Registers are not all equal. Some are not allocatable (infinite cost),
some have to be preserved but can be used, and some others are just free
to use.
Ensure there is a cost hierarchy reflecting this fact, so that the
allocator will favor scratch registers over callee-saved registers.
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This patch improves how the different costs (register, interference, spill
and coalescing) relates together. The assumption is now that:
- coalescing (or any other "side effect" of reg alloc) is negative, and
instead of being derived from a spill cost, they use the block
frequency info.
- spill costs are in the [MinSpillCost:+inf( range
- register or interference costs are in [0.0:MinSpillCost( or +inf
The current MinSpillCost is set to 10.0, which is a random value high
enough that the current constraint builders do not need to worry about
when settings costs. It would however be worth adding a normalization
step for register and interference costs as the last step in the
constraint builder chain to ensure they are not greater than SpillMinCost
(unless this has some sense for some architectures). This would work well
with the current builder pipeline, where all costs are tweaked relatively
to each others, but could grow above MinSpillCost if the pipeline is
deep enough.
The current heuristic is tuned to depend rather on the number of uses of
a live interval rather than a density of uses, as used by the greedy
allocator. This heuristic provides a few percent improvement on a number
of benchmarks (eembc, spec, ...) and will definitely need to change once
spill placement is implemented: the current spill placement is really
ineficient, so making the cost proportionnal to the number of use is a
clear win.
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sets as keys into a cache of interference matrice values in the Interference
constraint adder.
Creating interference matrices was one of the large remaining time-sinks in
PBQP. Caching them reduces the total compile time (when using PBQP) on the
nightly test suite by ~10%.
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As coalescing registers is a benefit, the cost should be improved (i.e. made smaller) when coalescing is possible.
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loosely based on linear scan.
On x86-64 this is good for a ~2% drop in compile time on the nightly test suite.
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This patch removes the PBQPBuilder class and its subclasses and replaces them
with a composable constraints class: PBQPRAConstraint. This allows constraints
that are only required for optimisation (e.g. coalescing, soft pairing) to be
mixed and matched.
This patch also introduces support for target writers to supply custom
constraints for their targets by overriding a TargetSubtargetInfo method:
std::unique_ptr<PBQPRAConstraints> getCustomPBQPConstraints() const;
This patch should have no effect on allocations.
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Take a StringRef instead of a "const char *".
Take a "std::error_code &" instead of a "std::string &" for error.
A create static method would be even better, but this patch is already a bit too
big.
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shorter/easier and have the DAG use that to do the same lookup. This
can be used in the future for TargetMachine based caching lookups from
the MachineFunction easily.
Update the MIPS subtarget switching machinery to update this pointer
at the same time it runs.
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Also removes an unnecessary '.release()' that should've been a std::move
anyway. (I'm on a hunt for '.release()' calls)
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define below all header includes in the lib/CodeGen/... tree. While the
current modules implementation doesn't check for this kind of ODR
violation yet, it is likely to grow support for it in the future. It
also removes one layer of macro pollution across all the included
headers.
Other sub-trees will follow.
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This compiles with no changes to clang/lld/lldb with MSVC and includes
overloads to various functions which are used by those projects and llvm
which have OwningPtr's as parameters. This should allow out of tree
projects some time to move. There are also no changes to libs/Target,
which should help out of tree targets have time to move, if necessary.
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The previous PBQP solver was very robust but consumed a lot of memory,
performed a lot of redundant computation, and contained some unnecessarily tight
coupling that prevented experimentation with novel solution techniques. This new
solver is an attempt to address these shortcomings.
Important/interesting changes:
1) The domain-independent PBQP solver class, HeuristicSolverImpl, is gone.
It is replaced by a register allocation specific solver, PBQP::RegAlloc::Solver
(see RegAllocSolver.h).
The optimal reduction rules and the backpropagation algorithm have been extracted
into stand-alone functions (see ReductionRules.h), which can be used to build
domain specific PBQP solvers. This provides many more opportunities for
domain-specific knowledge to inform the PBQP solvers' decisions. In theory this
should allow us to generate better solutions. In practice, we can at least test
out ideas now.
As a side benefit, I believe the new solver is more readable than the old one.
2) The solver type is now a template parameter of the PBQP graph.
This allows the graph to notify the solver of any modifications made (e.g. by
domain independent rules) without the overhead of a virtual call. It also allows
the solver to supply policy information to the graph (see below).
3) Significantly reduced memory overhead.
Memory management policy is now an explicit property of the PBQP graph (via
the CostAllocator typedef on the graph's solver template argument). Because PBQP
graphs for register allocation tend to contain many redundant instances of
single values (E.g. the value representing an interference constraint between
GPRs), the new RASolver class uses a uniquing scheme. This massively reduces
memory consumption for large register allocation problems. For example, looking
at the largest interference graph in each of the SPEC2006 benchmarks (the
largest graph will always set the memory consumption high-water mark for PBQP),
the average memory reduction for the PBQP costs was 400x. That's times, not
percent. The highest was 1400x. Yikes. So - this is fixed.
"PBQP: No longer feasting upon every last byte of your RAM".
Minor details:
- Fully C++11'd. Never copy-construct another vector/matrix!
- Cute tricks with cost metadata: Metadata that is derived solely from cost
matrices/vectors is attached directly to the cost instances themselves. That way
if you unique the costs you never have to recompute the metadata. 400x less
memory means 400x less cost metadata (re)computation.
Special thanks to Arnaud de Grandmaison, who has been the source of much
encouragement, and of many very useful test cases.
This new solver forms the basis for future work, of which there's plenty to do.
I will be adding TODO notes shortly.
- Lang.
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After this I will set the default back to F_None. The advantage is that
before this patch forgetting to set F_Binary would corrupt a file on windows.
Forgetting to set F_Text produces one that cannot be read in notepad, which
is a better failure mode :-)
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This is slightly more interesting than the previous batch of changes.
Specifically:
1. We refactor getSpillWeight to take a MachineBlockFrequencyInfo (MBFI)
object. This enables us to completely encapsulate the actual manner we
use the MachineBlockFrequencyInfo to get our spill weights. This yields
cleaner code since one does not need to fetch the actual block frequency
before getting the spill weight if all one wants it the spill weight. It
also gives us access to entry frequency which we need for our
computation.
2. Instead of having getSpillWeight take a MachineBasicBlock (as one
might think) to look up the block frequency via the MBFI object, we
instead take in a MachineInstr object. The reason for this is that the
method is supposed to return the spill weight for an instruction
according to the comments around the function.
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Besides, this relates it more obviously to the VirtRegAuxInfo::calculateSpillWeightAndHint.
No functionnal change.
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Based on discussions with Lang Hames and Jakob Stoklund Olesen at the hacker's lab, and in the light of upcoming work on the PBQP register allocator, it was though that CalcSpillWeights does not need to be a pass. This change will enable to customize / tune the spill weight computation depending on the allocator.
Update the documentation style while there.
No functionnal change.
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The new graph structure replaces the node and edge linked lists with vectors.
Free lists (well, free vectors) are used for fast insertion/deletion.
The ultimate aim is to make PBQP graphs cheap to clone. The motivation is that
the PBQP solver destructively consumes input graphs while computing a solution,
forcing the graph to be fully reconstructed for each round of PBQP. This
imposes a high cost on large functions, which often require several rounds of
solving/spilling to find a final register allocation. If we can cheaply clone
the PBQP graph and incrementally update it between rounds then hopefully we can
reduce this cost. Further, once we begin pooling matrix/vector values (future
work), we can cache some PBQP solver metadata and share it between cloned
graphs, allowing the PBQP solver to re-use some of the computation done in
earlier rounds.
For now this is just a data structure update. The allocator and solver still
use the graph the same way as before, fully reconstructing it between each
round. I expect no material change from this update, although it may change
the iteration order of the nodes, causing ties in the solver to break in
different directions, and this could perturb the generated allocations
(hopefully in a completely benign way).
Thanks very much to Arnaud Allard de Grandmaison for encouraging me to get back
to work on this, and for a lot of discussion and many useful PBQP test cases.
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Based on discussions with Lang Hames and Jakob Stoklund Olesen at the hacker's lab, and in the light of upcoming work on the PBQP register allocator, it was though that CalcSpillWeights does not need to be a pass. This change will enable to customize / tune the spill weight computation depending on the allocator.
Update the documentation style while there.
No functionnal change.
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Track new virtual registers by register number, rather than by the live
interval created for them. This is the first step in separating the
creation of new virtual registers and new live intervals. Eventually
live intervals will be created and populated on demand after the virtual
registers have been created and used in instructions.
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The main advantages here are way better heuristics, taking into account not
just loop depth but also __builtin_expect and other static heuristics and will
eventually learn how to use profile info. Most of the work in this patch is
pushing the MachineBlockFrequencyInfo analysis into the right places.
This is good for a 5% speedup on zlib's deflate (x86_64), there were some very
unfortunate spilling decisions in its hottest loop in longest_match(). Other
benchmarks I tried were mostly neutral.
This changes register allocation in subtle ways, update the tests for it.
2012-02-20-MachineCPBug.ll was deleted as it's very fragile and the instruction
it looked for was gone already (but the FileCheck pattern picked up unrelated
stuff).
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This is a rework of the broken parts in r179373 which were subsequently reverted in r179374 due to incompatibility with C++98 compilers. This version should be ok under C++98.
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into their new header subdirectory: include/llvm/IR. This matches the
directory structure of lib, and begins to correct a long standing point
of file layout clutter in LLVM.
There are still more header files to move here, but I wanted to handle
them in separate commits to make tracking what files make sense at each
layer easier.
The only really questionable files here are the target intrinsic
tablegen files. But that's a battle I'd rather not fight today.
I've updated both CMake and Makefile build systems (I think, and my
tests think, but I may have missed something).
I've also re-sorted the includes throughout the project. I'll be
committing updates to Clang, DragonEgg, and Polly momentarily.
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Targets can provide multiple hints now, so getRegAllocPref() doesn't
make sense any longer because it only returns one preferred register.
Replace it with getSimpleHint() in the remaining heuristics. This
function only
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Sooooo many of these had incorrect or strange main module includes.
I have manually inspected all of these, and fixed the main module
include to be the nearest plausible thing I could find. If you own or
care about any of these source files, I encourage you to take some time
and check that these edits were sensible. I can't have broken anything
(I strictly added headers, and reordered them, never removed), but they
may not be the headers you'd really like to identify as containing the
API being implemented.
Many forward declarations and missing includes were added to a header
files to allow them to parse cleanly when included first. The main
module rule does in fact have its merits. =]
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No functional change, just moved header files.
Targets can inject custom passes between register allocation and
rewriting. This makes it possible to tweak the register allocation
before rewriting, using the full global interference checking available
from LiveRegMatrix.
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r168627), we no longer need to call the freezeReservedRegs() function a second
time. Previously, this pass was conservatively adding the FP to the set of
reserved registers, requiring the second update to the reserved registers.
rdar://12719844
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Using the cached bit vector in MRI avoids comstantly allocating and
recomputing the reserved register bit vector.
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