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mirror of https://github.com/TomHarte/CLK.git synced 2024-12-01 11:49:58 +00:00
Commit Graph

169 Commits

Author SHA1 Message Date
Thomas Harte
28c79b2885 Eliminate redundant [space][tab] pairs. 2023-05-12 14:14:45 -04:00
Thomas Harte
e7c40eead9 Have Fetch and Draw be overt about namespaces. 2023-05-12 13:46:35 -04:00
Thomas Harte
6c0feeedb4 Update Master System horizontal counter. 2023-04-26 22:49:46 -04:00
Thomas Harte
b5d9586362 Clean up some dangling timing changes. 2023-04-25 23:16:21 -04:00
Thomas Harte
f22aa6eb36 Simplify all namespace usages.:wq 2023-04-23 12:08:07 -04:00
Thomas Harte
024b7960cb Overtly link line and sprite buffers. 2023-04-10 23:03:39 -04:00
Thomas Harte
931d2373a4 Attempt to make outer loop sole owner of line/sprite buffer selection. 2023-03-30 00:20:03 -04:00
Thomas Harte
655638656f Elide the two fills; fix address masking. 2023-03-21 20:05:34 -04:00
Thomas Harte
2bf2abf4b2 Be more overt about masking. 2023-03-19 23:00:41 -04:00
Thomas Harte
e66a92d6cb Fill in and use some parts of mode description. 2023-03-18 23:07:33 -04:00
Thomas Harte
4a5b2fd9ba Eliminate logged TODOs that I don't intend to action soon. 2023-03-16 22:00:47 -04:00
Thomas Harte
a5a36cb08e Add missing status storage; capture mode 2 sprite collision locations. 2023-03-15 23:06:32 -04:00
Thomas Harte
131784d007 Generalise PointSet to read or write. 2023-03-13 22:51:01 -04:00
Thomas Harte
2913368a06 Attempt YMMM. 2023-03-08 23:12:02 -05:00
Thomas Harte
020d9604c6 Better judge when to rotate addresses. 2023-03-08 18:27:59 -05:00
Thomas Harte
cc7b209e1a Adjust visible Y9938 area; clamp scrolled y; use proper mode 2 terminator. 2023-03-07 18:19:08 -05:00
Thomas Harte
5b8a5755f0 Use correct mode-7 sprite palette. 2023-03-05 21:29:04 -05:00
Thomas Harte
e58a488add Rotate command-engine addresses in modes 6 and 7. 2023-03-03 23:06:52 -05:00
Thomas Harte
318cfab67d Attempt ongoing state for vertical on/off. 2023-02-28 22:28:14 -05:00
Thomas Harte
bfa167fcdf Make attempt at the TP background-colour bit. 2023-02-26 13:42:59 -05:00
Thomas Harte
6a2cda7074 Pull out and partially generalise sprite output.
This also provides the intended route to supporting Mode 2.
2023-02-21 22:00:00 -05:00
Thomas Harte
3606f5befe Add expansion RAM to command engine, as far as it goes. 2023-02-20 22:32:36 -05:00
Thomas Harte
44ac948bb2 Add expansion RAM, albeit not yet into the command engine. 2023-02-20 22:27:30 -05:00
Thomas Harte
c140f370fe Attempt to copy and paste my way to working type-1 sprites. 2023-02-16 22:46:19 -05:00
Thomas Harte
3f2a5929a3 Consolidate text output and support blinking; add sprites-enabled flag. 2023-02-15 20:18:56 -05:00
Thomas Harte
c1457cc5e0 Attempt text mode data collection. 2023-02-13 22:20:47 -05:00
Thomas Harte
41d57e03a6 Split out LineBuffer and Storage to make 9918Base more manageable. 2023-02-12 12:58:46 -05:00
Thomas Harte
7028bdd05d Limit to 14 bits in old modes. 2023-02-06 22:16:31 -05:00
Thomas Harte
7cb51c021b Observation: offset is needed only ephemerally. 2023-02-06 21:45:35 -05:00
Thomas Harte
b538407386 Introduce separate state for palette entries. 2023-02-06 19:12:02 -05:00
Thomas Harte
6786e3e78c Initialise to zero, for completeness. 2023-02-04 21:32:31 -05:00
Thomas Harte
c6372295c5 Complete ReadSourcePixel & ReadSourceByte paths. 2023-02-04 21:23:41 -05:00
Thomas Harte
a2786e6266 Invest Colour with its own logic, including potential emptiness. 2023-02-04 21:14:20 -05:00
Thomas Harte
a892523c09 Advance to the next breaking point. 2023-02-04 11:43:06 -05:00
Thomas Harte
34722bae89 Start pivoting to a more natural expression of TMS patterns. 2023-02-03 23:06:27 -05:00
Thomas Harte
83f6d1cda3 Prepare for source/destination operations. 2023-02-02 21:16:24 -05:00
Thomas Harte
6d315b4660 Switch to specifying number of bits, to reduce potential error. 2023-02-02 12:12:11 -05:00
Thomas Harte
debdad350d Don't allow a disabled screen to interfere with Yamaha addressing. 2023-02-02 12:03:33 -05:00
Thomas Harte
8f5c7fcabc Merge branch 'MSX2' of github.com:TomHarte/CLK into MSX2 2023-02-01 22:25:12 -05:00
Thomas Harte
115acf835e Vertical state is actually tristate. 2023-02-01 22:25:00 -05:00
Thomas Harte
002d27d9c2 Resolve various type conversion errors, and reduce duplication. 2023-02-01 14:17:49 -05:00
Thomas Harte
a315384e30 Provide context for byte-by-byte commands. 2023-01-31 21:29:55 -05:00
Thomas Harte
c5c722ae56 Generalise axis steps; begin HMMV. 2023-01-31 13:35:39 -05:00
Thomas Harte
73e79b14ea Use Yamaha palette pervasively. 2023-01-29 21:17:00 -05:00
Thomas Harte
3142f5c21d Be overt about what replaces LineMode. 2023-01-29 21:04:15 -05:00
Thomas Harte
6d7f189ce7 Attempt the full panoply of logical pixel modes, across all graphics modes. 2023-01-29 18:28:49 -05:00
Thomas Harte
0576451102 Be overt about colour direction. 2023-01-29 13:22:56 -05:00
Thomas Harte
2d6afe1013 Reduce repetition, tidy slightly. 2023-01-28 21:43:14 -05:00
Thomas Harte
d3c446d91b Take a shot at LMMC. 2023-01-28 21:30:45 -05:00
Thomas Harte
975ead5d01 Edge towards not assuming graphics mode. Much more to do here. 2023-01-28 13:54:26 -05:00