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mirror of https://github.com/TomHarte/CLK.git synced 2024-07-24 12:29:06 +00:00
CLK/Outputs/CRT/Internals
2016-05-08 18:50:30 -04:00
..
Shaders Actually, that should probably be 1/outputTextureSize, as the output range is -1 to +1. 2016-05-08 16:09:39 -04:00
CRTConstants.hpp Switched back to normal frame drawing logic and cleaned up the circular range stuff a little, to make it clear that no errors lie there. 2016-05-08 18:50:30 -04:00
CRTInputBufferBuilder.cpp Corrected for potential lost lines. 2016-05-08 16:43:11 -04:00
CRTInputBufferBuilder.hpp Things are back pretty much to where they were, but offset is eliminated as an input. 2016-05-07 18:37:18 -04:00
CRTOpenGL.cpp Switched back to normal frame drawing logic and cleaned up the circular range stuff a little, to make it clear that no errors lie there. 2016-05-08 18:50:30 -04:00
CRTOpenGL.hpp Removed some dead caveman debugging statements. 2016-05-08 16:18:42 -04:00
Flywheel.hpp
OpenGL.hpp
TextureTarget.cpp Made attempts (i) to flush buffers before unmapping them; and (ii) to bring texture uploads within the new orthodoxy. 2016-05-03 20:56:47 -04:00
TextureTarget.hpp Fixed those issues breaking GL state, I hope. 2016-05-01 16:17:52 -04:00