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2020-12-09
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2021-04-19
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untagged-83a648386d4da3db578a
-
2bf784535c
Simplified calllng.
Thomas Harte
2017-02-20 18:04:40 -05:00 -
57f434c199
Reorganised state, with an eye towards unifying object motion and triggers.
Thomas Harte
2017-02-20 17:58:28 -05:00 -
87afa9140e
Took some provision steps towards paging type autodetection and communication. But I think this is a distraction.
Thomas Harte
2017-02-20 17:44:36 -05:00 -
d19f26887d
Performed a very naive shuffling of output builder sets onto the OpenGL queue. Which makes the frequency switcher work properly from it's possibly-contextless thread.
Thomas Harte
2017-02-20 10:39:31 -05:00 -
6cb95b4fc5
Switched to passing around
std::strings rather thanchar *s, because they should be easier to capture.Thomas Harte
2017-02-20 10:35:33 -05:00 -
d979a822ac
Introduced a deferred task list for the OpenGL thread.
Thomas Harte
2017-02-19 21:46:07 -05:00 -
fccdce65b9
Switched to lock guards.
Thomas Harte
2017-02-19 21:45:28 -05:00 -
99a35266e1
Attempted to bring frequency-switching logic into the cross-platform realm. Which for now creates an issue with the OpenGL context.
Thomas Harte
2017-02-19 21:20:37 -05:00 -
51bcaea60c
Disabled incorrect 'optimisations'.
Thomas Harte
2017-02-19 12:00:04 -05:00 -
e00339ef0a
Attempted to reintroduce the ball.
Thomas Harte
2017-02-19 08:02:54 -05:00 -
53cd125712
Added stub calls to draw the missiles and ball.
Thomas Harte
2017-02-19 07:28:24 -05:00 -
04693b067c
Fixed failure of the optimised route to pump the pixel clock; removed optimisation entirely for now.
Thomas Harte
2017-02-18 21:36:48 -05:00 -
cd7876a746
Reintroduced the extra clocking delay.
Thomas Harte
2017-02-18 20:18:50 -05:00 -
ed5ff49ef5
Fixed vertical delay, retreated from my previous thought about adding the one extra cycle of sprite delay, at least temporarily.
Thomas Harte
2017-02-16 20:52:01 -05:00 -
8d502a0b03
Decided not to run before I can walk and switched to storing the motion time and next step explicitly per object.
Thomas Harte
2017-02-16 20:28:37 -05:00 -
5ea232310f
Added a check against negative runs.
Thomas Harte
2017-02-16 18:55:58 -05:00 -
09309aa74f
Attempted to prevent extraneous moves.
Thomas Harte
2017-02-16 18:52:39 -05:00 -
b5357860b9
Made an attempt to split things apart so as to be able to introduce the proper sprite latency.
Thomas Harte
2017-02-14 20:56:16 -05:00 -
dd17459687
Added my first failing test: delay is incorrect when resetting outside of the play area.
Thomas Harte
2017-02-12 20:42:49 -05:00 -
cd90118a0f
Added two, extraordinarily simple tests.
Thomas Harte
2017-02-12 20:32:53 -05:00 -
25776de59d
I think unit testing this thing is the only way forwards. Started adding appropriate hooks.
Thomas Harte
2017-02-12 19:55:02 -05:00 -
600bdc9af7
In C++, I think the implicit cast to bool negates the need for any manual collapsing?
Thomas Harte
2017-02-12 18:18:35 -05:00 -
0c9be2b09e
Shunted the collisions buffer onto a separate area of the heap for the time being, as a debugging aid. Also added a few more initial values.
Thomas Harte
2017-02-12 18:16:50 -05:00 -
df8a5cbe6d
Made attempts (i) to respect the delay flag; and (ii) to account for border-region sprite clocking.
Thomas Harte
2017-02-12 17:35:09 -05:00 -
9ce68c38ae
Made an effort to implement proper pixel output for sprites.
Thomas Harte
2017-02-12 14:01:50 -05:00 -
40954d6a2a
Attempted to factor out parts I expect to reuse for missiles and the ball.
Thomas Harte
2017-02-12 11:31:17 -05:00 -
ac444a3f34
Corrected both position increments and target time calculation.
Thomas Harte
2017-02-11 21:24:14 -05:00 -
b8abeced6d
Made an attempt to introduce the proper eventful loop for player output. With debugging yet to occur.
Thomas Harte
2017-02-11 21:01:58 -05:00 -
aeff59addc
Implemented motion 'correctly', for programs written to do all work outside of the pixel area.
Thomas Harte
2017-02-11 20:25:49 -05:00 -
7ab6023a0c
Ensured no attempt to call
strcmponnullif a file name without an extension got into here.Thomas Harte
2017-02-11 13:36:36 -05:00 -
97cdfea9e9
Resolved spurious static analyser complaint: input_size and output_size aren't supposed to have defined values if input or output is null. But whatever.
Thomas Harte
2017-02-11 13:36:09 -05:00 -
aff69dbc34
Resolved spurious static analyser issue; screen mode will always be 0–6 but it doesn't know that. Setting a non-zero divider doesn't feel worth worrying about for a cleaner compile.
Thomas Harte
2017-02-11 13:35:22 -05:00 -
6381e4e1b0
All that's happened to position is that numbers have been added to it. So it can't be negative, given that it wasn't before. So a regular modulo will do.
Thomas Harte
2017-02-11 13:34:36 -05:00 -
c8e595d9aa
Merge branch 'master' into TIAImprovements
Thomas Harte
2017-02-11 13:20:52 -05:00 -
8c88fd4261
Merge pull request #99 from TomHarte/StartupRace
Thomas Harte
2017-02-11 13:18:19 -05:00 -
a86a6367b5
Slightly shuffled to avoid a race condition on the best-effort updater.
Thomas Harte
2017-02-11 12:58:47 -05:00 -
905ed1f87b
Switched to the more natural type, which is also signed, making my logic less prone to error.
Thomas Harte
2017-02-11 13:16:53 -05:00 -
8de6caf6ff
Started trying to get into a proper structure here. Chickened out.
Thomas Harte
2017-02-11 12:59:13 -05:00 -
327c19a222
Slightly shuffled to avoid a race condition on the best-effort updater.
Thomas Harte
2017-02-11 12:58:47 -05:00 -
40d3f5f7f6
Attempted properly to respect
start.Thomas Harte
2017-02-11 08:26:09 -05:00 -
64d5712d1d
Added an incorrectly-coded version of horizontal move, at least so that I can verify that information is going into the correct slots.
Thomas Harte
2017-02-10 07:23:43 -05:00 -
3b20d862f0
Made an initial attempt to mark sprite positions. But without hmove implemented, they're all over the place.
Thomas Harte
2017-02-09 20:53:42 -05:00 -
2e9ef2b0ef
Took a shot at reinstating the horizontal blank extend flag.
Thomas Harte
2017-02-09 18:37:19 -05:00 -
70745286a5
Ensured this array is properly aligned for the
uin32_taccesses I intend to make for background drawing.Thomas Harte
2017-02-08 20:25:23 -05:00 -
dcb7584060
Added the four-cycle playfield output latency and ensured you can't get smaller-than-usual pixels by rapid register value changing.
Thomas Harte
2017-02-08 07:30:32 -05:00 -
a477499724
Got a bit more explicit with range returned by
get_cycles_until_horizontal_blankand hence attempted a more thorough (/correct) version of WSYNC.Thomas Harte
2017-02-07 22:14:45 -05:00 -
944d835eea
Switched explicitly to an accumulation model for filling the collision buffer.
Thomas Harte
2017-02-06 21:59:28 -05:00 -
8f5039130c
Changed index naming order to ensure no out-of-bounds accesses.
Thomas Harte
2017-02-06 21:48:41 -05:00 -
ba165bb70a
Made an attempt properly to populate collision registers from the collision buffer.
Thomas Harte
2017-02-06 21:15:55 -05:00 -
474e2e8d2c
Fixed once again to respect mid-line palette changes.
Thomas Harte
2017-02-06 20:09:12 -05:00 -
8b8eb787df
Fixed complete invisibility.
Thomas Harte
2017-02-06 18:42:58 -05:00 -
66bcdd36f3
Made an attempt to introduce an intermediate buffer that ends up with a bit mask of all graphical components present on it, and to use that to infer collision flags and colours, based on playfield priority and colour palette. Immediately yielding: a blank screen. Good work!
Thomas Harte
2017-02-06 18:29:00 -05:00 -
fcf8cafb5d
Sought to ensure that communicating a colour burst in multiple parts doesn't ruin the phase.
Thomas Harte
2017-02-06 18:27:44 -05:00 -
6bcf95042c
Started trying to be a bit more explicit about usage, and to divide up drawing responsibility.
Thomas Harte
2017-02-05 17:51:56 -05:00 -
23f3ccd77a
Made a further attempt to prevent overwrites.
Thomas Harte
2017-02-05 17:47:34 -05:00 -
f2437cb257
Added some additional documentation, started making steps towards returning sprites, fixed a counter bug that would exhibit as incorrect sync.
Thomas Harte
2017-01-31 20:30:32 -05:00 -
abe04334c2
Attempted to retain more player information, and removed the output cursor from class storage as I think it's acceptable as a temporary.
Thomas Harte
2017-01-30 22:42:27 -05:00 -
8545707b54
Reinstituted the playfield. Probably needs more buffering though. Time to look into delays.
Thomas Harte
2017-01-30 21:38:58 -05:00 -
2b08758b2b
Started capturing playfield/ball and background colours.
Thomas Harte
2017-01-30 08:08:03 -05:00 -
764b528891
Made a first attempt at switching to a model that respects blank and sync.
Thomas Harte
2017-01-30 07:19:19 -05:00 -
92754ace7a
Some mild fixes get me up to having a rolling screen of vertical lines. Which is what I was hoping for right now!
Thomas Harte
2017-01-29 22:16:23 -05:00 -
1cc13b2799
Merge branch 'master' into TIAImprovements
Thomas Harte
2017-01-29 16:13:46 -05:00 -
38f944bc34
This needs to be a
memmoveas the areas may overlap. 2017-01-30Thomas Harte
2017-01-29 16:12:48 -05:00 -
427175b9c0
Added an extra flag to avoid potential race condition on is_full_, being reset from the background despite a write area not having been allocated.
Thomas Harte
2017-01-29 16:11:29 -05:00 -
ebde955356
This needs to be a
memmoveas the areas may overlap.Thomas Harte
2017-01-29 16:12:48 -05:00 -
7fd02e7f4c
Added an extra flag to avoid potential race condition on is_full_, being reset from the background despite a write area not having been allocated.
Thomas Harte
2017-01-29 16:11:29 -05:00 -
d51f185dc7
Made an attempt to reintroduce the basic horizontal loop.
Thomas Harte
2017-01-29 15:43:57 -05:00 -
2390358c24
Prevented unbounded CPU usage, albeit without yet deciding who has authority for the clock rate.
Thomas Harte
2017-01-29 14:19:26 -05:00 -
2432a3b4d7
Fixed condition — >= is smarter.
Thomas Harte
2017-01-29 14:00:01 -05:00 -
9c3597c7e3
Attempted to reintroduce enough logic to handle [most of] line timing, such that WSYNC works. Initial objective is to get back to having a working background.
Thomas Harte
2017-01-29 13:47:36 -05:00 -
fba6baaa9c
Stubbed and disabled to get back to building.
Thomas Harte
2017-01-28 21:56:01 -05:00 -
a246530953
Supposing the TIA were implemented, this is (more or less) what the Atari 2600 would now look like.
Thomas Harte
2017-01-28 21:46:40 -05:00 -
0ffded72a6
Created a placeholder class for a factored-out TIA. There's a bit more it'll need to do, like vending (or receiving) a CRT but this is the full hardware stuff, I think.
Thomas Harte
2017-01-28 16:19:08 -05:00 -
acadfbabec
Merge pull request #97 from TomHarte/Icons
2017-01-27
Thomas Harte
2017-01-27 21:36:13 -05:00 -
9001cc3fc2
Added a cartridge image.
Thomas Harte
2017-01-27 21:26:11 -05:00 -
015b2b49f9
Introduced an incomplete set of file association icons.
Thomas Harte
2017-01-26 22:21:55 -05:00 -
92f928ca42
Merge pull request #96 from TomHarte/PhaseAlignedSampling
Thomas Harte
2017-01-25 21:51:11 -05:00 -
6d087ca054
Restored 2600 audio.
Thomas Harte
2017-01-25 21:29:19 -05:00 -
c2d7e36c8f
Ensured logic for whether composite output is in use is consistent.
Thomas Harte
2017-01-25 21:25:03 -05:00 -
4d6e78e641
Reinstated temporary Oric-related fix.
Thomas Harte
2017-01-24 22:16:15 -05:00 -
5761c8267b
[Re-]Eliminated connection between colour subcarrier frequency and monitor output mode.
Thomas Harte
2017-01-24 20:48:54 -05:00 -
a66a8c31b2
Merge branch 'master' into PhaseAlignedSampling
Thomas Harte
2017-01-24 07:29:18 -05:00 -
19e4ee12e1
Merge branch 'PhaseAlignedSampling' of github.com:TomHarte/CLK into PhaseAlignedSampling
Thomas Harte
2017-01-24 07:29:14 -05:00 -
4871572a33
Optimised images.
Thomas Harte
2017-01-23 21:28:13 -05:00 -
2e744a95e4
Merge branch 'master' into PhaseAlignedSampling
Thomas Harte
2017-01-23 21:11:14 -05:00 -
ff87f1390d
Merge pull request #95 from TomHarte/ReadmeImages
Thomas Harte
2017-01-23 20:49:16 -05:00 -
76ca30c26d
This version works better.
Thomas Harte
2017-01-23 20:47:48 -05:00 -
7c2685cb34
Made an attempt at reducing displayed image size.
Thomas Harte
2017-01-23 20:46:35 -05:00 -
8cf25a2d70
Went tabular.
Thomas Harte
2017-01-23 20:44:42 -05:00 -
8d69dd30f3
Testing a table.
Thomas Harte
2017-01-23 20:43:43 -05:00 -
ae8068b86f
Added Stormlord images.
Thomas Harte
2017-01-23 20:38:30 -05:00 -
baeb0ee89f
Reduced image sizes.
Thomas Harte
2017-01-23 20:34:15 -05:00 -
c07993bb0a
Added more images.
Thomas Harte
2017-01-23 20:33:00 -05:00 -
7680cbf9c3
Testing this Markdown implementation for image sizing support.
Thomas Harte
2017-01-23 20:26:57 -05:00 -
4920fe6701
Added a grab of the Repton title screen.
Thomas Harte
2017-01-23 20:23:49 -05:00 -
55fe0176bd
Added a space. Probably need to hold for a better example though.
Thomas Harte
2017-01-12 22:12:37 -05:00 -
99fcbb55d1
Attempted to improve layout.
Thomas Harte
2017-01-12 22:11:25 -05:00 -
6f78ecd12b
Added a small pictorial example. Hardly the best, but a step in the right direction.
Thomas Harte
2017-01-12 22:06:45 -05:00 -
ced644b103
It seems likely that an AY divides its clock by 8, not 16. I had conflated wave frequency and counter clock.
Thomas Harte
2017-01-11 22:03:01 -05:00 -
be1cb2a551
Fixed NTSC phase.
Thomas Harte
2017-01-11 21:31:24 -05:00