Thomas Harte
|
fd96e3e657
|
Eliminates all unused #ifdef GL_NV_texture_barrier code.
|
2017-11-13 22:39:18 -05:00 |
|
Thomas Harte
|
70039d22f1
|
Allows a CRT machine owner to set the target frame buffer for OpenGL output, breaking the assumption that it'll be zero.
|
2017-11-12 19:29:22 -05:00 |
|
Thomas Harte
|
aa77be1c10
|
Introduces missing include.
|
2017-11-12 17:20:37 -05:00 |
|
Thomas Harte
|
c827d14d97
|
Corrects various GCC warnings across the 6560, CPC, TIA, Oric video and elsewhere.
|
2017-11-12 17:17:27 -05:00 |
|
Thomas Harte
|
5aef81cf24
|
Commutes cross-platform #pragma mark s to //MARK: s.
|
2017-11-12 15:59:11 -05:00 |
|
Thomas Harte
|
2e15fab651
|
Doubles down on <cX> over <X.h> for C includes, and usage of the namespace for those types and functions.
|
2017-11-11 15:28:40 -05:00 |
|
Thomas Harte
|
c0055a5a5f
|
Further builds up SConstruct, correcting many missed imports and a couple of improper uses of C99 in C++ code.
|
2017-11-09 22:04:49 -05:00 |
|
Thomas Harte
|
5e3e91373a
|
Switches all unsigned int and double casts to functional style.
|
2017-10-21 19:49:04 -04:00 |
|
Thomas Harte
|
c6e6c3fcfb
|
Resolves all current analyser warnings.
|
2017-08-24 22:18:44 -04:00 |
|
Thomas Harte
|
ad8c8166bc
|
Built in gamma conversion for all machines, assuming an output of 2.8 for PAL, 2.2 for NTSC.
|
2017-08-10 15:17:08 -04:00 |
|
Thomas Harte
|
449c33ee8b
|
Signedness fixes.
|
2017-07-21 21:28:04 -04:00 |
|
Thomas Harte
|
b14c892740
|
Switched to a safer RAII approach to this lock.
|
2017-05-10 21:29:39 -04:00 |
|
Thomas Harte
|
e01f3f06c8
|
Completed curly bracket movement.
|
2017-03-26 14:34:47 -04:00 |
|
Thomas Harte
|
6cb95b4fc5
|
Switched to passing around std::string s rather than char * s, because they should be easier to capture.
|
2017-02-20 10:35:33 -05:00 |
|
Thomas Harte
|
c2d7e36c8f
|
Ensured logic for whether composite output is in use is consistent.
|
2017-01-25 21:25:03 -05:00 |
|
Thomas Harte
|
5761c8267b
|
[Re-]Eliminated connection between colour subcarrier frequency and monitor output mode.
|
2017-01-24 20:48:54 -05:00 |
|
Thomas Harte
|
b4159295f6
|
Switched to using quads for intermediate draws. The specific concern is the flexibility offered in the GL spec as to line drawing algorithms. And even if a driver implements exactly to spec then it should omit the final pixel.
|
2017-01-11 21:18:41 -05:00 |
|
Thomas Harte
|
4c3669f210
|
Reduced precision of input phase, but I'm not necessarily persuaded by it as a move. However it's clear that something is off in that whole area. But if phase is locked by output position, do I need to retain this level of complexity? Also ensured that intermediate buffers prior to the final are sampled using the nearest sampling mode, also to reduce precision errors.
|
2017-01-10 22:08:07 -05:00 |
|
Thomas Harte
|
3d789732a2
|
Switched back to full buffer clearing. Until I can figure out the source of noise.
|
2017-01-08 19:50:31 -05:00 |
|
Thomas Harte
|
28909e33ca
|
Eliminated phaseCyclesPerTick as implied.
|
2017-01-08 16:48:02 -05:00 |
|
Thomas Harte
|
79632b1d34
|
Instituted de-escalating phase-related extensions, definitively to kill rounding error edges.
|
2017-01-08 16:24:22 -05:00 |
|
Thomas Harte
|
7ad64ff16b
|
Made further efforts to support throughput via memory barrier.
|
2017-01-08 14:47:16 -05:00 |
|
Thomas Harte
|
be48c950b4
|
Started taking steps towards using a texture barrier where possible to reduce all of my framebuffer binds. Some output appears, but it's not correct.
|
2017-01-08 11:13:20 -05:00 |
|
Thomas Harte
|
0487b8c178
|
Definitively eliminated the additional y filtering step; if I'm going to work to ensure always four samples per colour cycle, I can put the channel separation coefficients directly into their shaders, cutting down on samples.
|
2017-01-07 16:02:33 -05:00 |
|
Thomas Harte
|
5740015f56
|
Temporarily disabled composite processing to show the pure stream. Fixed both automatic calculations of phase — per line and, at input, per pixel.
|
2017-01-07 12:38:00 -05:00 |
|
Thomas Harte
|
c746a3711f
|
Temporarily disabled my attempt to be clever with bilinear filtering when applying a lowpass filter. Will need to investigate.
|
2017-01-04 08:06:18 -05:00 |
|
Thomas Harte
|
aa7774a9a6
|
Experimental: up the chroma accuracy, just let the luma go straight through. Subject to figuring out how I'm still losing so much precision.
|
2017-01-03 22:41:34 -05:00 |
|
Thomas Harte
|
a836120945
|
Restored proper colour separation, but somewhere a massive hit in horizontal resolution is happening — much greater than one would expect from the sample size picked. So investigation to come.
|
2017-01-03 22:32:07 -05:00 |
|
Thomas Harte
|
7d60df9075
|
Added the option for both intermediate and output shaders to use only a portion of the input/output texture; made an attempt to pick an appropriate proportion in order to align signal sampling with the colour subcarrier.
|
2017-01-03 22:16:52 -05:00 |
|
Thomas Harte
|
34d213dec4
|
Decreased Y resolution, again also hopefully temporarily.
|
2016-12-10 15:35:38 -05:00 |
|
Thomas Harte
|
7c85cb62e4
|
Moved underscores, removed indirections where they're not necessary, converted those names that were still looking very Objective-C and moved the GL fence variable into the private area, where it should always have been.
|
2016-11-21 12:14:52 +08:00 |
|
Thomas Harte
|
e1285028aa
|
Removed a redundant clear and some dead code.
|
2016-11-21 11:42:45 +08:00 |
|
Thomas Harte
|
7b38247ab3
|
Updated outdated comments.
|
2016-11-21 11:40:13 +08:00 |
|
Thomas Harte
|
d7d0ed378a
|
Only the final intermediate buffer needs clearing, on reflection.
|
2016-11-21 11:26:07 +08:00 |
|
Thomas Harte
|
32dbfe947d
|
With hindsight, the elimination of this might have been overzealous.
|
2016-11-20 10:53:35 +08:00 |
|
Thomas Harte
|
1f91d29434
|
Progressed to usage of an array builder and a texture builder up to the point of a successful build.
|
2016-11-17 12:26:04 +08:00 |
|
Thomas Harte
|
6ac20e0066
|
Pushed responsibility for submitting texture contents up to the texture builder, simplifying the interface.
|
2016-11-16 23:13:06 +08:00 |
|
Thomas Harte
|
5c5e44874f
|
Even better: why include the 'Input' prefix when there's only one?
|
2016-11-16 22:57:17 +08:00 |
|
Thomas Harte
|
4d0d5eb919
|
Renamed the 'input buffer builder' to the 'input texture builder' to be explicit about what sort of buffer, and killed the prefix since it's namespaced. Also switched to std::vector .
|
2016-11-16 12:31:32 +08:00 |
|
Thomas Harte
|
4ee4400801
|
Removed dead code.
|
2016-11-16 11:57:22 +08:00 |
|
Thomas Harte
|
44d3fd6d5b
|
Fixed mistimed reset of the target output line. Now all that's left is occasional noise.
|
2016-11-16 11:22:12 +08:00 |
|
Thomas Harte
|
7a737e0790
|
Both pathways start with a buffer that clears to black. So no need to keep going on about it.
|
2016-11-16 11:12:08 +08:00 |
|
Thomas Harte
|
f63e849092
|
Sought completely to eliminate the outgoing concept of 'clearing zones'.
|
2016-11-16 11:10:34 +08:00 |
|
Thomas Harte
|
294adde344
|
Eliminated zoned clearing, in favour of a complete buffer clear on each load and attempted to reduce locking. But imperfectly.
|
2016-11-16 10:59:12 +08:00 |
|
Thomas Harte
|
ccedb6bea6
|
Introduced an intermediate buffer that collects lines before flushing them to the output buffer.
|
2016-11-16 10:49:18 +08:00 |
|
Thomas Harte
|
ba2adf8bb1
|
Normalised on std::vector rather than std::unique_ptr<uint8_t *> as (probably?) more idiomatic. Improved structure slightly. Introduced a container for line data, albeit one that isn't yet used.
|
2016-11-16 10:34:54 +08:00 |
|
Thomas Harte
|
eefd0c17b6
|
Actually, I guess that to fulfil the contract I can't silently decide not to draw if I'm being told I definitely need to draw.
|
2016-07-01 16:27:45 -04:00 |
|
Thomas Harte
|
4ac619f569
|
glClientWaitSync appears to be a busy wait, at least on my machine. But why wait indefinitely anyway?
|
2016-06-29 21:32:47 -04:00 |
|
Thomas Harte
|
ff53accca0
|
Demonstrated that issue is coloured borders, made a guess as to buffer exhaustion, upped limits as a temporary fix.
|
2016-06-29 21:16:34 -04:00 |
|
Thomas Harte
|
2bd71e7e9b
|
.reset is the more normal way to reassign a unique_ptr .
|
2016-06-23 20:52:44 -04:00 |
|