Someone may want to do something crazy, like replace these objects if they
change or something.
No functionality change intended.
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arguably better than forward iterators for this use case, they are confusing and
there are some implementation problems with reverse iterators and MI bundles.
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MachineBasicBlock::SplitCriticalEdge. Since this is an iterator rather than
an instr_iterator, the isBundled() check only passes if getFirstTerminator()
returned end() and the garbage memory happens to lean that way.
Multiple successors can be present without any terminator instructions in the
case of exception handling with a fallthrough.
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terminators that actually have register uses when splitting critical edges.
This commit also introduces a method repairIntervalsInRange() on LiveIntervals,
which allows for repairing LiveIntervals in a small range after an arbitrary
target hook modifies, inserts, and removes instructions. It's pretty limited
right now, but I hope to extend it to support all of the things that are done
by the convertToThreeAddress() target hooks.
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live ranges should always be extended, and the only successor that should be
considered for extension of other ranges is the target of the split edge.
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This is currently a bit hairier than it needs to be, since depending on where the
split block resides the end ListEntry of the split block may be the end ListEntry
of the original block or a new entry. Some changes to the SlotIndexes updating
should make it possible to eliminate the two cases here.
This also isn't as optimized as it could be. In the future Liveinterval should
probably get a flag that indicates whether the LiveInterval is within a single
basic block. We could ignore all such intervals when splitting an edge.
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support for updating SlotIndexes to MachineBasicBlock::SplitCriticalEdge(). This
calls renumberIndexes() every time; it should be improved to only renumber
locally.
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into their new header subdirectory: include/llvm/IR. This matches the
directory structure of lib, and begins to correct a long standing point
of file layout clutter in LLVM.
There are still more header files to move here, but I wanted to handle
them in separate commits to make tracking what files make sense at each
layer easier.
The only really questionable files here are the target intrinsic
tablegen files. But that's a battle I'd rather not fight today.
I've updated both CMake and Makefile build systems (I think, and my
tests think, but I may have missed something).
I've also re-sorted the includes throughout the project. I'll be
committing updates to Clang, DragonEgg, and Polly momentarily.
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Remove the instr_iterator versions of the splice() functions. It doesn't
seem useful to be able to splice sequences of instructions that don't
consist of full bundles.
The normal splice functions that take MBB::iterator arguments are not
changed, and they can move whole bundles around without any problems.
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The normal insert() function takes an MBB::iterator position, and
inserts a stand-alone MachineInstr as before.
The insert() function that takes an MBB::instr_iterator position can
insert instructions inside a bundle, and will now update the bundle
flags correctly when that happens.
When the insert position is between two bundles, it is unclear whether
the instruction should be appended to the previous bundle, prepended to
the next bundle, or stand on its own. The MBB::insert() function doesn't
bundle the instruction in that case, use the MIBundleBuilder class for
that.
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Most code is oblivious to bundles and uses the MBB::iterator which only
visits whole bundles. MBB::erase() operates on whole bundles at a time
as before.
MBB::remove() now refuses to remove bundled instructions. It is not safe
to remove all instructions in a bundle without deleting them since there
is no way of returning pointers to all the removed instructions.
MBB::remove_instr() and MBB::erase_instr() will now update bundle flags
correctly, lifting individual instructions out of bundles while leaving
the remaining bundle intact.
The MachineInstr convenience functions are updated so
eraseFromParent() erases a whole bundle as before
eraseFromBundle() erases a single instruction, leaving the rest of its bundle.
removeFromParent() refuses to operate on bundled instructions, and
removeFromBundle() lifts a single instruction out of its bundle.
These functions will no longer accidentally split or coalesce bundles -
bundle flags are updated to preserve the existing bundling, and explicit
bundleWith* / unbundleFrom* functions should be used to change the
instruction bundling.
This API update is still a work in progress. I am going to update APIs
first so they maintain bundle flags automatically when possible. Then
I'll add stricter verification of the bundle flags.
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Sooooo many of these had incorrect or strange main module includes.
I have manually inspected all of these, and fixed the main module
include to be the nearest plausible thing I could find. If you own or
care about any of these source files, I encourage you to take some time
and check that these edits were sensible. I can't have broken anything
(I strictly added headers, and reordered them, never removed), but they
may not be the headers you'd really like to identify as containing the
API being implemented.
Many forward declarations and missing includes were added to a header
files to allow them to parse cleanly when included first. The main
module rule does in fact have its merits. =]
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The search for liveness is clipped to a specific number of instructions around the target MachineInstr, in order to avoid degenerating into an O(N^2) algorithm. It tries to use various clues about how instructions around (both before and after) a given MachineInstr use that register, to determine its state at the MachineInstr.
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The getSumForBlock function was quadratic in the number of successors
because getSuccWeight would perform a linear search for an already known
iterator.
This patch was originally committed as r161460, but reverted again
because of assertion failures. Now that duplicate Machine CFG edges have
been eliminated, this works properly.
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When replacing Old with New, it can happen that New is already a
successor. Add the old and new edge weights instead of creating a
duplicate edge.
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Register MachineOperands are kept in linked lists accessible via MRI's
reg_iterator interfaces. The linked list management was handled partly
by MachineOperand methods, partly by MRI methods.
Move all of the list management into MRI, delete
MO::AddRegOperandToRegInfo() and MO::RemoveRegOperandFromRegInfo().
Be more explicit about handling the cases where an MRI pointer isn't
available.
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The getSumForBlock function was quadratic in the number of successors
because getSuccWeight would perform a linear search for an already known
iterator.
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A->isPredecessor(B) is the same as B->isSuccessor(A), but it can
tolerate a B that is null or dangling. This shouldn't happen normally,
but it it useful for verification code.
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both fallthrough and a conditional branch target the same successor.
Gracefully delete the conditional branch and introduce any unconditional
branch needed to reach the actual successor. This fixes memory
corruption in 2009-06-15-RegScavengerAssert.ll and possibly other tests.
Also, while I'm here fix a latent bug I spotted by inspection. I never
applied the same fundamental fix to this fallthrough successor finding
logic that I did to the logic used when there are no conditional
branches. As a consequence it would have selected landing pads had they
be aligned in just the right way here. I don't have a test case as
I spotted this by inspection, and the previous time I found this
required have of TableGen's source code to produce it. =/ I hate backend
bugs. ;]
Thanks to Jim Grosbach for helping me reason through this and reviewing
the fix.
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Failure to preserve kills was causing LiveIntervals to miss some EFLAGS live
ranges. Unfortunately I've been unable to reduce a good test case yet.
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MachineBasicBlock::canFallThrough(). We're interested in the state of the
instruction (i.e., is this a barrier or not?), not if the instruction is
predicable or not.
rdar://10501092
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to finalize MI bundles (i.e. add BUNDLE instruction and computing register def
and use lists of the BUNDLE instruction) and a pass to unpack bundles.
- Teach more of MachineBasic and MachineInstr methods to be bundle aware.
- Switch Thumb2 IT block to MI bundles and delete the hazard recognizer hack to
prevent IT blocks from being broken apart.
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generator to it. For non-bundle instructions, these behave exactly the same
as the MC layer API.
For properties like mayLoad / mayStore, look into the bundle and if any of the
bundled instructions has the property it would return true.
For properties like isPredicable, only return true if *all* of the bundled
instructions have the property.
For properties like canFoldAsLoad, isCompare, conservatively return false for
bundles.
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1. Added opcode BUNDLE
2. Taught MachineInstr class to deal with bundled MIs
3. Changed MachineBasicBlock iterator to skip over bundled MIs; added an iterator to walk all the MIs
4. Taught MachineBasicBlock methods about bundled MIs
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successors, they just are all landing pad successors. We handle this the
same way as no successors. Comments attached for the next person to wade
through here and another lovely test case courtesy of Benjamin Kramer's
bugpoint reduction.
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updateTerminator code didn't correctly handle EH terminators in one very
specific case. AnalyzeBranch would find no terminator instruction, and
so the fallback in updateTerminator is to assume fallthrough. This is
correct, but the destination of the fallthrough was assumed to be the
first successor.
This is *almost always* true, but in certain cases the loop
transformations will cause the landing pad to be the first successor!
Instead of this brittle logic, actually look through the successors for
a non-landing-pad accessor, and to assert if more than one is found.
This will hopefully fix some (if not all) of the self host miscompiles
with block placement. Thanks to Benjamin Kramer for reporting, Nick
Lewycky for an initial stab at a reduction, and Duncan for endless
advice on EH (which I know nothing about) as well as reviewing the
actual fix.
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sink them into MC layer.
- Added MCInstrInfo, which captures the tablegen generated static data. Chang
TargetInstrInfo so it's based off MCInstrInfo.
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