It doesn't seem worthwhile to give meaning to a NULL register mask
pointer. It complicates all the code using register mask operands.
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The hook returns a bit-mask of call-preserved registers that will
eventually replace the current list of implicit defs on call
instructions. This will make it possible to support multiple calling
conventions without duplicating call instruction descriptors.
The call-preserved mask is slightly different from the list returned by
the getCalleeSavedRegs() hook, it includes all aliases that are
preserved by calls.
The hook takes a CallingConv::ID argument instead of a MachineFunction
pointer, so it can provide information about calls to extern functions,
and even indirect function calls.
TRI::getCalleeSavedRegs() returns information about the function
currently being compiled. TRI::getCallPreservedMask() returns
information about the functions it is calling.
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Use information computed while inferring new register classes to emit
accurate, table-driven implementations of getMatchingSuperRegClass().
Delete the old manual, error-prone implementations in the targets.
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This restores my karma after I added TRI::getSubClassWithSubReg().
Register constraints are applied 'backwards'. Starting from the
register class required by an instruction operand, the correct question
is: 'How can I constrain the super-register register class so all its
sub-registers satisfy the instruction constraint?' The
getMatchingSuperRegClass() hook answers that.
We never need to go 'forwards': Starting from a super-register register
class, what register class are the sub-registers in? The
getSubRegisterRegClass() hook did that.
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This function is used to constrain a register class to a sub-class that
supports the given sub-register index.
For example, getSubClassWithSubReg(GR32, sub_8bit) -> GR32_ABCD.
The function will be used to compute register classes when emitting
INSERT_SUBREG and EXTRACT_SUBREG nodes and for register class inflation
of sub-register operations.
The version provided by TableGen is usually adequate, but targets can
override.
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This uses less memory and it reduces the complexity of sub-class
operations:
- hasSubClassEq() and friends become O(1) instead of O(N).
- getCommonSubClass() becomes O(N) instead of O(N^2).
In the future, TableGen will infer register classes. This makes it
cheap to add them.
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This makes TargetRegisterClass slightly slower. Next step will be making contains faster.
Eventually TargetRegisterClass will be killed entirely.
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to MCRegisterInfo. Also initialize the mapping at construction time.
This patch eliminate TargetRegisterInfo from TargetAsmInfo. It's another step
towards fixing the layering violation.
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sink them into MC layer.
- Added MCInstrInfo, which captures the tablegen generated static data. Chang
TargetInstrInfo so it's based off MCInstrInfo.
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target machine from those that are only needed by codegen. The goal is to
sink the essential target description into MC layer so we can start building
MC based tools without needing to link in the entire codegen.
First step is to refactor TargetRegisterInfo. This patch added a base class
MCRegisterInfo which TargetRegisterInfo is derived from. Changed TableGen to
separate register description from the rest of the stuff.
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Targets that need to change the default allocation order should use the
AltOrders mechanism instead. See the X86 and ARM targets for examples.
The allocation_order_begin() and allocation_order_end() methods have been
replaced with getRawAllocationOrder(), and there is further support
functions in RegisterClassInfo.
It is no longer possible to insert arbitrary code into generated
register classes. This is a feature.
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Also switch the return type to ArrayRef<unsigned> which works out nicely
for ARM's implementation of this function because of the clever ArrayRef
constructors.
The name change indicates that the returned allocation order may contain
reserved registers as has been the case for a while.
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This virtual function will replace allocation_order_begin/end as the one
to override when implementing custom allocation orders. It is simpler to
have one function return an ArrayRef than having two virtual functions
computing different ends of the same array.
Use getRawAllocationOrder() in place of allocation_order_begin() where
it makes sense, but leave some clients that look like they really want
the filtered allocation orders from RegisterClassInfo.
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At the time I wrote this code (circa 2007), TargetRegisterInfo was using a std::set to perform these queries. Switching to the static hashtables was an obvious improvement, but in reality there's no reason to do anything other than scan.
With this change, total LLC time on a whole-program 403.gcc is reduced by approximately 1.5%, almost all of which comes from a 15% reduction in LiveVariables time. It also reduces the binary size of LLC by 86KB, thanks to eliminating a bunch of very large static tables.
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Make the hash tables as small as possible while ensuring that all
lookups can be done in less than 8 probes.
Cut the aliases hash table in half by only storing a < b pairs - it
is a symmetric relation.
Use larger multipliers on the initial hash function to ensure that it
properly covers the whole table, and to resolve some clustering in the
very regular ARM register bank.
This reduces the size of most of these tables by 4x - 8x. For instance,
the ARM tables shrink from 48 KB to 8 KB.
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Besides moving structural computations to CodeGenRegisters.cpp, this
also well-defines the order of these lists:
- Sub-register lists come from a pre-order traversal of the graph
defined by the SubRegs lists in the .td files.
- Super-register lists are topologically ordered so no register comes
before any of its sub-registers. When the sub-register graph is not a
tree, independent super-registers appear in numerical order.
- Lists of overlapping registers are ordered according to register
number.
This reverses the order of the super-regs lists, but nobody was
depending on that. The previous order of the overlaps lists was odd, and
it may have depended on the precise behavior of std::stable_sort.
The old computations are still there, but will be removed shortly.
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Some register classes are only used for instruction operand constraints.
They should never be used for virtual registers. Previously, those
register classes were given an empty allocation order, but now you can
say 'let isAllocatable=0' in the register class definition.
TableGen calculates if a register is part of any allocatable register
class, and makes that information available in TargetRegisterDesc::inAllocatableClass.
The goal here is to eliminate use cases for overriding allocation_order_*
methods.
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Add TargetRegisterInfo::hasSubClassEq and use it to check for compatible
register classes instead of trying to list all register classes in
X86's getLoadStoreRegOpcode.
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scheme uses internally. Implement it for x86 (the only architecture that LLVM
supports for which this matters right now).
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The hook will be used by the register allocator when recomputing register
classes after removing constraints.
Thumb1 code doesn't allow anything larger than tGPR, and x86 needs to ensure
that the spill size doesn't change.
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On the x86-64 and thumb2 targets, some registers are more expensive to encode
than others in the same register class.
Add a CostPerUse field to the TableGen register description, and make it
available from TRI->getCostPerUse. This represents the cost of a REX prefix or a
32-bit instruction encoding required by choosing a high register.
Teach the greedy register allocator to prefer cheap registers for busy live
ranges (as indicated by spill weight).
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Add a avoidWriteAfterWrite() target hook to identify register classes that
suffer from write-after-write hazards. For those register classes, try to avoid
writing the same register in two consecutive instructions.
This is currently disabled by default. We should not spill to avoid hazards!
The command line flag -avoid-waw-hazard can be used to enable waw avoidance.
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flexible.
If it returns a register class that's different from the input, then that's the
register class used for cross-register class copies.
If it returns a register class that's the same as the input, then no cross-
register class copies are needed (normal copies would do).
If it returns null, then it's not at all possible to copy registers of the
specified register class.
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Fix the TargetRegisterInfo::NoRegister places where someone preferred
typing 'TargetRegisterInfo::NoRegister' instead of typing '0'.
Note that TableGen is already emitting xx::NoRegister in xxGenRegisterNames.inc.
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The numbering plan is now:
0 NoRegister.
[1;2^30) Physical registers.
[2^30;2^31) Stack slots.
[2^31;2^32) Virtual registers. (With -1u and -2u used by DenseMapInfo.)
Each segment is filled from the left, so any mistaken interpretation should
quickly cause crashes.
FirstVirtualRegister has been removed. TargetRegisterInfo provides predicates
conversion functions that should be used instead of interpreting register
numbers manually.
It is now legal to pass NoRegister to isPhysicalRegister() and
isVirtualRegister(). The result is false in both cases.
It is quite rare to represent stack slots in this way, so isPhysicalRegister()
and isVirtualRegister() require that isStackSlot() be checked first if it can
possibly return true. This allows a very fast implementation of the common
predicates.
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physical register numbers.
This makes the hack used in LiveInterval official, and lets LiveInterval be
oblivious of stack slots.
The isPhysicalRegister() and isVirtualRegister() predicates don't know about
this, so when a variable may contain a stack slot, isStackSlot() should always
be tested first.
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Print virtual registers numbered from 0 instead of the arbitrary
FirstVirtualRegister. The first virtual register is printed as %vreg0.
TRI::NoRegister is printed as %noreg.
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