argument. The generated alloca has to have at least the alignment of the
byval, if not, the client may be making assumptions that the new alloca won't
satisfy.
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does normal initialization and normal chaining. Change the default
AliasAnalysis implementation to NoAlias.
Update StandardCompileOpts.h and friends to explicitly request
BasicAliasAnalysis.
Update tests to explicitly request -basicaa.
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the newly created allocas may be used by inlined calls, so these
need to have their tail call flags cleared. Fixes PR7272.
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halting analysis, it is illegal to delete a call to a read-only function.
The correct solution is almost certainly to add a "must halt" attribute and
only allow deletions in its presence.
XFAIL the relevant testcase for now.
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if an indirect call site was removed and a direct one was added, not
just if an indirect call site was modified to be direct.
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that can have a big effect :). The first is to enable the
iterative SCC passmanager juice that kicks in when the
scc passmgr detects that a function pass has devirtualized
a call. In this case, it will rerun all the passes it
manages on the SCC, up to the iteration count limit (4). This
is useful because a function pass may devirualize a call, and
we want the inliner to inline it, or pruneeh to infer stuff
about it, etc.
The second patch is to add *all* call sites to the
DevirtualizedCalls list the inliner uses. This list is
about to get renamed, but the jist of this is that the
inliner now reconsiders *all* inlined call sites as candidates
for further inlining. The intuition is this that in cases
like this:
f() { g(1); } g(int x) { h(x); }
We analyze this bottom up, and may decide that it isn't
profitable to inline H into G. Next step, we decide that it is
profitable to inline G into F, and do so, which means that F
now calls H. Even though the call from G -> H may not have been
profitable to inline, the call from F -> H may be (in this case
because a constant allows folding etc).
In my spot checks, this doesn't have a big impact on code. For
example, the LLC output for 252.eon grew from 0.02% (from
317252 to 317308) and 176.gcc actually shrunk by .3% (from 1525612
to 1520964 bytes). 252.eon never iterated in the SCC Passmgr,
176.gcc iterated at most 1 time.
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that appear due to inlining a callee as candidates for
futher inlining, but a recent patch made it do this if
those call sites were indirect and became direct.
Unfortunately, in bizarre cases (see testcase) doing this
can cause us to infinitely inline mutually recursive
functions into callers not in the cycle. Fix this by
keeping track of the inline history from which callsite
inline candidates got inlined from.
This shouldn't affect any "real world" code, but is required
for a follow on patch that is coming up next.
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were still inlining self-recursive functions into other functions.
Inlining a recursive function into itself has the potential to
reduce recursion depth by a factor of 2, inlining a recursive
function into something else reduces recursion depth by exactly
1. Since inlining a recursive function into something else is a
weird form of loop peeling, turn this off.
The deleted testcase was added by Dale in r62107, since then
we're leaning towards not inlining recursive stuff ever. In any
case, if we like inlining recursive stuff, it should be done
within the recursive function itself to get the algorithm
recursion depth win.
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that appear in the SCC as a result of inlining as candidates
for inlining. Change this so that it *does* consider call
sites that change from being indirect to being direct as a
result of inlining. This allows it to completely
"devirtualize" the testcase.
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Fix RefreshCallGraph to use CGN->replaceCallEdge instead of hand
rolling its own loop. replaceCallEdge properly maintains the
reference counts of the nodes, fixing a crash exposed by the
iterative callgraph stuff.
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we have RefreshCallGraph detect when a function pass devirtualizes
a call, and have CGSCCPassMgr iterate (up to a count) when this
happens. This allows (in the example) GVN to devirtualize the
call in foo, then the inliner to inline it away.
This is not currently enabled because I haven't done any analysis
on the (potentially substantial) code size or performance impact of
doing this, and guess what, it exposes callgraph updating bugs in
various passes. This is progress though, and you can play with it
by passing -max-cg-scc-iterations=5 to opt.
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recursive callsites, inlining can reduce the number of calls by
exponential factors, as it does in
MultiSource/Benchmarks/Olden/treeadd. More involved heuristics
will be needed.
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dependent analyses, and increase code size, so doing it profitably would
require more complex heuristics.
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for the noinline attribute, and make the inliner refuse to
inline a call site when the call site is marked noinline even
if the callee isn't. This fixes PR6682.
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running IPSCCP early, and we run functionattrs interlaced with the inliner,
we often (particularly for small or noop functions) completely propagate
all of the information about a call to its call site in IPSSCP (making a call
dead) and functionattrs is smart enough to realize that the function is
readonly (because it is interlaced with inliner).
To improve compile time and make the inliner threshold more accurate, realize
that we don't have to inline dead readonly function calls. Instead, just
delete the call. This happens all the time for C++ codes, here are some
counters from opt/llvm-ld counting the number of times calls were deleted vs
inlined on various apps:
Tramp3d opt:
5033 inline - Number of call sites deleted, not inlined
24596 inline - Number of functions inlined
llvm-ld:
667 inline - Number of functions deleted because all callers found
699 inline - Number of functions inlined
483.xalancbmk opt:
8096 inline - Number of call sites deleted, not inlined
62528 inline - Number of functions inlined
llvm-ld:
217 inline - Number of allocas merged together
2158 inline - Number of functions inlined
471.omnetpp:
331 inline - Number of call sites deleted, not inlined
8981 inline - Number of functions inlined
llvm-ld:
171 inline - Number of functions deleted because all callers found
629 inline - Number of functions inlined
Deleting a call is much faster than inlining it, and is insensitive to the
size of the callee. :)
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with multiple return values it inserts a PHI to merge them all together.
However, if the return values are all the same, it ends up with a pointless
PHI and this pointless PHI happens to really block SRoA from happening in
at least a silly C++ example written by Doug, but probably others. This
fixes rdar://7339069.
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and that will make Caller too big to inline, see if it
might be better to inline Caller into its callers instead.
This situation is described in PR 2973, although I haven't
tried the specific case in SPASS.
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input filename so that opt doesn't print the input filename in the
output so that grep lines in the tests don't unintentionally match
strings in the input filename.
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- I'd appreciate it if someone else eyeballs my changes to make sure I captured
the intent of the test.
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indirect function pointer, inline it, then go to delete the body.
The problem is that the callgraph had other references to the function,
though the inliner had no way to know it, so we got a dangling pointer
and an invalid iterator out of the deal.
The fix to this is pretty simple: stop the inliner from deleting the
function by knowing that there are references to it. Do this by making
CallGraphNodes contain a refcount. This requires moving deletion of
available_externally functions to the module-level cleanup sweep where
it belongs.
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calls into a function and if the calls bring in arrays, try to merge
them together to reduce stack size. For example, in the testcase
we'd previously end up with 4 allocas, now we end up with 2 allocas.
As described in the comments, this is not really the ideal solution
to this problem, but it is surprisingly effective. For example, on
176.gcc, we end up eliminating 67 arrays at "gccas" time and another
24 at "llvm-ld" time.
One piece of concern that I didn't look into: at -O0 -g with
forced inlining this will almost certainly result in worse debug
info. I think this is acceptable though given that this is a case
of "debugging optimized code", and we don't want debug info to
prevent the optimizer from doing things anyway.
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llvm.dbg.region.end instrinsic. This nested llvm.dbg.func.start/llvm.dbg.region.end pair now enables DW_TAG_inlined_subroutine support in code generator.
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to support C99 inline, GNU extern inline, etc. Related bugzilla's
include PR3517, PR3100, & PR2933. Nothing uses this yet, but it
appears to work.
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calls with the tail marker when inlining them through an invoke. Patch,
testcase, and perfect analysis by Jay Foad!
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functions that don't already have a (dynamic) alloca.
Dynamic allocas cause inefficient codegen and we shouldn't
propagate this (behavior follows gcc). Two existing tests
assumed such inlining would be done; they are hacked by
adding an alloca in the caller, preserving the point of
the tests.
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function.
- This explicitly models the costs for functions which should
"always" or "never" be inlined. This fixes bugs where such costs
were not previously respected.
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Also, use > %t instead of -o %t for output in one test since that also works
when %t already exists.
This fixes 6 testcases.
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inlining a function if we know that the function does not write
to *any* memory. This implements test/Transforms/Inline/byval2.ll
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calls 'nounwind'. It is important for correct C++
exception handling that nounwind markings do not get
lost, so this transformation is actually needed for
correctness.
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how to lower them (with no attempt made to be
efficient, since they should only occur for
unoptimized code).
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calls. Remove special casing of inline asm from the
inliner. There is a potential problem: the verifier
rejects invokes of inline asm (not sure why). If an
asm call is not marked "nounwind" in some .ll, and
instcombine is not run, but the inliner is run, then
an illegal module will be created. This is bad but
I'm not sure what the best approach is. I'm tempted
to remove the check in the verifier...
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Remove && from the end of the lines to prevent tests from throwing run
lines into the background. Also, clean up places where the same command
is run multiple times by using a temporary file.
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global variables that needed to be passed in. This makes it possible to
add new global variables with only a couple changes (Makefile and llvm-dg.exp)
instead of touching every single dg.exp file.
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Update the test suite to accommodate the change from signed integer types
to signless integer types. The changes were of only a few kinds:
1. Make sure llvm-upgrade is run on the source which does the bulk of the
changes automatically.
2. Change things like "grep 'int'" to "grep 'i32'"
3. In several tests bitcasting caused the same name to be reused in the
same type plane. These had to be manually fixed. The fix was (generally)
to leave the bitcast and provide the instruction with a new name. This
should not affect the semantics of the test. In a few cases, the
bitcasts were known to be superfluous and irrelevant to the test case
so they were removed.
4. One test case uses a bytecode file which needed to be updated to the
latest bytecode format.
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The long awaited CAST patch. This introduces 12 new instructions into LLVM
to replace the cast instruction. Corresponding changes throughout LLVM are
provided. This passes llvm-test, llvm/test, and SPEC CPUINT2000 with the
exception of 175.vpr which fails only on a slight floating point output
difference.
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