ARM (and other 32-bit-only) targets support for i8 and i16 overflow
multiplies. The generated code isn't great, but this at least fixes
CodeGen/Generic/overflow.ll when running on ARM hosts.
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Imagine we see:
EFLAGS = inst1
EFLAGS = inst2 FLAGS
gpr = inst3 EFLAGS
Previously, we would refuse to schedule inst2 because it clobbers
the EFLAGS of the predecessor. However, it also uses the EFLAGS
of the predecessor, so it is safe to emit. SDep edges ensure that
the right order happens already anyway.
This fixes 2 testsuite crashes with the X86 patch I'm going to
commit next.
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alternative register allocator that does not require LiveIntervals by specifying
it on the command-line for a target that has StrongPHIElimination enabled by
default.
These checks are pretty meaningless anyways, since StrongPHIElimination and
PHIElimination are never used at the same time.
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isel is *required* to split the edge. PHI values get evaluated
on the edge, not in their predecessor block.
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use before rematerializing the load.
This allows us to produce:
addps LCPI0_1(%rip), %xmm2
Instead of:
movaps LCPI0_1(%rip), %xmm3
addps %xmm3, %xmm2
Saving a register and an instruction. The standard spiller already knows how to
do this.
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the loop predecessors.
The register can be live-out from a predecessor without being live-in to the
loop header if there is a critical edge from the predecessor.
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createMachineVerifierPass and MachineFunction::verify.
The banner is printed before the machine code dump, just like the printer pass.
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RegAllocBase::VerifyEnabled.
Run the machine code verifier in a few interesting places during RegAllocGreedy.
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The heuristics split around the largest loop where the current register may be
allocated without interference.
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may be called. If the entry block is empty, the insertion point iterator will be
the "end()" value. Calling ->getParent() on it (among others) causes problems.
Modify materializeFrameBaseRegister to take the machine basic block and insert
the frame base register at the beginning of that block. (It's very similar to
what the code does all ready. The only difference is that it will always insert
at the beginning of the entry block instead of after a previous materialization
of the frame base register. I doubt that that matters here.)
<rdar://problem/8782198>
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BUILD_VECTOR operands where the element type is not legal. I had previously
changed this code to insert TRUNCATE operations, but that was just wrong.
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the operand uses the same register as a tied operand:
%r1 = add %r1, %r1
If add were a three-address instruction, kill flags would be required on at
least one of the uses. Since it is a two-address instruction, the tied use
operand must not have a kill flag.
This change makes the kill flag on the untied use operand optional.
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This is a three-way interval list intersection between a virtual register, a
live interval union, and a loop. It will be used to identify interference-free
loops for live range splitting.
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live range splitting around loops guided by register pressure.
So far, trySplit() simply prints a lot of debug output.
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A MachineLoopRange contains the intervals of slot indexes covered by the blocks
in a loop. This representation of the loop blocks is more efficient to compare
against interfering registers during register coalescing.
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Bypass loops have the current live range live through, but contain no uses or
defs. Splitting around a bypass loop can free registers for other uses inside
the loop by spilling the split range.
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regB = move RCX
regA = op regB, regC
RAX = move regA
where both regB and regC are killed. If regB is constrainted to non-compatible
physical registers but regC is not constrainted at all, then it's better to
commute the instruction.
movl %edi, %eax
shlq $32, %rcx
leaq (%rcx,%rax), %rax
=>
movl %edi, %eax
shlq $32, %rcx
orq %rcx, %rax
rdar://8762995
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