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mirror of https://github.com/TomHarte/CLK.git synced 2024-12-28 07:29:45 +00:00
CLK/Outputs/CRT/Internals
2016-11-17 10:39:30 +08:00
..
Shaders Even better: why include the 'Input' prefix when there's only one? 2016-11-16 22:57:17 +08:00
ArrayBuilder.cpp Fleshed out first implementation of ArrayBuilder, albeit that I need to implement exhaustion properly, as soon as I think of a sensible way to handle synchronisation. 2016-11-17 10:39:30 +08:00
ArrayBuilder.hpp Fleshed out first implementation of ArrayBuilder, albeit that I need to implement exhaustion properly, as soon as I think of a sensible way to handle synchronisation. 2016-11-17 10:39:30 +08:00
CRTConstants.hpp Demonstrated that issue is coloured borders, made a guess as to buffer exhaustion, upped limits as a temporary fix. 2016-06-29 21:16:34 -04:00
CRTOpenGL.cpp Pushed responsibility for submitting texture contents up to the texture builder, simplifying the interface. 2016-11-16 23:13:06 +08:00
CRTOpenGL.hpp Pushed responsibility for submitting texture contents up to the texture builder, simplifying the interface. 2016-11-16 23:13:06 +08:00
Flywheel.hpp Permitted a wider error window on vertical sync, tidied things up a little and started trying to move towards full implementation of the OpenGL contract. 2016-05-11 22:11:01 -04:00
OpenGL.hpp Wrapped this up as explicitly only the Mac thing to do. 2016-03-08 22:53:29 -05:00
TextureBuilder.cpp Pushed responsibility for submitting texture contents up to the texture builder, simplifying the interface. 2016-11-16 23:13:06 +08:00
TextureBuilder.hpp Fixed comment. 2016-11-16 23:14:56 +08:00
TextureTarget.cpp .reset is the more normal way to reassign a unique_ptr. 2016-06-23 20:52:44 -04:00
TextureTarget.hpp Fixed those issues breaking GL state, I hope. 2016-05-01 16:17:52 -04:00