to what's done for MachO and COFF. This allows advanced uses of the class to
be implemented outside the Object library. In particular, the DyldELFObject
subclass is now moved into its logical home - ExecutionEngine/RuntimeDyld.
This patch was reviewed by Michael Spencer.
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needed to emit a 64-bit gp-relative relocation entry. Make changes necessary
for emitting jump tables which have entries with directive .gpdword. This patch
does not implement the parts needed for direct object emission or JIT.
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The purpose of refactoring is to hide operand roles from SwitchInst user (programmer). If you want to play with operands directly, probably you will need lower level methods than SwitchInst ones (TerminatorInst or may be User). After this patch we can reorganize SwitchInst operands and successors as we want.
What was done:
1. Changed semantics of index inside the getCaseValue method:
getCaseValue(0) means "get first case", not a condition. Use getCondition() if you want to resolve the condition. I propose don't mix SwitchInst case indexing with low level indexing (TI successors indexing, User's operands indexing), since it may be dangerous.
2. By the same reason findCaseValue(ConstantInt*) returns actual number of case value. 0 means first case, not default. If there is no case with given value, ErrorIndex will returned.
3. Added getCaseSuccessor method. I propose to avoid usage of TerminatorInst::getSuccessor if you want to resolve case successor BB. Use getCaseSuccessor instead, since internal SwitchInst organization of operands/successors is hidden and may be changed in any moment.
4. Added resolveSuccessorIndex and resolveCaseIndex. The main purpose of these methods is to see how case successors are really mapped in TerminatorInst.
4.1 "resolveSuccessorIndex" was created if you need to level down from SwitchInst to TerminatorInst. It returns TerminatorInst's successor index for given case successor.
4.2 "resolveCaseIndex" converts low level successors index to case index that curresponds to the given successor.
Note: There are also related compatability fix patches for dragonegg, klee, llvm-gcc-4.0, llvm-gcc-4.2, safecode, clang.
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ELF and MachO implementations of RuntimeDyldImpl go into their own header files now.
Reviewed on llvm-commits
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The MachO file stores section alignment as log2(alignment-in-bytes). The
allocation routines want the raw alignment-in-bytes value, so adjust
for that.
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The JIT is expected to take ownership of the TM that's passed in. The MCJIT
wasn't freeing it, resulting in leaks.
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Move to a by-section allocation and relocation scheme. This allows
better support for sections which do not contain externally visible
symbols.
Flesh out the relocation address vs. local storage address separation a
bit more as well. Remote process JITs use this to tell the relocation
resolution code where the code will live when it executes.
The startFunctionBody/endFunctionBody interfaces to the JIT and the
memory manager are deprecated. They'll stick around for as long as the
old JIT does, but the MCJIT doesn't use them anymore.
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subdirectories to traverse into.
- Originally I wanted to avoid this and just autoscan, but this has one key
flaw in that new subdirectories can not automatically trigger a rerun of the
llvm-build tool. This is particularly a pain when switching back and forth
between trees where one has added a subdirectory, as the dependencies will
tend to be wrong. This will also eliminates FIXME implicitly.
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The OptLevel is now redundant with the TargetMachine*.
And selectTarget() isn't really JIT-specific and could probably
get refactored into one of the lower level libraries.
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generator to it. For non-bundle instructions, these behave exactly the same
as the MC layer API.
For properties like mayLoad / mayStore, look into the bundle and if any of the
bundled instructions has the property it would return true.
For properties like isPredicable, only return true if *all* of the bundled
instructions have the property.
For properties like canFoldAsLoad, isCompare, conservatively return false for
bundles.
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change, now you need a TargetOptions object to create a TargetMachine. Clang
patch to follow.
One small functionality change in PTX. PTX had commented out the machine
verifier parts in their copy of printAndVerify. That now calls the version in
LLVMTargetMachine. Users of PTX who need verification disabled should rely on
not passing the command-line flag to enable it.
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It was getting ignored after r144788.
Also fix an accidental implicit cast from the OptLevel enum
to an optional bool argument. MSVC warned on this, but gcc
didn't.
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and code model. This eliminates the need to pass OptLevel flag all over the
place and makes it possible for any codegen pass to use this information.
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methods but also class methods for Objective-C.
Clang emits Objective-C method names with '\1' at the
beginning, and the JIT has pre-existing logic to try
prepending a '\1' when searching a module for an
instance method (that is, a method whose name begins
with '-'). I simply extended it to do the same thing
when it encountered a class method (a method whose
name begins with '+').
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specified in the same file that the library itself is created. This is
more idiomatic for CMake builds, and also allows us to correctly specify
dependencies that are missed due to bugs in the GenLibDeps perl script,
or change from compiler to compiler. On Linux, this returns CMake to
a place where it can relably rebuild several targets of LLVM.
I have tried not to change the dependencies from the ones in the current
auto-generated file. The only places I've really diverged are in places
where I was seeing link failures, and added a dependency. The goal of
this patch is not to start changing the dependencies, merely to move
them into the correct location, and an explicit form that we can control
and change when necessary.
This also removes a serialization point in the build because we don't
have to scan all the libraries before we begin building various tools.
We no longer have a step of the build that regenerates a file inside the
source tree. A few other associated cleanups fall out of this.
This isn't really finished yet though. After talking to dgregor he urged
switching to a single CMake macro to construct libraries with both
sources and dependencies in the arguments. Migrating from the two macros
to that style will be a follow-up patch.
Also, llvm-config is still generated with GenLibDeps.pl, which means it
still has slightly buggy dependencies. The internal CMake
'llvm-config-like' macro uses the correct explicitly specified
dependencies however. A future patch will switch llvm-config generation
(when using CMake) to be based on these deps as well.
This may well break Windows. I'm getting a machine set up now to dig
into any failures there. If anyone can chime in with problems they see
or ideas of how to solve them for Windows, much appreciated.
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- Introduce JITDefault code model. This tells targets to set different default
code model for JIT. This eliminates the ugly hack in TargetMachine where
code model is changed after construction.
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(including compilation, assembly). Move relocation model Reloc::Model from
TargetMachine to MCCodeGenInfo so it's accessible even without TargetMachine.
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errors like the one corrected by r135261. Migrate all LLVM callers of the old
constructor to the new one.
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patch brings numerous advantages to LLVM. One way to look at it
is through diffstat:
109 files changed, 3005 insertions(+), 5906 deletions(-)
Removing almost 3K lines of code is a good thing. Other advantages
include:
1. Value::getType() is a simple load that can be CSE'd, not a mutating
union-find operation.
2. Types a uniqued and never move once created, defining away PATypeHolder.
3. Structs can be "named" now, and their name is part of the identity that
uniques them. This means that the compiler doesn't merge them structurally
which makes the IR much less confusing.
4. Now that there is no way to get a cycle in a type graph without a named
struct type, "upreferences" go away.
5. Type refinement is completely gone, which should make LTO much MUCH faster
in some common cases with C++ code.
6. Types are now generally immutable, so we can use "Type *" instead
"const Type *" everywhere.
Downsides of this patch are that it removes some functions from the C API,
so people using those will have to upgrade to (not yet added) new API.
"LLVM 3.0" is the right time to do this.
There are still some cleanups pending after this, this patch is large enough
as-is.
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be the first encoded as the first feature. It then uses the CPU name to look up
features / scheduling itineray even though clients know full well the CPU name
being used to query these properties.
The fix is to just have the clients explictly pass the CPU name!
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As an ExecutionEngine class function, its definition
really belongs in ExecutionEngine.cpp, not JIT.cpp.
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In particular, into EngineBuilder. This should only impact
the private API between the EE and EB classes, not external
clients, since JITCtor and MCJITCtor are both protected members.
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This prepares for making JITCtor/MCJITCtor take a
TargetMachine* directly from clients like EngineBuilder.
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actually takes rather than how much memory was allocated for it. This
is more accurate and should help the manager pack things more effectively.
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erroring out completely. Some modules produce sections that aren't referenced,
so it's friendlier to clients like LLDB to just skip them, at least for now.
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As an ExecutionEngine class function, its definition
really belongs in ExecutionEngine.cpp, not JIT.cpp.
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In particular, into EngineBuilder. This should only impact
the private API between the EE and EB classes, not external
clients, since JITCtor and MCJITCtor are both protected members.
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This prepares for making JITCtor/MCJITCtor take a
TargetMachine* directly from clients like EngineBuilder.
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a bit more sinister as the memset doesn't do what the constructor does.
There seems to be a cleaner solution than a cast here though, instead we
can point the memset destination into the union its actually trying to
clear.
An alternative is to point to the Untyped member of this union. Review
appreciated, and if that is cleaner I'm happy to switch. All of these
should be functionally equivalent to the original code.
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Add handling for tracking the relocations on symbols and resolving them.
Keep track of the relocations even after they are resolved so that if
the RuntimeDyld client moves the object, it can update the address and any
relocations to that object will be updated.
For our trival object file load/run test harness (llvm-rtdyld), this enables
relocations between functions located in the same object module. It should
be trivially extendable to load multiple objects with mutual references.
As a simple example, the following now works (running on x86_64 Darwin 10.6):
$ cat t.c
int bar() {
return 65;
}
int main() {
return bar();
}
$ clang t.c -fno-asynchronous-unwind-tables -o t.o -c
$ otool -vt t.o
t.o:
(__TEXT,__text) section
_bar:
0000000000000000 pushq %rbp
0000000000000001 movq %rsp,%rbp
0000000000000004 movl $0x00000041,%eax
0000000000000009 popq %rbp
000000000000000a ret
000000000000000b nopl 0x00(%rax,%rax)
_main:
0000000000000010 pushq %rbp
0000000000000011 movq %rsp,%rbp
0000000000000014 subq $0x10,%rsp
0000000000000018 movl $0x00000000,0xfc(%rbp)
000000000000001f callq 0x00000024
0000000000000024 addq $0x10,%rsp
0000000000000028 popq %rbp
0000000000000029 ret
$ llvm-rtdyld t.o -debug-only=dyld ; echo $?
Function sym: '_bar' @ 0
Function sym: '_main' @ 16
Extracting function: _bar from [0, 15]
allocated to 0x100153000
Extracting function: _main from [16, 41]
allocated to 0x100154000
Relocation at '_main' + 16 from '_bar(Word1: 0x2d000000)
Resolving relocation at '_main' + 16 (0x100154010) from '_bar (0x100153000)(pcrel, type: 2, Size: 4).
loaded '_main' at: 0x100154000
65
$
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mean that it has to be ConstantArray of ConstantStruct. We might have
ConstantAggregateZero, at either level, so don't crash on that.
Also, semi-deprecate the sentinal value. The linker isn't aware of sentinals so
we end up with the two lists appended, each with their "sentinals" on them.
Different parts of LLVM treated sentinals differently, so make them all just
ignore the single entry and continue on with the rest of the list.
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Teach 32-bit section loading to use the Memory Manager interface, just like
the 64-bit loading does. Tidy up a few other things here and there.
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Start teaching the runtime Dyld interface to use the memory manager API
for allocating space. Rather than mapping directly into the MachO object,
we extract the payload for each object and copy it into a dedicated buffer
allocated via the memory manager. For now, just do Segment64, so this works
on x86_64, but not yet on ARM.
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The JITMemory manager references LLVM IR constructs directly, while the
runtime Dyld works at a lower level and can handle objects which may not
originate from LLVM IR. Introduce a new layer for the memory manager to
handle the interface between them. For the MCJIT, this layer will be almost
entirely simply a call-through w/ translation between the IR objects and
symbol names.
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