nodes to indicate when ha16/lo16 modifiers should be used. This lets
us pass PowerPC/indirectbr.ll.
The one annoying thing about this patch is that the MCSymbolExpr isn't
expressive enough to represent ha16(label1-label2) which we need on
PowerPC. I have a terrible hack in the meantime, but this will have
to be revisited at some point.
Last major conversion item left is global variable references.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@119105 91177308-0d34-0410-b5e6-96231b3b80d8
for an "i" constraint should get lowered; PR 6309. While
this argument was passed around a lot, this is the only
place it was used, so it goes away from a lot of other
places.
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registers. Currently it is not so marked, which leads to
VCMPEQ instructions that feed into it getting deleted.
If it is so marked, local RA complains about this sequence:
vreg = MCRF CR0
MFCR <kill of whatever preg got assigned to vreg>
All current uses of this instruction are only interested in
one of the 8 CR registers, so redefine MFCR to be a normal
unary instruction with a CR input (which is emitted only as
a comment). That avoids all problems. 7739628.
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const_casts, and it reinforces the design of the Target classes being
immutable.
SelectionDAGISel::IsLegalToFold is now a static member function, because
PIC16 uses it in an unconventional way. There is more room for API
cleanup here.
And PIC16's AsmPrinter no longer uses TargetLowering.
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- Do not try to infer GV alignment unless its type is sized. It's not possible to infer alignment if it has opaque type.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@100118 91177308-0d34-0410-b5e6-96231b3b80d8
1. Makes it possible to lower with floating point loads and stores.
2. Avoid unaligned loads / stores unless it's fast.
3. Fix some memcpy lowering logic bug related to when to optimize a
load from constant string into a constant.
4. Adjust x86 memcpy lowering threshold to make it more sane.
5. Fix x86 target hook so it uses vector and floating point memory
ops more effectively.
rdar://7774704
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Target independent isel should always pass along the "tail call" property. Change
target hook LowerCall's parameter "isTailCall" into a refernce. If the target
decides it's impossible to honor the tail call request, it should set isTailCall
to false to make target independent isel happy.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@94626 91177308-0d34-0410-b5e6-96231b3b80d8
- Allocate MachineMemOperands and MachineMemOperand lists in MachineFunctions.
This eliminates MachineInstr's std::list member and allows the data to be
created by isel and live for the remainder of codegen, avoiding a lot of
copying and unnecessary translation. This also shrinks MemSDNode.
- Delete MemOperandSDNode. Introduce MachineSDNode which has dedicated
fields for MachineMemOperands.
- Change MemSDNode to have a MachineMemOperand member instead of its own
fields with the same information. This introduces some redundancy, but
it's more consistent with what MachineInstr will eventually want.
- Ignore alignment when searching for redundant loads for CSE, but remember
the greatest alignment.
Target-specific code which previously used MemOperandSDNodes with generic
SDNodes now use MemIntrinsicSDNodes, with opcodes in a designated range
so that the SelectionDAG framework knows that MachineMemOperand information
is available.
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encodings.
- Make some of the values emitted by the FDEs dependent upon the pointer
size. This is in line with how GCC does things. And it has the benefit of
working for Darwin in 64-bit mode now.
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The Link Register is volatile when using the 32-bit SVR4 ABI.
Make it possible to use the 64-bit SVR4 ABI.
Add non-volatile registers for the 64-bit SVR4 ABI.
Make sure r2 is a reserved register when using the 64-bit SVR4 ABI.
Update PPCFrameInfo for the 64-bit SVR4 ABI.
Add FIXME for 64-bit Darwin PPC.
Insert NOP instruction after direct function calls.
Emit official procedure descriptors.
Create TOC entries for GlobalAddress references.
Spill 64-bit non-volatile registers to the correct slots.
Only custom lower VAARG when using the 32-bit SVR4 ABI.
Use simple VASTART lowering for the 64-bit SVR4 ABI.
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Instead of awkwardly encoding calling-convention information with ISD::CALL,
ISD::FORMAL_ARGUMENTS, ISD::RET, and ISD::ARG_FLAGS nodes, TargetLowering
provides three virtual functions for targets to override:
LowerFormalArguments, LowerCall, and LowerRet, which replace the custom
lowering done on the special nodes. They provide the same information, but
in a more immediately usable format.
This also reworks much of the target-independent tail call logic. The
decision of whether or not to perform a tail call is now cleanly split
between target-independent portions, and the target dependent portion
in IsEligibleForTailCallOptimization.
This also synchronizes all in-tree targets, to help enable future
refactoring and feature work.
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Make CalculateParameterAndLinkageAreaSize() Darwin-specific.
Remove SVR4 specific code from LowerCALL_Darwin() and LowerFORMAL_ARGUMENTS_Darwin().
Rename MachoABI to DarwinABI for consistency.
Rename ELF ABI to SVR4 ABI for consistency.
Factor out common call return lowering between the Darwin and SVR4 ABI.
Factor out common call lowering between the Darwin and SVR4 ABI.
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Implement LowerFORMAL_ARGUMENTS_SVR4().
Implement LowerCALL_SVR4().
Add support for split arguments.
Implement by value parameter passing for aggregates.
Add support for variable argument lists.
Create the spill area for argument registers of variable argument functions no longer at a fixed offset.
Make sure callee saved registers are spilled to the correct stack offsets.
Change allocation order of non-volatile floating-point registers.
Add VRSAVE to the list of callee-saved registers, add CallConvLowering for vararg calls.
Add support for variable argument calls with Vector arguments.
Add support for VR and VRSAVE save area, improve allocation order for non-volatile vector registers.
Stop creating illegal i8 values in LowerVASTART().
Add memory access width hints.
Make sure to reserve space on the stack for the frame pointer.
When using the SVR4 ABI, reserve r13 for the Small Data Area pointer.
Assure that the frame pointer is spilled to the correct location on the stack.
Some FP registers were not marked as volatile.
Make sure the i64 words from a long double are passed either both in registers or both on the stack.
Only put integer arguments in registers which are not marked with the inreg flag.
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Small refactoring in LowerFORMAL_ARGUMENTS().
Correct minor formatting issues.
Remove size argument of CreateCopyOfByValArgument().
Remove dead argument from CalculateStackSlotSize().
Remove unused variable ReturnAddrIndex from various targets.
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have the alignment be calculated up front, and have the back-ends obey whatever
alignment is decided upon.
This allows for future work that would allow for precise no-op placement and the
like.
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using Promote which won't work because i64 isn't
a legal type. It's easy enough to use Custom, but
then we have the problem that when the type
legalizer is promoting FP_TO_UINT->i16, it has no
way of telling it should prefer FP_TO_SINT->i32
to FP_TO_UINT->i32. I have uncomfortably hacked
this by making the type legalizer choose FP_TO_SINT
when both are Custom.
This fixes several regressions in the testsuite.
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PR2957
ISD::VECTOR_SHUFFLE now stores an array of integers representing the shuffle
mask internal to the node, rather than taking a BUILD_VECTOR of ConstantSDNodes
as the shuffle mask. A value of -1 represents UNDEF.
In addition to eliminating the creation of illegal BUILD_VECTORS just to
represent shuffle masks, we are better about canonicalizing the shuffle mask,
resulting in substantially better code for some classes of shuffles.
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ISD::VECTOR_SHUFFLE now stores an array of integers representing the shuffle
mask internal to the node, rather than taking a BUILD_VECTOR of ConstantSDNodes
as the shuffle mask. A value of -1 represents UNDEF.
In addition to eliminating the creation of illegal BUILD_VECTORS just to
represent shuffle masks, we are better about canonicalizing the shuffle mask,
resulting in substantially better code for some classes of shuffles.
A clean up of x86 shuffle code, and some canonicalizing in DAGCombiner is next.
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promote from i1 all the way up to the canonical SetCC type.
In order to discover an appropriate type to use, pass
MVT::Other to getSetCCResultType. In order to be able to
do this, change getSetCCResultType to take a type as an
argument, not a value (this is also more logical).
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ReplaceNodeResults: rather than returning a node which
must have the same number of results as the original
node (which means mucking around with MERGE_VALUES,
and which is also easy to get wrong since SelectionDAG
folding may mean you don't get the node you expect),
return the results in a vector.
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