the instruction we're scavenging for. The scavenger needs to know to avoid
them when analyzing register usage.
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the operands, rather than trying to partition them into a start
and a step. This handles non-affine add recurrences correctly.
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unused DECLARE instruction.
KILL is not yet used anywhere, it will replace TargetInstrInfo::IMPLICIT_DEF
in the places where IMPLICIT_DEF is just used to alter liveness of physical
registers.
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Otherwise, it is always set to "default", which prevents debug info from
even being generated during isel. Radar 7250345.
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instruction. This makes it re-materializable.
Thumb2 will split it back out into two instructions so IT pass will generate the
right mask. Also, this expose opportunies to optimize the movw to a 16-bit move.
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phi nodes. Make sure to phi translate from the right block.
This fixes a llvm-building-llvm failure on GVN-PRE.cpp
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physical registers. This is especially critical for the later two since they
start the live interval of a super-register. e.g.
%DO<def> = INSERT_SUBREG %D0<undef>, %S0<kill>, 1
If this instruction is eliminated, the register scavenger will not be happy as
D0 is not defined previously.
This fixes PR5055.
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the PassManager code into a regular verifyAnalysis method.
Also, reorganize loop verification. Make the LoopPass infrastructure
call verifyLoop as needed instead of having LoopInfo::verifyAnalysis
check every loop in the function after each looop pass. Add a new
command-line argument, -verify-loop-info, to enable the expensive
full checking.
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code that stops the timer doesn't have to search to find the timer
object before it stops the timer. This avoids a lock acquisition
and a few other things done with the timer running.
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LoopPasses for that loop. This avoids trouble with the PassManager
trying to call verifyAnalysis on them, and frees up some memory
sooner rather than later.
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used to support GlobalVariables storing MDNodes, back when they were derived
from Constant before the introduction of NamedMDNode, but never removed.
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operand is now at index 2, rather than 3. This fixes the
"Invalid child # of SDNode!" failures on PowerPC.
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simple constants for the true/false value of the select. We now
do phi translation etc. This really fixes PR4895 :)
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that are phi nodes. Also tighten up FoldOpIntoPhi to treat constantexpr
operands to phis just like other variables, avoiding moving constantexpr
computations around.
Patch by Daniel Dunbar.
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aren't in canonical loop-simplify form, since it doesn't itself depend
on LoopSimplify. This means handling loops without preheaders and loops
with multiple backedges.
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test whether it properly dominates the loop header. This is equivalent
when the loop has a preheader, and has the advantage of working when
the loop doesn't have a preheader. Since IVUsers doesn't Require
LoopSimplify, the loop isn't guaranteed to have a preheader.
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allocatable. Even if it doesn't appear to have any defs, it may latter
on after register allocation.
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which have no defs anywhere in the function. In particular, this fixes sinking
of instructions that reference RIP on x86-64, which is currently being modeled
as a register.
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- Allocate MachineMemOperands and MachineMemOperand lists in MachineFunctions.
This eliminates MachineInstr's std::list member and allows the data to be
created by isel and live for the remainder of codegen, avoiding a lot of
copying and unnecessary translation. This also shrinks MemSDNode.
- Delete MemOperandSDNode. Introduce MachineSDNode which has dedicated
fields for MachineMemOperands.
- Change MemSDNode to have a MachineMemOperand member instead of its own
fields with the same information. This introduces some redundancy, but
it's more consistent with what MachineInstr will eventually want.
- Ignore alignment when searching for redundant loads for CSE, but remember
the greatest alignment.
Target-specific code which previously used MemOperandSDNodes with generic
SDNodes now use MemIntrinsicSDNodes, with opcodes in a designated range
so that the SelectionDAG framework knows that MachineMemOperand information
is available.
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naming scheme used in SelectionDAG, where there are multiple kinds
of "target" nodes, but "machine" nodes are nodes which represent
a MachineInstr.
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before producing FSIN, FCOS, FSQRT. If they aren't
so marked we have to assume they might set errno.
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allows appropriate backends to generate a sqrt instruction.
On x86, this isn't done at -O0 because we go through
FastISel instead. This is a behavior change from before
this series of sqrt patches started. I think this is OK
considering that compile speed is most important at -O0, but
could be convinced otherwise.
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For the AAPCS ABI, SP must always be 4-byte aligned, and at any "public
interface" it must be 8-byte aligned. For the older ARM APCS ABI, the stack
alignment is just always 4 bytes. For X86, we currently align SP at
entry to a function (e.g., to 16 bytes for Darwin), but no stack alignment
is needed at other times, such as for a leaf function.
After discussing this with Dan, I decided to go with the approach of adding
a new "TransientStackAlignment" field to TargetFrameInfo. This value
specifies the stack alignment that must be maintained even in between calls.
It defaults to 1 except for ARM, where it is 4. (Some other targets may
also want to set this if they have similar stack requirements. It's not
currently required for PPC because it sets targetHandlesStackFrameRounding
and handles the alignment in target-specific code.) The existing StackAlignment
value specifies the alignment upon entry to a function, which is how we've
been using it anyway.
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interest for this, as it currently reserves a register rather than using
the scavenger for matierializing constants as needed.
Instead of scavenging registers on the fly while eliminating frame indices,
new virtual registers are created, and then a scavenged collectively in a
post-pass over the function. This isolates the bits that need to interact
with the scavenger, and sets the stage for more intelligent use, and reuse,
of scavenged registers.
For the time being, this is disabled by default. Once the bugs are worked out,
the current scavenging calls in replaceFrameIndices() will be removed and
the post-pass scavenging will be the default. Until then,
-enable-frame-index-scavenging enables the new code. Currently, only the
Thumb1 back end is set up to use it.
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