Thomas Harte
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a3d37640aa
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Switch include guards to #pragma once .
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2024-01-16 23:34:46 -05:00 |
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Thomas Harte
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28c79b2885
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Eliminate redundant [space][tab] pairs.
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2023-05-12 14:14:45 -04:00 |
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Thomas Harte
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e7c40eead9
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Have Fetch and Draw be overt about namespaces.
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2023-05-12 13:46:35 -04:00 |
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Thomas Harte
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6c0feeedb4
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Update Master System horizontal counter.
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2023-04-26 22:49:46 -04:00 |
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Thomas Harte
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b5d9586362
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Clean up some dangling timing changes.
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2023-04-25 23:16:21 -04:00 |
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Thomas Harte
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f22aa6eb36
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Simplify all namespace usages.:wq
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2023-04-23 12:08:07 -04:00 |
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Thomas Harte
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024b7960cb
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Overtly link line and sprite buffers.
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2023-04-10 23:03:39 -04:00 |
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Thomas Harte
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931d2373a4
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Attempt to make outer loop sole owner of line/sprite buffer selection.
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2023-03-30 00:20:03 -04:00 |
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Thomas Harte
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655638656f
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Elide the two fills; fix address masking.
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2023-03-21 20:05:34 -04:00 |
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Thomas Harte
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2bf2abf4b2
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Be more overt about masking.
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2023-03-19 23:00:41 -04:00 |
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Thomas Harte
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e66a92d6cb
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Fill in and use some parts of mode description.
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2023-03-18 23:07:33 -04:00 |
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Thomas Harte
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4a5b2fd9ba
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Eliminate logged TODOs that I don't intend to action soon.
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2023-03-16 22:00:47 -04:00 |
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Thomas Harte
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a5a36cb08e
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Add missing status storage; capture mode 2 sprite collision locations.
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2023-03-15 23:06:32 -04:00 |
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Thomas Harte
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131784d007
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Generalise PointSet to read or write.
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2023-03-13 22:51:01 -04:00 |
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Thomas Harte
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2913368a06
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Attempt YMMM.
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2023-03-08 23:12:02 -05:00 |
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Thomas Harte
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020d9604c6
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Better judge when to rotate addresses.
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2023-03-08 18:27:59 -05:00 |
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Thomas Harte
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cc7b209e1a
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Adjust visible Y9938 area; clamp scrolled y; use proper mode 2 terminator.
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2023-03-07 18:19:08 -05:00 |
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Thomas Harte
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5b8a5755f0
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Use correct mode-7 sprite palette.
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2023-03-05 21:29:04 -05:00 |
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Thomas Harte
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e58a488add
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Rotate command-engine addresses in modes 6 and 7.
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2023-03-03 23:06:52 -05:00 |
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Thomas Harte
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318cfab67d
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Attempt ongoing state for vertical on/off.
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2023-02-28 22:28:14 -05:00 |
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Thomas Harte
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bfa167fcdf
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Make attempt at the TP background-colour bit.
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2023-02-26 13:42:59 -05:00 |
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Thomas Harte
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6a2cda7074
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Pull out and partially generalise sprite output.
This also provides the intended route to supporting Mode 2.
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2023-02-21 22:00:00 -05:00 |
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Thomas Harte
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3606f5befe
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Add expansion RAM to command engine, as far as it goes.
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2023-02-20 22:32:36 -05:00 |
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Thomas Harte
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44ac948bb2
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Add expansion RAM, albeit not yet into the command engine.
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2023-02-20 22:27:30 -05:00 |
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Thomas Harte
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c140f370fe
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Attempt to copy and paste my way to working type-1 sprites.
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2023-02-16 22:46:19 -05:00 |
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Thomas Harte
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3f2a5929a3
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Consolidate text output and support blinking; add sprites-enabled flag.
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2023-02-15 20:18:56 -05:00 |
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Thomas Harte
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c1457cc5e0
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Attempt text mode data collection.
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2023-02-13 22:20:47 -05:00 |
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Thomas Harte
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41d57e03a6
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Split out LineBuffer and Storage to make 9918Base more manageable.
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2023-02-12 12:58:46 -05:00 |
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Thomas Harte
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7028bdd05d
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Limit to 14 bits in old modes.
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2023-02-06 22:16:31 -05:00 |
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Thomas Harte
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7cb51c021b
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Observation: offset is needed only ephemerally.
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2023-02-06 21:45:35 -05:00 |
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Thomas Harte
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b538407386
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Introduce separate state for palette entries.
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2023-02-06 19:12:02 -05:00 |
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Thomas Harte
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6786e3e78c
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Initialise to zero, for completeness.
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2023-02-04 21:32:31 -05:00 |
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Thomas Harte
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c6372295c5
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Complete ReadSourcePixel & ReadSourceByte paths.
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2023-02-04 21:23:41 -05:00 |
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Thomas Harte
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a2786e6266
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Invest Colour with its own logic, including potential emptiness.
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2023-02-04 21:14:20 -05:00 |
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Thomas Harte
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a892523c09
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Advance to the next breaking point.
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2023-02-04 11:43:06 -05:00 |
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Thomas Harte
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34722bae89
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Start pivoting to a more natural expression of TMS patterns.
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2023-02-03 23:06:27 -05:00 |
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Thomas Harte
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83f6d1cda3
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Prepare for source/destination operations.
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2023-02-02 21:16:24 -05:00 |
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Thomas Harte
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6d315b4660
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Switch to specifying number of bits, to reduce potential error.
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2023-02-02 12:12:11 -05:00 |
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Thomas Harte
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debdad350d
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Don't allow a disabled screen to interfere with Yamaha addressing.
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2023-02-02 12:03:33 -05:00 |
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Thomas Harte
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8f5c7fcabc
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Merge branch 'MSX2' of github.com:TomHarte/CLK into MSX2
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2023-02-01 22:25:12 -05:00 |
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Thomas Harte
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115acf835e
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Vertical state is actually tristate.
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2023-02-01 22:25:00 -05:00 |
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Thomas Harte
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002d27d9c2
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Resolve various type conversion errors, and reduce duplication.
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2023-02-01 14:17:49 -05:00 |
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Thomas Harte
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a315384e30
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Provide context for byte-by-byte commands.
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2023-01-31 21:29:55 -05:00 |
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Thomas Harte
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c5c722ae56
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Generalise axis steps; begin HMMV.
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2023-01-31 13:35:39 -05:00 |
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Thomas Harte
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73e79b14ea
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Use Yamaha palette pervasively.
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2023-01-29 21:17:00 -05:00 |
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Thomas Harte
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3142f5c21d
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Be overt about what replaces LineMode.
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2023-01-29 21:04:15 -05:00 |
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Thomas Harte
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6d7f189ce7
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Attempt the full panoply of logical pixel modes, across all graphics modes.
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2023-01-29 18:28:49 -05:00 |
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Thomas Harte
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0576451102
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Be overt about colour direction.
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2023-01-29 13:22:56 -05:00 |
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Thomas Harte
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2d6afe1013
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Reduce repetition, tidy slightly.
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2023-01-28 21:43:14 -05:00 |
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Thomas Harte
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d3c446d91b
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Take a shot at LMMC.
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2023-01-28 21:30:45 -05:00 |
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