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mirror of https://github.com/TomHarte/CLK.git synced 2024-12-02 02:49:28 +00:00
Commit Graph

1640 Commits

Author SHA1 Message Date
Thomas Harte
c7ce65ea4c Attempts fully to restore composite video.
Subject to some sort of nasty race condition for the time being.
2020-09-02 08:03:10 -04:00
Thomas Harte
c36247b609 Ensures reuse of offset buffers.
There seems to be some sort of epic race condition as the drawing pipeline lags though. Will need to investigate.
2020-09-01 22:11:48 -04:00
Thomas Harte
15296e43a4 Attempts correctly to set up the CPU side of a composite video pipeline, at least.
So: I think this is really close, but I'm out of time for the day.
2020-09-01 21:58:33 -04:00
Thomas Harte
f2929230a2 [Experimentally] introduces blending between computed S-Video fragments. 2020-09-01 21:37:36 -04:00
Thomas Harte
bf252b8061 Fixes sizing of buffers to the current output. 2020-09-01 21:33:54 -04:00
Thomas Harte
9e2bf2af7e Restricts S-Video processing to updated lines. 2020-09-01 21:27:40 -04:00
Thomas Harte
245f2654f0 Shifts S-Video processing into the compute shader. 2020-09-01 20:37:11 -04:00
Thomas Harte
67ca298a72 Forces a no-op compute shader into the S-Video pipeline.
The intention is to restrict the area acted over, and to do the S-Video filtering in there. Then I'll just need two such stages for composite.
2020-09-01 18:39:52 -04:00
Thomas Harte
67d4dbf91a Starts girding for a third pipeline. 2020-08-31 20:01:59 -04:00
Thomas Harte
b344269140 I think I accept the need for intermediate steps now.
This allocates storage.
2020-08-30 20:21:01 -04:00
Thomas Harte
bb547610f2 Adds commentary, shrinks some intermediate texture sizes. 2020-08-30 12:06:29 -04:00
Thomas Harte
1e1f007bb7 Possibly convinces myself that no-separation chroma/luma isn't practical.
... as appealing as it may be, were filters perfect.
2020-08-29 21:25:49 -04:00
Thomas Harte
c40d858f02 Switches back to angular stuff at input resolution; ensures all S-Video modes work.
Now to roll back onto composite. Fingers crossed!
2020-08-29 20:54:46 -04:00
Thomas Harte
3d564d85fd Proves that per-pixel sine/cos evaluation avoids phase issues.
Even in PAL mode. But I'd rather not _require_ this as it kind of negates directly-sampled input.
2020-08-29 18:53:37 -04:00
Thomas Harte
02cea40ffa Attempts to avoid introducing phase error in scanToComposition.
Also brightens S-Video up to RGB levels.
2020-08-25 22:41:37 -04:00
Thomas Harte
e502d336db Having decided that these things probably need to be separate, starts drilling down on S-Video. 2020-08-25 22:05:19 -04:00
Thomas Harte
807cb99f6d Composite angles are signed. 2020-08-23 21:39:04 -04:00
Thomas Harte
7ca0362f23 Treads water.
Difficult current question: why does the Atari 2600's display change colours as the display tries to achieve horizontal lock? Phase should be unchanged. Ergo something is amiss.
2020-08-23 21:03:26 -04:00
Thomas Harte
56c7bd242a Marginally tidies. 2020-08-22 16:38:36 -04:00
Thomas Harte
5c6112415a Sets appropriate clear colour for composition render pass. 2020-08-21 22:41:54 -04:00
Thomas Harte
bf6a0c9fc4 Achieves a return of composite colour for RGB-producing machines. 2020-08-21 22:06:36 -04:00
Thomas Harte
d54b937ab6 Starts trying to do actual composite processing. 2020-08-21 21:11:25 -04:00
Thomas Harte
7c23c32e44 Corrects composition colour phase. 2020-08-20 20:45:45 -04:00
Thomas Harte
4e21d24b5f Corrects composition colour amplitude. 2020-08-20 20:34:37 -04:00
Thomas Harte
ad6fb85fda Corrects use of composition buffer.
Something is still very obviously amiss in colour processing somewhere down the line, but the correct forms are once again visibly in evidence.
2020-08-20 20:21:28 -04:00
Thomas Harte
5dc39a5d24 Adds the composition render pass.
Albeit that something here doesn't work at present.
2020-08-19 21:56:53 -04:00
Thomas Harte
3597f687de Continues sidling towards composite & S-Video handling. 2020-08-19 21:20:06 -04:00
Thomas Harte
8811506adf Starts towards building a compound[/composition?] buffer.
I now need to discover whether I can use natural integer texture coordinates.
2020-08-17 22:10:02 -04:00
Thomas Harte
11dec6fc0f Avoids a redundant clear. 2020-08-17 22:09:15 -04:00
Thomas Harte
59c4c8233f Generalises existing scanToDisplay to add lineToDisplay. 2020-08-17 21:15:19 -04:00
Thomas Harte
9da79d2d81 Clarifies scaling logic. 2020-08-17 20:29:46 -04:00
Thomas Harte
27e8a3a1b5 Obeys modals' zoom.
Subject to an attempt at factoring aspect ratio differences.
2020-08-16 21:11:43 -04:00
Thomas Harte
745797b596 Introduces a stencil buffer plus the inter-frame clearing it allows. 2020-08-16 16:42:32 -04:00
Thomas Harte
940e9e037e Adds first_scan to LineMetadata.
Also reorders `Line` fields to match `Scan` fields, just for visual consistency.
2020-08-16 08:59:37 -04:00
Thomas Harte
512c0079a9 Makes thread safe. 2020-08-15 21:52:55 -04:00
Thomas Harte
645c29f853 Adds an intermediate buffer to correct inter-frame smoothing.
Also goes someway back to the old scan output scheduling, albeit presently with limited thread safety.
2020-08-15 21:24:10 -04:00
Thomas Harte
e55945674d Reduces main thread blocking. 2020-08-14 22:16:49 -04:00
Thomas Harte
7ac88536dd Respects machine aspect ratio.
To an extent. Doesn't currently deal with cropping of machines when the window aspect ratio is smaller.
2020-08-14 21:24:25 -04:00
Thomas Harte
230b9fc9e6 Permits multiple simultaneous scan reading ranges.
Also updates the OpenGL scan target as per the latest movements of things.
2020-08-12 22:08:41 -04:00
Thomas Harte
27ca782cac Enables blending; attempts to enable frame preservation.
The latter seems to be evidencing a double buffer at play. More investigation required.

On the plus side, the direct route is still well within GPU budget at 4k on my Core M. So a huge improvement there.
2020-08-12 19:34:07 -04:00
Thomas Harte
a136a00a2f Takes a shot at adding RGB -> S-Video and composite conversion, for all RGB types. 2020-08-11 22:11:50 -04:00
Thomas Harte
4b55df1cb4 Starts upon a macro-oriented means of RGB input function generation. 2020-08-10 22:03:39 -04:00
Thomas Harte
b9309268ba Possibly finally succeeds at moving Accelerate.framework to where it should be. 2020-08-10 21:46:11 -04:00
Thomas Harte
8fa89baf54 Slightly cleans up Xcode project; reenables kiosk-for-Mac builds. 2020-08-10 21:43:32 -04:00
Thomas Harte
8374a5e579 Adds superficially correct compositeSampleLuminance8Phase8 function.
Thereby uncovering a minor error in my decoding of colour phase.
2020-08-10 21:33:59 -04:00
Thomas Harte
525233e10b Ensures all input data types are parseable in Metal.
Though now I need to think a bit more about the best way to compose signal-type conversions, and whether output-type calculations (i.e. gamma, brightness) are applied.
2020-08-10 19:47:47 -04:00
Thomas Harte
eadda6a967 Further strips OpenGL from the macOS target. 2020-08-09 22:17:27 -04:00
Thomas Harte
3d6590af89 Throws out a little more OpenGL. 2020-08-09 22:11:31 -04:00
Thomas Harte
28d933d5d6 Does just enough to get 8-bit RGB and 1-bit luminance machines to display.
Assuming an 'RGB' output.
2020-08-09 21:19:07 -04:00
Thomas Harte
a118594c8b Hacks to make RGB1 visible (in a fashion). 2020-08-09 20:45:51 -04:00
Thomas Harte
93c6105442 Corrects calculation of dirty texture area. 2020-08-09 20:45:14 -04:00
Thomas Harte
57fecdc09e Ties everything together in an attempt to display RGB scans.
I'm actually just getting a mess of pixels, but it's something!
2020-08-09 18:41:15 -04:00
Thomas Harte
cd491bb6e0 Cleans up project file; macOS 10.13 is definitely the deployment target. 2020-08-09 18:27:57 -04:00
Thomas Harte
f16ad8f71d Takes a shot at submitting texture changes. 2020-08-09 17:59:52 -04:00
Thomas Harte
e340685a99 Seemingly proves that proper geometry is reaching Metal by drawing scans.
No in-buffer accumulation yet, but this is progress. If I can add accumulation and stencil clearing, I'm not doing badly.
2020-08-08 23:11:44 -04:00
Thomas Harte
df89a8771c Makes an attempt to have the emulator fill the actual GPU buffers.
Not that they're drawn from correctly yet. I might first take a run at a new quick-path output route for emulated RGB displays, that just seeks to use the scans directly. No intermediate buffers. Besides probably being a good feature, it'll be a good way to ramp further up with Metal.
2020-08-08 22:49:02 -04:00
Thomas Harte
bdcf266e45 Having learnt a bit more: eliminates Metal attribute tags, switches to more natural expression of structs.
Also thereby eliminates the need for a forced alignas(4) on various structs.
2020-08-08 17:27:32 -04:00
Thomas Harte
edf41b06fd Eliminates the quad buffer.
Vertices can be adduced from vertex ID.
2020-08-08 17:12:49 -04:00
Thomas Harte
38960a08d6 Adds adjustment for display aspect ratio.
While also realising that I appear to be getting away without an MTLVertexDescriptor for Scans. Maybe OpenGL has prejudiced me, and they're actually optional for interleaved data?
2020-08-07 22:29:24 -04:00
Thomas Harte
fbda7aab23 Does just enough to get the correct (aspect ratio aside) output of scan outlines.
So, up next, can I start streaming these things?
2020-08-07 22:20:01 -04:00
Thomas Harte
c575aa0640 Adds a buffer for scans, and posts two test instances. 2020-08-07 22:03:54 -04:00
Thomas Harte
bb55ecc101 Disables --volume for kiosk mode testing. 2020-08-07 21:19:53 -04:00
Thomas Harte
4421acef34 Gets some uniforms in on the action.
With some effort towards scans, but incompletely so.
2020-08-07 21:19:17 -04:00
Thomas Harte
219923bd63 Reduces vertex size, draws a quad. 2020-08-05 21:33:25 -04:00
Thomas Harte
7551782a25 Switches to interleaved vertex data.
This more closely relates to what I actually want to do.
2020-08-05 17:27:43 -04:00
Thomas Harte
eff24a8726 My first baby steps in Metal continue; here's a triangle. 2020-08-04 21:49:01 -04:00
Thomas Harte
72df6e52cd This is possibly at least dispatching an empty command buffer correctly. 2020-08-04 19:44:56 -04:00
Thomas Harte
e235a45abb Breaks all output.
... by switching out NSOpenGLView for MKLView with no drawing infrastructure yet in place.
2020-08-04 18:22:14 -04:00
Thomas Harte
ee1d7eb61f Makes more buffer-specific stuff private. 2020-07-23 23:06:14 -04:00
Thomas Harte
74788ccf8e Pulls the BufferingScanTarget into a separate file. 2020-07-22 22:16:47 -04:00
Thomas Harte
478d081095 Ensures machines take user-friendly default settings. 2020-06-23 23:27:56 -04:00
Thomas Harte
c5cad865d7 Tidies up: arranges initialisers into alphabetical order, shortens some enum references. 2020-06-18 23:34:28 -04:00
Thomas Harte
327b9051c8 Adds necessary layouts for Apple II type selection. 2020-06-18 20:30:50 -04:00
Thomas Harte
79833deeaf With some attempt at vsync prediction, seeks to smooth audio/video output.
There's plenty more work to do here, but hopefully it takes the issue immediately off the table.
2020-06-14 19:26:56 -04:00
Thomas Harte
48afc54af6 Cuts down unused parameter warnings to just a few that may well indicate implementation errors. 2020-05-30 01:06:43 -04:00
Thomas Harte
d066dd2b44 Resolves further unused parameter warnings.
Also adds warning to Xcode build, for better symmetry with Qt defaults.
2020-05-30 00:58:10 -04:00
Thomas Harte
267006782f Starts to add Qt target; resolves many build warnings. 2020-05-30 00:37:06 -04:00
Thomas Harte
8b76d4007e Starts adding State for the 68000. 2020-05-14 22:46:40 -04:00
Thomas Harte
7c9d9ee048 Adds basic Z80 state. 2020-05-13 20:15:22 -04:00
Thomas Harte
6dc7a4471d Removes unused .cpp file. 2020-05-09 23:43:05 -04:00
Thomas Harte
3729bddb2a Farewell, BestEffortUpdater. 2020-05-09 21:48:04 -04:00
Thomas Harte
4136428db3 Removes dead StandardOptions.cpp. 2020-05-09 21:35:15 -04:00
Thomas Harte
4c6d0f7fa0 Corrects SConstruct; applies default initialisation in Struct.cpp. 2020-05-09 18:11:50 -04:00
Thomas Harte
40b60fe5d4 Renames folder as per intended scope. 2020-05-09 18:04:11 -04:00
Thomas Harte
303965fbb8 Removes the crutch of my first-attempt implementation. 2020-05-08 20:53:34 -04:00
Thomas Harte
0505b82384 Restores top bit of channel period, propagates it to the envelope generator. 2020-05-05 00:28:24 -04:00
Thomas Harte
386a7ca442 Continues doing away with the attempt heavily to interleave the OPLL and OPL2, creating a new OPLL class. 2020-05-04 21:14:51 -04:00
Thomas Harte
94614ae4c3 Shifts the LFO implementation inline. 2020-05-03 21:44:22 -04:00
Thomas Harte
1223c99e0f Adds waveform generation logic to the new factoring. 2020-05-03 21:38:20 -04:00
Thomas Harte
1ff5ea0a6e Adds KeyLevelScaler, implements EnvelopeGenerator, adds reset to PhaseGenerator. 2020-05-03 16:24:55 -04:00
Thomas Harte
9d2691d1d2 Taking it as given that outstanding deficiencies are mostly due to poor design, starts breaking out the envelope and phase generators. 2020-05-01 23:46:42 -04:00
Thomas Harte
5896288edd Adapts to new interface. 2020-04-29 22:08:36 -04:00
Thomas Harte
f899af0eef Fixes OPL tests. 2020-04-28 20:17:16 -04:00
Thomas Harte
6d4e29c851 Strips mixer back to basics in search of audio issues. 2020-04-24 23:32:02 -04:00
Thomas Harte
9e3614066a Adds tremolo support, switches to global timer for ADSR stages other than attack. 2020-04-23 23:55:49 -04:00
Thomas Harte
32fd1897d0 Via a unit test, confirms and fixes relative volumes of OPLL channels.
Also rejigs responsibility for scaling to emulator-standard volume.
2020-04-20 23:17:29 -04:00
Thomas Harte
39e6a28730 Rearranges file. 2020-04-20 19:41:04 -04:00
Thomas Harte
3852e119aa Adds test data for FM wave generation. 2020-04-20 19:33:03 -04:00
Thomas Harte
99fa86a67e Adds a test for lookup sine. And fixes lookup sine. 2020-04-20 18:40:47 -04:00
Thomas Harte
c54bbc5a04 Rename Table.h; LogSin -> LogSign and make it a bit more typer. 2020-04-19 13:33:17 -04:00