to black. So no need to keep going on about it. 2016-11-16 11:12:08 +08:00
Thomas Harte
f63e849092 Sought completely to eliminate the outgoing concept of 'clearing zones'. 2016-11-16 11:10:34 +08:00
Thomas Harte
294adde344 Eliminated zoned clearing, in favour of a complete buffer clear on each load and attempted to reduce locking. But imperfectly. 2016-11-16 10:59:12 +08:00
Thomas Harte
ccedb6bea6 Introduced an intermediate buffer that collects lines before flushing them to the output buffer. 2016-11-16 10:49:18 +08:00
Thomas Harte
ba2adf8bb1 Normalised on std::vector rather than std::unique_ptr<uint8_t *> as (probably?) more idiomatic. Improved structure slightly. Introduced a container for line data, albeit one that isn't yet used. 2016-11-16 10:34:54 +08:00
Thomas Harte
9c550c594a Moved audio work back into its own thread, but this time it queues up an all happens only upon a flush. Hopefully to resolve synchronisation cost concerns. 2016-11-09 21:17:50 -05:00
Thomas Harte
eccfdabeab Temporarily disabled thread hop, until I can find a way to batch these things. 2016-11-03 22:52:02 -04:00
Thomas Harte
4258401384 Implemented flush, added a call to it from the filter speaker's destructor, to ensure no race conditions on accessing the various bits of instance state there and below. 2016-10-19 21:15:04 -04:00
Thomas Harte
c628b7c5c5 This is the real PAL frequency, I think. 2016-10-17 08:05:02 -04:00
Thomas Harte
1f857c619b Fixed timing issues. Static box of frame achieved! 2016-10-12 21:42:36 -04:00
Thomas Harte
00e3ad9b04 Added a bit more ceiling for lowpass filtering on constrained machines. 2016-10-10 07:51:01 -04:00
Thomas Harte
e53455a936 Not having read the C++ synchronisation primitives before, this async task queue is probably incorrect. But nevertheless, let's have a quick go at employing it — in a hideously thread unsafe fashion — for audio generation. What can possibly go wrong? 2016-10-07 16:56:34 -04:00
Thomas Harte
dab3580111 Experimental: can I afford a lower sampling rate if there's a low-pass filter in effect? 2016-08-22 22:18:05 -04:00
Thomas Harte
1541273785 Moved responsibility for throwing in a low-pass filter up to the Vic, appropriately. 2016-08-21 18:13:31 -04:00
Thomas Harte
c783090980 It turns out that the Vic has a 1.6Khz low-pass filter. So added that. 2016-08-21 12:13:41 -04:00
Thomas Harte
fef316932f Moved opening bracket appropriately. 2016-07-04 21:14:28 -04:00
Thomas Harte
8db44eed3e Added a default implementation of Speaker::skip_samples. 2016-07-04 20:48:27 -04:00
Thomas Harte
2bc87ee095 Merge branch 'master' of github.com:TomHarte/CLK 2016-07-01 16:28:18 -04:00
Thomas Harte
eefd0c17b6 Actually, I guess that to fulfil the contract I can't silently decide not to draw if I'm being told I definitely need to draw. 2016-07-01 16:27:45 -04:00
Thomas Harte
ed8f4d0476 Added some minor additional bits of documentation. 2016-06-30 08:46:29 -04:00
Thomas Harte
4ac619f569 glClientWaitSync appears to be a busy wait, at least on my machine. But why wait indefinitely anyway? 2016-06-29 21:32:47 -04:00
Thomas Harte
ff53accca0 Demonstrated that issue is coloured borders, made a guess as to buffer exhaustion, upped limits as a temporary fix. 2016-06-29 21:16:34 -04:00
Thomas Harte
2bd71e7e9b .reset is the more normal way to reassign a unique_ptr. 2016-06-23 20:52:44 -04:00
Thomas Harte
c18cc4c8f5 It appears the Vic's output is sine-ish, after all. Also adjusted centre of display, simultaneously adding some validation on that. 2016-06-14 07:29:35 -04:00
Thomas Harte
fcf4b14344 Extended to allow floating-point sampling rates. Which makes sense. 2016-06-13 19:30:41 -04:00
Thomas Harte
2992183aae Switched to a lookup table for phase, temporarily in YUV colour space, probably. Working on it. 2016-06-12 14:39:17 -04:00
Thomas Harte
68a8851c52 Increased parallelism, allowing a simplification in the GL view. 2016-06-02 22:29:09 -04:00
Thomas Harte
1e0fcbbee8 Made a very basic stab at a couple of the tone generators, added straight-through path for the speaker when input rate exactly equals output rate. 2016-06-01 19:53:16 -04:00
Thomas Harte
5c4f35e13f Finally started on generalising the C++ stuff so as to be able to be able to get a working audio binding on the OS-specific side without further repetition by factoring an appropriate protocol out from the Electron and sketching out the correct speaker class for the Atari. Added a method to ask it what a good output frequency would be. 2016-05-31 21:23:44 -04:00
Thomas Harte
4ad074fc78 Introduced a four-cycle delay between playfield fetch and display, curing Yar's Revenge. Also disabled barrel roll scanling colouring again. I really need to make my mind up on that. 2016-05-16 19:55:56 -04:00
Thomas Harte
9d92ad659f Established the basic timing loop, albeit without clocking delays yet. 2016-05-16 08:01:29 -04:00
Thomas Harte
00a2b42080 Made thread-safe. 2016-05-15 15:19:52 -04:00
Thomas Harte
091516e3cb The semantics might need better exposition but: fixed UniformXfv calls plus matrix calls, documented new semantics on all setters. 2016-05-15 14:59:59 -04:00