Thomas Harte
1d03793f22
Fixed potential race condition: ensure the queue is disposed of synchronously because otherwise there'll be a potential dangling reference to self.
2017-02-22 07:35:09 -05:00
Thomas Harte
99a35266e1
Attempted to bring frequency-switching logic into the cross-platform realm. Which for now creates an issue with the OpenGL context.
2017-02-19 21:20:37 -05:00
Thomas Harte
327c19a222
Slightly shuffled to avoid a race condition on the best-effort updater.
2017-02-11 12:58:47 -05:00
Thomas Harte
fba6baaa9c
Stubbed and disabled to get back to building.
2017-01-28 21:56:01 -05:00
Thomas Harte
9001cc3fc2
Added a cartridge image.
2017-01-27 21:26:11 -05:00
Thomas Harte
015b2b49f9
Introduced an incomplete set of file association icons.
2017-01-26 22:21:55 -05:00
Thomas Harte
580f347727
Fixed Oric SCART mode by having it change what it's giving to the CRT based on which shader it knows will be active.
2016-12-10 13:55:56 -05:00
Thomas Harte
6cdd41e5a9
Added direct use of the colour ROM, uploading 16 bits per pixel to contain the entire ROM composite wave.
2016-12-09 22:17:10 -05:00
Thomas Harte
ea33a28695
Any Oric-format disks that are inserted now make it all the way to the Oric, along with a request to emulate the Microdisc. It has received a copy of the ROM. The ball is entirely in its court now.
2016-11-21 20:59:25 +08:00
Thomas Harte
8499783b14
Dragged multibyte primitives and signature checks up to the base class. Implemented support for Oric MFM-style .DSK, at the file format level.
2016-11-21 20:47:16 +08:00
Thomas Harte
e2cdfae8a7
The emulated Oric now has access to both versions of the BASIC ROM and picks between them based on the static analyser's recommendation.
2016-11-15 10:39:16 +08:00
Thomas Harte
a2e5fd2a1f
Corrected layout error.
2016-11-03 08:02:13 -04:00
Thomas Harte
9c2df231ce
Made fast loading optional.
2016-11-03 07:59:30 -04:00
Thomas Harte
e5fe37f089
Fixed 'joystick' input.
2016-10-27 19:44:48 -04:00
Thomas Harte
5c23acdbaf
Switched window style back for the Atari HUD.
2016-10-27 19:40:29 -04:00
Thomas Harte
013f0c5317
Finally forced emulation window to front. Also removed min/max heights where they'd crept in and got explicit about the OpenGL view being first responder.
2016-10-24 22:08:24 -04:00
Thomas Harte
91831b6a95
Introduced a reuse list for audio buffers, based on the observation that the audio queue seems to start quick rejecting them.
2016-10-23 21:17:00 -04:00
Thomas Harte
7c33c34b0c
Have withdrawn attempt to be clever with client notification here, as it was having no effect in the current environment, making it hard to build up any confidence.
2016-10-23 20:33:59 -04:00
Thomas Harte
f13d7ed6f4
Added an extra safety rail.
2016-10-20 07:36:53 -04:00
Thomas Harte
73365e1877
Resolved sizing error.
2016-10-19 23:09:05 -04:00
Thomas Harte
c24c1bf3b1
Created an options panel for the Oric. Which involved far too much copy and paste from the Electron. Time to figure out how to generalise this stuff, probably.
2016-10-19 22:56:14 -04:00
Thomas Harte
5a808d789a
Added an upper threshold that must be crossed before a lower threshold warning is communicated.
2016-10-18 22:21:34 -04:00
Thomas Harte
f6b6ec7009
Cemented new meaningof the audio queue delegate callout.
2016-10-17 08:18:32 -04:00
Thomas Harte
c105f2acd9
Sought to reduce chattiness.
2016-10-17 08:04:36 -04:00
Thomas Harte
b274d7008c
Added precaution to make sure best-effort updaters aren't mid-update during document destruction.
2016-10-16 22:14:47 -04:00
Thomas Harte
da9c9ad51a
Added in the missing keys; added variable phase to the video.
2016-10-14 22:39:27 -04:00
Thomas Harte
138eabcff4
Continued in my effort to wire up a keyboard. Will need further to continue.
2016-10-14 21:35:15 -04:00
Thomas Harte
d8e4c488c2
Started iterating towards having an AY and a fully-working keyboard.
2016-10-14 21:18:03 -04:00
Thomas Harte
0ca383ecd1
Set every single key to be NMI, in order to be able to progress with the diagnostics cartridge.
2016-10-13 18:56:55 -04:00
Thomas Harte
120b2d9e33
Switched to using a diagnostic ROM for now, as it'll definitely boot without initially requiring either a 6522 or AY. Have some forms appearing which imply I'm not doing badly, at least up to not knowing where I'm supposed to get character pixels from.
2016-10-12 21:52:47 -04:00
Thomas Harte
e6937d8003
Ensured that the ROM gets installed. So next for some video action?
2016-10-12 18:51:02 -04:00
Thomas Harte
4a062c616f
Added enough wiring to get Oric TAPs through to a completely unimplemented Oric emulation.
2016-10-11 22:20:13 -04:00
Thomas Harte
cbc3d28217
Ensured an exception is thrown if no machine to run a file is found. E.g. right now if you tried to open a ZX Spectrum .tap.
2016-10-11 21:03:01 -04:00
Thomas Harte
df01c78039
It's a bit of a mess but this is probably close to appropriate for Oric TAP files.
2016-10-11 07:39:48 -04:00
Thomas Harte
02bfa8b8de
This should just trust.
2016-10-10 07:45:09 -04:00
Thomas Harte
f4b39c4435
Added documentation and experimentally reduced packet size. We'll see.
2016-10-10 07:42:24 -04:00
Thomas Harte
de397799ed
Pulled away my crazy rationalisation of an audio queue into a circular buffer and decided just to trust the OS. This should reduce latency.
2016-10-10 07:30:00 -04:00
Thomas Harte
fa7c64bb5d
Eventually reached an implementation of ADC that continues to satisfy all the formalised unit tests while also satisfying the manual BCDTest, that I need to find a way to formalise. I fixed the unit tests for Swift 3 while here, and attempted to do some unrelated NIB stuff with no real success.
2016-10-03 22:03:39 -04:00
Thomas Harte
cfdd5fb686
By removing its status as a special case, eliminated the Atari 2600 document. It's fairly clear that my date with doing joysticks properly can be deferred only so much longer but this is no worse than previously things were.
2016-10-03 08:01:04 -04:00
Thomas Harte
bf468db73d
Migrated the Vic document to a mere options panel.
2016-10-03 07:42:05 -04:00
Thomas Harte
9e6e84647e
Quick formatting fix.
2016-10-02 22:06:28 -04:00
Thomas Harte
f28881ec6b
... and with the return of stored options and the shift of the aspect ratio to somewhere else (to sit, temporarily), the Electron document is the first of the gang to die.
2016-10-02 22:04:47 -04:00
Thomas Harte
19457621d8
Redistributed ownership of the user defaults key prefix, the Electron now works other than that settings aren't retained.
2016-10-02 21:56:50 -04:00
Thomas Harte
f1b99263e0
Relocated responsibility for loading ROMs, giving an Electron that 'works' (i.e. options aside) again.
2016-10-02 20:39:06 -04:00
Thomas Harte
989a1581da
Migrated analysis logic from the document controller to the document.
2016-10-02 17:04:14 -04:00
Thomas Harte
0c75c2fc41
Disabled all machine-specific document code, to force the migration of functionality. The 2600 works other than the little matter of input.
2016-10-02 16:57:57 -04:00
Thomas Harte
6c6e9830dd
Started factoring the options panels out, in the hope that they'll become the only machine-specific thing. At least in the short term.
2016-10-02 16:31:50 -04:00
Thomas Harte
ce4100e5b9
Fixed slots for DFS and ADFS to sideways RAM; continued working on the 1770 to get as far as trying to get the body of a sector.
2016-09-24 22:04:54 -04:00
Thomas Harte
cd5939501f
Treading water some more, ensured the DFS and ADFS ROMs get to the Electron. It now even inserts the DFS ROM if it has a DFS disk image. Might need to make it a sideways RAM though? Regardless, the next job surely — surely! — has to be to stop avoiding the 1770?
2016-09-20 07:36:57 -04:00
Thomas Harte
c9dd07cecd
DFS disks are now delivered right up to the emulator's front door. So everything's in place to get started on that WD1770 nonsense.
2016-09-19 08:29:23 -04:00
Thomas Harte
fbcb59d47a
A policy change trial: let the person above deal with any error.
2016-09-18 21:18:41 -04:00
Thomas Harte
bcf91de7e9
Declared support for the Acorn disk files, started hammering out an encoder.
2016-09-18 13:35:54 -04:00
Thomas Harte
a98374995e
Cleaned up pre-analysis code.
2016-09-17 18:19:32 -04:00
Thomas Harte
7c65c69e0f
Migrated to Swift 3.
2016-09-15 22:12:12 -04:00
Thomas Harte
ee8510984f
Added just enough wiring to restore the 2600 to functionality.
2016-09-15 19:34:45 -04:00
Thomas Harte
c3a795328d
Windows have titles again. Also I've owned up to not knowing how to edit UEFs right now.
2016-09-12 22:15:38 -04:00
Thomas Harte
40660fe680
Made yet another guess at Commodore analysis. Elevated fast tape-related unnatural speed up to the OS-side mechanisms.
2016-09-12 22:06:03 -04:00
Thomas Harte
908dc40569
If loading automatically, assume that whatever was in the machine target set up the machine and don't override it. Too dodgy? More thought required.
2016-09-08 07:38:34 -04:00
Thomas Harte
8c84f3581a
Attempted to bring some uniformity in application of configurations.
2016-09-08 05:32:17 -04:00
Thomas Harte
50175a9aed
Added logic to try to spot when the first program is BASIC and, if so, what the correct memory model is, then to get that information to the Vic. Though it currently then gets overwritten by the view controller. Grrrr.
2016-09-07 22:17:19 -04:00
Thomas Harte
21e5f407d8
I need to get a bit more definitive on naming but this gets all the way to setting a configuration upon an Electron.
2016-08-31 22:03:42 -04:00
Thomas Harte
a9b67dfba0
Introduced an NSDocumentController
subclass.
2016-08-31 21:21:07 -04:00
Thomas Harte
7bc2b6b161
Added the minor piece that will allow analysis results to be obtained from Objective-C, and exposed to Swift in sufficient detail for it to be able to pass on to the machine.
2016-08-31 20:43:29 -04:00
Thomas Harte
d1abfc040c
Addressed my dithering here: the file format containers themselves should do nothing but inspect the data to find out whether it is of the correct format. The machine steps are there for machine-specific validation. So it's probably easier to treat a binary ROM image just as a binary ROM image. Therefore, the Acorn-specific .rom detection is now in an Acorn-specific area.
2016-08-29 08:48:49 -04:00
Thomas Harte
29c972f4b8
Added hacky segue into analysis for all Electron formats. Added analyser to try to differentiate Acorn-format ROMs from other things called .rom, which are likely to be numerous.
2016-08-28 12:43:17 -04:00
Thomas Harte
56c0d70c1f
Gave disks their own namespace.
2016-08-27 17:15:09 -04:00
Thomas Harte
c0402d0c2b
Gave tapes their own namespace.
2016-08-27 17:09:45 -04:00
Thomas Harte
8c333059a8
Turning this into a slog: gave UEF
a more appropriate name, got as far as now having to decide what to do about ROMs as to structure. I guess they're machine specific, so specific classes?
2016-08-27 16:40:21 -04:00
Thomas Harte
0d077691b0
Resolved warning.
2016-08-23 21:10:22 -04:00
Thomas Harte
38aec44d85
Made sufficient changes for the Vic itself to believe it can recast a PRG as a tape and insert it that way. So now the ball is in the court of: how the heck are Commodore tapes encoded?
2016-08-15 19:44:41 -04:00
Thomas Harte
6079d30e58
Eliminated waiting here — either the buffer can be enqueued now or it is dropped.
2016-08-14 16:20:24 -04:00
Thomas Harte
5373f6cc57
Completed setting of options, including mapping from country to ROM + television standard.
2016-08-14 14:23:08 -04:00
Thomas Harte
b5af1746d5
Added a through path to the Objective-C for setting region and memory size.
2016-08-14 14:14:59 -04:00
Thomas Harte
f15d89239f
Made a stab at storage and restoration of country and memory size.
2016-08-14 14:00:08 -04:00
Thomas Harte
df77c2a20a
Added the XIB side of wiring for region and memory size options.
2016-08-14 13:53:14 -04:00
Thomas Harte
12bad8f23f
Turned the 6560 into an ordinary template, similar to the rest of the project, albeit right now with a fairly shonky internal implementation. Fixed a Mac-specific interface sizing issue.
2016-08-09 20:41:05 -04:00
Thomas Harte
285a288c80
Switched to two cycles of options loading, meaning that they get set before files are inserted. Might need some further work?
2016-08-07 21:48:09 -04:00
Thomas Harte
be54d8040e
Made a first stab at having automatic loading be optional. But things are currently arranged such that the machine options are communicated too late to have an effect. So work to do.
2016-08-06 17:39:27 -04:00
Thomas Harte
58297f1baf
Performed the basic metadata and routing for opening D64 files. Realised that I wasn't actually necessarily catching exceptions properly for all file opens, and fixed.
2016-08-01 07:09:15 -04:00
Thomas Harte
18744cd98b
Slightly updated comments, switched to 1540 ROM so as very slightly to improve loading time.
2016-08-01 04:37:30 -04:00
Thomas Harte
6cfc514c2d
Made the rote changes necessary to attempt to open and to supply a G64 to the Vic.
2016-07-10 12:57:17 -04:00
Thomas Harte
7cc4bf3fe7
Hit and hope is getting me nowhere. Time to unit test this thing.
2016-07-09 15:40:25 -04:00
Thomas Harte
81e6cc34e5
Per the ROM disassembly, the Vic's VIA outputs are inverted for the benefit of the serial bus.
2016-07-07 06:57:21 -04:00
Thomas Harte
1baf21827c
Since the ROM is well disassembled, let's actually try to be a 1541 first.
2016-07-06 22:17:32 -04:00
Thomas Harte
d1eea6943d
Ensured the 1540 ROM gets installed, at least.
2016-07-05 16:54:25 -04:00
Thomas Harte
47548dcedc
Fixed an erroneous #import.
2016-07-05 16:39:31 -04:00
Thomas Harte
86dabd007b
Furthered fleshing out of the 1540. Though it doesn't yet receive a ROM so won't even attempt to do anything meaningful.
2016-07-05 16:39:18 -04:00
Thomas Harte
0d3d0fbe4d
Created a namespace for Commodore
and an empty container file for the 1540[/1] implementation.
2016-07-05 13:28:27 -04:00
Thomas Harte
df4724eb3e
Added a modal toggle allowing the keyboard to be switched between being a keyboard and being a joystick for the Vic.
2016-07-04 22:01:07 -04:00
Thomas Harte
88964ceac0
Eliminated plain pointer passing for object types.
2016-07-04 19:33:55 -04:00
Thomas Harte
6dbf16210b
Switched protocol to meaningful name and corrected its omission from the repository.
2016-07-04 19:19:07 -04:00
Thomas Harte
6027cba95f
Factored out the stuff of pushing a fast-loading option onwards and storing it within the user defaults.
2016-06-27 21:38:14 -04:00
Thomas Harte
9134e4de1f
Added a partially-wired options menu for the VIC.
2016-06-27 18:49:53 -04:00
Thomas Harte
8741be5c84
Made the slightest possible effort to get TAPs opened and passed to the VIC.
2016-06-25 16:24:52 -04:00
Thomas Harte
ee19417ded
Made an attempt quickly to implement parsing of the Commodore .TAP file format.
2016-06-25 16:09:32 -04:00
Thomas Harte
b8728285e7
An overridden getter looks more like this in Swift.
2016-06-23 21:09:34 -04:00
Thomas Harte
097a9caa95
Delegates are all nullable, naturally.
2016-06-23 09:37:49 -04:00
Thomas Harte
454e98302d
Slight rearrangement plus a setting of the CSMachine delegate corrects audio after a clock rate change.
2016-06-20 22:18:41 -04:00
Thomas Harte
31b26b8118
Made a first attempt to implement the full top-to-bottom change of clock rates, giving the Atari the ability to change rate when it switches to PAL mode, as it should always have been.
2016-06-20 21:47:27 -04:00
Thomas Harte
3591479571
Fixed mismatch between initial tick box states and communicated switches; ensured they're visible upon launching a game.
2016-06-20 21:31:07 -04:00
Thomas Harte
6c3f5d2caf
Fixed window sizing.
2016-06-19 21:40:35 -04:00
Thomas Harte
065ec618c4
Factored out and templated the 6532, finally taking the opportunity to add a means to control the on-console switches of an Atari 2600.
2016-06-19 19:36:34 -04:00
Thomas Harte
ef3ed1f436
Implemented full paste ability for any machine that is a typer.
2016-06-19 16:35:04 -04:00
Thomas Harte
090e92ad26
Making this large has very limited side effects. So why not?
2016-06-16 21:41:17 -04:00
Thomas Harte
3b71d1a309
Switched to a variable-length buffer based on attempting to hit approximately a certain quality of service.
2016-06-16 21:35:22 -04:00
Thomas Harte
2ee78d42b9
Made an attempt also to trigger updates upon audio packets being returned, and significantly to reduce the size and quantity of those. This should get down to 11ms latency if the output wave is 44100; I might need to scale up the buffer size as the sampling rate increases or this is going to get crazy at 192Khz.
2016-06-16 20:51:35 -04:00
Thomas Harte
00a9f1bf24
Fixed best-effort updater actually to run, finally moved clock rate announcement into the C++ side of things, started working on a mechanism to allow clock rate to be updated.
2016-06-16 20:39:46 -04:00
Thomas Harte
1921a6c469
Rewired the existing cause-an-update route from the OpenGLView through the best-effort updater.
2016-06-16 18:19:23 -04:00
Thomas Harte
530cf3dcbb
Made an attempt to consolidate serialisation and clock rate adherence, allowing a floating-point clock rate.
2016-06-16 18:04:54 -04:00
Thomas Harte
ce59ad1911
Minor on-disk shuffle, to try to clarify ownership of responsibility.
2016-06-15 08:11:30 -04:00
Thomas Harte
45999f5b26
This should be strong.
2016-06-15 08:07:59 -04:00
Thomas Harte
e0baaf17f1
Added class prefix.
2016-06-15 08:07:25 -04:00
Thomas Harte
695dd2e9e3
Started upon a delegate protocol for the AudioQueue, resolving my use of a deprecated API while I'm at it.
2016-06-15 07:35:34 -04:00
Thomas Harte
a9036e7aa4
Increased buffering range of audio as a quick fix for now. Basically means: increased latency as a short-term fix.
2016-06-14 07:31:47 -04:00
Thomas Harte
fcf4b14344
Extended to allow floating-point sampling rates. Which makes sense.
2016-06-13 19:30:41 -04:00
Thomas Harte
4fec625b19
Minor cleaning, implemented clearAllKeys
.
2016-06-12 10:38:21 -04:00
Thomas Harte
ec604f1414
Expanded mapped keys just a tiny bit further.
2016-06-12 10:35:47 -04:00
Thomas Harte
167ed9b8bb
Added enough to load a PRG as a ROM.
2016-06-11 14:00:12 -04:00
Thomas Harte
d9b001d3fc
Minor clean-ups.
2016-06-11 13:51:04 -04:00
Thomas Harte
3e8d383615
Improved key map. Possibly enough to type some basic BASIC?
2016-06-11 13:19:59 -04:00
Thomas Harte
d1731b1d26
Hacked my 6522 to work. Mistake is in not returning output as input when appropriate — i.e. that I'm ignoring data direction. Also fixed K and L keys.
2016-06-11 13:06:01 -04:00
Thomas Harte
271de23ee6
Ran on in and introduced a bunch more keys, hopefully to help to diagnose.
2016-06-11 12:26:19 -04:00
Thomas Harte
d7c1f5b18a
Made an attempt at hooking up the '2' and '4' keys. A mostly unsuccessful attempt. 2 does nothing, 4 clears the screen.
2016-06-11 11:50:37 -04:00
Thomas Harte
0b221e773f
Fixed ROM naming and sizes, ensured machines without sound outputs don't end up with an audio queue.
2016-06-05 11:20:05 -04:00
Thomas Harte
12243c40ad
Kicking the ball a little further down the road, ROMs and PRGs now reach the actual emulated machine.
2016-06-05 09:06:59 -04:00
Thomas Harte
b29b2a5d08
Added forwarding of a loaded PRG from the Swift document to the wrapper. So I think that possibly completes the Swift side of things?
2016-06-05 09:01:32 -04:00
Thomas Harte
8052ce9223
System ROMs are now supplied to the Vic-20 wrapper, though they stop there. I also factored key forwarding out of the ElectronDocument and into the superclass, depending upon the child conforming to CSKeyboardMachine.
2016-06-05 08:53:05 -04:00
Thomas Harte
363e14a92f
Reorganised system ROMs out of the Mac-specific folder, adjusted Mac code to expect to find them organised hierarchically (as how many os.roms am I going to have?) and added readme files to explain what's missing from the Git repository.
2016-06-05 08:33:01 -04:00
Thomas Harte
b10a06e700
A CRT is still absent but this moves the ball back into the C++ side's court.
2016-06-04 22:00:50 -04:00
Thomas Harte
06e1db8c85
This now gets as far as missing selectors.
2016-06-04 21:49:03 -04:00
Thomas Harte
eff28e95a4
Added XIB file.
2016-06-04 21:45:39 -04:00
Thomas Harte
404873fe58
Started sketching out infrastructure for Vic-20 support.
2016-06-04 21:43:50 -04:00
Thomas Harte
d6e8cd676a
Trimmed and reordered just a little.
2016-06-04 16:02:16 -04:00
Thomas Harte
68a8851c52
Increased parallelism, allowing a simplification in the GL view.
2016-06-02 22:29:09 -04:00
Thomas Harte
e3b95b8d2b
Back to asynchronous updates and drawing, to try to improve guarantees on audio latency; experimenting with whether other parts of the approach are fundamentally flawed; added a broad-phase for scheduled updates on the 2600.
2016-06-02 21:22:55 -04:00
Thomas Harte
11073daee1
Issues appear to be around timing generally. Working on it.
2016-06-02 20:15:48 -04:00
Thomas Harte
253e5a4203
With no regard to performance whatsoever, endeavoured to bring sound to the 2600. It's very scratchy, so something is wrong.
2016-06-02 19:50:16 -04:00
Thomas Harte
8623dc2833
Consolidated a little more within the common code, adding sampling rate selection based on querying the machine.
2016-06-01 19:04:07 -04:00
Thomas Harte
50543e9676
Minor factoring up: the audio queue is now pushed universally by MachineDocument
.
2016-05-31 22:36:53 -04:00
Thomas Harte
c773c3a66c
Started trying to clean up and consolidate on the Swift side of things but time is up for the day.
2016-05-31 22:32:38 -04:00
Thomas Harte
8dc66167be
Made an attempt to consolidate the Objective-C++ side of things based on the incoming CRTMachine::Machine
.
2016-05-31 22:16:20 -04:00
Thomas Harte
5c4f35e13f
Finally started on generalising the C++ stuff so as to be able to be able to get a working audio binding on the OS-specific side without further repetition by factoring an appropriate protocol out from the Electron and sketching out the correct speaker class for the Atari. Added a method to ask it what a good output frequency would be.
2016-05-31 21:23:44 -04:00
Thomas Harte
40600b4bcb
Made sprite placement consistent at least. Not necessarily yet correct.
2016-05-18 22:07:24 -04:00
Thomas Harte
3765c5fbb5
Fixed error that would prevent an interrupting frame from ever being drawn.
2016-05-18 21:45:35 -04:00
Thomas Harte
ddfc9910e5
Sought to draw in a standard serial arrangement as and when bandwidth allows it.
2016-05-09 07:17:12 -04:00
Thomas Harte
1bb92550f8
It's 2016.
2016-05-02 22:02:06 -04:00
Thomas Harte
6982e945fb
Fixed those issues breaking GL state, I hope.
2016-05-01 16:17:52 -04:00
Thomas Harte
9b64f64db7
Attempted to normalise some style decisions.`
2016-04-24 22:32:24 -04:00
Thomas Harte
884755c560
Ensured the GL context is available when switching Atari 2600 output, and that it locks the output.
2016-04-24 20:56:21 -04:00
Thomas Harte
d221c712b0
Ensured GL context is active when destructing CRTOpenGL.
2016-04-24 20:34:25 -04:00
Thomas Harte
929cfc49cb
Extended window for picking output frequency, attempted to consolidate CRT OpenGL timing uniforms for approprate resetting.
2016-04-24 18:58:31 -04:00
Thomas Harte
082003ed0a
Reintroduced the CRT delegate and the 2600's automatic region switching. Albeit that the CRT itself doesn't adjust properly to new timings yet.
2016-04-24 18:36:22 -04:00
Thomas Harte
80a3169674
Started reviving the Atari 2600 emulation. Put new startup sequence into place.
2016-04-24 06:56:08 -04:00
Thomas Harte
9c89b668ae
Made further attempts to improve synchronisation and interrelated timing between display and machine update.
2016-04-20 22:35:46 -04:00
Thomas Harte
7aa87723a9
Added: key states are all cleared if the window loses focus. Which resolves sticky key issues. Allowing me just to use command+option+O for options and map both command and option as FUNC.
2016-04-19 21:29:10 -04:00
Thomas Harte
d5bac2f04f
Spotted error was in texture target all along. This now gets as far as showing something a lot like the correct display, but precision is way off. Way off.
2016-04-18 21:32:48 -04:00
Thomas Harte
86626bbd72
Switched key that maps to FUNC from command to option. Logic is that command may frequently be used for performing an action which changes the key window, in which case we won't realise if it is released.
2016-04-18 19:20:26 -04:00
Thomas Harte
f89308e913
Set the 'options' windows to hide on application deactivation so that they don't cluelessly sit on top of the rest of the system.
2016-04-18 19:14:58 -04:00
Thomas Harte
bf29c8e2bf
Fixed mismatch in television/monitor selection, ticked view for drawing concurrently, since it can, removed stray space.
2016-04-18 19:01:15 -04:00
Thomas Harte
3d53f157de
Output selection now takes effect. So I can stop accidentally committing changes back and forth.
2016-04-18 08:27:58 -04:00
Thomas Harte
94f148e212
Wired in options, at least getting as far as the Objective-C bridge. Then fast loading makes it to the emulated machine, display output type doesn't.
2016-04-18 08:21:00 -04:00
Thomas Harte
6158275ea7
Started adding an options panel.
2016-04-17 21:43:39 -04:00
Thomas Harte
499f7ace07
Re-enabled working video output for the Electron for the day and consolidated the rough metric I'm using to pick a number of taps for the audio filter.
2016-04-17 20:43:20 -04:00
Thomas Harte
104f44f27f
Attempted to improve deinterlacing, gave the CRT full control over blend mode, switched back to 2000000Mhz audio.
2016-04-14 22:20:47 -04:00
Thomas Harte
2cc72169ff
Ensured machines can nominate their own aspect ratio windows. Switched to 11/10 for the Electron.
2016-04-11 23:12:56 -04:00
Thomas Harte
7276a06cc0
Added a helper to calculate a visible rect based on output timings, used it to scale the Electron output up to the full window size.
2016-04-11 21:47:23 -04:00
Thomas Harte
e617bd2bb3
Turned audio quality up to the maximum, at least for now.
2016-04-06 21:12:22 -04:00
Thomas Harte
28e6517234
Switched away from tracking absolute time to tracking relative.
2016-04-06 20:46:00 -04:00
Thomas Harte
d4be4c4769
Of course, I want min
. Not max
.
2016-04-06 20:27:48 -04:00
Thomas Harte
fd1f6a7e1f
Expanded on thinking.
2016-04-06 19:35:53 -04:00
Thomas Harte
e885438363
The penny has finally dropped that I can drive the CPU stuff in a manner completely decoupled from the GPU stuff. For much improved parallelisation.
2016-04-06 19:34:34 -04:00
Thomas Harte
4595741ab0
Made an attempt not to interrupt the display link queue too much when emulation is running slowly.
2016-04-04 20:22:33 -04:00
Thomas Harte
3038704977
Attempted to introduce a lowpass filter to the graphics output, reverted 6502 optimisations as seemingly not working.
2016-03-21 22:01:25 -04:00
Thomas Harte
5966ac845f
Switched symbols and updated all-RAM 6502 in order to fix unit test target.
2016-03-20 22:48:56 -04:00
Thomas Harte
902017a962
Fixes: drop any processing backlog, try not to allow an Electron document to close mid-draw, perform a frame grab even if the emulated machine is over-processing, really really don't create a CRT until it's safe.
2016-03-20 18:42:37 -04:00
Thomas Harte
fb6fb5d948
Switched to two-phase setup to deal with OpenGL scheduling.
2016-03-20 13:50:13 -04:00
Thomas Harte
eabc382540
Fixed: of course I can't rely on the pointer to CVTimeStamp not becoming dangling during a queue jump.
2016-03-19 23:02:42 -04:00
Thomas Harte
4c5d66c317
Made sure GL context isn't activated until it's locked.
2016-03-19 22:54:56 -04:00
Thomas Harte
a546277f88
Added the simplest mechanism to decouple emulation from the display link queue.
2016-03-19 22:53:37 -04:00
Thomas Harte
9da7716c72
Attempted to simplify threading, thereby allowing machines to be constructed within a valid GL context, and started adding appropriate GL syncs. Which all oddly drops everything to a negligible FPS. Investigation will follow.
2016-03-19 22:46:17 -04:00
Thomas Harte
1c4acfb599
I think this is a prima facie acceptable implementation of the fast tape hack.
2016-03-13 17:39:53 -04:00
Thomas Harte
bb0cd89574
Got explicit about threading guarantees.
2016-03-13 13:38:03 -04:00
Thomas Harte
cfa616d593
Fixed: timing issue versus supplied test ROM was failure to include the Plus 1 ROM in the mix.
2016-03-12 11:51:20 -05:00
Thomas Harte
1e5fe2b2c1
Made an attempt to reestablish the Atari 2600 output connection despite various changes (TODO: generalise that stuff), and to start creating the composite shader.
2016-03-07 21:04:04 -05:00
Thomas Harte
41c09f8c3f
Renamed CSCathodeRayView to CSOpenGLView as it no longer has any CRT-related responsibilities. It just does the GL and manages a serial dispatch queue.
2016-03-05 14:45:09 -05:00
Thomas Harte
95efeb1d56
Ensured all delegate and responder delegate messages occur on the same queue.
2016-03-05 14:35:47 -05:00
Thomas Harte
c754a6e45a
Decoupled execution speed and frame rate; cleaned up.
2016-03-03 22:12:31 -05:00
Thomas Harte
60d35fa72b
Requested multisampling, if available, rather than supersampling.
2016-02-27 22:46:31 -05:00
Thomas Harte
c7f54d649e
Switched back down to two samples per pixel. Though one might do it. Need to investigate.
2016-02-18 23:21:25 -05:00
Thomas Harte
3ea0d04a1a
-dealloc now blocks until all audio queue buffers are no longer playing.
2016-02-16 21:47:23 -05:00
Thomas Harte
bbffbb5dc2
Resolved deadlock if an invalidate call was sent to the Electron while it was in the middle of an update.
2016-02-16 20:35:45 -05:00
Thomas Harte
a01f90ff3e
Attempted a switch to the real PAL visible area and to something a bit like a real phosphor decay.
2016-02-14 21:57:23 -05:00
Thomas Harte
7580d192d5
Fixes: now setting correct frame time estimate, properly enabling the timestamp attribute, and ensuring that the Electron flushes screen work at least once per host frame update.
2016-02-14 19:28:02 -05:00
Thomas Harte
7bc5a43c36
Fixed type warning.
2016-02-12 22:30:22 -05:00
Thomas Harte
0527888b15
Endeavoured to ensure safe shutdown.
2016-02-12 22:30:06 -05:00
Thomas Harte
b5bcadb8d3
Reinstated clipped CRT output, with more appropriate ownership of the decision.
2016-02-07 22:18:55 -05:00
Thomas Harte
d3d505b7bc
That's one header file less.
2016-02-05 23:05:58 -05:00
Thomas Harte
6ab425deda
There is now a semi-reasonable amount of screen output again.
2016-02-05 21:35:39 -05:00
Thomas Harte
80e7e5e602
Updated to return old behaviour of drawing only upon changes.
2016-02-04 23:05:47 -05:00
Thomas Harte
8bc3f8046d
This endeavours to move everything into the CRT class except the final version of shader building.
2016-02-04 22:57:46 -05:00
Thomas Harte
e0d51408e4
Onward with carrying this through to the bitter end, this at least results in all the appropriate knowledge and call-ins occuring at the CRT.
2016-02-04 22:28:50 -05:00
Thomas Harte
4554abb755
Made an attempt to be more rigorous in display generation on the Electron, to make sure I deal with mid-line changes to/from blank line mode. Even if it turns out that they generate pixels.
2016-01-29 21:14:13 -05:00
Thomas Harte
0efe4b312c
Disabled my various bits of rate interchange debugging; improved test for when to call update_display due to a RAM write.
2016-01-21 22:16:52 -05:00
Thomas Harte
de7218cdf0
Added a lot of commenting to the CPU6502 definition, simplifying its construction. Added missing nullability modifier to CSElectron. Fixed bad-habit Objective-C style naming on the Electron's Interrupt enum.
2016-01-20 21:55:38 -05:00
Thomas Harte
f727582911
Started making first moves towards stripping CSCathodeRayView of its responsibilities. If that can be merely an OpenGL view that presents things, things will be a lot more portable.
2016-01-20 08:21:33 -05:00
Thomas Harte
e65cd4cf06
Some data is marginally reaching the CPU from the tape.
2016-01-19 22:05:34 -05:00
Thomas Harte
956b90e203
Attempted further to improve latency; added view adjustment for non-4:3 output aspect ratios. The 4:3 is currently hardcoded, so further work will be required.
2016-01-18 23:55:52 -05:00
Thomas Harte
90eef1df74
Tightened to provide lower latency audio, hopefully.
2016-01-18 20:01:06 -06:00
Thomas Harte
03f683d588
Gave the audio queue something a lot like a spin lock on waiting to pipe out audio.
2016-01-18 19:57:18 -06:00
Thomas Harte
5a39e42413
Wired up enough such that some basic attempt at parsing a UEF occurs.`
2016-01-18 17:06:09 -06:00
Thomas Harte
2779f0e569
Statred working on support for at least the most fundamental file format.
2016-01-18 15:46:41 -06:00
Thomas Harte
b70fdc2de8
Switched to being explicitly careful about not wrapping around and stomping on data not yet output.
2016-01-18 13:56:20 -06:00
Thomas Harte
ddcc34740b
Added lots of debugging output while I attempt to locate the source of audio scratchiness, also simplified manner of dealing with wraparound within the AudioQueue wrapper.
2016-01-18 13:50:19 -06:00
Thomas Harte
781249acf7
Fixed crash.
2016-01-14 20:35:36 -05:00
Thomas Harte
38ffcaa262
Here, at last, is _some_ audio output, at least.
2016-01-14 20:33:22 -05:00
Thomas Harte
afde8dac49
Closed the loop such that audio manages to bubble up into Objective-C.
2016-01-13 22:38:59 -05:00
Thomas Harte
d9a7ef9e46
Edging towards audio output; the speaker is given appropriate input and output rates, and then updated with current divider and enabled/disabled status.
2016-01-13 21:03:43 -05:00
Thomas Harte
d28abdc037
Made an attempt at correct timing, adding support for additional paged ROMs, added file association for .rom.
2016-01-12 22:34:26 -05:00
Thomas Harte
3437781abd
Started sketching out an interface for sound generation. Which made me realise that the CRT in CRTDelegate was redundant, since C++ has namespaces.
2016-01-12 16:54:09 -05:00
Thomas Harte
6112f4ef6b
Withdrew soft filtering for now; until the sampling frequency is passed on it's not sufficiently rigorous.
2016-01-12 16:42:16 -05:00
Thomas Harte
75d6ec354b
Added some very basic filtering in RGB mode.
2016-01-12 16:27:09 -05:00
Thomas Harte
49a36ec9ac
Added F12 as break.
2016-01-11 22:35:52 -05:00
Thomas Harte
650077feac
Pulled a few things out as constants, zoomed in a little. Still in a 4:3 window though.
2016-01-11 22:18:34 -05:00
Thomas Harte
e93dbdb463
Implemented keyboard input.
2016-01-11 19:48:31 -05:00
Thomas Harte
ce916ebd6a
Fixed runaway frame generator.
2016-01-10 23:32:57 -05:00
Thomas Harte
3d6f20b7b9
Output, at last! Though sync is clearly way off.
2016-01-09 21:53:33 -05:00
Thomas Harte
09df218c01
Some output! Showing that three lines of solid sync isn't smart. But here it is.
2016-01-09 21:48:53 -05:00
Thomas Harte
b4f31edea3
Made an attempt to get RGB output mode up and running, and showing at least a box where pixels would be.
2016-01-09 21:32:56 -05:00
Thomas Harte
a900bfed65
Fixed to ensure that frame rendering wraps around, and to properly connect the Electron to its view. Now I need a working pixel shader.
2016-01-09 20:34:22 -05:00
Thomas Harte
716bb3281b
This at least now connects up a CRT, though it never talks to it.
2016-01-07 22:26:49 -05:00
Thomas Harte
47a7654c00
Added just enough that this is probably a successful boot. I guess I'm going to need to get invested in graphics next? Hmmm.
2016-01-07 21:01:13 -05:00
Thomas Harte
0db8938d27
Added the option for the CSCathodeRayView to show only a subsection of the full scan area. Zoomed in a little on the 2600. Put in enough piping to give the Electron sight of its ROMs at least.
2016-01-06 23:14:36 -05:00
Thomas Harte
bfd9957c81
You now get an Electron only if you ask for a new file. That'll do for now while it's the only thing that one might want to start without supplying a file. The 6502 now starts from a defined point — being reset. The Electron is starting to grow the absolute most simple buds of its memory map.
2016-01-06 21:09:49 -05:00
Thomas Harte
c69b3256ba
Slightly simplified Swift usage.
2016-01-04 23:44:36 -05:00
Thomas Harte
616dc0b57c
Okay, so this is the absolute bare minimum about of refactoring and wiring necessary to get the [unimplemented] Electron machine pumping.
2016-01-04 23:40:43 -05:00
Thomas Harte
43ab8bbad5
Okay, so then here's a first shot at the Objective-C -> C++ bridge for the Electron.
2016-01-04 23:16:37 -05:00
Thomas Harte
ab45c1d530
Started working on a shell for the Electron emulation, including factoring out the common CRT delegate -> Objective-C bridging, serial dispatch queue and frameskipping logic from the Atari 2600 shell.
2016-01-04 23:12:47 -05:00
Thomas Harte
22fa024546
Added document XIB.
2016-01-03 20:46:39 -05:00
Thomas Harte
aa0714fe27
Started sketching out an Acorn Electron emulation, as it's a platform I'm familiar with and will force me to figure out PAL decoding. Factored out NTSC-specific parts of the display decoding logic and hence added RGB output mode.
2016-01-03 20:41:43 -05:00
Thomas Harte
96503a3ac5
Switched to nicer nullable/nonnull syntax.
2016-01-02 17:59:21 -05:00
Thomas Harte
feeedbe33b
The standard Xcode versioning updates. Nothing of substance.
2016-01-02 17:57:23 -05:00
Thomas Harte
5feef2110f
Added a very basic attempt at shadow mask emulation.
2015-09-24 21:23:16 -04:00
Thomas Harte
63b648be65
Switched down to four samples per pixel, just more than half as many, to fit into a vec4. Edges aren't as smooth but I'm wondering whether it'll make much odds when I implement a shadow mask.
2015-09-17 19:25:15 -04:00
Thomas Harte
5d6bee4927
Of course, being in-phase means being the cosine wave.
2015-09-10 21:30:39 -04:00
Thomas Harte
6a0b4e86c8
An Xcode beta version bump, nothing more.
2015-09-05 17:21:36 -04:00
Thomas Harte
53e699516b
Disabled multisampling unless and until I can get the per-pixel cost down.
2015-09-05 17:21:16 -04:00
Thomas Harte
39027b675d
Fixed YIQ conversion and made sampling pattern slightly more rational.
2015-09-05 17:09:24 -04:00
Thomas Harte
80cf3d9301
Formally gave the 2600 responsibility for providing the code that decodes one of the things it has put into a buffer into a composite sample.
2015-09-03 12:28:16 -04:00
Thomas Harte
ac8fc9a1a0
Experimenting with pre-encoding luminance and chrominance separation over on the
...
CPU as otherwise the GPU does them repetitively and more awkwardly (as it's working purely in floats). It means uploading twice as much data though, so I don't
know. Still only half as much as the RGBA path of a few days ago. Will experiment.
Also slightly adjusted division of responsibility in the fragment shader per the
desire to have the `sample` function owned externally.
2015-09-03 11:15:23 -04:00
Thomas Harte
11acf3f2d3
Made some further minor attempted improvements.
2015-09-02 20:51:56 -04:00