function and a FunctionPass.
This has many benefits. The motivating use case was to be able to
compute function analysis passes *after* running LoopSimplify (to avoid
invalidating them) and then to run other passes which require
LoopSimplify. Specifically passes like unrolling and vectorization are
critical to wire up to BranchProbabilityInfo and BlockFrequencyInfo so
that they can be profile aware. For the LoopVectorize pass the only
things in the way are LoopSimplify and LCSSA. This fixes LoopSimplify
and LCSSA is next on my list.
There are also a bunch of other benefits of doing this:
- It is now very feasible to make more passes *preserve* LoopSimplify
because they can simply run it after changing a loop. Because
subsequence passes can assume LoopSimplify is preserved we can reduce
the runs of this pass to the times when we actually mutate a loop
structure.
- The new pass manager should be able to more easily support loop passes
factored in this way.
- We can at long, long last observe that LoopSimplify is preserved
across SCEV. This *halves* the number of times we run LoopSimplify!!!
Now, getting here wasn't trivial. First off, the interfaces used by
LoopSimplify are all over the map regarding how analysis are updated. We
end up with weird "pass" parameters as a consequence. I'll try to clean
at least some of this up later -- I'll have to have it all clean for the
new pass manager.
Next up I discovered a really frustrating bug. LoopUnroll *claims* to
preserve LoopSimplify. That's actually a lie. But the way the
LoopPassManager ends up running the passes, it always ran LoopSimplify
on the unrolled-into loop, rectifying this oversight before any
verification could kick in and point out that in fact nothing was
preserved. So I've added code to the unroller to *actually* simplify the
surrounding loop when it succeeds at unrolling.
The only functional change in the test suite is that we now catch a case
that was previously missed because SCEV and other loop transforms see
their containing loops as simplified and thus don't miss some
opportunities. One test case has been converted to check that we catch
this case rather than checking that we miss it but at least don't get
the wrong answer.
Note that I have #if-ed out all of the verification logic in
LoopSimplify! This is a temporary workaround while extracting these bits
from the LoopPassManager. Currently, there is no way to have a pass in
the LoopPassManager which preserves LoopSimplify along with one which
does not. The LPM will try to verify on each loop in the nest that
LoopSimplify holds but the now-Function-pass cannot distinguish what
loop is being verified and so must try to verify all of them. The inner
most loop is clearly no longer simplified as there is a pass which
didn't even *attempt* to preserve it. =/ Once I get LCSSA out (and maybe
LoopVectorize and some other fixes) I'll be able to re-enable this check
and catch any places where we are still failing to preserve
LoopSimplify. If this causes problems I can back this out and try to
commit *all* of this at once, but so far this seems to work and allow
much more incremental progress.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@199884 91177308-0d34-0410-b5e6-96231b3b80d8
This patch updates .set mips16 support which
affects the ELF ABI and its flags. In addition the patch uses
a common interface for both the MipsTargetSteamer and
MipsObjectStreamer that the assembler uses for
both ELF and ASCII output for these directives.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@199851 91177308-0d34-0410-b5e6-96231b3b80d8
This is a horrible bit of code. We're calling a simplification routine *in the middle* of type legalization. We tell the
simplification routine that it's running after legalization, but some of the types it will encounter will be illegal! The
fix is only to invoke the simplification if the types in question were legal, so that none of its invariants will be violated.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@199847 91177308-0d34-0410-b5e6-96231b3b80d8
This reverts commit 35b8331cad6eb512a2506adbc394201181da94ba.
The -debug-only flag for llc doesn't appear to be available in
all build configurations.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@199845 91177308-0d34-0410-b5e6-96231b3b80d8
The CF stack can be corrupted if you use CF_ALU_PUSH_BEFORE,
CF_ALU_ELSE_AFTER, CF_ALU_BREAK, or CF_ALU_CONTINUE when the number of
sub-entries on the stack is greater than or equal to the stack entry
size and sub-entries modulo 4 is either 0 or 3 (on cedar the bug is
present when number of sub-entries module 8 is either 7 or 0)
We choose to be conservative and always apply the work-around when the
number of sub-enries is greater than or equal to the stack entry size,
so that we can safely over-allocate the stack when we are unsure of the
stack allocation rules.
reviewed-by: Vincent Lejeune <vljn at ovi.com>
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@199842 91177308-0d34-0410-b5e6-96231b3b80d8
different number of elements.
Bitcasts were passing with vectors of pointers with different number of
elements since the number of elements was checking
SrcTy->getVectorNumElements() == SrcTy->getVectorNumElements() which
isn't helpful. The addrspacecast was also wrong, but that case at least
is caught by the verifier. Refactor bitcast and addrspacecast handling
in castIsValid to be more readable and fix this problem.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@199821 91177308-0d34-0410-b5e6-96231b3b80d8
This patch restores the ARM mode if the user's inline assembly
does not. In the object streamer, it ensures that instructions
following the inline assembly are encoded correctly and that
correct mapping symbols are emitted. For the asm streamer, it
emits a .arm or .thumb directive.
This patch does not ensure that the inline assembly contains
the ADR instruction to switch modes at runtime.
The problem we need to solve is code like this:
int foo(int a, int b) {
int r = a + b;
asm volatile(
".align 2 \n"
".arm \n"
"add r0,r0,r0 \n"
: : "r"(r));
return r+1;
}
If we compile this function in thumb mode then the inline assembly
will switch to arm mode. We need to make sure that we switch back to
thumb mode after emitting the inline assembly or we will incorrectly
encode the instructions that follow (i.e. the assembly instructions
for return r+1).
Based on patch by David Peixotto
Change-Id: Ib57f6d2d78a22afad5de8693fba6230ff56ba48b
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@199818 91177308-0d34-0410-b5e6-96231b3b80d8
This actually totally breaks and causes the machine verifier to cry in several cases, one of which being:
%RAX<def> = COPY %RCX<kill>
%ECX<def> = COPY %EAX<kill>, %RAX<imp-use,kill>
These subregister copies are together identified as noops, so are both removed. However, the second one as it has an imp-use gets converted into a kill:
%ECX<def> = KILL %EAX<kill>, %RAX<imp-use,kill>
As the original COPY has been removed, the verifier goes into tears at the use of undefined EAX and RAX.
There are several hacky solutions to this hacky problem (which is all to do with imp-use/def weirdnesses), but the least hacky I've come up with is to *always* remove COPYs by converting to KILLs. KILLs are no-ops to the code generator so the generated code doesn't change (which is why they were partially used in the first place), but using them also keeps the def/use and imp-def/imp-use chains alive:
%RAX<def> = KILL %RCX<kill>
%ECX<def> = KILL %EAX<kill>, %RAX<imp-use,kill>
The patch passes all test cases including the ones that check the removal of MOVs in this circumstance, along with an extra test I added to check subregister behaviour (which made the machine verifier fall over before my patch).
The patch also adds some DEBUG() statements because the file hadn't got any.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@199797 91177308-0d34-0410-b5e6-96231b3b80d8
Fix a crash in SjLjEHPrepare::lowerIncomingArguments caused by treating
VectorType like an aggregate. It's first-class!
<rdar://problem/15854596>
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@199768 91177308-0d34-0410-b5e6-96231b3b80d8
Generalized the heuristic that looks at the (very rough) size of the
register file before enabling regpressure tracking.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@199766 91177308-0d34-0410-b5e6-96231b3b80d8
For PPC64 SVR (and Darwin), the stores that take byval aggregate parameters
from registers into the stack frame had MachinePointerInfo objects with
incorrect offsets. These offsets are relative to the object itself, not to the
stack frame base.
This fixes self hosting on PPC64 when compiling with -enable-aa-sched-mi.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@199763 91177308-0d34-0410-b5e6-96231b3b80d8
Add support to llvm-readobj to decode the actual opcodes. The ARM EHABI opcodes
are a variable length instruction set that describe the operations required for
properly unwinding stack frames.
The primary motivation for this change is to ease the creation of tests for the
ARM EHABI object emission as well as the unwinding directive handling in the ARM
IAS.
Thanks to Logan Chien for an extra test case!
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@199708 91177308-0d34-0410-b5e6-96231b3b80d8
This implements the unwind_raw directive for the ARM IAS. The unwind_raw
directive takes the form of a stack offset value followed by one or more bytes
representing the opcodes to be emitted. The opcode emitted will interpreted as
if it were assembled by the opcode assembler via the standard unwinding
directives.
Thanks to Logan Chien for an extra test!
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@199707 91177308-0d34-0410-b5e6-96231b3b80d8
The .personalityindex directive is equivalent to the .personality directive with
the ARM EABI personality with the specific index (0, 1, 2). Both of these
directives indicate personality routines, so enhance the personality directive
handling to take into account personalityindex.
Bonus fix: flush the UnwindContext at the beginning of a new function.
Thanks to Logan Chien for additional tests!
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@199706 91177308-0d34-0410-b5e6-96231b3b80d8
It was commited as r199628 but reverted in r199628 as causing
regression test failed. It's because of old vervsion of patch
I used to commit. Sorry for mistake.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@199704 91177308-0d34-0410-b5e6-96231b3b80d8
Add target specific rules for combining vselect dag nodes into movss/movsd
when possible.
If the vector type of the vselect dag node in input is either MVT::v4i13 or
MVT::v4f32, then try to fold according to rules:
1) fold (vselect (build_vector (0, -1, -1, -1)), A, B) -> (movss A, B)
2) fold (vselect (build_vector (-1, 0, 0, 0)), A, B) -> (movss B, A)
If the vector type of the vselect dag node in input is either MVT::v2i64 or
MVT::v2f64 (and we have SSE2), then try to fold according to rules:
3) fold (vselect (build_vector (0, -1)), A, B) -> (movsd A, B)
4) fold (vselect (build_vector (-1, 0)), A, B) -> (movsd B, A)
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@199683 91177308-0d34-0410-b5e6-96231b3b80d8
optional DWARF sections, so compiling with -g does not result in
different code being generated for PC-relative loads.
This is reapplying a diet r197922 (__TEXT-only).
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@199681 91177308-0d34-0410-b5e6-96231b3b80d8
Cut back on the cargo cult. The order of __DATA sections doesn't affect
generated code.
This reverts commit r197922.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@199680 91177308-0d34-0410-b5e6-96231b3b80d8
The way that stack coloring updated MMOs when merging stack slots, while
correct, is suboptimal, and is incompatible with the use of AA during
instruction scheduling. The solution, which involves the use of const_cast (and
more importantly, updating the IR from within an MI-level pass), obviously
requires some explanation:
When the stack coloring pass was originally committed, the code in
ScheduleDAGInstrs::buildSchedGraph tracked possible alias sets by using
GetUnderlyingObject, and all load/store and store/store memory control
dependencies where added between SUs at the object level (where only one
object, that returned by GetUnderlyingObject, was used to identify the object
associated with each MMO). When stack coloring merged stack slots, it would
replace MMOs derived from the remapped alloca with the alloca with which the
remapped alloca was being replaced. Because ScheduleDAGInstrs only used single
objects, and tracked alias sets at the object level, this was a fine solution.
In r169744, (Andy and) I updated the code in ScheduleDAGInstrs to use
GetUnderlyingObjects, and track alias sets using, potentially, multiple
underlying objects for each MMO. This was done, primarily, to provide the
ability to look through PHIs, and provide better scheduling for
induction-variable-dependent loads and stores inside loops. At this point, the
MMO-updating code in stack coloring became suboptimal, because it would clear
the MMOs for (i.e. completely pessimize) all instructions for which r169744
might help in scheduling. Updating the IR directly is the simplest fix for this
(and the one with, by far, the least compile-time impact), but others are
possible (we could give each MMO a small vector of potential values, or make
use of a remapping table, constructed from MFI, inside ScheduleDAGInstrs).
Unfortunately, replacing all MMO values derived from the remapped alloca with
the base replacement alloca fundamentally breaks our ability to use AA during
instruction scheduling (which is critical to performance on some targets). The
reason is that the original MMO might have had an offset (either constant or
dynamic) from the base remapped alloca, and that offset is not present in the
updated MMO. One possible way around this would be to use
GetPointerBaseWithConstantOffset, and update not only the MMO's value, but also
its offset based on the original offset. Unfortunately, this solution would
only handle constant offsets, and for safety (because AA is not completely
restricted to deducing relationships with constant offsets), we would need to
clear all MMOs without constant offsets over the entire function. This would be
an even worse pessimization than the current single-object restriction. Any
other solution would involve passing around a vector of remapped allocas, and
teaching AA to use it, introducing additional complexity and overhead into AA.
Instead, when remapping an alloca, we replace all IR uses of that alloca as
well (optionally inserting a bitcast as necessary). This is even more efficient
that the old MMO-updating code in the stack coloring pass (because it removes
the need to call GetUnderlyingObject on all MMO values), removes the
single-object pessimization in the default configuration, and enables the
correct use of AA during instruction scheduling (all without any additional
overhead).
LLVM now no longer miscompiles itself on x86_64 when using -enable-misched
-enable-aa-sched-mi -misched-bottomup=0 -misched-topdown=0 -misched=shuffle!
Fixed PR18497.
Because the alloca replacement is now done at the IR level, unless the MMO
directly refers to the remapped alloca, the change cannot be seen at the MI
level. As a result, there is no good way to fix test/CodeGen/X86/pr14090.ll.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@199658 91177308-0d34-0410-b5e6-96231b3b80d8