array. This prevents it from walking out of bounds on the splits array.
Bug found with the existing tests by ASan and by the MSVC debug build.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@225069 91177308-0d34-0410-b5e6-96231b3b80d8
a +asserts bootstrap, but my bootstrap had asserts off. Oops.
Anyways, in some places it is reasonable to cast (as a sanity check) the
pointer operand to a load or store to an instruction within SROA --
namely when the pointer operand is expected to be derived from an
alloca, and thus always an instruction. However, the pre-splitting code
also deals with loads and stores to non-alloca pointers and there we
need to just use the Value*. Nothing about the code relied on the
instruction cast, it was only there essentially as an invariant
assertion. Remove the two that don't actually hold.
This should fix the proximate issue in PR22080, but I'm also doing an
asserts bootstrap myself to see if there are other issues lurking.
I'll craft a reduced test case in a moment, but I wanted to get the tree
healthy as quickly as possible.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@225068 91177308-0d34-0410-b5e6-96231b3b80d8
Attempting to fix PR22078 (building on 32-bit systems) by replacing my careless
use of 1ul to be a uint64_t constant with UINT64_C(1).
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@225066 91177308-0d34-0410-b5e6-96231b3b80d8
This reverts commit r225059. I think MSVC 2012 has a problem with this. This is
an attempt to fix one of the MSVC 2012 bots.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@225065 91177308-0d34-0410-b5e6-96231b3b80d8
This appears to have broken at least the windows build bots due to
compile errors in the predicate that didn't simply supress the overload.
I'm not sure what the fix is, and the bots have been broken for a long
time now so I'm just reverting until Michael can figure out a fix.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@225064 91177308-0d34-0410-b5e6-96231b3b80d8
of my new load and store splitting, and fix a bug where it logged
a totally irrelevant slice rather than the actual slice in question.
The logging here previously worked because we used to place new slices
onto the back of the core sequence, but that caused other problems.
I updated the actual code to store new slices in their own vector but
didn't update the logging. There isn't a good way to reuse the logging
any more, and frankly it wasn't needed. We can directly log this bit
more easily.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@225063 91177308-0d34-0410-b5e6-96231b3b80d8
stores.
When there are accesses to an entire alloca with an integer
load or store as well as accesses to small pieces of the alloca, SROA
splits up the large integer accesses. In order to do that, it uses bit
math to merge the small accesses into large integers. While this is
effective, it produces insane IR that can cause significant problems in
the rest of the optimizer:
- It can cause load and store mismatches with GVN on the non-alloca side
where we end up loading an i64 (or some such) rather than loading
specific elements that are stored.
- We can't always get rid of the integer bit math, which is why we can't
always fix the loads and stores to work well with GVN.
- This is especially bad when we have operations that mix poorly with
integer bit math such as floating point operations.
- It will block things like the vectorizer which might be able to handle
the scalar stores that underly the aggregate.
At the same time, we can't just directly split up these loads and stores
in all cases. If there is actual integer arithmetic involved on the
values, then using integer bit math is actually the perfect lowering
because we can often combine it heavily with the surrounding math.
The solution this patch provides is to find places where SROA is
partitioning aggregates into small elements, and look for splittable
loads and stores that it can split all the way to some other adjacent
load and store. These are uniformly the cases where failing to split the
loads and stores hurts the optimizer that I have seen, and I've looked
extensively at the code produced both from more and less aggressive
approaches to this problem.
However, it is quite tricky to actually do this in SROA. We may have
loads and stores to the same alloca, or other complex patterns that are
hard to handle. This complexity leads to the somewhat subtle algorithm
implemented here. We have to do this entire process as a separate pass
over the partitioning of the alloca, and split up all of the loads prior
to splitting the stores so that we can handle safely the cases of
overlapping, including partially overlapping, loads and stores to the
same alloca. We also have to reconstitute the post-split slice
configuration so we can avoid iterating again over all the alloca uses
(the slow part of SROA). But we also have to ensure that when we split
up loads and stores to *other* allocas, we *do* re-iterate over them in
SROA to adapt to the more refined partitioning now required.
With this, I actually think we can fix a long-standing TODO in SROA
where I avoided splitting as many loads and stores as probably should be
splittable. This limitation historically mitigated the fallout of all
the bad things mentioned above. Now that we have more intelligent
handling, I plan to remove the FIXME and more aggressively mark integer
loads and stores as splittable. I'll do that in a follow-up patch to
help with bisecting any fallout.
The net result of this change should be more fine-grained and accurate
scalars being formed out of aggregates. At the very least, Clang now
generates perfect code for this high-level test case using
std::complex<float>:
#include <complex>
void g1(std::complex<float> &x, float a, float b) {
x += std::complex<float>(a, b);
}
void g2(std::complex<float> &x, float a, float b) {
x -= std::complex<float>(a, b);
}
void foo(const std::complex<float> &x, float a, float b,
std::complex<float> &x1, std::complex<float> &x2) {
std::complex<float> l1 = x;
g1(l1, a, b);
std::complex<float> l2 = x;
g2(l2, a, b);
x1 = l1;
x2 = l2;
}
This code isn't just hypothetical either. It was reduced out of the hot
inner loops of essentially every part of the Eigen math library when
using std::complex<float>. Those loops would consistently and
pervasively hop between the floating point unit and the integer unit due
to bit math extraction and insertion of floating point values that were
"stored" in a 64-bit integer register around the loop backedge.
So far, this change has passed a bootstrap and I have done some other
testing and so far, no issues. That doesn't mean there won't be though,
so I'll be prepared to help with any fallout. If you performance swings
in particular, please let me know. I'm very curious what all the impact
of this change will be. Stay tuned for the follow-up to also split more
integer loads and stores.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@225061 91177308-0d34-0410-b5e6-96231b3b80d8
This is the second installment of improvements to instruction selection for "bit
permutation" instruction sequences. r224318 added logic for instruction
selection for 32-bit bit permutation sequences, and this adds lowering for
64-bit sequences. The 64-bit sequences are more complicated than the 32-bit
ones because:
a) the 64-bit versions of the 32-bit rotate-and-mask instructions
work by replicating the lower 32-bits of the value-to-be-rotated into the
upper 32 bits -- and integrating this into the cost modeling for the various
bit group operations is non-trivial
b) unlike the 32-bit instructions in 32-bit mode, the rotate-and-mask instructions
cannot, in one instruction, specify the
mask starting index, the mask ending index, and the rotation factor. Also,
forming arbitrary 64-bit constants is more complicated than in 32-bit mode
because the number of instructions necessary is value dependent.
Plus, support for 'late masking' was added: it is sometimes more efficient to
treat the overall value as if it had no mandatory zero bits when planning the
bit-group insertions, and then mask them in at the very end. Unfortunately, as
the structure of the bit groups is different in the two cases, the more
feasible implementation technique was to generate both instruction sequences,
and then pick the shorter one.
And finally, we now generate reasonable code for i64 bswap:
rldicl 5, 3, 16, 0
rldicl 4, 3, 8, 0
rldicl 6, 3, 24, 0
rldimi 4, 5, 8, 48
rldicl 5, 3, 32, 0
rldimi 4, 6, 16, 40
rldicl 6, 3, 48, 0
rldimi 4, 5, 24, 32
rldicl 5, 3, 56, 0
rldimi 4, 6, 40, 16
rldimi 4, 5, 48, 8
rldimi 4, 3, 56, 0
vs. what we used to produce:
li 4, 255
rldicl 5, 3, 24, 40
rldicl 6, 3, 40, 24
rldicl 7, 3, 56, 8
sldi 8, 3, 8
sldi 10, 3, 24
sldi 12, 3, 40
rldicl 0, 3, 8, 56
sldi 9, 4, 32
sldi 11, 4, 40
sldi 4, 4, 48
andi. 5, 5, 65280
andis. 6, 6, 255
andis. 7, 7, 65280
sldi 3, 3, 56
and 8, 8, 9
and 4, 12, 4
and 9, 10, 11
or 6, 7, 6
or 5, 5, 0
or 3, 3, 4
or 7, 9, 8
or 4, 6, 5
or 3, 3, 7
or 3, 3, 4
which is 12 instructions, instead of 25, and seems optimal (at least in terms
of code size).
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@225056 91177308-0d34-0410-b5e6-96231b3b80d8
The issues was that AArch64 has additional restrictions on when local
relocations can be used. We have to take those into consideration when
deciding to put a L symbol in the symbol table or not.
Original message:
Remove doesSectionRequireSymbols.
In an assembly expression like
bar:
.long L0 + 1
the intended semantics is that bar will contain a pointer one byte past L0.
In sections that are merged by content (strings, 4 byte constants, etc), a
single position in the section doesn't give the linker enough information.
For example, it would not be able to tell a relocation must point to the
end of a string, since that would look just like the start of the next.
The solution used in ELF to use relocation with symbols if there is a non-zero
addend.
In MachO before this patch we would just keep all symbols in some sections.
This would miss some cases (only cstrings on x86_64 were implemented) and was
inefficient since most relocations have an addend of 0 and can be represented
without the symbol.
This patch implements the non-zero addend logic for MachO too.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@225048 91177308-0d34-0410-b5e6-96231b3b80d8
We are allowed to move the 'B' to the right hand side if we an prove
there is no signed overflow and if the comparison itself is signed.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@225034 91177308-0d34-0410-b5e6-96231b3b80d8
Too many different comment characters - instead of trying to account for
them all, instead disable the comments and just check for end-of-line
instead.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@225020 91177308-0d34-0410-b5e6-96231b3b80d8
This fixes the DSO build for now. Eventually we should develop some
other mechanism to make this work correctly with DSOs.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@225014 91177308-0d34-0410-b5e6-96231b3b80d8
GCC does this for non-zero discriminators and since GCC doesn't produce
column info, that was the only place it comes up there. For LLVM, since
we can emit discriminators and/or column info, it makes more sense to
invert the condition and just test for changes in line number.
This should resolve at least some of the GDB 7.5 test suite failures
created by recent Clang changes that increase the location fidelity
(which, since Clang defaults to including column info on Linux by
default created a bunch of cases that confused GDB).
In theory we could do this better/differently by grouping actual source
statements together in a similar manner to the way lexical scopes are
handled but given that GDB isn't really in a position to consume that (&
users are probably somewhat used to different lines being different
'statements') this seems the safest and cheapest change. (I'm concerned
that doing this 'right' would bloat the debugloc data even further -
something Duncan's working hard to address)
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@225011 91177308-0d34-0410-b5e6-96231b3b80d8
Under the large code model, we cannot assume that __morestack lives within
2^31 bytes of the call site, so we cannot use pc-relative addressing. We
cannot perform the call via a temporary register, as the rax register may
be used to store the static chain, and all other suitable registers may be
either callee-save or used for parameter passing. We cannot use the stack
at this point either because __morestack manipulates the stack directly.
To avoid these issues, perform an indirect call via a read-only memory
location containing the address.
This solution is not perfect, as it assumes that the .rodata section
is laid out within 2^31 bytes of each function body, but this seems to
be sufficient for JIT.
Differential Revision: http://reviews.llvm.org/D6787
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If a linker directive is already quoted, don't try to quote it again, otherwise it creates a mess.
This pops up in places like:
#pragma comment(linker,"\"/foo bar'\"")
Differential Revision: http://reviews.llvm.org/D6792
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@224998 91177308-0d34-0410-b5e6-96231b3b80d8
In an assembly expression like
bar:
.long L0 + 1
the intended semantics is that bar will contain a pointer one byte past L0.
In sections that are merged by content (strings, 4 byte constants, etc), a
single position in the section doesn't give the linker enough information.
For example, it would not be able to tell a relocation must point to the
end of a string, since that would look just like the start of the next.
The solution used in ELF to use relocation with symbols if there is a non-zero
addend.
In MachO before this patch we would just keep all symbols in some sections.
This would miss some cases (only cstrings on x86_64 were implemented) and was
inefficient since most relocations have an addend of 0 and can be represented
without the symbol.
This patch implements the non-zero addend logic for MachO too.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@224985 91177308-0d34-0410-b5e6-96231b3b80d8