This causes the JIT, or LLC'd program to print out a nice message, explaining
WHY the program aborted.
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removeDeadNodes is called, only call it at the end of the pass being run.
This saves 1.3 seconds running DSA on 177.mesa (5.3->4.0s), which is
pretty big. This is only possible because of the automatic garbage
collection done on forwarding nodes.
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DSGraphs while they are forwarding. When the last reference to the forwarding
node is dropped, the forwarding node is autodeleted. This should simplify
removeTriviallyDead nodes, and is only (efficiently) possible because we are
using an ilist of dsnodes now.
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slots each. As a concequence they get numbered as 0, 2, 4 and so
on. The first slot is used for operand uses and the second for
defs. Here's an example:
0: A = ...
2: B = ...
4: C = A + B ;; last use of A
The live intervals should look like:
A = [1, 5)
B = [3, x)
C = [5, y)
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The problem is that the dominator update code didn't "realize" that it's
possible for the newly inserted basic block to dominate anything. Because
it IS possible, stuff was getting updated wrong.
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complete rewrite of load-vn will make it a bit faster. This changes speeds up
the gcse pass (which uses load-vn) from 25.45s to 0.42s on the testcase in
PR209.
I've also verified that this gives the exact same results as the old one.
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1. Don't scan to the end of alloca instructions in the caller function to
insert inlined allocas, just insert at the top. This saves a lot of
time inlining into functions with a lot of allocas.
2. Use splice to move the alloca instructions over, instead of remove/insert.
This allows us to transfer a block at a time, and eliminates a bunch of
silly symbol table manipulations.
This speeds up the inliner on the testcase in PR209 from 1.73s -> 1.04s (67%)
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and that basic block ends with a return instruction. In this case, we can just splice
the cloned "body" of the function directly into the source basic block, avoiding a lot
of rearrangement and splitBasicBlock's linear scan over the split block. This speeds up
the inliner on the testcase in PR209 from 2.3s to 1.7s, a 35% reduction.
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before we delete the original call site, allowing slight simplifications of
code, but nothing exciting.
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process. The only optimization we did so far is to avoid creating a
PHI node, then immediately destroying it in the common case where the
callee has one return statement. Instead, we just don't create the return
value. This has no noticable performance impact, but paves the way for
future improvements.
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to add the cloned block to. This allows the block to be added to the function
immediately, and all of the instructions to be immediately added to the function
symbol table, which speeds up the inliner from 3.7 -> 3.38s on the PR209.
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instead of a loop that is really inefficient with large basic blocks.
This speeds up the inliner pass on the testcase in PR209 from 13.8s to 2.24s
which still isn't exactly speedy, but is a lot better. :)
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process them all as a group. This speeds up SRoA/mem2reg from 28.46s to
0.62s on the testcase from PR209.
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Basically we store floating point values as their integral components, instead of relying
on the semantics of floating point < to differentiate between values. This is likely to
make the map search be faster anyway.
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registers (not as the max number of registers).
Change toSpill from a std::set into a std::vector<bool>.
Use the reverse iterator adapter to do a reverse scan of allocatable
registers.
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Move Passes.h (which defines the interface to this file) to the top.
Move statistics to the top of the file.
Add a comment
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of a linear search to find the first range for comparisons. This cuts
down the linear scan register allocator running time by a factor of 3
in 254.perlbmk and by a factor of 2.2 in 176.gcc.
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Simplification of LiveIntervals::Interval::overlaps() and addition of
examples to overlaps() and liveAt() to make them clearer.
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FP_REG_KILL instructions at the end of blocks involved with critical edges.
Fix a bug where FP_REG_KILL instructions weren't inserted in fall through
unconditional branches. Perhaps this will fix some linscan problems?
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the globals directly. This doesn't save any substantial time, however, because the
globals graph only contains globals!
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function to find the globals, iterate over all of the globals directly. This
speeds the function up from 14s to 6.3s on perlbmk, reducing DSA time from
53->46s.
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This reduces the number of nodes allocated, then immediately merged and DNE'd
from 2193852 to 1298049. unfortunately this only speeds DSA up by ~1.5s (of
53s), because it's spending most of its time waddling through the scalar map :(
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Also, use RC::merge when possible, reducing the number of nodes allocated, then immediately merged away from 2985444 to 2193852 on perlbmk.
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it to be off. If it looks like it's completely unnecessary after testing, I
will remove it completely (which is the hope).
* Callers of the DSNode "copy ctor" can not choose to not copy links.
* Make node collapsing not create a garbage node in some cases, avoiding a
memory allocation, and a subsequent DNE.
* When merging types, allow two functions of different types to be merged
without collapsing.
* Use DSNodeHandle::isNull more often instead of DSNodeHandle::getNode() == 0,
as it is much more efficient.
*** Implement the new, more efficient reachability cloner class
In addition to only cloning nodes that are reachable from interesting
roots, this also fixes the huge inefficiency we had where we cloned lots
of nodes, only to merge them away immediately after they were cloned.
Now we only actually allocate a node if there isn't one to merge it into.
* Eliminate the now-obsolete cloneReachable* and clonePartiallyInto methods
* Rewrite updateFromGlobalsGraph to use the reachability cloner
* Rewrite mergeInGraph to use the reachability cloner
* Disable the scalar map scanning code in removeTriviallyDeadNodes. In large
SCC's, this is extremely expensive. We need a better data structure for the
scalar map, because we really want to scan the unique node handles, not ALL
of the scalars.
* Remove the incorrect SANER_CODE_FOR_CHECKING_IF_ALL_REFERRERS_ARE_FROM_SCALARMAP code.
* Move the code for eliminating integer nodes from the trivially dead
eliminator to the dead node eliminator.
* removeDeadNodes no longer uses removeTriviallyDeadNodes, as it contains a
superset of the node removal power.
* Only futz around with the globals graph in removeDeadNodes if it is modified
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efficient in the case where a function calls into the same graph multiple times
(ie, it either contains multiple calls to the same function, or multiple calls
to functions in the same SCC graph)
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when joining we need to check if we overlap with the second interval
or any of its aliases.
Also make joining intervals the default.
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out that the problem was actually the writer writing out a 'null' value
because it didn't normalize it. This fixes:
test/Regression/Assembler/2004-01-22-FloatNormalization.ll
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is a move between two registers, at least one of the registers is
virtual and the two live intervals do not overlap.
This results in about 40% reduction in intervals, 30% decrease in the
register allocators running time and a 20% increase in peephole
optimizations (mainly move eliminations).
The option can be enabled by passing -join-liveintervals where
appropriate.
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virtReg lives on the stack. Now a virtual register has an entry in the
virtual->physical map or the virtual->stack slot map but never in
both.
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map was only used to implement a marginal GlobalsGraph optimization, and it
actually slows the analysis down (due to the overhead of keeping it), so just
eliminate it entirely.
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in terms of it.
Though clonePartiallyInto is not cloning partial graphs yet, this change
dramatically speeds up inlining of graphs with many scalars. For example,
this change speeds up the BU pass on 253.perlbmk from 69s to 36s, because
it avoids iteration over the scalar map, which can get pretty large.
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fact "profitable" to do so. This makes compactification "free" for small
programs (ie, it is completely disabled) and even helps large programs by
not having to encode pointless compactification planes.
On 176.gcc, this saves 50K from the bytecode file, which is, alas only
a couple percent.
This concludes my head bashing against the bytecode format, at least for
now.
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