This exception format is not specific to Windows x64. A similar approach is
taken on nearly all architectures. Generalise the name to reflect reality.
This will eventually be used for Windows on ARM data emission as well.
Switch the enum and namespace into an enum class.
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Rename the routines to reflect the reality that they are more related to call
frame information than to Win64 EH. Although EH is implemented in an intertwined
manner by augmenting with an exception handler and an associated parameter, the
majority of these routines emit information required to unwind the frames. This
also helps identify that these routines are generic for most windows platforms
(they apply equally to nearly all architectures except x86) although the
encoding of the information is architecture dependent.
Unwinding data is emitted via EmitWinCFI* and exception handling information via
EmitWinEH*.
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lowering for v16i8.
ASan and some bots caught this bug with existing test cases. Fixing it
even fixed a miscompile with one of the test cases. I'm still a bit
suspicious of this test case as I've not taken a proper amount of time
to think about it, but the fix here is strict goodness.
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These show up really frequently, not the least with actual splats. =] We
lowered these quite badly before. The new code path tries to widen i8
shuffles to i16 shuffles in a splat-like way. There are still some
inefficiencies in our i16 splat logic though, so we aren't really done
here.
Also, for certain patterns (bit of a gather-and-splat) we still
generate pretty silly code, and I've left a fixme for addressing it.
However, I'm not actually worried about this code pattern as much. The
old shuffle lowering generates a 29 instruction monstrosity for it that
should execute much more slowly.
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lowering.
For maximum irony, I had already discovered this bug, diagnosed it, and
left FIXMEs about it in the test cases. =[ I just failed to go back over
those until after i had reduced a bootstrap miscompile down to a single
TU, stared at the assembly for an hour, and figured out the bug. Again.
Oh well.
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The address space of the pointer must be global (1) for these intrinsics. There must also be alignment metadata attached to the intrinsic calls, e.g.
%val = tail call i32 @llvm.nvvm.ldu.i.global.i32.p1i32(i32 addrspace(1)* %ptr), !align !0!0 = metadata !{i32 4}
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This also introduces DAGCombiner patterns for mul.wide to multiply two smaller integers and produce a larger integer
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@211935 91177308-0d34-0410-b5e6-96231b3b80d8
NVPTX is a bit special in the optimizations it requires, so this gives
us better control over the backend optimization pipeline.
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a bootstrap.
I managed to mis-remember how PACKUS worked on x86, and was using undef
for the high bytes instead of zero. The fix is fairly obvious.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@211922 91177308-0d34-0410-b5e6-96231b3b80d8
I've run into a bug where current LLVM at -O0 (with fast-isel)
generated invalid code like:
ld 0, 20936(1) # 8-byte Folded Reload
stw 12, 10348(0)
stw 12, 10344(0)
The underlying vreg had been introduced as base register by the
Local Stack Slot Allocation pass. That register was constrained
to G8RC by PPCRegisterInfo::materializeFrameBaseRegister to match
the ADDI instruction used to set it, but it was *not* constrained
to G8RC_NOX0 to fit the *use* of the register in an address.
That should have happened in PPCRegisterInfo::resolveFrameIndex.
This patch adds an appropriate constrainRegClass call.
Reviewed by Hal Finkel.
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Summary:
This allows it to fold pshufd instructions across intervening
half-shuffles and other noise. This pattern actually shows up in the
generic lowering tests, but I've also added direct tests using
intrinsics to make sure that the specific desired functionality is
working even if the lowering stuff changes in the future.
Differential Revision: http://reviews.llvm.org/D4292
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half-shuffles, even looking through intervening instructions in a chain.
Summary:
This doesn't happen to show up with any test cases I've found for the current
shuffle lowering, but previous attempts would benefit from this and it seems
generally useful. I've tested it directly using intrinsics, which also shows
that it will work with hand vectorized code as well.
Note that even though pshufd isn't directly used in these tests, it gets
exercised because we combine some of the half shuffles into a pshufd
first, and then merge them.
Differential Revision: http://reviews.llvm.org/D4291
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trivially redundant.
This fixes several cases in the new vector shuffle lowering algorithm
which would generate redundant shuffle instructions for the sake of
simplicity.
I'm also deleting a testcase which was somewhat ridiculous. It was
checking for a bug in 2007 about incorrectly transforming shuffles by
looking for the string "-86" in the output of a pretty substantial
function. This test case doesn't seem to have any value at this point.
Differential Revision: http://reviews.llvm.org/D4240
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x86 backend.
This sketches out a new code path for vector lowering, hidden behind an
off-by-default flag while it is under development. The fundamental idea
behind the new code path is to aggressively break down the problem space
in ways that ease selecting the odd set of instructions available on
x86, and carefully avoid scalarizing code even when forced to use older
ISAs. Notably, this starts off restricting itself to SSE2 and implements
the complete vector shuffle and blend space for 128-bit vectors in SSE2
without scalarizing. The plan is to layer on top of this ISA extensions
where we can bail out of the complex SSE2 lowering and opt for
a cheaper, specialized instruction (or set of instructions). It also
needs to be generalized to AVX and AVX512 vector widths.
Currently, this does a decent but not perfect job for SSE2. There are
some specific shortcomings that I plan to address:
- We need a peephole combine to fold together shuffles where possible.
There are cases where a previous shuffle could be modified slightly to
arrange for elements to be in the correct position and a later shuffle
eliminated. Doing this eagerly added quite a bit of complexity, and
so my plan is to combine away these redundancies afterward.
- There are a lot more clever ways to use unpck and pack that need to be
added. This is essential for real world shuffles as it turns out...
Once SSE2 is polished a bit I should be able to get interesting numbers
on performance improvements on benchmarks conducive to vectorization.
All of this will be off by default until it is functionally equivalent
of course.
Differential Revision: http://reviews.llvm.org/D4225
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SystemZRegisterInfo and replace it with the subtarget as that's
all they needed in the first place. Update all uses and calls
accordingly.
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