Chris Pressey
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b63b880b8c
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Update documentation.
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2018-03-29 16:58:50 +01:00 |
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Chris Pressey
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fa1b0cfae1
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Support branching and looping on the n flag.
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2018-03-29 14:45:28 +01:00 |
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Chris Pressey
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b9fb26320c
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Add some failing tests for looping on the n flag.
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2018-03-29 13:33:06 +01:00 |
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Chris Pressey
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6e8dc97826
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Fork the Atari 2600 Ophis example for easier comparing to 60p.
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2018-03-29 12:11:38 +01:00 |
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Chris Pressey
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ebe53f540c
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Fix bug when zero page address was $00.
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2018-03-29 11:46:56 +01:00 |
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Chris Pressey
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9b912de17c
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Accessing zero-page with ld and st generates zero-page opcodes.
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2018-03-29 10:31:42 +01:00 |
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Chris Pressey
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1f992f8dbd
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Support of NOP opcode.
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2018-03-28 14:52:16 +01:00 |
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Chris Pressey
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0093c7b7d9
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First cut at support for targetting the Atari 2600.
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2018-03-28 14:20:53 +01:00 |
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Chris Pressey
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c707105cd3
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Describe the behaviour just implemented.
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2018-03-27 16:49:20 +01:00 |
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Chris Pressey
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6744ad29a9
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Beginnings of modularity.
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2018-03-27 16:23:22 +01:00 |
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Chris Pressey
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877f55b6cd
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VIC-20 example and rewrite docs.
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2018-03-26 13:43:33 +01:00 |
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Chris Pressey
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766de6a455
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Reformat READMEs.
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2018-03-26 13:33:07 +01:00 |
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Chris Pressey
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a8a53e2ca9
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Save a few bytes in the demo game by using a for loop.
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2018-03-26 13:23:36 +01:00 |
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Chris Pressey
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7f38d04536
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Documentation updates.
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2018-03-26 13:16:53 +01:00 |
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Chris Pressey
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42864bf125
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Add SixtyPical translations of Ribos and "The PETulant Cursor".
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2018-03-15 10:56:09 +00:00 |
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Chris Pressey
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689670a69e
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Small bugfixes and changes.
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2018-03-13 09:25:06 +00:00 |
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Chris Pressey
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af09bd8875
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Add screenshot.
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2018-03-08 13:36:30 +00:00 |
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Chris Pressey
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95fb2bb8f6
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Make loadngo.sh able to handle both C64 (x64) and VIC-20 (xvic).
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2018-03-07 13:27:57 +00:00 |
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Chris Pressey
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1d1612761b
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Make the demo game compilable again.
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2018-03-06 15:52:21 +00:00 |
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Chris Pressey
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e44c802314
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Syntax errors have line numbers in them now.
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2018-03-06 12:23:57 +00:00 |
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Chris Pressey
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2fdba72959
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Re-organize the example programs.
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2018-03-06 10:32:52 +00:00 |
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Chris Pressey
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f6fa1ec7d2
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Remove need for forward keyword in forward reference in copy .
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2018-02-12 15:59:20 +00:00 |
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Chris Pressey
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08ec0e46a3
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Remove the need for parens in vector (routine ...) table type.
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2018-02-12 14:53:49 +00:00 |
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Chris Pressey
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79d7c8d198
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button_down is local to check_button.
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2018-02-09 16:59:01 +00:00 |
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Chris Pressey
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e9d9c717bb
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More statics in demo game.
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2018-02-09 16:57:49 +00:00 |
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Chris Pressey
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1bd765dbce
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Begin using static in the demo game.
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2018-02-09 16:46:53 +00:00 |
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Chris Pressey
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a7365731ca
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Even if we goto another routine, we can't trash an output.
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2018-02-08 16:37:40 +00:00 |
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Chris Pressey
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105534de5b
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Trim the type of game_state_routine, but run into something odd.
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2018-02-08 16:03:22 +00:00 |
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Chris Pressey
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1116229867
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Clean up example programs a little bit.
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2018-02-08 15:05:37 +00:00 |
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Chris Pressey
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3bee722900
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The "union rule" lets us clean up some of these redundant trashes.
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2018-02-08 14:20:17 +00:00 |
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Chris Pressey
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f92e1f15bf
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Tired: copy [ptr]+y, a. Wired: ld a, [ptr]+y.
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2018-02-08 11:58:24 +00:00 |
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Chris Pressey
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6fc3ce27cc
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Finally, vector table for actor logic in demo game works.
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2018-02-07 13:58:10 +00:00 |
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Chris Pressey
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7c8f113c07
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Properly store address (not contents) of routine into vector table.
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2018-02-07 13:56:17 +00:00 |
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Chris Pressey
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1ee60095db
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Fairly minimal example that exhibits the problem.
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2018-02-07 13:43:41 +00:00 |
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Chris Pressey
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4099c9cc1b
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Attempting to debug this vector table stuff.
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2018-02-06 16:45:35 +00:00 |
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Chris Pressey
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43b3a088b0
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Use a vector table in the demo game.
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2018-02-06 15:03:59 +00:00 |
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Chris Pressey
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043872584b
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Add another typedef in the demo game.
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2018-02-06 11:41:32 +00:00 |
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Chris Pressey
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fa5f32b2d2
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Update syntax of demo game.
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2018-02-06 11:36:11 +00:00 |
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Chris Pressey
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f78460a37b
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Finally, use typedefs in example game.
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2018-02-06 10:41:21 +00:00 |
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Chris Pressey
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afd083052e
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Update syntax in proto-game.
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2018-02-05 18:14:44 +00:00 |
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Chris Pressey
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b7abdea733
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Revert changes to example game.
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2018-02-05 11:19:59 +00:00 |
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Chris Pressey
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169cc1b109
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Bring proto-game up to date with new syntax.
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2018-02-02 17:19:35 +00:00 |
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Chris Pressey
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548905dce4
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Initialized byte tables need not have all 256 bytes initialized.
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2018-02-02 16:31:23 +00:00 |
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Chris Pressey
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7a9b7d0719
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Reverse delta of obstacles in a more conventional way upon bounce.
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2018-01-08 12:10:59 +00:00 |
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Chris Pressey
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439b827e92
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Almost make the bouncing obstacles happen. It's... interesting.
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2017-12-14 12:05:44 +00:00 |
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Chris Pressey
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e2f61faeae
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Fix bug in game.
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2017-12-14 11:59:09 +00:00 |
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Chris Pressey
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be3591ae44
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If player perishes, set a flag that game state will use to change.
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2017-12-14 11:04:19 +00:00 |
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Chris Pressey
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0452d5f2c8
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Add game_state_game_over. Needs a bit of work, though.
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2017-12-14 10:47:57 +00:00 |
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Chris Pressey
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cfb094513f
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Set up obstacles in game.
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2017-12-14 10:13:47 +00:00 |
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Chris Pressey
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1d8f1af964
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Fix bug in copy []+y, a. "Hero" no longer leaves a trail.
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2017-12-13 17:00:21 +00:00 |
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