config.h was generated, so it had no effect on it.
Thanks to arrowdodger for pointing out this and a tentative patch.
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of using a Location class with the same information.
When making a copy of a MachineOperand that was already stored in a
MachineInstr, it is necessary to clear the parent pointer on the copy. Otherwise
the register use-def lists become inconsistent.
Add MachineOperand::clearParent() to do that. An alternative would be a custom
MachineOperand copy constructor that cleared ParentMI. I didn't want to do that
because of the performance impact.
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Print virtual registers numbered from 0 instead of the arbitrary
FirstVirtualRegister. The first virtual register is printed as %vreg0.
TRI::NoRegister is printed as %noreg.
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depending on TRI::FirstVirtualRegister.
Also use TRI::printReg instead of printing virtual registers directly.
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Provide MRI::getNumVirtRegs() and TRI::index2VirtReg() functions to allow
iteration over virtual registers without depending on the representation of
virtual register numbers.
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Add a unnamed_addr bit to global variables and functions. This will be used
to indicate that the address is not significant and therefore the constant
or function can be merged with others.
If an optimization pass can show that an address is not used, it can set this.
Examples of things that can have this set by the FE are globals created to
hold string literals and C++ constructors.
Adding unnamed_addr to a non-const global should have no effect unless
an optimization can transform that global into a constant.
Aliases are not allowed to have unnamed_addr since I couldn't figure
out any use for it.
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1. Take a flags argument instead of a bool. This makes
it more clear to the reader what it is used for.
2. Add a flag that says that "remapping a value not in the
map is ok".
3. Reimplement MapValue to share a bunch of code and be a lot
more efficient. For lookup failures, don't drop null values
into the map.
4. Using the new flag a bunch of code can vaporize in LinkModules
and LoopUnswitch, kill it.
No functionality change.
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Instead encode llvm IR level property "HasSideEffects" in an operand (shared
with IsAlignStack). Added MachineInstrs::hasUnmodeledSideEffects() to check
the operand when the instruction is an INLINEASM.
This allows memory instructions to be moved around INLINEASM instructions.
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Also fix an off-by-one in SelectionDAGBuilder that was preventing shuffle
vectors from being translated to EXTRACT_SUBVECTOR.
Patch by Tim Northover.
The test changes are needed to keep those spill-q tests from testing aligned
spills and restores. If the only aligned stack objects are spill slots, we
no longer realign the stack frame. Prior to this patch, an EXTRACT_SUBVECTOR
was legalized by loading from the stack, which created an aligned frame index.
Now, however, there is nothing except the spill slot in the stack frame, so
I added an aligned alloca.
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We were never generating any of these nodes with variable indices, and there
was one legalizer function asserting on a non-constant index. If we ever have
a need to support variable indices, we can add this back again.
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etc. takes an option OptSize. If OptSize is true, it would return
the inline limit for functions with attribute OptSize.
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This pass precomputes CFG block frequency information that can be used by the
register allocator to find optimal spill code placement.
Given an interference pattern, placeSpills() will compute which basic blocks
should have the current variable enter or exit in a register, and which blocks
prefer the stack.
The algorithm is ready to consume block frequencies from profiling data, but for
now it gets by with the static estimates used for spill weights.
This is a work in progress and still not hooked up to RegAllocGreedy.
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My i386 llvm-gcc nightly tester found a regression for
SingleSource/Benchmarks/McGill/chomp that a bisect blamed on 122743.
That seems strange but apparently the combination of earlycse and instcombine
did something bad. Chris says he intended to remove the instcombine pass, so
let's go ahead and try that. We'll see if there are any performance losses.
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It forms memset and memcpy's, and will someday form popcount and
other stuff. All of this is bad when compiling the implementation
of memset, memcpy, popcount, etc.
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The analysis will be needed by both the greedy register allocator and the
X86FloatingPoint pass. It only needs to be computed once when the CFG doesn't
change.
This pass is very fast, usually showing up as 0.0% wall time.
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a pointer value has potentially become escaping. Implementations can choose to either fall back to
conservative responses for that value, or may recompute their analysis to accomodate the change.
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improvement in the generated code, and speeds up 'opt -std-compile-opts'
compile time on 176.gcc from 24.84s to 23.2s (about 7%).
This also resolves a specific code quality issue in rdar://7352081 which
was generating poor code for:
int t(int a, int b) {
if (a & b & 1)
return a & b;
return 3;
}
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update a callGraph when performing the common operation of splicing the body to
a new function and updating all callers (such as via RAUW).
No users yet, though this is intended for DeadArgumentElimination as part of
PR8887.
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of instcombine that is currently in the middle of the loop pass pipeline. This
commit only checks in the pass; it will hopefully be enabled by default later.
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compile, and everyone's tests have shown it to be slower in practice, even for
quite large graphs.
I also hope to do an optimization that is only correct with the simpler data
structure, which would break this even further.
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naively implemented, the Lengauer-Tarjan algorithm requires a separate bucket
for each vertex. However, this is unnecessary, because each vertex is only
placed into a single bucket (that of its semidominator), and each vertex's
bucket is processed before it is added to any bucket itself.
Instead of using a bucket per vertex, we use a single array Buckets that has two
purposes. Before the vertex V with DFS number i is processed, Buckets[i] stores
the index of the first element in V's bucket. After V's bucket is processed,
Buckets[i] stores the index of the next element in the bucket to which V now
belongs, if any.
Reading from the buckets can also be optimized. Instead of processing the bucket
of V's parent at the end of processing V, we process the bucket of V itself at
the beginning of processing V. This means that the case of the root vertex can
be simplified somewhat. It also means that we don't need to look up the DFS
number of the semidominator of every node in the bucket we are processing,
since we know it is the current index being processed.
This is a 6.5% speedup running -domtree on test-suite + SPEC2000/2006, with
larger speedups of around 12% on the larger benchmarks like GCC.
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limitations, this kicks in dozens of times in the 4 specfp2000 benchmarks,
and hundreds of times in the int part. It also kicks in hundreds of times
in multisource.
This kicks in right before loop deletion, which has the pleasant effect of
deleting loops that *just* do a memset.
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DAG scheduling during isel. Most new functionality is currently
guarded by -enable-sched-cycles and -enable-sched-hazard.
Added InstrItineraryData::IssueWidth field, currently derived from
ARM itineraries, but could be initialized differently on other targets.
Added ScheduleHazardRecognizer::MaxLookAhead to indicate whether it is
active, and if so how many cycles of state it holds.
Added SchedulingPriorityQueue::HasReadyFilter to allowing gating entry
into the scheduler's available queue.
ScoreboardHazardRecognizer now accesses the ScheduleDAG in order to
get information about it's SUnits, provides RecedeCycle for bottom-up
scheduling, correctly computes scoreboard depth, tracks IssueCount, and
considers potential stall cycles when checking for hazards.
ScheduleDAGRRList now models machine cycles and hazards (under
flags). It tracks MinAvailableCycle, drives the hazard recognizer and
priority queue's ready filter, manages a new PendingQueue, properly
accounts for stall cycles, etc.
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section.
This helps because in practice sections form a dag with debug sections pointing
to text sections. Finishing up the text sections first makes the debug section
relaxation trivial.
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This implementation already exists as ConnectedVNInfoEqClasses in
LiveInterval.cpp, and it seems to be generally useful to have a light-weight way
of forming equivalence classes of small integers.
IntEqClasses doesn't allow enumeration of the elements in a class.
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it could only be tested indirectly, via instcombine, gvn or some other
pass that makes use of InstructionSimplify, which means that testcases
had to be carefully contrived to dance around any other transformations
that that pass did.
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