Also, add a case clause in X86InstrInfo::shouldScheduleAdjacent to enable
macro-fusion.
<rdar://problem/15680770>
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shuffle lowering: match shuffle patterns equivalent to an unpcklwd or
unpckhwd instruction.
This allows us to use generic lowering code for v8i16 shuffles and match
the unpack pattern late.
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combine into half-shuffles through unpack instructions that expand the
half to a whole vector without messing with the dword lanes.
This fixes some redundant instructions in splat-like lowerings for
v16i8, which are now getting to be *really* nice.
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that splat i8s into i16s.
Previously, we would try much too hard to arrange a sequence of i8s in
one half of the input such that we could unpack them into i16s and
shuffle those into place. This isn't always going to be a cheaper i8
shuffle than our other strategies. The case where it is always going to
be cheaper is when we can arrange all the necessary inputs into one half
using just i16 shuffles. It happens that viewing the problem this way
also makes it much easier to produce an efficient set of shuffles to
move the inputs into one half and then unpack them.
With this, our splat code gets one step closer to being not terrible
with the new experimental lowering strategy. It also exposes two
combines missing which I will add next.
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shuffles specifically for cases where a small subset of the elements in
the input vector are actually used.
This is specifically targetted at improving the shuffles generated for
trunc operations, but also helps out splat-like operations.
There is still some really low-hanging fruit here that I want to address
but this is a huge step in the right direction.
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don't need to set it manually.
This is based on feedback from Tom who pointed out that if every target
needs to handle this we need to reach out to those maintainers. In fact,
it doesn't make sense to duplicate everything when anything other than
expand seems unlikely at this stage.
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This lets us experiment with 512-bit vectorization without passing
force-vector-width manually.
The code generated for a simple integer memset loop is properly vectorized.
Disassembly is still broken for it though :(.
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Turns out my trick of using the same masks for SSE4.1 and AVX2 didn't work out
as we have to blend two vectors. While there remove unecessary cross-lane moves
from the shuffles so the backend can lower it to palignr instead of vperm.
Fixes PR20118, a miscompilation of vector sdiv by constant on AVX2.
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vector types to be legal and a ZERO_EXTEND node is encountered.
When we use widening to legalize vector types, extend nodes are a real
challenge. Either the input or output is likely to be legal, but in many
cases not both. As a consequence, we don't really have any way to
represent this situation and the prior code in the widening legalization
framework would just scalarize the extend operation completely.
This patch introduces a new DAG node to represent doing a zero extend of
a vector "in register". The core of the idea is to allow legal but
different vector types in the input and output. The output vector must
have fewer lanes but wider elements. The operation is defined to zero
extend the low elements of the input to the size of the output elements,
and drop all of the high elements which don't have a corresponding lane
in the output vector.
It also includes generic expansion of this node in terms of blending
a zero vector into the high elements of the vector and bitcasting
across. This in turn yields extremely nice code for x86 SSE2 when we use
the new widening legalization logic in conjunction with the new shuffle
lowering logic.
There is still more to do here. We need to support sign extension, any
extension, and potentially int-to-float conversions. My current plan is
to continue using similar synthetic nodes to model each of these
transitions with generic lowering code for each one.
However, with this patch LLVM already reaches performance parity with
GCC for the core C loops of the x264 code (assuming you disable the
hand-written assembly versions) when compiling for SSE2 and SSE3
architectures and enabling the new widening and lowering logic for
vectors.
Differential Revision: http://reviews.llvm.org/D4405
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has settled without incident, removing the x86-specific and overly
strict 'isVectorSplat' routine in favor of generic and more powerful
splat detection.
The primary motivation and result of this is that the x86 backend can
now see through splats which contain undef elements. This is essential
if we are using a widening form of legalization and I've updated a test
case to also run in that mode as before this change the generated code
for the test case was completely scalarized.
This version of the patch much more carefully handles the undef lanes.
- We aren't overly conservative about them in the shift lowering
(where we will never use the splat itself).
- One place where the splat would have been re-used by the existing code
now explicitly constructs a new constant splat that will be safe.
- The broadcast lowering is much more reasonable with undefs by doing
a correct check of whether the splat is the only user of a loaded
value, checking that the splat actually crosses multiple lanes before
using a broadcast, and handling broadcasts of non-constant splats.
As a consequence of the last bullet, the weird usage of vpshufd instead
of vbroadcast is gone, and we actually can lower an AVX splat with
vbroadcastss where before we emitted a really strange pattern of
a vector load and a manual splat across the vector.
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aggressively from the x86 shuffle lowering to the generic SDAG vector
shuffle formation code.
This code already tried to fold away shuffles of splats! It just had
lots of bugs and couldn't handle the case my new x86 shuffle lowering
needed.
First, it failed to correctly compute whether N2 was undef because it
pre-computed this, then did transformations which could *make* N2 undef,
then failed to ever re-consider the precomputed state.
Second, it didn't look through bitcasts at all, even in the safe cases
where they are just element-type bitcasts with no change to the number
of elements.
Third, it didn't handle all-zero bit casts nicely the way my code in the
x86 side of things did, which is essential to getting good zext-shuffle
lowerings.
But all of these are generic. I just ported the code down to this layer
and fixed the surrounding bugs. Tests exercising this in the x86 backend
still pass and some silly code in widen_cast-6.ll gets better. I updated
that test to be a bit more precise but it's still pretty unclear what
the value of the test is in this day and age.
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As destination k0 is allowed but not as predicate/writemask.
I also modified the test to allow checking of error messages by the assembler.
I applied a similar approach to the test ret.s in the same directory.
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When combining a sequence of two PSHUFD dag nodes into a single PSHUFD,
make sure that we assign the correct type to the resulting PSHUFD.
X86ISD::PSHUFD dag nodes can be either MVT::v4i32 or MVT::v4f32.
Before this change, an assertion failure was triggered in method
'DAGCombinerInfo::CombineTo' when trying to combine the shuffles from the test
below into a single PSHUFD.
define <4 x float> @test1(<4 x float> %V) {
%1 = shufflevector <4 x float> %V, <4 x float> undef, <4 x i32> <i32 3, i32 0, i32 2, i32 1>
%2 = shufflevector <4 x float> %1, <4 x float> undef, <4 x i32> <i32 3, i32 0, i32 2, i32 1>
ret <4 x float> %2
}
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Add custom lowering code for signed multiply instruction selection, because the
default FastISel instruction selection for ISD::MUL will use unsigned multiply
for the i8 type and signed multiply for all other types. This would set the
incorrect flags for the overflow check.
This fixes <rdar://problem/17549300>
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lanes in vector splats.
The core problem here is that undef lanes can't *unilaterally* be
considered to contribute to splats. Their handling needs to be more
cautious. There is also a reported failure of the nightly testers
(thanks Tobias!) that may well stem from the same core issue. I'm going
to fix this theoretical issue, factor the APIs a bit better, and then
verify that I don't see anything bad with Tobias's reduction from the
test suite before recommitting.
Original commit message for r212324:
[x86] Generalize BuildVectorSDNode::getConstantSplatValue to work for
any constant, constant FP, or undef splat and to tolerate any undef
lanes in a splat, then replace all uses of isSplatVector in X86's
lowering with it.
This fixes issues where undef lanes in an otherwise splat vector would
prevent the splat logic from firing. It is a touch more awkward to use
this interface, but it is much more accurate. Suggestions for better
interface structuring welcome.
With this fix, the code generated with the widening legalization
strategy for widen_cast-4.ll is *dramatically* improved as the special
lowering strategies for a v16i8 SRA kick in even though the high lanes
are undef.
We also get a slightly different choice for broadcasting an aligned
memory location, and use vpshufd instead of vbroadcastss. This looks
like a minor win for pipelining and domain crossing, but a minor loss
for the number of micro-ops. I suspect its a wash, but folks can
easily tweak the lowering if they want.
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Generate entire ASan asm instrumentation in MC without
relying on runtime helper functions.
Patch by Yuri Gorshenin.
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essentially a DAG combine that never gets a chance to run.
We might typically expect DAG combining to remove shuffles-of-splats and
other similar patterns, but we don't get a chance to run the DAG
combiner when we recursively form sub-shuffles during the lowering of
a shuffle. So instead hand-roll a really important combine directly into
the lowering code to detect shuffles-of-splats, especially shuffles of
an all-zero splat which needn't even have the same element width, etc.
This lets the new vector shuffle lowering handle shuffles which
implement things like zero-extension really nicely. This will become
even more important when I wire the legalization of zero-extension to
vector shuffles with the new widening legalization strategy.
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We've been performing the wrong operation on ARM for "atomicrmw nand" for
years, since "a NAND b" is "~(a & b)" rather than ARM's very tempting "a & ~b".
This bled over into the generic expansion pass.
So I assume no-one has ever actually tried to do an atomic nand in the real
world. Oh well.
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any constant, constant FP, or undef splat and to tolerate any undef
lanes in a splat, then replace all uses of isSplatVector in X86's
lowering with it.
This fixes issues where undef lanes in an otherwise splat vector would
prevent the splat logic from firing. It is a touch more awkward to use
this interface, but it is much more accurate. Suggestions for better
interface structuring welcome.
With this fix, the code generated with the widening legalization
strategy for widen_cast-4.ll is *dramatically* improved as the special
lowering strategies for a v16i8 SRA kick in even though the high lanes
are undef.
We also get a slightly different choice for broadcasting an aligned
memory location, and use vpshufd instead of vbroadcastss. This looks
like a minor win for pipelining and domain crossing, but a minor loss
for the number of micro-ops. I suspect its a wash, but folks can easily
tweak the lowering if they want.
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Silvermont can only decode one instruction per cycle if the instruction exceeds 8 bytes.
Also in Silvermont instructions with more than 3 prefixes will cause 3 cycle penalty.
Maximum nop length is limited to 7 bytes when used for padding on Silvermont.
For other x86 processors max nop length remains unchanged 15 bytes.
Differential Revision: http://reviews.llvm.org/D4374
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This patch:
1) Improves the cost model for x86 alternate shuffles (originally
added at revision 211339);
2) Teaches the Cost Model Analysis pass how to analyze alternate shuffles.
Alternate shuffles are a special kind of blend; on x86, we can often
easily lowered alternate shuffled into single blend
instruction (depending on the subtarget features).
The existing cost model didn't take into account subtarget features.
Also, it had a couple of "dead" entries for vector types that are never
legal (example: on x86 types v2i32 and v2f32 are not legal; those are
always either promoted or widened to 128-bit vector types).
The new x86 cost model takes into account what target features we have
before returning the shuffle cost (i.e. the number of instructions
after the blend is lowered/expanded).
This patch also teaches the Cost Model Analysis how to identify and analyze
alternate shuffles (i.e. 'SK_Alternate' shufflevector instructions):
- added function 'isAlternateVectorMask';
- added some logic to check if an instruction is a alternate shuffle and, in
case, call the target specific TTI to get the corresponding shuffle cost;
- added a test to verify the cost model analysis on alternate shuffles.
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This patch adds tablegen patterns to select F16C float-to-half-float
conversion instructions from 'f32_to_f16' and 'f16_to_f32' dag nodes.
If the target doesn't have F16C, then 'f32_to_f16' and 'f16_to_f32'
are expanded into library calls.
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mode.
This also runs the test in that mode which would reproduce the crash.
What I love is that *every single FIXME* in the test is addressed by
switching to widening.
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Finkel, Eric Christopher, and a bunch of other people I'm probably
forgetting (sorry), add an option to the x86 backend to widen vectors
during type legalization rather than promote them.
This still would promote vNi1 vectors to get the masks right, but would
widen other vectors. A lot of experiments are piling up right now
showing that widening should probably be the default legalization
strategy outside of vNi1 cases, but it is very hard to test the
rammifications of that and fix bugs in widening-based legalization
without an option that enables it. I'll be checking in tests shortly
that use this option to exercise cases where widening doesn't work well
and hopefully we'll be able to switch fully to this soon.
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This new multiclass, avx512_perm_table_3src derives from the current one and
provides the Pat<>. The next patch will add another Pat<> that uses the
writemask.
Note that I dropped the type annotation from the intrinsic call, i.e.: (v16f32
VR512:$src1) -> R512:$src1. I think that this should be fine (at least many
intrinsic calls don't provide them) and it greatly reduces the number of
template arguments.
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This includes assembler and codegen support (see the new tests in
avx512-encodings.s and avx512-shuffle.ll).
<rdar://problem/17492620>
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CombineTo doesn't allow replacing a node with itself so this would crash if the
combined shuffle is the same as the input shuffle.
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After Alexey Volkov, I'm adding the same property for KNL, that prefers ADD/SUB instead of INC/DEC.
Added a test.
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Otherwise they get freed and the implicit "isa<XYZ>" tests following
turn out badly (at least under sanitizers).
Also corrects the ordering of unordered atomic stores.
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The argument list vector is never used after it has been passed to the
CallLoweringInfo and moving it to the CallLoweringInfo is cleaner and
pretty much as cheap as keeping a pointer to it.
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On targets without cmpxchg16b or cmpxchg8b, the borderline atomic
operations were slipping through the gaps.
X86AtomicExpand.cpp was delegating to ISelLowering. Generic
ISelLowering was delegating to X86ISelLowering and X86ISelLowering was
asserting. The correct behaviour is to expand to a libcall, preferably
in generic ISelLowering.
This can be achieved by X86ISelLowering deciding it doesn't want the
faff after all.
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The logic for expanding atomics that aren't natively supported in
terms of cmpxchg loops is much simpler to express at the IR level. It
also allows the normal optimisations and CodeGen improvements to help
out with atomics, instead of using a limited set of possible
instructions..
rdar://problem/13496295
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For now I only updated the _alt variants. The main variants are used by
codegen and that will need a bit more work to trigger.
<rdar://problem/17492620>
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Adding a writemask variant would require a third asm string to be passed to
the template. Generate the AsmString in the template instead.
No change in X86.td.expanded.
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This patch adds support for a new builtin instruction called
__builtin_ia32_rdpmc.
Builtin '__builtin_ia32_rdpmc' is defined as a 'GCC builtin'; on X86, it can
be used to read performance monitoring counters. It takes as input the index
of the performance counter to read, and returns the value of the specified
performance counter as a 64-bit number.
Calls to this new builtin will map to instruction RDPMC.
The index in input to the builtin call is moved to register %ECX. The result
of the builtin call is the value of the specified performance counter (RDPMC
would return that quantity in registers RDX:RAX).
This patch:
- Adds builtin int_x86_rdpmc as a GCCBuiltin;
- Adds a new x86 DAG node called 'RDPMC_DAG';
- Teaches how to lower this new builtin;
- Adds an ISel pattern to select instruction RDPMC;
- Fixes the definition of instruction RDPMC adding %RAX and %RDX as
implicit definitions, and adding %ECX as implicit use;
- Adds a LLVM test to verify that the new builtin is correctly selected.
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This exception format is not specific to Windows x64. A similar approach is
taken on nearly all architectures. Generalise the name to reflect reality.
This will eventually be used for Windows on ARM data emission as well.
Switch the enum and namespace into an enum class.
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Rename the routines to reflect the reality that they are more related to call
frame information than to Win64 EH. Although EH is implemented in an intertwined
manner by augmenting with an exception handler and an associated parameter, the
majority of these routines emit information required to unwind the frames. This
also helps identify that these routines are generic for most windows platforms
(they apply equally to nearly all architectures except x86) although the
encoding of the information is architecture dependent.
Unwinding data is emitted via EmitWinCFI* and exception handling information via
EmitWinEH*.
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lowering for v16i8.
ASan and some bots caught this bug with existing test cases. Fixing it
even fixed a miscompile with one of the test cases. I'm still a bit
suspicious of this test case as I've not taken a proper amount of time
to think about it, but the fix here is strict goodness.
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These show up really frequently, not the least with actual splats. =] We
lowered these quite badly before. The new code path tries to widen i8
shuffles to i16 shuffles in a splat-like way. There are still some
inefficiencies in our i16 splat logic though, so we aren't really done
here.
Also, for certain patterns (bit of a gather-and-splat) we still
generate pretty silly code, and I've left a fixme for addressing it.
However, I'm not actually worried about this code pattern as much. The
old shuffle lowering generates a 29 instruction monstrosity for it that
should execute much more slowly.
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lowering.
For maximum irony, I had already discovered this bug, diagnosed it, and
left FIXMEs about it in the test cases. =[ I just failed to go back over
those until after i had reduced a bootstrap miscompile down to a single
TU, stared at the assembly for an hour, and figured out the bug. Again.
Oh well.
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