mrdudz
b9c688d997
remove deleted function from comment
2015-10-14 17:52:14 +02:00
mrdudz
e6f5c7d8da
some comments
2015-10-14 17:50:44 +02:00
mrdudz
f391c1c3d5
remove soft80_bordercolor override
2015-10-14 17:33:58 +02:00
mrdudz
59dd15aa55
split regular color.s into color.s and bordercolor.s
2015-10-14 17:25:35 +02:00
mrdudz
c708031374
use 'soft80_internal_cellcolor' for the current cell color, and CHARCOLOR for the actual textcolor
2015-10-14 17:24:16 +02:00
Oliver Schmidt
8f67dd5cc7
Merge pull request #215 from greg-king5/c64-init
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Save space by using the apple2 target's INIT overlay scheme on the c64 target.
2015-10-14 10:43:11 +02:00
mrdudz
08d7eefdd7
another size optimization, make bgcolor() much more robust
2015-10-13 04:14:04 +02:00
mrdudz
f462c173fb
move some stuff to init segment, saves roughly 1480 bytes :)
2015-10-12 23:39:47 +02:00
mrdudz
362a172477
remove chline/cvline dupes
2015-10-12 21:23:27 +02:00
mrdudz
d6f48629ad
export mouse driver related symbols
2015-10-12 21:02:48 +02:00
mrdudz
5840d1c08c
increase conio constructor priority
2015-10-12 20:46:53 +02:00
mrdudz
df3549f502
Merge remote-tracking branch 'upstream/master' into soft80
2015-10-12 20:43:19 +02:00
mrdudz
57a43b6735
style issues
2015-10-12 20:38:06 +02:00
Oliver Schmidt
08efc299ff
Allow to override mouse sprite location data.
2015-10-12 20:18:13 +02:00
mrdudz
e9f0b7943e
some renaming, preparing plot table names
2015-10-12 19:57:33 +02:00
mrdudz
bf3ea5328f
inverted result for checkchar, saving some bytes and cycles
2015-10-12 19:03:50 +02:00
mrdudz
4557e8d004
optimize charcode conversion, shorter and faster now :)
2015-10-12 18:53:55 +02:00
mrdudz
aed0549760
remove some commented out code
2015-10-12 18:09:50 +02:00
mrdudz
ead9950044
some code shuffling to get rid of long branches
2015-10-12 18:01:48 +02:00
mrdudz
cf8b21b27e
size optimization
2015-10-12 17:12:44 +02:00
mrdudz
bc85d90468
check for space bottom up, which is faster for the average case
2015-10-12 16:15:40 +02:00
mrdudz
a2b514a7cf
fix some style issues
2015-10-12 15:54:08 +02:00
mrdudz
21732e3c5b
maintain lsb of cursor x position internally, saves some bytes and some cycles too :)
2015-10-12 15:44:41 +02:00
mrdudz
2a0f6c420b
moved bordercolor function into a seperate file
2015-10-12 15:18:36 +02:00
mrdudz
7f2df8e8e6
move internal text/bgcolor variables into the file that also contains the init code for them. also rename them to avoid namespace pollution
2015-10-12 15:04:55 +02:00
mrdudz
07f1879f85
added some more comments and -headers
2015-10-12 14:40:12 +02:00
mrdudz
d8d7f53d1b
move charset to seperate file again, added comments on charset layout
2015-10-11 17:13:28 +02:00
mrdudz
03c6af3e15
rewrote color voodoo
2015-10-09 23:39:37 +02:00
Oliver Schmidt
326da85145
Consistently place constructors (and their exclusive subroutines) in "INIT".
2015-10-09 21:44:20 +02:00
Oliver Schmidt
575f859a03
Keep low level VIC sprite stuff out of user code.
2015-10-09 18:33:35 +02:00
Greg King
8c609dd931
Explained why two variables were moved out of the BSS segment.
2015-10-09 12:00:41 -04:00
mrdudz
0b9d67d8a8
use default prio for the constructor
2015-10-09 13:40:10 +02:00
mrdudz
f712e9448a
some cleanup/rework
2015-10-09 13:34:23 +02:00
mrdudz
e54ad81ce8
some more rework, second attempt on fixing the color issues. added ifdefs to disable the color voodoo alltogether for debugging purposes.
2015-10-08 20:43:25 +02:00
Greg King
ca70700a0b
Restored the old C-stack initiation code.
...
I had forgotten that the stack must be put below the CBM overlays.
2015-10-08 06:04:49 -04:00
Greg King
8a880580dc
Reduced the size of the moveinit subroutine.
...
Made other changes that were recommended by Oliver.
* Changed its name from move_init to moveinit.
* Used self-modifying code in the subroutine.
* The INIT segment doesn't need to be optional (it's used by the start-up file).
2015-10-07 14:56:14 -04:00
mrdudz
67dabb8489
attempted fix for the color problem noticed by oliver
2015-10-06 20:18:40 +02:00
mrdudz
ee54f7f40c
optimized clrscr for size
2015-10-06 19:33:43 +02:00
Greg King
074e10d288
Adapted, to the c64 target, the INIT-segment overlay scheme from the apple2 targets.
...
When a program starts running, INIT is moved from one place to another place. Then, INIT's code is executed; and, the first place is re-used for variables. After the INIT code has finished, the second place can be re-used by the heap and the C stack. That means that initiation code and data won't waste any RAM space after they stop being needed.
2015-10-05 05:47:43 -04:00
mrdudz
23473641f4
fix clrscr so it doesnt wipe sprite pointers
2015-10-01 17:16:02 +02:00
mrdudz
5ea842b88b
SCREEN->screensize
2015-10-01 15:03:11 +02:00
mrdudz
4949836d16
fixed kplot
2015-09-28 17:12:20 +02:00
mrdudz
841d764a83
some cleanup, checked usage of __bgcolor and __textcolor
2015-09-28 16:10:11 +02:00
mrdudz
7486923c17
dont use seperate file for charset data
2015-09-28 15:57:16 +02:00
mrdudz
6cc654cca8
added extra check for graphical chars
2015-09-28 15:10:57 +02:00
mrdudz
257183fa55
removed duplicate copy of charset and shift it at init time, saves 1k
2015-09-27 19:34:43 +02:00
mrdudz
c221fe22f6
prepend soft80_ to some more internally used functions
2015-09-27 19:10:06 +02:00
mrdudz
b5a6578dca
include bitmap and vram row tables directly rather than generating them (saves space)
2015-09-27 18:49:30 +02:00
mrdudz
fba28f46f6
fix initial text- and background colors
2015-09-27 18:36:53 +02:00
mrdudz
9e08c53b01
initial commit of soft80 implementation
2015-09-27 18:12:25 +02:00