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mirror of https://github.com/TomHarte/CLK.git synced 2024-11-23 03:32:32 +00:00
Commit Graph

511 Commits

Author SHA1 Message Date
Thomas Harte
fc1a67c157 Lateral is no longer written per vertex. It's a fixed list. 2016-05-03 18:45:55 -04:00
Thomas Harte
535d272039 Tweaks here, tweaks there. 2016-05-03 18:15:24 -04:00
Thomas Harte
43951ac359 Merge pull request #3 from TomHarte/SeparateSeparation
Distinguishes the luminance filtering stage from the chroma separation stage, improving both
2016-05-03 08:17:42 -04:00
Thomas Harte
6d5a1b33ee Turned the colour up just a little, slightly lowered luminance signal strength. 2016-05-03 07:51:14 -04:00
Thomas Harte
31f1e6d5c0 Introduced a separate stage for luminance filtering. 2016-05-03 07:46:40 -04:00
Thomas Harte
1bb92550f8 It's 2016. 2016-05-02 22:02:06 -04:00
Thomas Harte
c72e360012 Merge pull request #2 from TomHarte/PixelAccumulation
Switches to in-framebuffer pixel accumulation
2016-05-02 21:18:38 -04:00
Thomas Harte
29e7c96e4c Brought monitor mode inside the pipeline and added an intermediate filter. 2016-05-02 21:05:58 -04:00
Thomas Harte
4a0e1dc789 Switched to explicit flushing of data. 2016-05-01 22:33:00 -04:00
Thomas Harte
c93bcf9f28 Discovered cause of clears: stale code. Tweaked persistence, again. 2016-05-01 22:28:33 -04:00
Thomas Harte
09ed8eb654 Quelle surprise, failure to find strikes again. Fixed. 2016-05-01 21:07:27 -04:00
Thomas Harte
1b6754c5f8 Shuffled code, realised I wasn't actually binding my shader. 2016-05-01 19:22:24 -04:00
Thomas Harte
69984b54e5 Fixed aspect ratio storage. Adjusted indentation slightly. 2016-05-01 16:49:44 -04:00
Thomas Harte
6982e945fb Fixed those issues breaking GL state, I hope. 2016-05-01 16:17:52 -04:00
Thomas Harte
4ec4cceb84 Made a first attempt at adding draw-as-a-quad functionality to texture targets. 2016-05-01 13:52:35 -04:00
Thomas Harte
2616d748fe Introduced bind-if-necessary/unbind semantics for shaders. 2016-05-01 11:07:49 -04:00
Thomas Harte
fe2abbd4ed Minor adjustments to ensure sampling occurs as intended. 2016-04-30 20:48:09 -04:00
Thomas Harte
16ef09fc2b Made an attempt intelligently to use bilinear filtering to increase filtering quality with the same number of samples. 2016-04-29 18:37:35 -04:00
Thomas Harte
501ab74eaf Fixed time multiplier calculation. 2016-04-28 22:12:59 -04:00
Thomas Harte
23ea832f41 Increased brightness in television mode, added a clear if screen resolution changes. 2016-04-28 22:04:47 -04:00
Thomas Harte
3638414b37 Added additional comments. 2016-04-28 21:55:14 -04:00
Thomas Harte
e6c3b148ac Switched wholeheartedly to the new shader. 2016-04-28 21:45:44 -04:00
Thomas Harte
8538b62ea2 Made an attempt to extract and consolidate the logic behind the intermediate shaders. 2016-04-28 21:04:59 -04:00
Thomas Harte
ef3647f6cf Being bold: per-scan timing isn't coming back, I think, so started completely removing it. 2016-04-27 23:00:43 -04:00
Thomas Harte
87c778ebb7 Fixed code use of parameter name. 2016-04-27 22:58:53 -04:00
Thomas Harte
494ef6a324 Updated documentation, taking the opportunity to improve a parameter name. 2016-04-27 22:57:40 -04:00
Thomas Harte
7c20fce467 I guess NumberOfFields is done for. 2016-04-27 22:48:37 -04:00
Thomas Harte
8849dc3265 Finished consolidation into OutputShader. With its documentation yet to update. 2016-04-27 22:41:32 -04:00
Thomas Harte
496d979aca Made a decision to clean up by creating per-shader classes. Well, more or less. First thing to be factored out: the output shader. 2016-04-27 22:29:54 -04:00
Thomas Harte
f6d58f1ce7 Played in the margins with image retention. 2016-04-26 22:14:12 -04:00
Thomas Harte
416c944f02 Experimental: let's try accumulating history directly in the framebuffer. 2016-04-26 21:41:39 -04:00
Thomas Harte
3af97d4069 Eliminated redundant variable. 2016-04-26 19:57:05 -04:00
Thomas Harte
345348aeb7 Merge branch 'master' of github.com:TomHarte/CLK 2016-04-25 22:41:15 -04:00
Thomas Harte
6c567d166a Fixed colour burst acceptance, switched to an integral single byte streaming of Atari colours. 2016-04-25 20:56:15 -04:00
Thomas Harte
973a53744b Switched from asterisks for footnote marks, per Markdown requirements. 2016-04-25 13:09:35 -04:00
Thomas Harte
3341e3550b Filled in some detail on the TV emulation. 2016-04-25 13:08:22 -04:00
Thomas Harte
51c1562eee Update README.md
Provided further exposition
2016-04-25 10:19:51 -04:00
Thomas Harte
6d769b3639 Merge pull request #1 from TomHarte/Electron
Adds Acorn Electron emulation, significantly improving the CRT and timing in general and adding sound output for the general-use code.
2016-04-24 22:33:20 -04:00
Thomas Harte
9b64f64db7 Attempted to normalise some style decisions.` 2016-04-24 22:32:24 -04:00
Thomas Harte
7a8d100861 Found a new working formula for NTSC Atari 2600 colours. 2016-04-24 22:02:00 -04:00
Thomas Harte
884755c560 Ensured the GL context is available when switching Atari 2600 output, and that it locks the output. 2016-04-24 20:56:21 -04:00
Thomas Harte
2bd6566768 Oh, of course, I can use GL_CONSTANT_ALPHA so that new colours can be painted at alpha 1.0 while possibly saturating with old colours. 2016-04-24 20:47:24 -04:00
Thomas Harte
d221c712b0 Ensured GL context is active when destructing CRTOpenGL. 2016-04-24 20:34:25 -04:00
Thomas Harte
acab22d95a Removed any improper talk of YUV. Switched to (cos, -sin) formulation of the quadrature vector, which I now believe to be correct. 2016-04-24 20:27:03 -04:00
Thomas Harte
d393776677 Fixed an incorrect sign. 2016-04-24 19:29:30 -04:00
Thomas Harte
db908a7547 Adjusted Atari to using its non-standard line lengths. 2016-04-24 19:23:30 -04:00
Thomas Harte
9b2b7a09eb Ensured that colour space changes take effect. 2016-04-24 19:16:23 -04:00
Thomas Harte
929cfc49cb Extended window for picking output frequency, attempted to consolidate CRT OpenGL timing uniforms for approprate resetting. 2016-04-24 18:58:31 -04:00
Thomas Harte
082003ed0a Reintroduced the CRT delegate and the 2600's automatic region switching. Albeit that the CRT itself doesn't adjust properly to new timings yet. 2016-04-24 18:36:22 -04:00
Thomas Harte
9260d97b03 Oh, of course, it's that the output vertex array doesn't get initialised unless there's an RGB shader program. Silly oversight. Fixed. And switched back to TV output for correct colours. 2016-04-24 17:56:36 -04:00