checkRegMaskInterference only initializes the bitmask on the first interference.
This fixes PR14027 and (re)fixes PR13945.
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With regunit liveness permanently enabled, this function would always
return true.
Also remove now obsolete code for checking physreg interference.
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I don't think anyone has been using this functionality for a while, and
it is getting in the way of refactoring now.
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Filter out physreg candidates with regunit interferrence.
Also compute regmask interference more efficiently.
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That is a DenseMap iterator keyed by pointers, so the iteration order is
nondeterministic.
I would like to replace the DenseMap with an IndexedMap which doesn't
allow iteration.
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This deduplicates some code from the optimizing register allocators, and
it means that it is now possible to change the register allocators'
solutions simply by editing the VirtRegMap between the register
allocator pass and the rewriter.
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OK, not really. We don't want to reintroduce the old rewriter hacks.
This patch extracts virtual register rewriting as a separate pass that
runs after the register allocator. This is possible now that
CodeGen/Passes.cpp can configure the full optimizing register allocator
pipeline.
The rewriter pass uses register assignments in VirtRegMap to rewrite
virtual registers to physical registers, and it inserts kill flags based
on live intervals.
These finalization steps are the same for the optimizing register
allocators: RABasic, RAGreedy, and PBQP.
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There are some that I didn't remove this round because they looked like
obvious stubs. There are dead variables in gtest too, they should be
fixed upstream.
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No functional change intended.
Sorry for the churn. The iterator classes are supposed to help avoid
giant commits like this one in the future. The TableGen-produced
register lists are getting quite large, and it may be necessary to
change the table representation.
This makes it possible to do so without changing all clients (again).
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Passes after RegAlloc should be able to rely on MRI->getNumVirtRegs() == 0.
This makes sharing code for pre/postRA passes more robust.
Now, to check if a pass is running before the RA pipeline begins, use MRI->isSSA().
To check if a pass is running after the RA pipeline ends, use !MRI->getNumVirtRegs().
PEI resets virtual regs when it's done scavenging.
PTX will either have to provide its own PEI pass or assign physregs.
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Creates a configurable regalloc pipeline.
Ensure specific llc options do what they say and nothing more: -reglloc=... has no effect other than selecting the allocator pass itself. This patch introduces a new umbrella flag, "-optimize-regalloc", to enable/disable the optimizing regalloc "superpass". This allows for example testing coalscing and scheduling under -O0 or vice-versa.
When a CodeGen pass requires the MachineFunction to have a particular property, we need to explicitly define that property so it can be directly queried rather than naming a specific Pass. For example, to check for SSA, use MRI->isSSA, not addRequired<PHIElimination>.
CodeGen transformation passes are never "required" as an analysis
ProcessImplicitDefs does not require LiveVariables.
We have a plan to massively simplify some of the early passes within the regalloc superpass.
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The register allocators don't currently support adding reserved
registers while they are running. Extend the MRI API to keep track of
the set of reserved registers when register allocation started.
Target hooks like hasFP() and needsStackRealignment() can look at this
set to avoid reserving more registers during register allocation.
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It is worth noting that the old spiller would split live ranges around
basic blocks. The new spiller doesn't do that.
PBQP should do its own live range splitting with
SplitEditor::splitSingleBlock() if desired. See
RAGreedy::tryBlockSplit().
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I think PBQP could use RegisterClassInfo, but it didn't fit neatly with
the external interfaces that PBQP uses, so I'll leave that to Lang.
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must be called in the pass's constructor. This function uses static dependency declarations to recursively initialize
the pass's dependencies.
Clients that only create passes through the createFooPass() APIs will require no changes. Clients that want to use the
CommandLine options for passes will need to manually call the appropriate initialization functions in PassInitialization.h
before parsing commandline arguments.
I have tested this with all standard configurations of clang and llvm-gcc on Darwin. It is possible that there are problems
with the static dependencies that will only be visible with non-standard options. If you encounter any crash in pass
registration/creation, please send the testcase to me directly.
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Allocator instances can now be created by calling createPBQPRegisterAllocator.
Tidied up use of CoalescerPair as per Jakob's suggestions.
Made the new PBQPBuilder based construction process the default. The internal construction process
remains in-place and available via -pbqp-builder=false for now. It will be removed shortly if the new
process doesn't cause any regressions.
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For now the allocator still uses the old (internal) construction mechanism by default. This will be phased out soon assuming
no issues with the builder system come up.
To invoke the new construction mechanism just pass '-regalloc=pbqp -pbqp-builder' to llc. To provide custom constraints a
Target just needs to extend PBQPBuilder and pass an instance of their derived builder to the RegAllocPBQP constructor.
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Updated renderer to use allocation information from VirtRegMap (if
available) to render spilled intervals differently.
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any command line paramater changed the register allocation produced by
PBQP.
Turns out variety is not the spice of life.
Fixed some comparators, added others. All good now.
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physical register can be allocated in the class of the virtual are sufficient.
I think that the test for virtual registers is more strict than it needs to be,
it should be possible to coalesce two virtual registers the class of one
is a subclass of the other.
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Previously spill registers, whose def indexes are not defined, would sometimes be improperly marked as coalescable with conflicting registers. The new findCoalesces routine conservatively assumes that any register with at least one undefined def is not coalescable with any register it interferes with.
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* Fixed a reduction bug which occasionally led to infinite-cost (invalid)
register allocation solutions despite the existence finite-cost solutions.
* Significantly reduced memory usage (>50% reduction).
* Simplified a lot of the solver code.
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This introduces a new pass, SlotIndexes, which is responsible for numbering
instructions for register allocation (and other clients). SlotIndexes numbering
is designed to match the existing scheme, so this patch should not cause any
changes in the generated code.
For consistency, and to avoid naming confusion, LiveIndex has been renamed
SlotIndex.
The processImplicitDefs method of the LiveIntervals analysis has been moved
into its own pass so that it can be run prior to SlotIndexes. This was
necessary to match the existing numbering scheme.
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Chris claims we should never have visibility_hidden inside any .cpp file but
that's still not true even after this commit.
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a new class, MachineInstrIndex, which hides arithmetic details from
most clients. This is a step towards allowing the register allocator
to update/insert code during allocation.
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avoid reloads by reusing clobbered registers.
This was causing issues in 256.bzip2 when compiled with PIC for
a while (starting at r78217), though the problem has since been masked.
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- Some clients which used DOUT have moved to DEBUG. We are deprecating the
"magic" DOUT behavior which avoided calling printing functions when the
statement was disabled. In addition to being unnecessary magic, it had the
downside of leaving code in -Asserts builds, and of hiding potentially
unnecessary computations.
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VirtRegMap keeps track of allocations so it knows what's not used. As a horrible hack, the stack coloring can color spill slots with *free* registers. That is, it replace reload and spills with copies from and to the free register. It unfold instructions that load and store the spill slot and replace them with register using variants.
Not yet enabled. This is part 1. More coming.
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This fixes a very subtle bug. vr defined by an implicit_def is allowed overlap with any register since it doesn't actually modify anything. However, if it's used as a two-address use, its live range can be extended and it can be spilled. The spiller must take care not to emit a reload for the vn number that's defined by the implicit_def. This is both a correctness and performance issue.
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