Chris Pressey
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b4f5d60ad3
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I think it should actually look like this!
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2018-02-06 17:00:04 +00:00 |
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Chris Pressey
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4099c9cc1b
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Attempting to debug this vector table stuff.
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2018-02-06 16:45:35 +00:00 |
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Chris Pressey
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735bfe2e77
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Update loadngo script.
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2018-02-06 16:35:38 +00:00 |
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Chris Pressey
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ed1ed3eb5d
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Always analyze before compiling.
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2018-02-06 16:14:44 +00:00 |
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Chris Pressey
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43b3a088b0
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Use a vector table in the demo game.
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2018-02-06 15:03:59 +00:00 |
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Chris Pressey
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02d703aaf1
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Add typedefs to HISTORY.
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2018-02-06 13:08:17 +00:00 |
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Chris Pressey
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bae152f94d
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Merge pull request #5 from catseye/refactor-types-for-typedefs
Refactor types for typedefs
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2018-02-06 11:55:07 +00:00 |
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Chris Pressey
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9778e083c1
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Move test, add test, add assertion.
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2018-02-06 11:52:50 +00:00 |
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Chris Pressey
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783d8764ca
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Attempt to bring the grammar up to date.
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2018-02-06 11:46:11 +00:00 |
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Chris Pressey
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043872584b
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Add another typedef in the demo game.
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2018-02-06 11:41:32 +00:00 |
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Chris Pressey
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fa5f32b2d2
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Update syntax of demo game.
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2018-02-06 11:36:11 +00:00 |
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Chris Pressey
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70ecd52e8a
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Retain some syntax compatibility: make table a postfix operator.
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2018-02-06 11:34:21 +00:00 |
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Chris Pressey
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f78460a37b
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Finally, use typedefs in example game.
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2018-02-06 10:41:21 +00:00 |
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Chris Pressey
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44ee8efbef
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When backpatching constraints, don't strip ones we've already done.
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2018-02-06 10:28:41 +00:00 |
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Chris Pressey
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612ae588f7
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Add some tests, fix some bugs, show that one bug remains.
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2018-02-06 10:05:56 +00:00 |
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Chris Pressey
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c12a76e106
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Make assertions more robust, in hopes of hunting down bugs.
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2018-02-06 09:52:01 +00:00 |
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Chris Pressey
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afd083052e
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Update syntax in proto-game.
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2018-02-05 18:14:44 +00:00 |
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Chris Pressey
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74f8675761
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Start of typedef support.
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2018-02-05 18:12:48 +00:00 |
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Chris Pressey
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0be721667a
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Kind-of not-pretty syntax refactor to support adding typedefs.
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2018-02-05 17:01:25 +00:00 |
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Chris Pressey
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15072eff52
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The evaluator doesn't add much and keeps falling behind; remove it.
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2018-02-05 13:17:23 +00:00 |
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Chris Pressey
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20c824743e
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Fix table access bug where index wasn't required to be initialized.
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2018-02-05 12:35:19 +00:00 |
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Chris Pressey
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11d6c08369
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In fact the 'src' should never (I think?) be 'touched'.
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2018-02-05 12:08:33 +00:00 |
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Chris Pressey
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7dfd2cfe0c
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Allow copying a routine directly into a vector table.
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2018-02-05 12:04:28 +00:00 |
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Chris Pressey
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b7abdea733
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Revert changes to example game.
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2018-02-05 11:19:59 +00:00 |
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Chris Pressey
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bbd3a84c00
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Retain silly 'name inside the type' syntax (a la C) for now.
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2018-02-05 11:18:35 +00:00 |
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Chris Pressey
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7dba93ae88
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Add to HISTORY
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2018-02-02 17:57:57 +00:00 |
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Chris Pressey
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a082aee001
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NOt 100% sure it's correct, but it seems close.
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2018-02-02 17:56:50 +00:00 |
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Chris Pressey
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13e6654088
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Executable types are compatible with other executable types.
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2018-02-02 17:48:57 +00:00 |
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Chris Pressey
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0fff8e4f0a
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Begin to implement vector tables, stuck at a type equality problem.
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2018-02-02 17:45:07 +00:00 |
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Chris Pressey
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169cc1b109
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Bring proto-game up to date with new syntax.
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2018-02-02 17:19:35 +00:00 |
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Chris Pressey
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eb1974eb8a
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Vector tables can be parsed.
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2018-02-02 17:18:25 +00:00 |
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Chris Pressey
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b29716fccf
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Constraints for vector come immediately after the type expression.
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2018-02-02 17:16:31 +00:00 |
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Chris Pressey
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4abedc0442
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Centralize helper, use it elsewhere.
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2018-02-02 17:05:15 +00:00 |
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Chris Pressey
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548905dce4
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Initialized byte tables need not have all 256 bytes initialized.
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2018-02-02 16:31:23 +00:00 |
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Chris Pressey
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55ae845345
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Merge pull request #4 from catseye/develop-0.10
Develop 0.10
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2018-01-08 12:22:35 +00:00 |
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Chris Pressey
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c786bc4e0c
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Prep for release of 0.10.
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2018-01-08 12:21:38 +00:00 |
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Chris Pressey
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7a9b7d0719
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Reverse delta of obstacles in a more conventional way upon bounce.
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2018-01-08 12:10:59 +00:00 |
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Chris Pressey
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439b827e92
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Almost make the bouncing obstacles happen. It's... interesting.
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2017-12-14 12:05:44 +00:00 |
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Chris Pressey
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e2f61faeae
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Fix bug in game.
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2017-12-14 11:59:09 +00:00 |
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Chris Pressey
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d69766afbe
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Marginally more informative error message.
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2017-12-14 11:54:39 +00:00 |
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Chris Pressey
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be3591ae44
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If player perishes, set a flag that game state will use to change.
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2017-12-14 11:04:19 +00:00 |
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Chris Pressey
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0452d5f2c8
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Add game_state_game_over. Needs a bit of work, though.
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2017-12-14 10:47:57 +00:00 |
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Chris Pressey
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cfb094513f
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Set up obstacles in game.
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2017-12-14 10:13:47 +00:00 |
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Chris Pressey
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1d8f1af964
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Fix bug in copy []+y, a. "Hero" no longer leaves a trail.
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2017-12-13 17:00:21 +00:00 |
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Chris Pressey
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c84473224b
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Some TODO notes.
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2017-12-13 16:23:28 +00:00 |
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Chris Pressey
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b477c5e786
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Don't trash a in copy if a is the dest of the copy , for now.
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2017-12-13 16:18:36 +00:00 |
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Chris Pressey
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f9dc730f88
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copy []+y, a to indirectly read byte into the a register.
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2017-12-13 16:11:02 +00:00 |
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Chris Pressey
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2e4d01edd3
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Correct the implementation of check_new_position_in_bounds.
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2017-12-13 16:05:18 +00:00 |
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Chris Pressey
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7593da7b18
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Implement check_new_position_in_bounds.
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2017-12-13 15:53:43 +00:00 |
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Chris Pressey
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7c3e1ae62c
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Use trash to avoid writing code that's only to please the analyzer!
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2017-12-13 15:30:20 +00:00 |
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