When traceSiblingValue() encounters a PHI-def value created by live
range splitting, don't look at all the predecessor blocks. That can be
very expensive in a complicated CFG.
Instead, consider that all the non-PHI defs jointly dominate all the
PHI-defs. Tracing directly to all the non-PHI defs is much faster that
zipping around in the CFG when there are many PHIs with many
predecessors.
This significantly improves compile time for indirectbr interpreters.
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In some cases such as interpreters using indirectbr, the CFG can be very
complicated, and live range splitting may be forced to insert a large
number of phi-defs. When that happens, traceSiblingValue can spend a
lot of time zipping around in the CFG looking for defs and reloads.
This patch causes more information to be cached in SibValues, and the
cached values are used to terminate searches early. This speeds up
spilling by 20x in one interpreter test case. For more typical code,
this is just a 10% speedup of spilling.
The previous version had bugs that caused miscompilations. They have
been fixed.
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In some cases such as interpreters using indirectbr, the CFG can be very
complicated, and live range splitting may be forced to insert a large
number of phi-defs. When that happens, traceSiblingValue can spend a
lot of time zipping around in the CFG looking for defs and reloads.
This patch causes more information to be cached in SibValues, and the
cached values are used to terminate searches early. This speeds up
spilling by 20x in one interpreter test case. For more typical code,
this is just a 10% speedup of spilling.
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The problem is fixed for all register allocators by r138944, so this
patch is no longer necessary.
<rdar://problem/10032939>
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I don't currently have a good testcase for this; will try to get one
tomorrow. <rdar://problem/10032939>
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When trying to rematerialize a value before an instruction that has an
early-clobber redefine of the virtual register, make sure to look up the
correct value number.
Early-clobber defs are moved one slot back, so getBaseIndex is needed to
find the used value number.
Bugpoint was unable to reduce the test case for this, see PR10388.
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Spills should be hoisted out of loops, but we don't want to hoist them
to dominating blocks at the same loop depth. That could cause the spills
to be executed more often.
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Try to move spills as early as possible in their basic block. This can
help eliminate interferences by shortening the live range being
spilled.
This fixes PR10221.
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Remat during spilling triggers dead code elimination. If a phi-def
becomes unused, that may also cause live ranges to split into separate
connected components.
This type of splitting is different from normal live range splitting. In
particular, there may not be a common original interval.
When the split range is its own original, make sure that the new
siblings are also their own originals. The range being split cannot be
used as an original since it doesn't cover the new siblings.
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about to be spilled.
This can only happen when two extra snippet registers are included in the spill,
and there is a copy between them. Hoisting the spill creates problems because
the hoist will mark the copy for later dead code elimination, and spilling the
second register will turn the copy into a spill.
<rdar://problem/9420853>
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This could happen when trying to use a value that had been eliminated after dead
code elimination and folding loads.
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The rematerialized instruction may require a more constrained register class
than the register being spilled. In the test case, the spilled register has been
inflated to the DPR register class, but we are rematerializing a load of the
ssub_0 sub-register which only exists for DPR_VFP2 registers.
The register class is reinflated after spilling, so the conservative choice is
only temporary.
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The instruction to be rematerialized may not be the one defining the register
that is being spilled. The traceSiblingValue() function sees through sibling
copies to find the remat candidate.
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The main register class may have been inflated by live range splitting, so that
register class is not necessarily valid for the snippet instructions.
Use the original register class for the stack slot interval.
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Stack slot real estate is virtually free compared to registers, so it is
advantageous to spill earlier even though the same value is now kept in both a
register and a stack slot.
Also eliminate redundant spills by extending the stack slot live range
underneath reloaded registers.
This can trigger a dead code elimination, removing copies and even reloads that
were only feeding spills.
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I have convinced myself that it can only happen when a phi value dies. When it
happens, allocate new virtual registers for the components.
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After live range splitting, an original value may be available in multiple
registers. Tracing back through the registers containing the same value, find
the best place to insert a spill, determine if the value has already been
spilled, or discover a reaching def that may be rematerialized.
This is only the analysis part. The information is not used for anything yet.
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Remove the unused reserved_ bit vector, no functional change intended.
This doesn't break 'svn blame', this file really is all my fault.
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This allows the allocator to free any resources used by the virtual register,
including physical register assignments.
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Live range splitting can create a number of small live ranges containing only a
single real use. Spill these small live ranges along with the large range they
are connected to with copies. This enables memory operand folding and maximizes
the spill to fill distance.
Work in progress with known bugs.
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This will we used for keeping register allocator data structures up to date
while LiveRangeEdit is trimming live intervals.
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physical register numbers.
This makes the hack used in LiveInterval official, and lets LiveInterval be
oblivious of stack slots.
The isPhysicalRegister() and isVirtualRegister() predicates don't know about
this, so when a variable may contain a stack slot, isStackSlot() should always
be tested first.
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use before rematerializing the load.
This allows us to produce:
addps LCPI0_1(%rip), %xmm2
Instead of:
movaps LCPI0_1(%rip), %xmm3
addps %xmm3, %xmm2
Saving a register and an instruction. The standard spiller already knows how to
do this.
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createMachineVerifierPass and MachineFunction::verify.
The banner is printed before the machine code dump, just like the printer pass.
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The spiller should only spill. The register allocator will drive live range
splitting, it has the needed information about register pressure and
interferences.
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live ranges for the spill register are also defined at the use slot instead of
the normal def slot.
This fixes PR8612 for the inline spiller. A use was being allocated to the same
register as a spilled early clobber def.
This problem exists in all the spillers. A fix for the standard spiller is
forthcoming.
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benchmarks hitting an assertion.
Adds LiveIntervalUnion::collectInterferingVRegs.
Fixes "late spilling" by checking for any unspillable live vregs among
all physReg aliases.
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This way, InlineSpiller does the same amount of splitting as the standard
spiller. Splitting should really be guided by the register allocator, and
doesn't belong in the spiller at all.
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proper SSA updating.
This doesn't cause MachineDominators to be recomputed since we are already
requiring MachineLoopInfo which uses dominators as well.
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All registers created during splitting or spilling are assigned to the same
stack slot as the parent register.
When splitting or rematting, we may not spill at all. In that case the stack
slot is still assigned, but it will be dead.
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splitting or spillling, and to help with rematerialization.
Use LiveRangeEdit in InlineSpiller and SplitKit. This will eventually make it
possible to share remat code between InlineSpiller and SplitKit.
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never kept after splitting.
Keeping the original interval made sense when the split region doesn't modify
the register, and the original is spilled. We can get the same effect by
detecting reloaded values when spilling around copies.
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The earliestStart argument is entirely specific to linear scan allocation, and
can be easily calculated by RegAllocLinearScan.
Replace std::vector with SmallVector.
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When a live range is contained a single block, we can split it around
instruction clusters. The current approach is very primitive, splitting before
and after the largest gap between uses.
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Before spilling a live range, we split it into a separate range for each basic
block where it is used. That way we only get one reload per basic block if the
new smaller ranges can allocate to a register.
This type of splitting is already present in the standard spiller.
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The live interval may be used for a spill slot as well, and that spill slot
could be shared by split registers. We cannot shrink it, even if we know the
current register won't need the spill slot in that range.
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necessary.
Sometimes, live range splitting doesn't shrink the current interval, but simply
changes some instructions to use a new interval. That makes the original more
suitable for spilling. In this case, we don't need to duplicate the original.
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We are now at a point where we can split around simple single-entry, single-exit
loops, although still with some bugs.
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The spillers can pluck the analyses they need from the pass reference.
Switch some never-null pointers to references.
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This is a work in progress. So far we have some basic loop analysis to help
determine where it is useful to split a live range around a loop.
The actual loop splitting code from Splitter.cpp is also going to move in here.
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inserted in a MBB, and return an already inserted MI.
This target API change is necessary to allow foldMemoryOperand to call
storeToStackSlot and loadFromStackSlot when folding a COPY to a stack slot
reference in a target independent way.
The foldMemoryOperandImpl hook is going to change in the same way, but I'll wait
until COPY folding is actually implemented. Most targets only fold copies and
won't need to specialize this hook at all.
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This allows us to recognize the common case where all uses could be
rematerialized, and no stack slot allocation is necessary.
If some values could be fully rematerialized, remove them from the live range
before allocating a stack slot for the rest.
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LocalRewriter::runOnMachineFunction uses this information to mark dead spill
slots.
This means that InlineSpiller now also works for functions that spill.
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InlineSpiller inserts loads and spills immediately instead of deferring to
VirtRegMap. This is possible now because SlotIndexes allows instructions to be
inserted and renumbered.
This is work in progress, and is mostly a copy of TrivialSpiller so far. It
works very well for functions that don't require spilling.
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