- Used to mark fake instructions which don't correspond to an actual machine
instruction (or are duplicates of a real instruction). This is to be used for
"special cases" in the .td files, which should be ignored by things like the
assembler and disassembler. We still need a good solution to handle pervasive
duplication, like with the Int_ instructions.
- Set the bit on fake "mov 0" style instructions, which allows turning an
assembler matcher warning into a hard error.
- -2 FIXMEs.
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instructions, which implies that there is an explicit memory operand. There is
(however) no explicit memory operand; although this is a store, the only memory
operand is implicit, indicated by DS:EDI. This causes the table-generation code
for the disassembler to report an error."
Patch by Sean Callanan!
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nodes for vectors with an i16 element type. Add an optimization for
building a vector which is all zeros/undef except for the bottom
element, where the bottom element is an i8 or i16.
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the Intel manual (screenshot) says it should be 0b11110110 (f6). The existing
encoding causes a disassembly conflict with MMX_PAVGBrm, which really should be
0f e0."
Patch by Sean Callanan!
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PR2957
ISD::VECTOR_SHUFFLE now stores an array of integers representing the shuffle
mask internal to the node, rather than taking a BUILD_VECTOR of ConstantSDNodes
as the shuffle mask. A value of -1 represents UNDEF.
In addition to eliminating the creation of illegal BUILD_VECTORS just to
represent shuffle masks, we are better about canonicalizing the shuffle mask,
resulting in substantially better code for some classes of shuffles.
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ISD::VECTOR_SHUFFLE now stores an array of integers representing the shuffle
mask internal to the node, rather than taking a BUILD_VECTOR of ConstantSDNodes
as the shuffle mask. A value of -1 represents UNDEF.
In addition to eliminating the creation of illegal BUILD_VECTORS just to
represent shuffle masks, we are better about canonicalizing the shuffle mask,
resulting in substantially better code for some classes of shuffles.
A clean up of x86 shuffle code, and some canonicalizing in DAGCombiner is next.
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Note, some of the code will be moved into target independent part of DAG combiner in a subsequent patch.
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X86 lowering normalize vector 0 to v4i32. However DAGCombine can fold (sub x, x) -> 0 after legalization. It can create a zero vector of a type that's not expected (e.g. v8i16). We don't want to disable the optimization since leaving a (sub x, x) is really bad. Add isel patterns for other types of vector 0 to ensure correctness. It's highly unlikely to happen other than in bugpoint reduced test cases.
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- X86 now normalize SCALAR_TO_VECTOR to (BIT_CONVERT (v4i32 SCALAR_TO_VECTOR)). Get rid of X86ISD::S2VEC.
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x86 backend where instructions were not marked maystore/mayload, and perf issues where
instructions were not marked neverHasSideEffects. It would be really nice if we could
write patterns for copy instructions.
I have audited all the x86 instructions down to MOVDQAmr. The flags on others and on
other targets are probably not right in all cases, but no clients currently use this
info that are enabled by default.
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based what flag to set on whether it was already marked as
"isRematerializable". If there was a further check to determine if it's "really"
rematerializable, then I marked it as "mayHaveSideEffects" and created a check
in the X86 back-end similar to the remat one.
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sometimes emit "zero" and "all one" vectors multiple times,
for example:
_test2:
pcmpeqd %mm0, %mm0
movq %mm0, _M1
pcmpeqd %mm0, %mm0
movq %mm0, _M2
ret
instead of:
_test2:
pcmpeqd %mm0, %mm0
movq %mm0, _M1
movq %mm0, _M2
ret
This patch fixes this by always arranging for zero/one vectors
to be defined as v4i32 or v2i32 (SSE/MMX) instead of letting them be
any random type. This ensures they get trivially CSE'd on the dag.
This fix is also important for LegalizeDAGTypes, as it gets unhappy
when the x86 backend wants BUILD_VECTOR(i64 0) to be legal even when
'i64' isn't legal.
This patch makes the following changes:
1) X86TargetLowering::LowerBUILD_VECTOR now lowers 0/1 vectors into
their canonical types.
2) The now-dead patterns are removed from the SSE/MMX .td files.
3) All the patterns in the .td file that referred to immAllOnesV or
immAllZerosV in the wrong form now use *_bc to match them with a
bitcast wrapped around them.
4) X86DAGToDAGISel::SelectScalarSSELoad is generalized to handle
bitcast'd zero vectors, which simplifies the code actually.
5) getShuffleVectorZeroOrUndef is updated to generate a shuffle that
is legal, instead of generating one that is illegal and expecting
a later legalize pass to clean it up.
6) isZeroShuffle is generalized to handle bitcast of zeros.
7) several other minor tweaks.
This patch is definite goodness, but has the potential to cause random
code quality regressions. Please be on the lookout for these and let
me know if they happen.
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