Blocks with multiple PHI successors only need to go on the worklist
once. Use a SmallPtrSet to track the live-out blocks that have already
been handled. This is a lot faster than the two live range check we
would otherwise do.
Also stop recomputing hasPHIKill flags. Like RenumberValues(), it is
conservatively correct to leave them in, and they are not used for
anything important.
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It does, after all.
RemoveCopyByCommutingDef rewrites the uses of one particular value
number in A. It doesn't know how to rewrite phi uses, so there can't be
any.
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There is only one legitimate use remaining, in addIntervalsForSpills().
All other calls to hasPHIKill() are only used to update PHIKill flags.
The addIntervalsForSpills() function is part of the old spilling
framework, only used by linearscan.
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Instead, let HasOtherReachingDefs() test for defs in B that overlap any
phi-defs in A as well. This test is slightly different, but almost
identical.
A perfectly precise test would only check those phi-defs in A that are
reachable from AValNo.
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The source live range is recomputed using shrinkToUses() which does
handle phis correctly. The hasPHIKill() condition was relevant in the
old days when ReMaterializeTrivialDef() tried to recompute the live
range itself.
The shrinkToUses() function will mark the original def as dead when no
more uses and phi kills remain. It is then removed by
runOnMachineFunction().
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It is conservatively correct to keep the hasPHIKill flags, even after
deleting PHI-defs.
The calculation can be very expensive after taildup has created a
quadratic number of indirectbr edges in the CFG, and the hasPHIKill flag
isn't used for anything after RenumberValues().
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An improper SlotIndex->VNInfo lookup was leading to unsafe copy removal.
Fixes PR10920 401.bzip2 miscompile with no IV rewrite.
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THe LRE_DidCloneVirtReg callback may be called with vitual registers
that RAGreedy doesn't even know about yet. In that case, there are no
data structures to update.
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When a back-copy is hoisted to the nearest common dominator, keep
looking up the dominator tree for a less loopy dominator, and place the
back-copy there instead.
Don't do this when a single existing back-copy dominates all the others.
Assume the client knows what he is doing, and keep the dominating
back-copy.
This prevents us from hoisting back-copies into loops in most cases. If
a value is defined in a loop with multiple exits, we may still hoist
back-copies into that loop. That is the speed/size tradeoff.
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When a ParentVNI maps to multiple defs in a new interval, its live range
may still be derived directly from RegAssign by transferValues().
On the other hand, when instructions have been rematerialized or
hoisted, it may be necessary to completely recompute live ranges using
LiveRangeCalc::extend() to all uses.
Use a bit in the value map to indicate that a live range must be
recomputed. Rename markComplexMapped() to forceRecompute().
This fixes some live range verification errors when
-split-spill-mode=size hoists back-copies by recomputing source ranges
when RegAssign kills can't be moved.
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Whenever the complement interval is defined by multiple copies of the
same value, hoist those back-copies to the nearest common dominator.
This ensures that at most one copy is inserted per value in the
complement inteval, and no phi-defs are needed.
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This function is used to flag values where the complement interval may
overlap other intervals. Call it from overlapIntv, and use the flag to
fully recompute those live ranges in transferValues().
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Three out of four clients prefer this interface which is consistent with
extendIntervalEndTo() and LiveRangeCalc::extend().
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The complement interval may overlap the other intervals created, so use
a separate LiveRangeCalc instance to compute its live range.
A LiveRangeCalc instance can only be shared among non-overlapping
intervals.
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SplitKit will soon need two copies of these data structures, and the
algorithms will also be useful when LiveIntervalAnalysis becomes
independent of LiveVariables.
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Splitting a landing pad takes considerable care because of PHIs and other
nasties. The problem is that the jump table needs to jump to the landing pad
block. However, the landing pad block can be jumped to only by an invoke
instruction. So we clone the landingpad instruction into its own basic block,
have the invoke jump to there. The landingpad instruction's basic block's
successor is now the target for the jump table.
But because of PHI nodes, we need to create another basic block for the jump
table to jump to. This is definitely a hack, because the values for the PHI
nodes may not be defined on the edge from the jump table. But that's okay,
because the jump table is simply a construct to mimic what is happening in the
CFG. So the values are mysteriously there, even though there is no value for the
PHI from the jump table's edge (hence calling this a hack).
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SplitKit always computes a complement live range to cover the places
where the original live range was live, but no explicit region has been
allocated.
Currently, the complement live range is created to be as small as
possible - it never overlaps any of the regions. This minimizes
register pressure, but if the complement is going to be spilled anyway,
that is not very important. The spiller will eliminate redundant
spills, and hoist others by making the spill slot live range overlap
some of the regions created by splitting. Stack slots are cheap.
This patch adds the interface to enable spill modes in SplitKit. In
spill mode, SplitKit will assume that the complement is going to spill,
so it will allow it to overlap regions in order to avoid back-copies.
By doing some of the spiller's work early, the complement live range
becomes simpler. In some cases, it can become much simpler because no
extra PHI-defs are required. This will speed up both splitting and
spilling.
This is only the interface to enable spill modes, no implementation yet.
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In some cases such as interpreters using indirectbr, the CFG can be very
complicated, and live range splitting may be forced to insert a large
number of phi-defs. When that happens, traceSiblingValue can spend a
lot of time zipping around in the CFG looking for defs and reloads.
This patch causes more information to be cached in SibValues, and the
cached values are used to terminate searches early. This speeds up
spilling by 20x in one interpreter test case. For more typical code,
this is just a 10% speedup of spilling.
The previous version had bugs that caused miscompilations. They have
been fixed.
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In some cases such as interpreters using indirectbr, the CFG can be very
complicated, and live range splitting may be forced to insert a large
number of phi-defs. When that happens, traceSiblingValue can spend a
lot of time zipping around in the CFG looking for defs and reloads.
This patch causes more information to be cached in SibValues, and the
cached values are used to terminate searches early. This speeds up
spilling by 20x in one interpreter test case. For more typical code,
this is just a 10% speedup of spilling.
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(The fix for the related failures on x86 is going to be nastier because we actually need Acquire memoperands attached to the atomic load instrs, etc.)
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with a vector condition); such selects become VSELECT codegen nodes.
This patch also removes VSETCC codegen nodes, unifying them with SETCC
nodes (codegen was actually often using SETCC for vector SETCC already).
This ensures that various DAG combiner optimizations kick in for vector
comparisons. Passes dragonegg bootstrap with no testsuite regressions
(nightly testsuite as well as "make check-all"). Patch mostly by
Nadav Rotem.
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init.trampoline and adjust.trampoline intrinsics, into two intrinsics
like in GCC. While having one combined intrinsic is tempting, it is
not natural because typically the trampoline initialization needs to
be done in one function, and the result of adjust trampoline is needed
in a different (nested) function. To get around this llvm-gcc hacks the
nested function lowering code to insert an additional parent variable
holding the adjust.trampoline result that can be accessed from the child
function. Dragonegg doesn't have the luxury of tweaking GCC code, so it
stored the result of adjust.trampoline in the memory GCC set aside for
the trampoline itself (this is always available in the child function),
and set up some new memory (using an alloca) to hold the trampoline.
Unfortunately this breaks Go which allocates trampoline memory on the
heap and wants to use it even after the parent has exited (!). Rather
than doing even more hacks to get Go working, it seemed best to just use
two intrinsics like in GCC. Patch mostly by Sanjoy Das.
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If we have a chain of zext -> assert_zext -> zext -> use, the first zext would get simplified away because of the later zext, and then the later zext would get simplified away because of the assert. The solution is to teach SimplifyDemandedBits that assert_zext demands all of the high bits of its input, rather than only those demanded by its users. No testcase because the only example I have manifests as llvm-gcc miscompiling LLVM, and I haven't found a smaller case that reproduces this problem.
Fixes <rdar://problem/10063365>.
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to be unreliable on platforms which require memcpy calls, and it is
complicating broader legalize cleanups. It is hoped that these cleanups
will make memcpy byval easier to implement in the future.
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- On COFF the .lcomm directive has an alignment argument.
- On ELF we fall back to .local + .comm
Based on a patch by NAKAMURA Takumi.
Fixes PR9337, PR9483 and PR10128.
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An instruction may define part of a register where the other bits are
undefined. In that case, it is safe to rematerialize the instruction.
For example:
%vreg2:ssub_0<def> = VLDRS <cp#0>, 0, pred:14, pred:%noreg, %vreg2<imp-def>
The extra <imp-def> operand indicates that the instruction does not read
the other parts of the virtual register, so a remat is safe.
This patch simply allows multiple def operands for the virtual register.
It is MI->readsVirtualRegister() that determines if we depend on a
previous value so remat is impossible.
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The problem is fixed for all register allocators by r138944, so this
patch is no longer necessary.
<rdar://problem/10032939>
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An instruction that redefines only part of a larger register can never
be rematerialized since the virtual register value depends on the old
value in other parts of the register.
This was fixed for the inline spiller in r138794. This patch fixes the
problem for all register allocators, and includes a small test case.
<rdar://problem/10032939>
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Added canClobberReachingPhysRegUse() to handle a particular pattern in
which a two-address instruction could be forced to interfere with
EFLAGS, causing a compare to be unnecessarilly cloned.
Fixes rdar://problem/5875261
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