Thomas Harte
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65ebcd9c99
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Attempt a line output shader.
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2026-02-04 14:41:34 -05:00 |
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Thomas Harte
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d5fa5d4dd4
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Add .reset to clarify intent.
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2026-02-04 13:53:38 -05:00 |
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Thomas Harte
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8fce1e8cb3
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Near-halve uniform sizes.
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2026-02-04 13:49:07 -05:00 |
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Thomas Harte
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4b20bf715f
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Ensure consistent attribute bindings across dity-zone consumers.
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2026-02-04 13:47:26 -05:00 |
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Thomas Harte
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dfa5db5bf5
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Rename as per new duality.
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2026-02-04 13:46:44 -05:00 |
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Thomas Harte
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763b4c1d1b
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Eliminate test fills.
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2026-02-04 12:11:45 -05:00 |
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Thomas Harte
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8a361c290b
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Attempt full composite decoding.
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2026-02-04 12:07:49 -05:00 |
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Thomas Harte
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7c6b79ad1c
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Coerce demodulation shader into building.
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2026-02-04 12:03:44 -05:00 |
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Thomas Harte
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2204958f22
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Fill in demodulation filter.
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2026-02-04 11:59:31 -05:00 |
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Thomas Harte
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a49d819d29
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Factor out expected commonalities.
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2026-02-04 11:25:33 -05:00 |
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Thomas Harte
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6e72421ca0
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Obey colour amplitude.
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2026-02-04 11:20:16 -05:00 |
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Thomas Harte
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1c64451e07
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Enable intended output.
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2026-02-04 10:50:51 -05:00 |
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Thomas Harte
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b5cebd8d8c
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Establish correct range of output.
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2026-02-04 10:49:56 -05:00 |
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Thomas Harte
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59512b686c
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Continue in search of pixels.
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2026-02-04 10:41:39 -05:00 |
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Thomas Harte
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6867a56749
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Fix num_dirty_zones, otherwise try to get output.
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2026-02-04 10:17:34 -05:00 |
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Thomas Harte
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7ac22e1a67
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Ensure the separation buffer exists.
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2026-02-04 09:17:24 -05:00 |
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Thomas Harte
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6332bcca07
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Get to an eerily-predictable no-show on separation.
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2026-02-04 09:13:58 -05:00 |
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Thomas Harte
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6ab8793f07
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Add static_assert, ensure zero-construction.
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2026-02-03 23:13:22 -05:00 |
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Thomas Harte
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7fb594d571
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Reduce #includes.
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2026-02-03 22:59:49 -05:00 |
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Thomas Harte
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2144db5829
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Add missing include.
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2026-02-03 22:55:38 -05:00 |
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Thomas Harte
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f4f1dbd4d5
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Strike towards a separation filter.
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2026-02-03 22:48:48 -05:00 |
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Thomas Harte
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d5e4c636c8
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Add missing #include; begin separation shader.
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2026-02-03 16:57:21 -05:00 |
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Thomas Harte
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f0da231f22
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Establish shared attributes.
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2026-02-03 16:44:10 -05:00 |
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Thomas Harte
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35030e879e
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Use copy shader.
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2026-02-03 16:38:09 -05:00 |
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Thomas Harte
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79ef9ce388
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Attempt to give CopyShader fuller state.
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2026-02-03 16:22:13 -05:00 |
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Thomas Harte
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b3e9448ff4
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Go further in avoiding std::function.
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2026-02-03 13:07:40 -05:00 |
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Thomas Harte
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7d0264dd7a
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Apply std::invocable.
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2026-02-03 12:57:42 -05:00 |
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Thomas Harte
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2dc3aebe1c
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Add 'DirtyZone' definition.
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2026-02-03 12:50:04 -05:00 |
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Thomas Harte
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937c175008
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Avoid accidental texture unit sharing.
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2026-02-02 22:07:33 -05:00 |
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Thomas Harte
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a89e48718d
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Create a supersampling buffer.
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2026-02-02 16:51:34 -05:00 |
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Thomas Harte
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23dd26d042
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Fix header path.
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2026-02-02 14:12:10 -05:00 |
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Thomas Harte
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61474bc70b
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Reorganise.
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2026-02-02 14:05:19 -05:00 |
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Thomas Harte
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c060af1494
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Use real clock rates.
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2026-02-02 13:18:47 -05:00 |
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Thomas Harte
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fc04b8ca75
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Eliminate diagnostic code.
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2026-02-02 11:05:24 -05:00 |
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Thomas Harte
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93059d6a19
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Elininate temporary array.
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2026-02-02 11:04:17 -05:00 |
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Thomas Harte
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961669168a
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Slim perform call path; establish that uniforms are now in place.
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2026-02-02 11:00:02 -05:00 |
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Thomas Harte
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9f39b7be93
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Eliminate macro.
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2026-02-02 09:17:41 -05:00 |
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Thomas Harte
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15cced59e5
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Eliminate deferred uniform sets.
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2026-02-02 09:08:50 -05:00 |
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Thomas Harte
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3a02b2b6c0
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Ensure copy shader compiles, at least.
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2026-02-01 17:19:29 -05:00 |
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Thomas Harte
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e56b4bd61b
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Establish that the composition buffer is at least drawable.
The problem must lie in the composition shader, the scans vertex array or the connection between the two.
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2026-02-01 16:06:02 -05:00 |
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Thomas Harte
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4c965ecf4e
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Change premise of test_gl.
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2026-02-01 13:14:21 -05:00 |
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Thomas Harte
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43448a6084
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Establish that this isn't an "it just works" situation.
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2026-02-01 00:00:02 -05:00 |
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Thomas Harte
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075c1b3ec9
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Allocate new-pipeline vertex array + buffer.
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2026-01-31 11:49:18 -05:00 |
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Thomas Harte
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4235bc07e2
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Clarify logic for texture uploads.
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2026-01-30 23:39:59 -05:00 |
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Thomas Harte
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2cd72d58a1
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Avoid double on-demand test.
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2026-01-30 22:34:16 -05:00 |
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Thomas Harte
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85e190835f
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Use a Texture.
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2026-01-30 22:22:52 -05:00 |
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Thomas Harte
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93a0e42921
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Add holder for textures.
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2026-01-30 20:57:23 -05:00 |
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Thomas Harte
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bc95cc7fc0
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Tag as deprecated.
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2026-01-30 14:29:35 -05:00 |
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Thomas Harte
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84451a4841
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Eliminate avoidance of NPOT textures; use linear sampling.
The linear sampling is how I intend to get antialiasing later.
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2026-01-30 10:44:32 -05:00 |
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Thomas Harte
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da0c99067d
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Add some TODOs, make TextureTargets moveable.
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2026-01-30 10:38:52 -05:00 |
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