llvm-6502/lib/Transforms/IPO/DeadTypeElimination.cpp

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//===- CleanupGCCOutput.cpp - Cleanup GCC Output --------------------------===//
//
// This pass is used to cleanup the output of GCC. GCC's output is
// unneccessarily gross for a couple of reasons. This pass does the following
// things to try to clean it up:
//
// * Eliminate names for GCC types that we know can't be needed by the user.
// * Eliminate names for types that are unused in the entire translation unit
// * Fix various problems that we might have in PHI nodes and casts
//
// Note: This code produces dead declarations, it is a good idea to run DCE
// after this pass.
//
//===----------------------------------------------------------------------===//
#include "llvm/Transforms/CleanupGCCOutput.h"
#include "llvm/Analysis/FindUsedTypes.h"
#include "llvm/Module.h"
#include "llvm/SymbolTable.h"
#include "llvm/DerivedTypes.h"
#include "Support/StatisticReporter.h"
static Statistic<> NumTypeSymtabEntriesKilled("cleangcc\t- Number of unused typenames removed from symtab");
using std::vector;
namespace {
struct CleanupGCCOutput : public FunctionPass {
// doPassInitialization - For this pass, it removes global symbol table
// entries for primitive types. These are never used for linking in GCC and
// they make the output uglier to look at, so we nuke them.
//
// Also, initialize instance variables.
//
bool doInitialization(Module &M);
// FIXME:
// FIXME: This FunctionPass should be a PASS!
// FIXME:
bool runOnFunction(Function &F) { return false; }
// doPassFinalization - Strip out type names that are unused by the program
bool doFinalization(Module &M);
// getAnalysisUsage - This function needs FindUsedTypes to do its job...
//
virtual void getAnalysisUsage(AnalysisUsage &AU) const {
AU.addRequired(FindUsedTypes::ID);
}
};
RegisterPass<CleanupGCCOutput> X("cleangcc", "Cleanup GCC Output");
}
Pass *createCleanupGCCOutputPass() {
return new CleanupGCCOutput();
}
// ShouldNukSymtabEntry - Return true if this module level symbol table entry
// should be eliminated.
//
static inline bool ShouldNukeSymtabEntry(const std::pair<std::string,Value*>&E){
// Nuke all names for primitive types!
if (cast<Type>(E.second)->isPrimitiveType()) return true;
// Nuke all pointers to primitive types as well...
if (const PointerType *PT = dyn_cast<PointerType>(E.second))
if (PT->getElementType()->isPrimitiveType()) return true;
return false;
}
// doInitialization - For this pass, it removes global symbol table
// entries for primitive types. These are never used for linking in GCC and
// they make the output uglier to look at, so we nuke them.
//
bool CleanupGCCOutput::doInitialization(Module &M) {
bool Changed = false;
if (SymbolTable *ST = M.getSymbolTable()) {
// Check the symbol table for superfluous type entries...
//
// Grab the 'type' plane of the module symbol...
SymbolTable::iterator STI = ST->find(Type::TypeTy);
if (STI != ST->end()) {
// Loop over all entries in the type plane...
SymbolTable::VarMap &Plane = STI->second;
for (SymbolTable::VarMap::iterator PI = Plane.begin(); PI != Plane.end();)
if (ShouldNukeSymtabEntry(*PI)) { // Should we remove this entry?
#if MAP_IS_NOT_BRAINDEAD
PI = Plane.erase(PI); // STD C++ Map should support this!
#else
Plane.erase(PI); // Alas, GCC 2.95.3 doesn't *SIGH*
PI = Plane.begin();
#endif
++NumTypeSymtabEntriesKilled;
Changed = true;
} else {
++PI;
}
}
}
return Changed;
}
bool CleanupGCCOutput::doFinalization(Module &M) {
bool Changed = false;
if (SymbolTable *ST = M.getSymbolTable()) {
const std::set<const Type *> &UsedTypes =
getAnalysis<FindUsedTypes>().getTypes();
// Check the symbol table for superfluous type entries that aren't used in
// the program
//
// Grab the 'type' plane of the module symbol...
SymbolTable::iterator STI = ST->find(Type::TypeTy);
if (STI != ST->end()) {
// Loop over all entries in the type plane...
SymbolTable::VarMap &Plane = STI->second;
for (SymbolTable::VarMap::iterator PI = Plane.begin(); PI != Plane.end();)
if (!UsedTypes.count(cast<Type>(PI->second))) {
#if MAP_IS_NOT_BRAINDEAD
PI = Plane.erase(PI); // STD C++ Map should support this!
#else
Plane.erase(PI); // Alas, GCC 2.95.3 doesn't *SIGH*
PI = Plane.begin(); // N^2 algorithms are fun. :(
#endif
Changed = true;
} else {
++PI;
}
}
}
return Changed;
}