regressions for LLDB on Linux. Rafael indicated on lldb-dev that we
should just go ahead and revert these but that he wasn't at a computer.
The patches backed out are as follows:
r228980: Add support for having multiple sections with the name and ...
r228889: Invert the section relocation map.
r228888: Use the existing SymbolTableIndex intsead of doing a lookup.
r228886: Create the Section -> Rel Section map when it is first needed.
These patches look pretty nice to me, so hoping its not too hard to get
them re-instated. =D
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The issues with the new unroll analyzer are more fundamental than code
cleanup, algorithm, or data structure changes. I've sent an email to the
original commit thread with details and a proposal for how to redesign
things. I'm disabling this for now so that we don't spend time
debugging issues with it in its current state.
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UnrollAnalyzer.
Now they share a single worklist and have less implicit state between
them. There was no real benefit to separating these two things out.
I'm going to subsequently refactor things to share even more code.
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contained in it each time we try to add it to the worklist, just check
this when pulling it off the worklist. That way we do it at most once
per instruction with the cost of the worklist set we would need to pay
anyways.
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vector.
In addition to dramatically reducing the work required for contrived
example loops, this also has to correct some serious latent bugs in the
cost computation. Previously, we might add an instruction onto the
worklist once for every load which it used and was simplified. Then we
would visit it many times and accumulate "savings" each time.
I mean, fortunately this couldn't matter for things like calls with 100s
of operands, but even for binary operators this code seems like it must
be double counting the savings.
I just noticed this by inspection and due to the runtime problems it can
introduce, I don't have any test cases for cases where the cost produced
by this routine is unacceptable.
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In the unroll analyzer, it is checking each user to see if that user
will become dead. However, it first checked if that user was missing
from the simplified values map, and then if was also missing from the
dead instructions set. We add everything from the simplified values map
to the dead instructions set, so the first step is completely subsumed
by the second. Moreover, the first step requires *inserting* something
into the simplified value map which isn't what we want at all.
This also replaces a dyn_cast with a cast as an instruction cannot be
used by a non-instruction.
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check.
Also hoist this into the enqueue process as it is faster even than
testing the worklist set, we should just directly filter these out much
like we filter out constants and such.
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We don't just want to handle duplicate operands within an instruction,
but also duplicates across operands of different instructions. I should
have gone straight to this, but I had convinced myself that it wasn't
going to be necessary briefly. I've come to my senses after chatting
more with Nick, and am now happier here.
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into the worklist. This avoids allocating lots of worklist memory for
them when there are large numbers of repeated operands.
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reasonably quickly.
I don't have a reduced test case, but for a version of FFMPEG, this
makes the loop unroller start finishing at all (after over 15 minutes of
running, it hadn't terminated for me, no idea if it was a true infloop
or just exponential work).
The key thing here is to check the DeadInstructions set when pulling
things off the worklist. Without this, we would re-walk the user list of
already dead instructions again and again and again. Consider phi nodes
with many, many operands and other patterns.
The other important aspect of this is that because we would keep
re-visiting instructions that were already known dead, we kept adding
their cost savings to this! This would cause our cost savings to be
*insanely* inflated from this.
While I was here, I also rotated the operand walk out of the worklist
loop to make the code easier to read. There is still work to be done to
minimize worklist traffic because we don't de-duplicate operands. This
means we may add the same instruction onto the worklist 1000s of times
if it shows up in 1000s of operansd to a PHI node for example.
Still, with this patch, the ffmpeg testcase I have finishes quickly and
I can't measure the runtime impact of the unroll analysis any more. I'll
probably try to do a few more cleanups to this code, but not sure how
much cleanup I can justify right now.
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readable.
The biggest thing that was causing me problems is recognizing the
references vs. poniters here. I also found that for maps naming the loop
variable as KeyValue helps make it obvious why you don't actually use it
directly. Finally, using 'auto' instead of 'User *' doesn't seem like
a good tradeoff. Much like with the other cases, I like to know its
a pointer, and 'User' is just as long and tells the reader a lot more.
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propagating of metadata.
We were propagating !nonnull metadata even when the newly formed load is
no longer of a pointer type. This is clearly broken and results in LLVM
failing the verifier and aborting. This patch just restricts the
propagation of !nonnull metadata to when we actually have a pointer
type.
This bug report and the initial version of this patch was provided by
Charles Davis! Many thanks for finding this!
We still need to add logic to round-trip the metadata correctly if we
combine from pointer types to integer types and then back by using range
metadata for the integer type loads. But this is the minimal and safe
version of the patch, which is important so we can backport it into 3.6.
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hard to type and read for me, and is inconsistent with the other
abbreviation in the base class "Inst". For most of these (where they are
used widely) I prefer just spelling it out as Instruction. I've changed
two of the short-lived variables to use "Inst" to match the base class.
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This is much more efficient. In particular, the query with the user
instruction has to insert a false for every missing instruction into the
set. This is just a cleanup a long the way to fixing the underlying
algorithm problems here.
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Apparently some code finally started to tickle this after my
canonicalization changes to instcombine.
The bug stems from trying to form a vector type out of scalars that
aren't compatible at all. In this example, from x86_mmx values. The code
in the vectorizer that checks for reasonable types whas checking for
aggregates or vectors, but there are lots of other types that should
just never reach the vectorizer.
Debugging this was made more confusing by the lie in an assert in
VectorType::get() -- it isn't that the types are *primitive*. The types
must be integer, pointer, or floating point types. No other types are
allowed.
I've improved the assert and added a helper to the vectorizer to handle
the element type validity checks. It now re-uses the VectorType static
function and then further excludes weird target-specific types that we
probably shouldn't be touching here (x86_fp80 and ppc_fp128). Neither of
these are really reachable anyways (neither 80-bit nor 128-bit things
will get vectorized) but it seems better to just eagerly exclude such
nonesense.
I've added a test case, but while it definitely covers two of the paths
through this code there may be more paths that would benefit from test
coverage. I'm not familiar enough with the SLP vectorizer to synthesize
test cases for all of these, but was able to update the code itself by
inspection.
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This commit isn't using the correct context, and is transfoming calls
that are operands to loads rather than calls that are operands to an
icmp feeding into an assume. I've replied on the original review thread
with a very reduced test case and some thoughts on how to rework this.
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nodes when folding bitcasts of constants.
We can't fold things and then check after-the-fact whether it was legal.
Once we have formed the DAG node, arbitrary other nodes may have been
collapsed to it. There is no easy way to go back. Instead, we need to
test for the specific folding cases we're interested in and ensure those
are legal first.
This could in theory make this less powerful for bitcasting from an
integer to some vector type, but AFAICT, that can't actually happen in
the SDAG so its fine. Now, we *only* whitelist specific int->fp and
fp->int bitcasts for post-legalization folding. I've added the test case
from the PR.
(Also as a note, this does not appear to be in 3.6, no backport needed)
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This associates movss and movsd with the packed single and packed double
execution domains (resp.). While this is largely cosmetic, as we now
don't have weird ping-pong-ing between single and double precision, it
is also useful because it avoids the domain fixing algorithm from seeing
domain breaks that don't actually exist. It will also be much more
important if we have an execution domain default other than packed
single, as that would cause us to mix movss and movsd with integer
vector code on a regular basis, a very bad mixture.
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version of the script.
Changes include:
- Using the VEX prefix
- Skipping more detail when we have useful shuffle comments to match
- Matching more shuffle comments that have been added to the printer
(yay!)
- Matching the destination registers of some AVX instructions
- Stripping trailing whitespace that crept in
- Fixing indentation issues
Nothing interesting going on here. I'm just trying really hard to ensure
these changes don't show up in the diffs with actual changes to the
backend.
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This is done in a bit of a strange way to use a multiline RE instead of
looping over the lines. Suggestions welcome here for a more pythonic way
of doing this as long as its reasonably fast.
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zero for v8i16 as well.
These exhibit the same domain badness, but also exhibit other weaknesses
in our blend lowering. More fixes to come.
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This is the simplest form of bit-math based blending which only fires
when we are blending with zero and is relatively profitable. I've only
enabled this path on very specific lowering strategies. I'm planning to
widen its applicability in subsequent patches, but so far you'll notice
that even though we get fewer shufps instructions, we *still* do the bit
math in the FP execution port. I'm looking into why this is still
happening.
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Specifically, the existing patterns were scalar-only. These cover the
packed vector bitwise operations when specifically requested with pseudo
instructions. This is particularly important in SSE1 where we can't
actually emit a logical operation on a v2i64 as that isn't a legal type.
This will be tested in subsequent patches which form the floating point
and patterns in more places.
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update_llc_test_checks.py.
The exact format of the checks has changed over time. This includes
different indenting rules, new shuffle comments that have been added,
and more operand hiding behind regular expressions.
No functional change to the tests are expected here, but this will make
subsequent patches have a clean diff as they change shuffle lowering.
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update_llc_test_checks.py script uses, and refresh the checks in this
test.
No functionality changed here, just bringing this test up to work with
automated updates using the python script.
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This will make it easy to update as I change some parts of the X86
backend, makes it more clear what instruction differences are
introduced, and I find it makes it a bit easier to read as well.
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lowering. I'm prepping patches to improve these, and this will let the
delta of those patches show the improvement. =]
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with 'stress' to indicate that the specific output isn't interesting and
relax them to only check the last instruction (a ret).
I've updated the one test case that really uses this to name the one
'stress_test' which was actually producing output we can directly check.
With this, the script doesn't introduce noise when run over the v16 test
file.
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now that we have a correct and cached subtarget specific to the
function.
Also, finish providing a cached per-function subtarget in the core
LLVMTargetMachine -- that layer hadn't switched over yet.
The only use of the TargetMachine was to re-lookup a subtarget for
a particular function to work around the fact that TTI was immutable.
Now that it is per-function and we haved a cached subtarget, use it.
This still leaves a few interfaces with real warts on them where we were
passing Function objects through the TTI interface. I'll remove these
and clean their usage up in subsequent commits now that this isn't
necessary.
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intermediate TTI implementation template and instead query up to the
derived class for both the TargetMachine and the TargetLowering.
Most of the derived types had a TLI cached already and there is no need
to store a less precisely typed target machine pointer.
This will in turn make it much cleaner to look up the TLI via
a per-function subtarget instead of the generic subtarget, and it will
pave the way toward pulling the subtarget used for unroll preferences
into the same form once we are *always* using the function to look up
the correct subtarget.
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TargetIRAnalysis access path directly rather than implementing getTTI.
This even removes getTTI from the interface. It's more efficient for
each target to just register a precise callback that creates their
specific TTI.
As part of this, all of the targets which are building their subtargets
individually per-function now build their TTI instance with the function
and thus look up the correct subtarget and cache it. NVPTX, R600, and
XCore currently don't leverage this functionality, but its trivial for
them to add it now.
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null.
For some reason some of the original TTI code supported a null target
machine. This seems to have been legacy, and I made matters worse when
refactoring this code by spreading that pattern further through the
various targets.
The TargetMachine can't actually be null, and it doesn't make sense to
support that use case. I've now consistently removed it and removed all
of the code trying to cope with that situation. This is probably good,
as several targets *didn't* cope with it being null despite the null
default argument in their constructors. =]
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terms of the new pass manager's TargetIRAnalysis.
Yep, this is one of the nicer bits of the new pass manager's design.
Passes can in many cases operate in a vacuum and so we can just nest
things when convenient. This is particularly convenient here as I can
now consolidate all of the TargetMachine logic on this analysis.
The most important change here is that this pushes the function we need
TTI for all the way into the TargetMachine, and re-creates the TTI
object for each function rather than re-using it for each function.
We're now prepared to teach the targets to produce function-specific TTI
objects with specific subtargets cached, etc.
One piece of feedback I'd love here is whether its worth renaming any of
this stuff. None of the names really seem that awesome to me at this
point, but TargetTransformInfoWrapperPass is particularly ... odd.
TargetIRAnalysisWrapper might make more sense. I would want to do that
rename separately anyways, but let me know what you think.
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getTTI method used to get an actual TTI object.
No functionality changed. This just threads the argument and ensures
code like the inliner can correctly look up the callee's TTI rather than
using a fixed one.
The next change will use this to implement per-function subtarget usage
by TTI. The changes after that should eliminate the need for FTTI as that
will have become the default.
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This should be sufficient to replace the initial (minor) function pass
pipeline in Clang with the new pass manager. I'll probably add an (off
by default) flag to do that just to ensure we can get extra testing.
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I've added RUN lines both to the basic test for EarlyCSE and the
target-specific test, as this serves as a nice test that the TTI layer
in the new pass manager is in fact working well.
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over declarations.
This is both quite unproductive and causes things to crash, for example
domtree would just assert.
I've added a declaration and a domtree run to the basic high-level tests
for the new pass manager.
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produce it.
This adds a function to the TargetMachine that produces this analysis
via a callback for each function. This in turn faves the way to produce
a *different* TTI per-function with the correct subtarget cached.
I've also done the necessary wiring in the opt tool to thread the target
machine down and make it available to the pass registry so that we can
construct this analysis from a target machine when available.
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live in a class.
While this isn't really significant right now, I need to expose some
state to the pass construction expressions, and making them get
evaluated within a class context is a nice way to collect members that
they may need to access.
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base which it adds a single analysis pass to, to instead return the type
erased TargetTransformInfo object constructed for that TargetMachine.
This removes all of the pass variants for TTI. There is now a single TTI
*pass* in the Analysis layer. All of the Analysis <-> Target
communication is through the TTI's type erased interface itself. While
the diff is large here, it is nothing more that code motion to make
types available in a header file for use in a different source file
within each target.
I've tried to keep all the doxygen comments and file boilerplate in line
with this move, but let me know if I missed anything.
With this in place, the next step to making TTI work with the new pass
manager is to introduce a really simple new-style analysis that produces
a TTI object via a callback into this routine on the target machine.
Once we have that, we'll have the building blocks necessary to accept
a function argument as well.
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type erased interface and a single analysis pass rather than an
extremely complex analysis group.
The end result is that the TTI analysis can contain a type erased
implementation that supports the polymorphic TTI interface. We can build
one from a target-specific implementation or from a dummy one in the IR.
I've also factored all of the code into "mix-in"-able base classes,
including CRTP base classes to facilitate calling back up to the most
specialized form when delegating horizontally across the surface. These
aren't as clean as I would like and I'm planning to work on cleaning
some of this up, but I wanted to start by putting into the right form.
There are a number of reasons for this change, and this particular
design. The first and foremost reason is that an analysis group is
complete overkill, and the chaining delegation strategy was so opaque,
confusing, and high overhead that TTI was suffering greatly for it.
Several of the TTI functions had failed to be implemented in all places
because of the chaining-based delegation making there be no checking of
this. A few other functions were implemented with incorrect delegation.
The message to me was very clear working on this -- the delegation and
analysis group structure was too confusing to be useful here.
The other reason of course is that this is *much* more natural fit for
the new pass manager. This will lay the ground work for a type-erased
per-function info object that can look up the correct subtarget and even
cache it.
Yet another benefit is that this will significantly simplify the
interaction of the pass managers and the TargetMachine. See the future
work below.
The downside of this change is that it is very, very verbose. I'm going
to work to improve that, but it is somewhat an implementation necessity
in C++ to do type erasure. =/ I discussed this design really extensively
with Eric and Hal prior to going down this path, and afterward showed
them the result. No one was really thrilled with it, but there doesn't
seem to be a substantially better alternative. Using a base class and
virtual method dispatch would make the code much shorter, but as
discussed in the update to the programmer's manual and elsewhere,
a polymorphic interface feels like the more principled approach even if
this is perhaps the least compelling example of it. ;]
Ultimately, there is still a lot more to be done here, but this was the
huge chunk that I couldn't really split things out of because this was
the interface change to TTI. I've tried to minimize all the other parts
of this. The follow up work should include at least:
1) Improving the TargetMachine interface by having it directly return
a TTI object. Because we have a non-pass object with value semantics
and an internal type erasure mechanism, we can narrow the interface
of the TargetMachine to *just* do what we need: build and return
a TTI object that we can then insert into the pass pipeline.
2) Make the TTI object be fully specialized for a particular function.
This will include splitting off a minimal form of it which is
sufficient for the inliner and the old pass manager.
3) Add a new pass manager analysis which produces TTI objects from the
target machine for each function. This may actually be done as part
of #2 in order to use the new analysis to implement #2.
4) Work on narrowing the API between TTI and the targets so that it is
easier to understand and less verbose to type erase.
5) Work on narrowing the API between TTI and its clients so that it is
easier to understand and less verbose to forward.
6) Try to improve the CRTP-based delegation. I feel like this code is
just a bit messy and exacerbating the complexity of implementing
the TTI in each target.
Many thanks to Eric and Hal for their help here. I ended up blocked on
this somewhat more abruptly than I expected, and so I appreciate getting
it sorted out very quickly.
Differential Revision: http://reviews.llvm.org/D7293
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analyses back into the LTO code generator.
The pass manager builder (and the transforms library in general)
shouldn't be referencing the target machine at all.
This makes the LTO population work like the others -- the data layout
and target transform info need to be pre-populated.
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incarnation of target transform info.
This is in preparation for starting to redesign TTI to be amenable to
the new PM world.
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between the linker's TLS optimizations and Clang's TLS code generation.
For now, Clang has been changed to disable linker TLS optimizations
until it (and LLVM more generally) are emitting TLS code sequences
compatible with the old bugs found in the linkers. That's a better fix
to handle bootstrapping on that platform.
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to get a powerpc64 host so that I can reproduce and test this, but it
only impacts that platform so trying the only other realistic option.
According to Ulrich, who debugged this initially, initial-exec is likely
to be sufficient for our needs and not subject to this bug. Will watch
the build bots to see.
If this doesn't work, I'll be forced to cut a really ugly pthread-based
approach into the primary user (our stack trace printing) as that user
cannot use the ThreadLocal implementation due to lifetime issues.
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entirely when threads are not enabled. This should allow anyone who
needs to bootstrap or cope with a host loader without TLS support to
limp along without threading support.
There is still some bug in the PPC TLS stuff that is not worked around.
I'm getting access to a machine to reproduce and debug this further.
There is some chance that I'll have to add a terrible workaround for
PPC.
There is also some problem with iOS, but I have no ability to really
evaluate what the issue is there. I'm leaving it to folks maintaining
that platform to suggest a path forward -- personally I don't see any
useful path forward that supports threading in LLVM but does so without
support for *very basic* TLS. Note that we don't need more than some
pointers, and we don't need constructors, destructors, or any of the
other fanciness which remains widely unimplemented.
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Sadly, this precludes optimizing it down to initial-exec or local-exec
when statically linking, and in general makes the code slower on PPC 64,
but there's nothing else for it until we can arrange to produce the
correct bits for the linker.
Lots of thanks to Ulirch for tracking this down and Bill for working on
the long-term fix to LLVM so that we can relegate this to old host
clang versions.
I'll be watching the PPC build bots to make sure this effectively
revives them.
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tracing code.
Managed static was just insane overhead for this. We took memory fences
and external function calls in every path that pushed a pretty stack
frame. This includes a multitude of layers setting up and tearing down
passes, the parser in Clang, everywhere. For the regression test suite
or low-overhead JITs, this was contributing to really significant
overhead.
Even the LLVM ThreadLocal is really overkill here because it uses
pthread_{set,get}_specific logic, and has careful code to both allocate
and delete the thread local data. We don't actually want any of that,
and this code in particular has problems coping with deallocation. What
we want is a single TLS pointer that is valid to use during global
construction and during global destruction, any time we want. That is
exactly what every host compiler and OS we use has implemented for
a long time, and what was standardized in C++11. Even though not all of
our host compilers support the thread_local keyword, we can directly use
the platform-specific keywords to get the minimal functionality needed.
Provided this limited trial survives the build bots, I will move this to
Compiler.h so it is more widely available as a light weight if limited
alternative to the ThreadLocal class. Many thanks to David Majnemer for
helping me think through the implications across platforms and craft the
MSVC-compatible syntax.
The end result is *substantially* faster. When running llc in a tight
loop over a small IR file targeting the aarch64 backend, this improves
its performance by over 10% for me. It also seems likely to fix the
remaining regressions seen by JIT users with threading enabled.
This may actually have more impact on real-world compile times due to
the use of the pretty stack tracing utility throughout the rest of Clang
or LLVM, but I've not collected any detailed measurements.
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querying of the pass registry.
The pass manager relies on the static registry of PassInfo objects to
perform all manner of its functionality. I don't understand why it does
much of this. My very vague understanding is that this registry is
touched both during static initialization *and* while each pass is being
constructed. As a consequence it is hard to make accessing it not
require a acquiring some lock. This lock ends up in the hot path of
setting up, tearing down, and invaliditing analyses in the legacy pass
manager.
On most systems you can observe this as a non-trivial % of the time
spent in 'ninja check-llvm'. However, I haven't really seen it be more
than 1% in extreme cases of compiling more real-world software,
including LTO.
Unfortunately, some of the GPU JITs are seeing this taking essentially
all of their time because they have very small IR running through
a small pass pipeline very many times (at least, this is the vague
understanding I have of it).
This patch tries to minimize the cost of looking up PassInfo objects by
leveraging the fact that the objects themselves are immutable and they
are allocated separately on the heap and so don't have their address
change. It also requires a change I made the last time I tried to debug
this problem which removed the ability to de-register a pass from the
registry. This patch creates a single access path to these objects
inside the PMTopLevelManager which memoizes the result of querying the
registry. This is somewhat gross as I don't really know if
PMTopLevelManager is the *right* place to put it, and I dislike using
a mutable member to memoize things, but it seems to work.
For long-lived pass managers this should completely eliminate
the cost of acquiring locks to look into the pass registry once the
memoized cache is warm. For 'ninja check' I measured about 1.5%
reduction in CPU time and in total time on a machine with 32 hardware
threads. For normal compilation, I don't know how much this will help,
sadly. We will still pay the cost while we populate the memoized cache.
I don't think it will hurt though, and for LTO or compiles with many
small functions it should still be a win. However, for tight loops
around a pass manager with many passes and small modules, this will help
tremendously. On the AArch64 backend I saw nearly 50% reductions in time
to complete 2000 cycles of spinning up and tearing down the pipeline.
Measurements from Owen of an actual long-lived pass manager show more
along the lines of 10% improvements.
Differential Revision: http://reviews.llvm.org/D7213
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abomination.
For starters, this API is incredibly slow. In order to lookup the name
of a pass it must take a memory fence to acquire a pointer to the
managed static pass registry, and then potentially acquire locks while
it consults this registry for information about what passes exist by
that name. This stops the world of LLVMs in your process no matter
how little they cared about the result.
To make this more joyful, you'll note that we are preserving many passes
which *do not exist* any more, or are not even analyses which one might
wish to have be preserved. This means we do all the work only to say
"nope" with no error to the user.
String-based APIs are a *bad idea*. String-based APIs that cannot
produce any meaningful error are an even worse idea. =/
I have a patch that simply removes this API completely, but I'm hesitant
to commit it as I don't really want to perniciously break out-of-tree
users of the old pass manager. I'd rather they just have to migrate to
the new one at some point. If others disagree and would like me to kill
it with fire, just say the word. =]
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polymorphism, and virtual dispatch.
This is essentially trying to explain the emerging design techniques
being used in LLVM these days somewhere more accessible than the
comments on a particular piece of infrastructure. It covers the
"concepts-based polymorphism" that caused some confusion during initial
reviews of the new pass manager as well as the tagged-dispatch mechanism
used pervasively in LLVM and Clang.
Perhaps most notably, I've tried to provide some criteria to help
developers choose between these options when designing new pieces of
infrastructure.
Differential Revision: http://reviews.llvm.org/D7191
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divergent formatting issues. This should prevent any format-only diffs
from sneaking into subsequent changes to port TTI to the new pass
manager.
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object that manages a single run of this pass.
This was already essentially how it worked. Within the run function, it
would point members at *stack local* allocations that were only live for
a single run. Instead, it seems much cleaner to have a utility object
whose lifetime is clearly bounded by the run of the pass over the
function and can use member variables in a more direct way.
This also makes it easy to plumb the analyses used into it from the pass
and will make it re-usable with the new pass manager.
No functionality changed here, its just a refactoring.
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that library consumers access the instcombine pass directly, they also
(transitively) access the worklist. Also, it would need to be used
directly in order to have a useful utility if we ever want that.
This should fix some warnings since I moved this code. Sorry for the
trouble.
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when refactoring for the new pass manager without introducing too many
formatting changes into meaning full diffs.
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This just lifts the logic into a static helper function, sinks the
legacy pass to be a trivial wrapper of that helper fuction, and adds
a trivial wrapper for the new PM as well. Not much to see here.
I switched a test case to run in both modes, but we have to strip the
dead prototypes separately as that pass isn't in the new pass manager
(yet).
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changed the IR. This is particularly easy as we can just look for the
existence of any expect intrinsic at all to know whether we've changed
the IR.
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for small switches, and avoid using a complex loop to set up the
weights.
We know what the baseline weights will be so we can just resize the
vector to contain all that value and clobber the one slot that is
likely. This seems much more direct than the previous code that tested
at every iteration, and started off by zeroing the vector.
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no members for them to use.
Also, make them accept references as there is no possibility of a null
pointer.
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It was already in the Scalar header and referenced extensively as being
in this library, the source file was just in the utils directory for
some reason. No actual functionality changed. I noticed as it didn't
make sense to add a pass header to the utils headers.
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This is exciting as this is a much more involved port. This is
a complex, existing transformation pass. All of the core logic is shared
between both old and new pass managers. Only the access to the analyses
is separate because the actual techniques are separate. This also uses
a bunch of different and interesting analyses and is the first time
where we need to use an analysis across an IR layer.
This also paves the way to expose instcombine utility functions. I've
got a static function that implements the core pass logic over
a function which might be mildly interesting, but more interesting is
likely exposing a routine which just uses instructions *already in* the
worklist and combines until empty.
I've switched one of my favorite instcombine tests to run with both as
well to make sure this keeps working.
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manager to support the actual uses of it. =]
When I ported instcombine to the new pass manager I discover that it
didn't work because TLI wasn't available in the right places. This is
a somewhat surprising and/or subtle aspect of the new pass manager
design that came up before but I think is useful to be reminded of:
While the new pass manager *allows* a function pass to query a module
analysis, it requires that the module analysis is already run and cached
prior to the function pass manager starting up, possibly with
a 'require<foo>' style utility in the pass pipeline. This is an
intentional hurdle because using a module analysis from a function pass
*requires* that the module analysis is run prior to entering the
function pass manager. Otherwise the other functions in the module could
be in who-knows-what state, etc.
A somewhat surprising consequence of this design decision (at least to
me) is that you have to design a function pass that leverages
a module analysis to do so as an optional feature. Even if that means
your function pass does no work in the absence of the module analysis,
you have to handle that possibility and remain conservatively correct.
This is a natural consequence of things being able to invalidate the
module analysis and us being unable to re-run it. And it's a generally
good thing because it lets us reorder passes arbitrarily without
breaking correctness, etc.
This ends up causing problems in one case. What if we have a module
analysis that is *definitionally* impossible to invalidate. In the
places this might come up, the analysis is usually also definitionally
trivial to run even while other transformation passes run on the module,
regardless of the state of anything. And so, it follows that it is
natural to have a hard requirement on such analyses from a function
pass.
It turns out, that TargetLibraryInfo is just such an analysis, and
InstCombine has a hard requirement on it.
The approach I've taken here is to produce an analysis that models this
flexibility by making it both a module and a function analysis. This
exposes the fact that it is in fact safe to compute at any point. We can
even make it a valid CGSCC analysis at some point if that is useful.
However, we don't want to have a copy of the actual target library info
state for each function! This state is specific to the triple. The
somewhat direct and blunt approach here is to turn TLI into a pimpl,
with the state and mutators in the implementation class and the query
routines primarily in the wrapper. Then the analysis can lazily
construct and cache the implementations, keyed on the triple, and
on-demand produce wrappers of them for each function.
One minor annoyance is that we will end up with a wrapper for each
function in the module. While this is a bit wasteful (one pointer per
function) it seems tolerable. And it has the advantage of ensuring that
we pay the absolute minimum synchronization cost to access this
information should we end up with a nice parallel function pass manager
in the future. We could look into trying to mark when analysis results
are especially cheap to recompute and more eagerly GC-ing the cached
results, or we could look at supporting a variant of analyses whose
results are specifically *not* cached and expected to just be used and
discarded by the consumer. Either way, these seem like incremental
enhancements that should happen when we start profiling the memory and
CPU usage of the new pass manager and not before.
The other minor annoyance is that if we end up using the TLI in both
a module pass and a function pass, those will be produced by two
separate analyses, and thus will point to separate copies of the
implementation state. While a minor issue, I dislike this and would like
to find a way to cleanly allow a single analysis instance to be used
across multiple IR unit managers. But I don't have a good solution to
this today, and I don't want to hold up all of the work waiting to come
up with one. This too seems like a reasonable thing to incrementally
improve later.
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I had already factored this analysis specifically to enable doing this,
but hadn't actually committed the necessary wiring to get at this from
the new pass manager. This also nicely shows how the separate cache
object can be directly managed by the new pass manager.
This analysis didn't have any direct tests and so I've added a printer
pass and a boring test case. I chose to print the i1 value which is
being assumed rather than the call to llvm.assume as that seems much
more useful for testing... but suggestions on an even better printing
strategy welcome. My main goal was to make sure things actually work. =]
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creating a non-internal header file for the InstCombine pass.
I thought about calling this InstCombiner.h or in some way more clearly
associating it with the InstCombiner clas that it is primarily defining,
but there are several other utility interfaces defined within this for
InstCombine. If, in the course of refactoring, those end up moving
elsewhere or going away, it might make more sense to make this the
combiner's header alone.
Naturally, this is a bikeshed to a certain degree, so feel free to lobby
for a different shade of paint if this name just doesn't suit you.
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ever stored to always use a legal integer type if one is available.
Regardless of whether this particular type is good or bad, it ensures we
don't get weird differences in generated code (and resulting
performance) from "equivalent" patterns that happen to end up using
a slightly different type.
After some discussion on llvmdev it seems everyone generally likes this
canonicalization. However, there may be some parts of LLVM that handle
it poorly and need to be fixed. I have at least verified that this
doesn't impede GVN and instcombine's store-to-load forwarding powers in
any obvious cases. Subtle cases are exactly what we need te flush out if
they remain.
Also note that this IR pattern should already be hitting LLVM from Clang
at least because it is exactly the IR which would be produced if you
used memcpy to copy a pointer or floating point between memory instead
of a variable.
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function. This is a bit tidier anyways and will make a subsquent patch
simpler as I want to add another case to this combine.
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Because in its primary function pass the combiner is run repeatedly over
the same function until doing so produces no changes, it is essentially
to not re-allocate the worklist. However, as a utility, the more common
pattern would be to put a limited set of instructions in the worklist
rather than the entire function body. That is also the more likely
pattern when used by the new pass manager.
The result is a very light weight combiner that does the visiting with
a separable worklist. This can then be wrapped up in a helper function
for users that want a combiner utility, or as I have here it can be
wrapped up in a pass which manages the iterations used when combining an
entire function's instructions.
Hopefully this removes some of the worst of the interface warts that
became apparant with the last patch here. However, there is clearly more
work. I've again left some FIXMEs for the most egregious. The ones that
stick out to me are the exposure of the worklist and IR builder as
public members, and the use of pointers rather than references. However,
fixing these is likely to be much more mechanical and less interesting
so I didn't want to touch them in this patch.
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SimplifyLibCalls utility by sinking it into the specific call part of
the combiner.
This will avoid us needing to do any contortions to build this object in
a subsequent refactoring I'm doing and seems generally better factored.
We don't need this utility everywhere and it carries no interesting
state so we might as well build it on demand.
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a more direct approach: a type-erased glorified function pointer. Now we
can pass a function pointer into this for the easy case and we can even
pass a lambda into it in the interesting case in the instruction
combiner.
I'll be using this shortly to simplify the interfaces to InstCombiner,
but this helps pave the way and seems like a better design for the
libcall simplifier utility.
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This creates a small internal pass which runs the InstCombiner over
a function. This is the hard part of porting InstCombine to the new pass
manager, as at this point none of the code in InstCombine has access to
a Pass object any longer.
The resulting interface for the InstCombiner is pretty terrible. I'm not
planning on leaving it that way. The key thing missing is that we need
to separate the worklist from the combiner a touch more. Once that's
done, it should be possible for *any* part of LLVM to just create
a worklist with instructions, populate it, and then combine it until
empty. The pass will just be the (obvious and important) special case of
doing that for an entire function body.
For now, this is the first increment of factoring to make all of this
work.
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don't get muddied up by formatting changes.
Some of these don't really seem like improvements to me, but they also
don't seem any worse and I care much more about not formatting them
manually than I do about the particular formatting. =]
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