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mirror of https://github.com/TomHarte/CLK.git synced 2024-07-17 13:29:02 +00:00
Commit Graph

589 Commits

Author SHA1 Message Date
Thomas Harte
e885438363 The penny has finally dropped that I can drive the CPU stuff in a manner completely decoupled from the GPU stuff. For much improved parallelisation. 2016-04-06 19:34:34 -04:00
Thomas Harte
5aa6da221f Shifted responsibility for byte shifts, probably to a more logical place. 2016-04-05 22:19:14 -04:00
Thomas Harte
2248769df9 Pulled a bunch of selection parts outside of the loops. Probably exhausting this angle of attack. 2016-04-05 22:17:44 -04:00
Thomas Harte
8f87973a96 Switched to table-based byte to output conversion. 2016-04-05 22:07:10 -04:00
Thomas Harte
e35456612a Simplified 40-column to pixel conversion. 2016-04-05 20:44:05 -04:00
Thomas Harte
6dbd20ffde Expanded interface to rgb_sample to eliminate its need to make assumptions about globals, used expanded interface to compact Electron data to two pixels per byte. 2016-04-05 20:32:55 -04:00
Thomas Harte
7838507a7a Simplified sound generation. 2016-04-04 22:22:19 -04:00
Thomas Harte
c0cd1ed89e Made an attempt to consolidate timestamp bases to a single vector and hence to lump all geometry into one or two calls, with no repetitive setting of a uniform. I'm not sure the result is correct yet. 2016-04-04 21:57:27 -04:00
Thomas Harte
4595741ab0 Made an attempt not to interrupt the display link queue too much when emulation is running slowly. 2016-04-04 20:22:33 -04:00
Thomas Harte
729fddea1c Switched to integer textures, likely to simplify for most use cases. 2016-04-04 19:39:01 -04:00
Thomas Harte
a6ef78862c This'll probably do for now. 2016-03-24 22:20:00 -04:00
Thomas Harte
f1caf62ff2 Continuing the switch around. 2016-03-24 19:31:41 -04:00
Thomas Harte
738186e323 Edging back towards shifting things to the stack. 2016-03-24 19:17:44 -04:00
Thomas Harte
3ca58b2a57 Attemted further to diminish jumpiness. 2016-03-22 22:07:30 -04:00
Thomas Harte
8cd5d40e00 Made an attempt to reduce the amount of data heading to the GPU. 2016-03-22 21:16:32 -04:00
Thomas Harte
3038704977 Attempted to introduce a lowpass filter to the graphics output, reverted 6502 optimisations as seemingly not working. 2016-03-21 22:01:25 -04:00
Thomas Harte
5db0f9e2d5 Shunted a few more things onto the stack. 2016-03-20 22:59:21 -04:00
Thomas Harte
9a82f028aa operation is now also stack local. 2016-03-20 22:52:49 -04:00
Thomas Harte
2f174b3a3e Moved operand to stack-local storage. 2016-03-20 22:50:16 -04:00
Thomas Harte
5966ac845f Switched symbols and updated all-RAM 6502 in order to fix unit test target. 2016-03-20 22:48:56 -04:00
Thomas Harte
197cf2a834 Commented out sync; it can probably be implicit. 2016-03-20 21:42:05 -04:00
Thomas Harte
902017a962 Fixes: drop any processing backlog, try not to allow an Electron document to close mid-draw, perform a frame grab even if the emulated machine is over-processing, really really don't create a CRT until it's safe. 2016-03-20 18:42:37 -04:00
Thomas Harte
fb6fb5d948 Switched to two-phase setup to deal with OpenGL scheduling. 2016-03-20 13:50:13 -04:00
Thomas Harte
eabc382540 Fixed: of course I can't rely on the pointer to CVTimeStamp not becoming dangling during a queue jump. 2016-03-19 23:02:42 -04:00
Thomas Harte
4c5d66c317 Made sure GL context isn't activated until it's locked. 2016-03-19 22:54:56 -04:00
Thomas Harte
a546277f88 Added the simplest mechanism to decouple emulation from the display link queue. 2016-03-19 22:53:37 -04:00
Thomas Harte
9da7716c72 Attempted to simplify threading, thereby allowing machines to be constructed within a valid GL context, and started adding appropriate GL syncs. Which all oddly drops everything to a negligible FPS. Investigation will follow. 2016-03-19 22:46:17 -04:00
Thomas Harte
aa8a192c7e Simplified API down to their being a single texture with a specified depth. 2016-03-19 17:37:55 -04:00
Thomas Harte
4ac1f959e9 A shortcut here and a shortcut there; this allows me at least to determine whether use of a PBO gains anything. 2016-03-19 17:07:05 -04:00
Thomas Harte
5b37a651ac Made an attemp to deal with glUnmapBuffer(GL_ARRAY_BUFFER) == GL_FALSE. 2016-03-18 21:35:52 -04:00
Thomas Harte
0b1c9fb291 Ensured I don't interrupt triangle strips for the purpose of glDrawArrays. 2016-03-18 21:28:53 -04:00
Thomas Harte
620257e29e Switched to a client wait, as I try to figure out what's going on. 2016-03-18 21:21:35 -04:00
Thomas Harte
2e4af90e2d Resolved output errors. 2016-03-18 21:19:11 -04:00
Thomas Harte
10bc33464d I don't think this is quite correct, but it's better. 2016-03-18 21:14:06 -04:00
Thomas Harte
b074860031 Updated to latest information on interrupt timing. 2016-03-18 21:11:25 -04:00
Thomas Harte
61e880de03 Keeping a buffer permanently bound is apparently illegal. So back to copying in on demand. Which I think still improves on synchronisation, but not much. 2016-03-18 21:11:09 -04:00
Thomas Harte
c8ecfb89d8 Some cleaning. 2016-03-16 22:52:33 -04:00
Thomas Harte
0d27d3bb7f As messy as it is, this use glMapBufferRange to avoid explicit buffer submits. 2016-03-16 22:29:22 -04:00
Thomas Harte
ca35a7e222 Ensured that a much greater input rate than output is handled correctly. 2016-03-16 20:38:17 -04:00
Thomas Harte
4cd0aa3416 Completed FIR filter based audio output. 2016-03-15 23:37:35 -04:00
Thomas Harte
726c98446a Fixed a couple of memory leaks, at least got as far as instantiating a filter. 2016-03-15 21:34:00 -04:00
Thomas Harte
5b509e5360 Fixed: const should have been static constexpr; should probably use new and delete rather than malloc and new. 2016-03-15 21:33:18 -04:00
Thomas Harte
a4ec0b023c Made some type conversions explicit. 2016-03-15 21:25:02 -04:00
Thomas Harte
7694297c83 Introduced an adapted version of the previous Clock Signal's FIR filter. 2016-03-15 21:05:20 -04:00
Thomas Harte
0edf165401 Fixed sound pitch, though I'm not yet exactly sure why. 2016-03-14 22:52:16 -04:00
Thomas Harte
9a492ac15f Made a further guess at the state interrupts would probably be left; slightly simplified interface. 2016-03-14 22:42:52 -04:00
Thomas Harte
15120d8fb6 Switched to probably more accurate contended memory, resolved issue of not leaving the tape data received interrupt set when returning a byte from the fast tape, fixing Joe Blade, and tested slightly further to determine that interrupts probably signal upon entry into horizontal sync. 2016-03-14 19:29:28 -04:00
Thomas Harte
fb26b38ff9 This is as simplified as things seem to be able to get without breaking at least Northern Star. Joe Blade et al remain stubbornly broken but I'm not immediately able to determine why. 2016-03-13 19:55:20 -04:00
Thomas Harte
f797e6b5b6 Started taking baby steps towards a genuine unification of the tape interrupt generating code. 2016-03-13 19:45:50 -04:00
Thomas Harte
bc554dedf7 Fixed: attempting to read the screen start address no longer alters it. 2016-03-13 18:50:23 -04:00