Thomas Harte
906a2ff6eb
Switches to using clock times for buffer merging and output.
2019-01-06 18:47:01 -05:00
Thomas Harte
c392c819c1
Switches to using the announce
is_visible
flag to spot line ends.
2019-01-06 13:37:34 -05:00
Thomas Harte
e9d9ff0da0
Enhances ScanTarget to provide additional timing information.
2019-01-05 23:09:17 -05:00
Thomas Harte
46d756d298
Starts towards a flattening of the intermediate video processing.
...
Immediate issue: using x position to index into a bitmap sampled at the input data rate doesn't allow for the disconnection between input rate and output speed provided by the flywheels.
2019-01-05 18:11:39 -05:00
Thomas Harte
fd0ffc7085
Attempts an initial flattening of the pipeline, seemingly losing all output.
2019-01-01 21:02:21 -05:00
Thomas Harte
557a2a0ddf
Moves pipeline setup into draw(), where there'll definitely be an OpenGL context.
2018-11-29 19:41:54 -08:00
Thomas Harte
6be46ae921
Mostly restores Atari 2600 output. PAL colours need work.
2018-11-29 18:26:05 -08:00
Thomas Harte
a25470ee41
Permits tweaking of PhaseLinkedLuminance8
sampling offset.
2018-11-29 16:29:28 -08:00
Thomas Harte
fd579a019b
Introduces a new scan source data type, motivated by the reasoning used by the Oric.
...
Specifically: it'll allow PCM sampling of the potentially arbitrary composite generation logic of various machines.
2018-11-28 20:40:22 -08:00
Thomas Harte
64465f97b6
Starts towards reintroducing the proper mechanisms for selecting a display type at runtime.
2018-11-28 17:53:33 -08:00
Thomas Harte
d45c2a1f28
Settles, at least for now, on 15-tap notch filtering.
2018-11-26 22:34:31 -05:00
Thomas Harte
f3174069fa
Attempts a linear comb filter for YC separation, plus post-separation Y filtering.
2018-11-25 21:54:12 -05:00
Thomas Harte
cd1e796093
Attempts to add clearing of the destination framebuffer too.
2018-11-24 23:31:56 -05:00
Thomas Harte
dd4af4f0df
Removes dead files.
2018-11-24 22:40:06 -05:00
Thomas Harte
76656fab23
Applies harsher filtering.
2018-11-24 22:39:53 -05:00
Thomas Harte
cf49603a9e
Makes first reintroduction of colour composite decoding.
2018-11-24 22:30:39 -05:00
Thomas Harte
6c92853461
Corrects monochrome composite generation.
2018-11-24 21:55:15 -05:00
Thomas Harte
6a62cf9146
Corrects shader generation for S-Video input to S-Video output.
2018-11-24 21:40:34 -05:00
Thomas Harte
4fa6bc0ad1
Corrects S-Video decoding for most machines.
...
Ironically, that being those other than luminance/chrominance input machines. Further investigation required.
2018-11-24 21:30:09 -05:00
Thomas Harte
95685749ad
Attempts fully to implement the S-Video pipeline, without success.
2018-11-24 18:51:07 -05:00
Thomas Harte
d7c0f0c804
Switches to an ordinary sampler for scan processing.
2018-11-24 18:03:44 -05:00
Thomas Harte
6b42b92930
Kills CRTOpenGL.cpp and simplifies shader output very slightly.
2018-11-24 17:37:58 -05:00
Thomas Harte
538c57664f
Establishes attribute bindings to allow multiple shaders to use the same vertex array.
2018-11-24 16:06:26 -05:00
Thomas Harte
a66a20f7fe
Manages to get a brilliant white out of the new pipeline.
2018-11-23 22:54:52 -05:00
Thomas Harte
d4ac79b0af
Attempts to introduce a full-on processing pipeline, in theory putting me two shaders away from completion.
...
Well, subject to finding the last flashing bug and updating the multimachine, anyway.
2018-11-23 22:34:38 -05:00
Thomas Harte
a5a3769a0f
Reaches for conceptual const correctness.
2018-11-23 22:33:28 -05:00
Thomas Harte
ee89be6730
Removes many stray spaces.
2018-11-23 22:32:32 -05:00
Thomas Harte
b9aca39eb0
Reintroduces Vic-20 output.
...
Resolving errors in shader generation while I'm here.
2018-11-22 22:43:42 -05:00
Thomas Harte
c0454ff101
Corrects chrominance scale.
2018-11-22 18:18:16 -05:00
Thomas Harte
a697a2e4f6
Attempts to complete all input processing — an RGB, S-Video or composite input buffer is now produced.
...
... for all input data types.
2018-11-22 17:20:31 -05:00
Thomas Harte
396cf72029
Renames OutputType
as DisplayType
and promotes it to a scan target modal.
2018-11-22 14:36:46 -05:00
Thomas Harte
bfe9704829
Reintroduces respect of each machine's nominated visible area.
2018-11-22 13:22:04 -05:00
Thomas Harte
43ee540233
Avoids race condition on .is_first_in_frame
2018-11-21 18:27:04 -05:00
Thomas Harte
38ffc4fdb3
Invalidates the stencil buffer upon buffer resizes.
2018-11-20 19:51:11 -05:00
Thomas Harte
a70991d50e
Eliminates minor gap.
2018-11-19 23:35:12 -05:00
Thomas Harte
4c00456166
Makes first attempt to draw only new lines.
2018-11-19 23:25:26 -05:00
Thomas Harte
26219213d7
Marginally increases scan size.
2018-11-18 23:03:56 -05:00
Thomas Harte
97c5ee6c0a
Corrects stencil buffer creation, and edges towards using it for [guaranteed] full-screen decay.
2018-11-18 22:22:43 -05:00
Thomas Harte
75bc0e451d
Reintroduces the accumulation texture.
...
Disables automatic clearing of the texture target, as the profiler indicates the vector instantiation to be a huge time sink.
2018-11-18 21:39:11 -05:00
Thomas Harte
6496b6313c
Attempts to fix random stray noise lines.
2018-11-17 23:27:25 -05:00
Thomas Harte
8f05560dd7
Corrects right-edge bookending.
2018-11-17 17:46:57 -05:00
Thomas Harte
06c0c64c1a
Shifts intermediate buffer sampling into the middle of each pixel row.
2018-11-17 17:31:32 -05:00
Thomas Harte
c173777d12
Extends TextureTarget so that targets can be created with a one-bit stencil.
2018-11-17 15:51:12 -05:00
Thomas Harte
16dfeb3fc8
Discards empty lines, yet makes some attempt at restoring transparency.
...
The two things conflict more than a little, so work to do.
2018-11-15 21:51:27 -05:00
Thomas Harte
5a31891048
Returns Amstrad CPC output.
...
Which is probably it until I get some more composite processing back in.
2018-11-15 21:32:22 -05:00
Thomas Harte
8b37496447
Restores video output to the Master System.
2018-11-15 21:21:54 -05:00
Thomas Harte
8f6664f0d7
Starts towards picking an input shader based on data type and pipeline.
2018-11-15 21:02:46 -05:00
Thomas Harte
8a699b6072
Kills setup_output
definitively, saving some indirection. set_scan_target
takes its place.
2018-11-14 21:52:57 -05:00
Thomas Harte
87df8b9e85
Makes an attempt at pre-emptive line buffer clearing.
2018-11-14 21:19:14 -05:00
Thomas Harte
91b19c5c70
Adds bookending, and finally kills the TextureBuilder. Farewell.
2018-11-14 20:49:06 -05:00