operand into the Value interface just like the core print method is.
That gives a more conistent organization to the IR printing interfaces
-- they are all attached to the IR objects themselves. Also, update all
the users.
This removes the 'Writer.h' header which contained only a single function
declaration.
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are part of the core IR library in order to support dumping and other
basic functionality.
Rename the 'Assembly' include directory to 'AsmParser' to match the
library name and the only functionality left their -- printing has been
in the core IR library for quite some time.
Update all of the #includes to match.
All of this started because I wanted to have the layering in good shape
before I started adding support for printing LLVM IR using the new pass
infrastructure, and commandline support for the new pass infrastructure.
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The greedy register allocator tries to split a live-range around each
instruction where it is used or defined to relax the constraints on the entire
live-range (this is a last chance split before falling back to spill).
The goal is to have a big live-range that is unconstrained (i.e., that can use
the largest legal register class) and several small local live-range that carry
the constraints implied by each instruction.
E.g.,
Let csti be the constraints on operation i.
V1=
op1 V1(cst1)
op2 V1(cst2)
V1 live-range is constrained on the intersection of cst1 and cst2.
tryInstructionSplit relaxes those constraints by aggressively splitting each
def/use point:
V1=
V2 = V1
V3 = V2
op1 V3(cst1)
V4 = V2
op2 V4(cst2)
Because of how the coalescer infrastructure works, each new variable (V3, V4)
that is alive at the same time as V1 (or its copy, here V2) interfere with V1.
Thus, we end up with an uncoalescable copy for each split point.
To make tryInstructionSplit less aggressive, we check if the split point
actually relaxes the constraints on the whole live-range. If it does not, we do
not insert it.
Indeed, it will not help the global allocation problem:
- V1 will have the same constraints.
- V1 will have the same interference + possibly the newly added split variable
VS.
- VS will produce an uncoalesceable copy if alive at the same time as V1.
<rdar://problem/15570057>
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This optional register liveness analysis pass can be enabled with either
-enable-stackmap-liveness, -enable-patchpoint-liveness, or both. The pass
traverses each basic block in a machine function. For each basic block the
instructions are processed in reversed order and if a patchpoint or stackmap
instruction is encountered the current live-out register set is encoded as a
register mask and attached to the instruction.
Later on during stackmap generation the live-out register mask is processed and
also emitted as part of the stackmap.
This information is optional and intended for optimization purposes only. This
will enable a client of the stackmap to reason about the registers it can use
and which registers need to be preserved.
Reviewed by Andy
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This reverts commit r197254.
This was an accidental merge of Juergen's patch. It will be checked in
shortly, but wasn't meant to go in quite yet.
Conflicts:
include/llvm/CodeGen/StackMaps.h
lib/CodeGen/StackMaps.cpp
test/CodeGen/X86/stackmap-liveness.ll
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No functionality change.
It should suffice to check the type of a debug info metadata, instead of
calling Verify. For cases where we know the type of a DI metadata, use
assert.
Also update testing cases to make them conform to the format of DI classes.
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All targets are now adding return value registers as implicit uses on
return instructions, and there is no longer a need for the live out
lists.
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- recognize string "{memory}" in the MI generation
- mark as mayload/maystore when there's a memory clobber constraint.
PR14859.
Patch by Krzysztof Parzyszek
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When calling hasProperty() on an instruction inside a bundle, it should
always behave as if IgnoreBundle was passed, and just return properties
for the current instruction.
Only attempt to aggregate bundle properties whan asked about the bundle
header.
The assertion fires on existing ARM test cases without this fix.
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The bundle flags are used by MachineBasicBlock::print(), they don't need
to clutter up individual MachineInstrs.
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It is possible to build MI bundles that don't begin with a BUNDLE
header. Add support for such bundles, counting all instructions inside
the bundle.
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The series of patches leading up to this one makes llc -O0 run 8% faster.
When deallocating a MachineFunction, there is no need to visit all
MachineInstr and MachineOperand objects to deallocate them. All their
memory come from a BumpPtrAllocator that is about to be purged, and they
have empty destructors anyway.
This only applies when deallocating the MachineFunction.
DeleteMachineInstr() should still be used to recycle MI memory during
the codegen passes.
Remove the LeakDetector support for MachineInstr. I've never seen it
used before, and now it definitely doesn't work. With this patch, leaked
MachineInstrs would be much less of a problem since all of their memory
will be reclaimed by ~MachineFunction().
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Instead of an std::vector<MachineOperand>, use MachineOperand arrays
from an ArrayRecycler living in MachineFunction.
This has several advantages:
- MachineInstr now has a trivial destructor, making it possible to
delete them in batches when destroying MachineFunction. This will be
enabled in a later patch.
- Bypassing malloc() and free() can be faster, depending on the system
library.
- MachineInstr objects and their operands are allocated from the same
BumpPtrAllocator, so they will usually be next to each other in
memory, providing better locality of reference.
- Reduce MachineInstr footprint. A std::vector is 24 bytes, the new
operand array representation only uses 8+4+1 bytes in MachineInstr.
- Better control over operand array reallocations. In the old
representation, the use-def chains would be reordered whenever a
std::vector reached its capacity. The new implementation never changes
the use-def chain order.
Note that some decisions in the code generator depend on the use-def
chain orders, so this patch may cause different assembly to be produced
in a few cases.
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into their new header subdirectory: include/llvm/IR. This matches the
directory structure of lib, and begins to correct a long standing point
of file layout clutter in LLVM.
There are still more header files to move here, but I wanted to handle
them in separate commits to make tracking what files make sense at each
layer easier.
The only really questionable files here are the target intrinsic
tablegen files. But that's a battle I'd rather not fight today.
I've updated both CMake and Makefile build systems (I think, and my
tests think, but I may have missed something).
I've also re-sorted the includes throughout the project. I'll be
committing updates to Clang, DragonEgg, and Polly momentarily.
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Back when this exception was added, it was skipping a lot more code, but
now it just looks like a premature optimization.
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The representation of the Operands array is going to change soon so it
can be allocated from a BumpPtrAllocator.
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Instructions that are inserted in a basic block can still be decorated
with addOperand(MO).
Make the two-argument addOperand() function contain the actual
implementation. This function will now always have a valid MF reference
that it can use for memory allocation.
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This function is often used to decorate dangling instructions, so a
context reference is required to allocate memory for the operands.
Also add a corresponding MachineInstrBuilder method.
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The bundle_iterator::operator++ function now doesn't need to dig out the
basic block and check against end(). It can use the isBundledWithSucc()
flag to find the last bundled instruction safely.
Similarly, MachineInstr::isBundled() no longer needs to look at
iterators etc. It only has to look at flags.
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Now that the bundle flag aware APIs are all in place, it is possible to
continuously verify the flag consistency.
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The bundle-related MI flags need to be kept in sync with the neighboring
instructions. Don't allow the bulk flag-setting setFlags() function to
change them.
Also don't copy MI flags when cloning an instruction. The clone's bundle
flags will be set when it is explicitly inserted into a bundle.
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Most code is oblivious to bundles and uses the MBB::iterator which only
visits whole bundles. MBB::erase() operates on whole bundles at a time
as before.
MBB::remove() now refuses to remove bundled instructions. It is not safe
to remove all instructions in a bundle without deleting them since there
is no way of returning pointers to all the removed instructions.
MBB::remove_instr() and MBB::erase_instr() will now update bundle flags
correctly, lifting individual instructions out of bundles while leaving
the remaining bundle intact.
The MachineInstr convenience functions are updated so
eraseFromParent() erases a whole bundle as before
eraseFromBundle() erases a single instruction, leaving the rest of its bundle.
removeFromParent() refuses to operate on bundled instructions, and
removeFromBundle() lifts a single instruction out of its bundle.
These functions will no longer accidentally split or coalesce bundles -
bundle flags are updated to preserve the existing bundling, and explicit
bundleWith* / unbundleFrom* functions should be used to change the
instruction bundling.
This API update is still a work in progress. I am going to update APIs
first so they maintain bundle flags automatically when possible. Then
I'll add stricter verification of the bundle flags.
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This is still a work in progress. The purpose is to make bundling and
unbundling operations explicit, and to catch errors where bundles are
broken or created inadvertently.
The old IsInsideBundle flag is replaced by two MI flags: BundledPred
which has the same meaning as IsInsideBundle, and BundledSucc which is
set on instructions that are bundled with a successor. Having two flags
provdes redundancy to detect when a bundle is inadvertently torn by a
splice() or insert(), and it makes it possible to write bundle iterators
that don't need to peek at adjacent instructions.
The new flags can't be manipulated directly (once setIsInsideBundle is
gone). Instead there are MI functions to make and break bundle bonds.
The setIsInsideBundle function will be removed in a future commit. It
should be replaced by bundleWithPred().
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A MachineInstr can only ever be constructed by CreateMachineInstr() and
CloneMachineInstr(), and those factories don't use the removed
constructors.
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Sooooo many of these had incorrect or strange main module includes.
I have manually inspected all of these, and fixed the main module
include to be the nearest plausible thing I could find. If you own or
care about any of these source files, I encourage you to take some time
and check that these edits were sensible. I can't have broken anything
(I strictly added headers, and reordered them, never removed), but they
may not be the headers you'd really like to identify as containing the
API being implemented.
Many forward declarations and missing includes were added to a header
files to allow them to parse cleanly when included first. The main
module rule does in fact have its merits. =]
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- BlockAddress has no support of BA + offset form and there is no way to
propagate that offset into machine operand;
- Add BA + offset support and a new interface 'getTargetBlockAddress' to
simplify target block address forming;
- All targets are modified to use new interface and X86 backend is enhanced to
support BA + offset addressing.
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The MachineOperand::TiedTo field was maintained, but not used.
This patch enables it in isRegTiedToDefOperand() and
isRegTiedToUseOperand() which are the actual functions use by the
register allocator.
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After much agonizing, use a full 4 bits of precious MachineOperand space
to encode this. This uses existing padding, and doesn't grow
MachineOperand beyond its current 32 bytes.
This allows tied defs among the first 15 operands on a normal
instruction, just like the current MCInstrDesc constraint encoding.
Inline assembly needs to be able to tie more than the first 15 operands,
and gets special treatment.
Tied uses can appear beyond 15 operands, as long as they are tied to a
def that's in range.
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Manage tied operands entirely internally to MachineInstr. This makes it
possible to change the representation of tied operands, as I will do
shortly.
The constraint that tied uses and defs must be in the same order was too
restrictive.
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