- Add linkage to SymbolSDNode (default to external).
- Change ISD::ExternalSymbol to ISD::Symbol.
- Change ISD::TargetExternalSymbol to ISD::TargetSymbol
These changes pave the way to allowing SymbolSDNodes with non-external linkage.
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ConstantFP* instead of APInt and APFloat directly.
This reduces the amount of time to create ConstantSDNode
and ConstantFPSDNode nodes when ConstantInt* and ConstantFP*
respectively are already available, as is the case in
SelectionDAGBuild.cpp. Also, it reduces the amount of time
to legalize constants into constant pools, and the amount of
time to add ConstantFP operands to MachineInstrs, due to
eliminating ConstantInt::get and ConstantFP::get calls.
It increases the amount of work needed to create new constants
in cases where the client doesn't already have a ConstantInt*
or ConstantFP*, such as legalize expanding 64-bit integer constants
to 32-bit constants. And it adds a layer of indirection for the
accessor methods. But these appear to be outweight by the benefits
in most cases.
It will also make it easier to make ConstantSDNode and
ConstantFPNode more consistent with ConstantInt and ConstantFP.
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with ConstantInt. This led to fixing a bug in TargetLowering.cpp
using getValue instead of getAPIntValue.
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ATOMIC_LOAD_ADD_{8,16,32,64} instead of ATOMIC_LOAD_ADD.
Increased the Hardcoded Constant OpActionsCapacity to match.
Large but boring; no functional change.
This is to support partial-word atomics on ppc; i8 is
not a valid type there, so by the time we get to lowering, the
ATOMIC_LOAD nodes looks the same whether the type was i8 or i32.
The information can be added to the AtomicSDNode, but that is the
largest SDNode; I don't fully understand the SDNode allocation,
but it is sensitive to the largest node size, so increasing
that must be bad. This is the alternative.
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of two, and to not need a scratch std::vector. Also, use the
SelectionDAG's topological sort in LegalizeDAG instead of having
a separate implementation.
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parallel its analogue, Value::value_use_iterator. The operator* method
now returns the user, rather than the use.
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that include useful information like the name of the
block being viewed and the current phase of compilation.
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generic SDNode's (nodes with their own constructors
should do sanity checking in the constructor). Add
sanity checks for BUILD_VECTOR and fix all the places
that were producing bogus BUILD_VECTORs, as found by
"make check". My favorite is the BUILD_VECTOR with
only two operands that was being used to build a
vector with four elements!
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when working on legalizetypes. Both legalizetypes and legalizeops now
produce hte same code for CodeGen/ARM/fcopysign.ll.
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that fixed problems in EmitStackConvert where the source and target type
have different alignment by creating a stack slot with the max
alignment of source and target type.
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hook for each way in which a result type can be
legalized (promotion, expansion, softening etc),
just use one: ReplaceNodeResults, which returns
a node with exactly the same result types as the
node passed to it, but presumably with a bunch of
custom code behind the scenes. No change if the
new LegalizeTypes infrastructure is not turned on.
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to be passed the list of value types, and use this
where appropriate. Inappropriate places are where
the value type list is already known and may be
long, in which case the existing method is more
efficient.
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the need for a flavor operand, and add a new SDNode subclass,
LabelSDNode, for use with them to eliminate the need for a label id
operand.
Change instruction selection to let these label nodes through
unmodified instead of creating copies of them. Teach the MachineInstr
emitter how to emit a MachineInstr directly from an ISD label node.
This avoids the need for allocating SDNodes for the label id and
flavor value, as well as SDNodes for each of the post-isel label,
label id, and label flavor.
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purpose, and give it a custom SDNode subclass so that it doesn't
need to have line number, column number, filename string, and
directory string, all existing as individual SDNodes to be the
operands.
This was the only user of ISD::STRING, StringSDNode, etc., so
remove those and some associated code.
This makes stop-points considerably easier to read in
-view-legalize-dags output, and reduces overhead (creating new
nodes and copying std::strings into them) on code containing
debugging information.
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it impossible to create a MERGE_VALUES node with
only one result: sometimes it is useful to be able
to create a node with only one result out of one of
the results of a node with more than one result, for
example because the new node will eventually be used
to replace a one-result node using ReplaceAllUsesWith,
cf X86TargetLowering::ExpandFP_TO_SINT. On the other
hand, most users of MERGE_VALUES don't need this and
for them the optimization was valuable. So add a new
utility method getMergeValues for creating MERGE_VALUES
nodes which by default performs the optimization.
Change almost everywhere to use getMergeValues (and
tidy some stuff up at the same time).
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Added abstract class MemSDNode for any Node that have an associated MemOperand
Changed atomic.lcs => atomic.cmp.swap, atomic.las => atomic.load.add, and
atomic.lss => atomic.load.sub
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fixes PR2476; patch by Richard Osborne. The same
problem exists for a bunch of other operators, but
I'm ignoring this because they will be automagically
fixed when the new LegalizeTypes infrastructure lands,
since it already solves this problem centrally.
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wrong for volatile loads and stores. In fact this
is almost all of them! There are three types of
problems: (1) it is wrong to change the width of
a volatile memory access. These may be used to
do memory mapped i/o, in which case a load can have
an effect even if the result is not used. Consider
loading an i32 but only using the lower 8 bits. It
is wrong to change this into a load of an i8, because
you are no longer tickling the other three bytes. It
is also unwise to make a load/store wider. For
example, changing an i16 load into an i32 load is
wrong no matter how aligned things are, since the
fact of loading an additional 2 bytes can have
i/o side-effects. (2) it is wrong to change the
number of volatile load/stores: they may be counted
by the hardware. (3) it is wrong to change a volatile
load/store that requires one memory access into one
that requires several. For example on x86-32, you
can store a double in one processor operation, but to
store an i64 requires two (two i32 stores). In a
multi-threaded program you may want to bitcast an i64
to a double and store as a double because that will
occur atomically, and be indivisible to other threads.
So it would be wrong to convert the store-of-double
into a store of an i64, because this will become two
i32 stores - no longer atomic. My policy here is
to say that the number of processor operations for
an illegal operation is undefined. So it is alright
to change a store of an i64 (requires at least two
stores; but could be validly lowered to memcpy for
example) into a store of double (one processor op).
In short, if the new store is legal and has the same
size then I say that the transform is ok. It would
also be possible to say that transforms are always
ok if before they were illegal, whether after they
are illegal or not, but that's more awkward to do
and I doubt it buys us anything much.
However this exposed an interesting thing - on x86-32
a store of i64 is considered legal! That is because
operations are marked legal by default, regardless of
whether the type is legal or not. In some ways this
is clever: before type legalization this means that
operations on illegal types are considered legal;
after type legalization there are no illegal types
so now operations are only legal if they really are.
But I consider this to be too cunning for mere mortals.
Better to do things explicitly by testing AfterLegalize.
So I have changed things so that operations with illegal
types are considered illegal - indeed they can never
map to a machine operation. However this means that
the DAG combiner is more conservative because before
it was "accidentally" performing transforms where the
type was illegal because the operation was nonetheless
marked legal. So in a few such places I added a check
on AfterLegalize, which I suppose was actually just
forgotten before. This causes the DAG combiner to do
slightly more than it used to, which resulted in the X86
backend blowing up because it got a slightly surprising
node it wasn't expecting, so I tweaked it.
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of apint codegen failure is the DAG combiner doing
the wrong thing because it was comparing MVT's using
< rather than comparing the number of bits. Removing
the < method makes this mistake impossible to commit.
Instead, add helper methods for comparing bits and use
them.
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and better control the abstraction. Rename the type
to MVT. To update out-of-tree patches, the main
thing to do is to rename MVT::ValueType to MVT, and
rewrite expressions like MVT::getSizeInBits(VT) in
the form VT.getSizeInBits(). Use VT.getSimpleVT()
to extract a MVT::SimpleValueType for use in switch
statements (you will get an assert failure if VT is
an extended value type - these shouldn't exist after
type legalization).
This results in a small speedup of codegen and no
new testsuite failures (x86-64 linux).
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issue is operand promotion for setcc/select... but looks like the fundamental
stuff is implemented for CellSPU.
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function, and then use it to fix a bug in SplitVectorOp that expected inserts
to always have constant insertion indices.
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Rename SDOperandImpl back to SDOperand.
Introduce the SDUse class that represents a use of the SDNode referred by
an SDOperand. Now it is more similar to Use/Value classes.
Patch is approved by Dan Gohman.
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on any current target and aren't optimized in DAGCombiner. Instead
of using intermediate nodes, expand the operations, choosing between
simple loads/stores, target-specific code, and library calls,
immediately.
Previously, the code to emit optimized code for these operations
was only used at initial SelectionDAG construction time; now it is
used at all times. This fixes some cases where rep;movs was being
used for small copies where simple loads/stores would be better.
This also cleans up code that checks for alignments less than 4;
let the targets make that decision instead of doing it in
target-independent code. This allows x86 to use rep;movs in
low-alignment cases.
Also, this fixes a bug that resulted in the use of rep;stos for
memsets of 0 with non-constant memory size when the alignment was
at least 4. It's better to use the library in this case, which
can be significantly faster when the size is large.
This also preserves more SourceValue information when memory
intrinsics are lowered into simple loads/stores.
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LLVM Value/Use does and MachineRegisterInfo/MachineOperand does.
This allows constant time for all uses list maintenance operations.
The idea was suggested by Chris. Reviewed by Evan and Dan.
Patch is tested and approved by Dan.
On normal use-cases compilation speed is not affected. On very big basic
blocks there are compilation speedups in the range of 15-20% or even better.
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flags. This is needed by the new legalize types
infrastructure which wants to expand the 64 bit
constants previously used to hold the flags on
32 bit machines. There are two functional changes:
(1) in LowerArguments, if a parameter has the zext
attribute set then that is marked in the flags;
before it was being ignored; (2) PPC had some bogus
code for handling two word arguments when using the
ELF 32 ABI, which was hard to convert because of
the bogusness. As suggested by the original author
(Nicolas Geoffray), I've disabled it for the moment.
Tested with "make check" and the Ada ACATS testsuite.
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Use getIntPtrConstant in a couple places to shorten stuff up
Handle splitting vector shuffles with undefs in the mask
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and it's the result that requires expansion. This code is a little confusing
because the TargetLoweringInfo tables for [US]INT_TO_FP use the operand type
(the integer type) rather than the result type.
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return ValueType can depend its operands' ValueType.
This is a cosmetic change, no functionality impacted.
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of BUILD_VECTORS that only have two unique elements:
1. The previous code was nondeterminstic, because it walked a map in
SDOperand order, which isn't determinstic.
2. The previous code didn't handle the case when one element was undef
very well. Now we ensure that the generated shuffle mask has the
undef vector on the RHS (instead of potentially being on the LHS)
and that any elements that refer to it are themselves undef. This
allows us to compile CodeGen/X86/vec_set-9.ll into:
_test3:
movd %rdi, %xmm0
punpcklqdq %xmm0, %xmm0
ret
instead of:
_test3:
movd %rdi, %xmm1
#IMPLICIT_DEF %xmm0
punpcklqdq %xmm1, %xmm0
ret
... saving a register.
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bug in r47928 (Int64Ty is the correct type for the constant
pool entry here) and removes the asserts, now that the code
is capable of handling i128.
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For x86, if sse2 is available, it's not a good idea since cvtss2sd is slower than a movsd load and it prevents load folding. On x87, it's important to shrink fp constant since fldt is very expensive.
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same size as an int type by doing a bitconvert of
load/store of the int type (same algorithm as floating point).
This makes them work for ppc Altivec. There was some
code that purported to handle loads of (some) vectors
by splitting them into two smaller vectors, but getExtLoad
rejects subvector loads, so this could never have worked;
the patch removes it.
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