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Commit Graph

138 Commits

Author SHA1 Message Date
Thomas Harte
2db30a91c6 'Corrects' but disables SDL logical keyboard entry.
I'm just not sure that SDL supports what I want.
2020-03-01 23:11:14 -05:00
Thomas Harte
ed18092088 Extends logic for when to fall back on standard keypress logic even in logical mode. 2020-03-01 20:25:12 -05:00
Thomas Harte
77c0cc8b5f Provisionally adds logical keyboard support to SDL. 2020-02-29 23:07:14 -05:00
Thomas Harte
01a883e669 Corrects fullscreen switch. 2020-02-16 19:07:13 -05:00
Thomas Harte
ea1c8a3b81 Ensures the stereo audio queue is the same length (in time) as the mono. 2020-02-16 12:46:25 -05:00
Thomas Harte
743981e9ad Adds stereo output for SDL. 2020-02-15 17:23:40 -05:00
Thomas Harte
49b8e771b5 Adds the messaging that would allow a Speaker to output stereo, semantically. 2020-02-15 13:40:19 -05:00
Thomas Harte
eb88c7cfba Allows up to half a second of hard processing. 2020-02-14 23:24:51 -05:00
Thomas Harte
109d072cb6 Avoids trying to paper over huge gaps in running time. Also attempts to improve SDL shutdown reliability. 2020-02-12 23:47:04 -05:00
Thomas Harte
886d923e30 Attempts to permit fixed speed multiplication. 2020-02-10 23:30:32 -05:00
Thomas Harte
6147134423 Introduces frame locking for SDL. 2020-02-10 23:07:09 -05:00
Thomas Harte
bf6bc7c684 Adds speed control into the SDL build.
If I can just figure out how to manipulate OpenGL from the timer thread to SDL's satisfaction, this'll be as good as it probably gets via SDL.
2020-02-09 22:27:02 -05:00
Thomas Harte
705d14259c Experimentally switches to a 'high-resolution' clock for SDL. 2020-02-09 21:44:55 -05:00
Thomas Harte
7316a3aa88 Merge branch 'master' into FinalOverride 2020-01-26 23:42:25 -05:00
Thomas Harte
b514756272 Adds the option to run machines at a multiple of their real speeds.
Exposed to SDL users only, for now.
2020-01-26 13:25:23 -05:00
Thomas Harte
9666193c67 Pulls the call to .update out of the critical section. 2020-01-25 14:50:28 -05:00
Thomas Harte
3f57020b00 Resolves thread safety oversights in SDK kiosk mode. 2020-01-25 14:48:00 -05:00
Thomas Harte
294e09f275 All these 'override's can be 'final's.
At least for the purpose of being communicative. I doubt there's much to gain in terms of compiler output — the DiskImageHolder can avoid some virtual lookups but nothing else leaps out.
2020-01-23 22:57:51 -05:00
Thomas Harte
3aa2c297a2 Adds feedback to the best-effort updater; enables the Cocoa port for audio event requests. 2020-01-20 17:38:25 -05:00
Thomas Harte
290db67f09 Adds a forward route for event flags. Doesn't yet account for extra time expended. 2020-01-20 17:09:01 -05:00
Thomas Harte
4de121142b Adds a flags parameter to the BestEffortUpdater delegate.
On the Cocoa side, cuts Swift out of the update loop, as that seems merely to add code.
2020-01-20 16:21:53 -05:00
Thomas Harte
0dae608da5 Embraces std::make_[unique/shared] in place of .reset(new . 2019-12-23 21:31:46 -05:00
Thomas Harte
274867579b Deploys constexpr as a stricter const. 2019-12-22 00:22:17 -05:00
Thomas Harte
05d77d3297 Also deploys make_unique/shared to avoid type repetition. 2019-12-21 23:52:04 -05:00
Thomas Harte
e9318efeb6 Switches to std::make_shared/make_unique in a bunch of applicable places.
No doubt many more similar improvements are available, these are just the ones that were easy to find.
2019-12-21 23:34:25 -05:00
Thomas Harte
993dfeae1b Standardises on -O2, C++17. 2019-12-21 20:25:43 -05:00
Thomas Harte
2c25135d8a Fixes const correctness for joystick machines; the ST is now one such. 2019-11-09 18:19:05 -05:00
Thomas Harte
860837d894 Corrects: KeyPad -> Keypad. Also fleshes out Atari ST keyboard mapping. 2019-11-09 18:02:14 -05:00
Thomas Harte
837dfd1ab8 Corrects StaticAnalyser references. 2019-11-09 16:14:00 -05:00
Thomas Harte
c4fefe1eb3 Updates SConstruct. 2019-11-09 15:42:19 -05:00
Thomas Harte
839e51d92d Adds newest files to SConstruct. 2019-09-18 21:49:57 -04:00
InvisibleUp
f2b083f4de Allow for scons to run on Python 3 2019-08-03 00:33:53 -04:00
Thomas Harte
011d76175c Adds mouse release instructions for SDL. 2019-08-02 16:38:05 -04:00
Thomas Harte
97eff5b16d Formally distinguishes Macintosh keys from virtual keys.
Also: adds mappings for keypad keys, and corrects a couple of
long-standing capitalisation errors in my virtual key set.
2019-08-02 16:15:34 -04:00
Thomas Harte
2432151bf8 Puts machine name into ROMMachine::ROM.
Also switches to idiomatic exit codes.
2019-07-22 21:14:21 -04:00
Thomas Harte
4ffa3c1b49 Provides an output for some of the extended ROM information. 2019-07-20 22:52:57 -04:00
Thomas Harte
20670bab2f Expands information included in ROM load requests. 2019-07-19 22:35:22 -04:00
Thomas Harte
fc6d62aefb Removes non-functioning workaround. 2019-07-09 16:41:15 -04:00
Thomas Harte
f73bccfec8 Adds a potential workaround for SDL mouse motion. 2019-07-09 16:38:16 -04:00
Thomas Harte
96be1a3f62 Corrects SDL mouse button up/down capture. 2019-07-09 16:32:38 -04:00
Thomas Harte
59b5ee65d4 Adds the Zilog SCC to SConstruct. 2019-07-08 18:18:49 -04:00
Thomas Harte
6438a5ca1f Updated SConstruct as per new Apple grouping. 2019-07-08 18:10:39 -04:00
Thomas Harte
ea7899f47d Updates the SConstruct in obvious ways. 2019-07-08 17:38:43 -04:00
Thomas Harte
2651b15db1 Takes a first stab at mouse input support from SDL.
There seems to be something odd going on with mouse buttons though; I'm going to test elsewhere.
2019-07-08 17:36:55 -04:00
Thomas Harte
e88ef30ce6 Adds recommended fix for 0xc3 in position 12 error. 2019-05-30 22:20:15 -04:00
Thomas Harte
ae31d45c88 Introduces the 68000 to SConstruct. 2019-05-03 14:31:09 -04:00
Thomas Harte
bee0d09877 Splits display update and draw functions.
On the Mac, draw is now called without an update for resizing events, and
anything else requested by AppKit. In all other cases — including from
the SDL version — both are called as if they were still a single function.
2019-03-02 19:33:28 -05:00
Thomas Harte
d97348dd38 Eliminates dangling uses of printf. 2019-03-02 18:07:05 -05:00
Thomas Harte
47dd8ad069 Minor grammar fix. 2019-03-02 17:31:11 -05:00
Thomas Harte
d122535a65 Unifies the OpenGL screenshot code and corrects it for arbitrary alignment. 2019-02-27 21:05:02 -05:00