subreg form on x86-64, to avoid the problem with x86-32
having GPRs that don't have 8-bit subregs.
Also, change several 16-bit instructions to use
equivalent 32-bit instructions. These have a smaller
encoding and avoid partial-register updates.
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to different address spaces. This alters the naming scheme for those
intrinsics, e.g., atomic.load.add.i32 => atomic.load.add.i32.p0i32
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which is represented in codegen as an 'and' operation. This matches them
with movz instructions, instead of leaving them to be matched by and
instructions with an immediate field.
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mmx needs its own fancy shuffle logic based on unpack; for now we get correct but awful code.
Also commit Mon Ping's VSETCC patch
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and knowledge of PseudoSourceValues. This unfortunately isn't sufficient to allow
constants to be rematerialized in PIC mode -- the extra indirection is a
complication.
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8 %reg1024<def> = IMPLICIT_DEF
12 %reg1024<def> = INSERT_SUBREG %reg1024<kill>, %reg1025, 2
The live range [12, 14) are not part of the r1024 live interval since it's defined by an implicit def. It will not conflicts with live interval of r1025. Now suppose both registers are spilled, you can easily see a situation where both registers are reloaded before the INSERT_SUBREG and both target registers that would overlap.
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1. LSR runOnLoop is always returning false regardless if any transformation is made.
2. AddUsersIfInteresting can create new instructions that are added to DeadInsts. But there is a later early exit which prevents them from being freed.
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shift.
- Add a readme entry for a missing vector_shuffle optimization that results in
awful codegen.
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Added abstract class MemSDNode for any Node that have an associated MemOperand
Changed atomic.lcs => atomic.cmp.swap, atomic.las => atomic.load.add, and
atomic.lss => atomic.load.sub
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test (doesn't work for any MMX vector types, it's
not me). Rewritten to use v2i16 which is generic
and going to stay that way; I think that preserves
the point of the test.
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shuffle could be skipped. The check is invalid because the loop index i
doesn't correspond to the element actually inserted. The correct check is
already done a few lines earlier, for whether the element is already in
the right spot, so this shouldn't have any effect on the codegen for
code that was already correct.
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wrong for volatile loads and stores. In fact this
is almost all of them! There are three types of
problems: (1) it is wrong to change the width of
a volatile memory access. These may be used to
do memory mapped i/o, in which case a load can have
an effect even if the result is not used. Consider
loading an i32 but only using the lower 8 bits. It
is wrong to change this into a load of an i8, because
you are no longer tickling the other three bytes. It
is also unwise to make a load/store wider. For
example, changing an i16 load into an i32 load is
wrong no matter how aligned things are, since the
fact of loading an additional 2 bytes can have
i/o side-effects. (2) it is wrong to change the
number of volatile load/stores: they may be counted
by the hardware. (3) it is wrong to change a volatile
load/store that requires one memory access into one
that requires several. For example on x86-32, you
can store a double in one processor operation, but to
store an i64 requires two (two i32 stores). In a
multi-threaded program you may want to bitcast an i64
to a double and store as a double because that will
occur atomically, and be indivisible to other threads.
So it would be wrong to convert the store-of-double
into a store of an i64, because this will become two
i32 stores - no longer atomic. My policy here is
to say that the number of processor operations for
an illegal operation is undefined. So it is alright
to change a store of an i64 (requires at least two
stores; but could be validly lowered to memcpy for
example) into a store of double (one processor op).
In short, if the new store is legal and has the same
size then I say that the transform is ok. It would
also be possible to say that transforms are always
ok if before they were illegal, whether after they
are illegal or not, but that's more awkward to do
and I doubt it buys us anything much.
However this exposed an interesting thing - on x86-32
a store of i64 is considered legal! That is because
operations are marked legal by default, regardless of
whether the type is legal or not. In some ways this
is clever: before type legalization this means that
operations on illegal types are considered legal;
after type legalization there are no illegal types
so now operations are only legal if they really are.
But I consider this to be too cunning for mere mortals.
Better to do things explicitly by testing AfterLegalize.
So I have changed things so that operations with illegal
types are considered illegal - indeed they can never
map to a machine operation. However this means that
the DAG combiner is more conservative because before
it was "accidentally" performing transforms where the
type was illegal because the operation was nonetheless
marked legal. So in a few such places I added a check
on AfterLegalize, which I suppose was actually just
forgotten before. This causes the DAG combiner to do
slightly more than it used to, which resulted in the X86
backend blowing up because it got a slightly surprising
node it wasn't expecting, so I tweaked it.
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variable expansions involving the $ character.
This fixes 4 tests that were not running properly before.
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