lanes.
By special casing these we can often either reduce the total number of
shuffles significantly or reduce the number of (high latency on Haswell)
AVX2 shuffles that potentially cross 128-bit lanes. Even when these
don't actually cross lanes, they have much higher latency to support
that. Doing two of them and a blend is worse than doing a single insert
across the 128-bit lanes to blend and then doing a single interleaved
shuffle.
While this seems like a narrow case, it kept cropping up on me and the
difference is *huge* as you can see in many of the test cases. I first
hit this trying to perfectly fix the interleaving shuffle patterns used
by Halide for AVX2.
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These recently all grew a unique_ptr<TargetLoweringObjectFile> member in
r221878. When anyone calls a virtual method of a class, clang-cl
requires all virtual methods to be semantically valid. This includes the
implicit virtual destructor, which triggers instantiation of the
unique_ptr destructor, which fails because the type being deleted is
incomplete.
This is just part of the ongoing saga of PR20337, which is affecting
Blink as well. Because the MSVC ABI doesn't have key functions, we end
up referencing the vtable and implicit destructor on any virtual call
through a class. We don't actually end up emitting the dtor, so it'd be
good if we could avoid this unneeded type completion work.
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Windows itanium targets the MSVCRT, and the stack probe symbol is provided by
MSVCRT. This corrects the emission of stack probes on i686-windows-itanium.
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This patch improves the lowering of v4f32 and v4i32 build_vector dag nodes
that are known to have at least two non-zero elements.
With this patch, a build_vector that performs a blend with zero is
converted into a shuffle. This is done to let the shuffle legalizer expand
the dag node in a optimal way. For example, if we know that a build_vector
performs a blend with zero, we can try to lower it as a movq/blend instead of
always selecting an insertps.
This patch also improves the logic that lowers a build_vector into a insertps
with zero masking. See for example the extra test cases added to test sse41.ll.
Differential Revision: http://reviews.llvm.org/D6311
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This patch builds on http://reviews.llvm.org/D5598 to perform byte rotation shuffles (lowerVectorShuffleAsByteRotate) on pre-SSSE3 (palignr) targets - pre-SSSE3 is only enabled on i8 and i16 vector targets where it is a more definite performance gain.
I've also added a separate byte shift shuffle (lowerVectorShuffleAsByteShift) that makes use of the ability of the SLLDQ/SRLDQ instructions to implicitly shift in zero bytes to avoid the need to create a zero register if we had used palignr.
Differential Revision: http://reviews.llvm.org/D5699
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This is to be consistent with StringSet and ultimately with the standard
library's associative container insert function.
This lead to updating SmallSet::insert to return pair<iterator, bool>,
and then to update SmallPtrSet::insert to return pair<iterator, bool>,
and then to update all the existing users of those functions...
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Under many circumstances the stack is not 32-byte aligned, resulting in the use of the vmovups/vmovupd/vmovdqu instructions when inserting ymm reloads/spills.
This minor patch adds these instructions to the isFrameLoadOpcode/isFrameStoreOpcode helpers so that they can be correctly identified and not be treated as folded reloads/spills.
This has also been noticed by http://llvm.org/bugs/show_bug.cgi?id=18846 where it was causing redundant spills - I've added a reduced test case at test/CodeGen/X86/pr18846.ll
Differential Revision: http://reviews.llvm.org/D6252
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Updated X86TargetLowering::isShuffleMaskLegal to match SHUFP masks with commuted inputs and PSHUFD masks that reference the second input.
As part of this I've refactored isPSHUFDMask to work in a more general manner and allow it to match against either the first or second input vector.
Differential Revision: http://reviews.llvm.org/D6287
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Summary:
The current "WinEH" exception handling type is more about Itanium-style
LSDA tables layered on top of the Windows native unwind info format
instead of .eh_frame tables or EHABI unwind info. Use the name
"ItaniumWinEH" to better reflect the hybrid nature of the design.
Also rename isExceptionHandlingDWARF to usesItaniumLSDAForExceptions,
since the LSDA is part of the Itanium C++ ABI document, and not the
DWARF standard.
Reviewers: echristo
Subscribers: llvm-commits, compnerd
Differential Revision: http://reviews.llvm.org/D6279
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getTargetConstant should only be used when you can guarantee the instruction
selected will be able to cope with the raw value. BUILD_VECTOR is rather too
generic for this so we should use getConstant instead. In that case, an
instruction can still consume the constant, but if it doesn't it'll be
materialised through its own round of ISel.
Should fix PR21352.
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between splitting a vector into 128-bit lanes and recombining them vs.
decomposing things into single-input shuffles and a final blend.
This handles a large number of cases in AVX1 where the cross-lane
shuffles would be much more expensive to represent even though we end up
with a fast blend at the root. Instead, we can do a better job of
shuffling in a single lane and then inserting it into the other lanes.
This fixes the remaining bits of Halide's regression captured in PR21281
for AVX1. However, the bug persists in AVX2 because I've made this
change reasonably conservative. The cases where it makes sense in AVX2
to split into 128-bit lanes are much more rare because we can often do
full permutations across all elements of the 256-bit vector. However,
the particular test case in PR21281 is an example of one of the rare
cases where it is *always* better to work in a single 128-bit lane. I'm
going to try to teach the logic to detect and form the good code even in
AVX2 next, but it will need to use a separate heuristic.
Finally, there is one pesky regression here where we previously would
craftily use vpermilps in AVX1 to shuffle both high and low halves at
the same time. We no longer pull that off, and not for any really good
reason. Ultimately, I think this is just another missing nuance to the
selection heuristic that I'll try to add in afterward, but this change
already seems strictly worth doing considering the magnitude of the
improvements in common matrix math shuffle patterns.
As always, please let me know if this causes a surprising regression for
you.
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re-combining shuffles because nothing was available in the wider vector
type.
The key observation (which I've put in the comments for future
maintainers) is that at this point, no further combining is really
possible. And so even though these shuffles trivially could be combined,
we need to actually do that as we produce them when producing them this
late in the lowering.
This fixes another (huge) part of the Halide vector shuffle regressions.
As it happens, this was already well covered by the tests, but I hadn't
noticed how bad some of these got. The specific patterns that turn
directly into unpckl/h patterns were occurring *many* times in common
vector processing code.
There are still more problems here sadly, but trying to incrementally
tease them apart and it looks like this is the core of the problem in
the splitting logic.
There is some chance of regression here, you can see it in the test
changes. Specifically, where we stop forming pshufb in some cases, it is
possible that pshufb was in fact faster. Intel "says" that pshufb is
slower than the instruction sequences replacing it.
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This is a follow-on to r221706 and r221731 and discussed in more detail in PR21385.
This patch also loosens the testcase checking for btver2. We know that the "1.0" will be loaded, but
we can't tell exactly when, so replace the CHECK-NEXT specifiers with plain CHECKs. The CHECK-NEXT
sequence relied on a quirk of post-RA-scheduling that may change independently of anything in these tests.
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cases from Halide folks. This initial step was extracted from
a prototype change by Clay Wood to try and address regressions found
with Halide and the new vector shuffle lowering.
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With this patch MCDisassembler::getInstruction takes an ArrayRef<uint8_t>
instead of a MemoryObject.
Even on X86 there is a maximum size an instruction can have. Given
that, it seems way simpler and more efficient to just pass an ArrayRef
to the disassembler instead of a MemoryObject and have it do a virtual
call every time it wants some extra bytes.
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This commit adds a new pass that can inject checks before indirect calls to
make sure that these calls target known locations. It supports three types of
checks and, at compile time, it can take the name of a custom function to call
when an indirect call check fails. The default failure function ignores the
error and continues.
This pass incidentally moves the function JumpInstrTables::transformType from
private to public and makes it static (with a new argument that specifies the
table type to use); this is so that the CFI code can transform function types
at call sites to determine which jump-instruction table to use for the check at
that site.
Also, this removes support for jumptables in ARM, pending further performance
analysis and discussion.
Review: http://reviews.llvm.org/D4167
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This is a first step for generating SSE rcp instructions for reciprocal
calcs when fast-math allows it. This is very similar to the rsqrt optimization
enabled in D5658 ( http://reviews.llvm.org/rL220570 ).
For now, be conservative and only enable this for AMD btver2 where performance
improves significantly both in terms of latency and throughput.
We may never enable this codegen for Intel Core* chips because the divider circuits
are just too fast. On SandyBridge, divss can be as fast as 10 cycles versus the 21
cycle critical path for the rcp + mul + sub + mul + add estimate.
Follow-on patches may allow configuration of the number of Newton-Raphson refinement
steps, add AVX512 support, and enable the optimization for more chips.
More background here: http://llvm.org/bugs/show_bug.cgi?id=21385
Differential Revision: http://reviews.llvm.org/D6175
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The ISel lowering for global TLS access in PIC mode was creating a pseudo
instruction that is later expanded to a call, but the code was not
setting the hasCalls flag in the MachineFrameInfo alongside the adjustsStack
flag. This caused some functions to be mistakenly recognized as leaf functions,
and this in turn affected the decision to eliminate the frame pointer.
With the fix, hasCalls is properly set and the leaf frame pointer is correctly
preserved.
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This fixes an issue with matching trunc -> assertsext -> zext on x86-64, which would not zero the high 32-bits. See PR20494 for details.
Recommitting - This time, with a hopefully working test.
Differential Revision: http://reviews.llvm.org/D6128
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AVX2 is available.
According to IACA, the new lowering has a throughput of 8 cycles instead of 13
with the previous one.
Althought this lowering kicks in some SPECs benchmarks, the performance
improvement was within the noise.
Correctness testing has been done for the whole range of uint32_t with the
following program:
uint4 v = (uint4) {0,1,2,3};
uint32_t i;
//Check correctness over entire range for uint4 -> float4 conversion
for( i = 0; i < 1U << (32-2); i++ )
{
float4 t = test(v);
float4 c = correct(v);
if( 0xf != _mm_movemask_ps( t == c ))
{
printf( "Error @ %vx: %vf vs. %vf\n", v, c, t);
return -1;
}
v += 4;
}
Where "correct" is the old lowering and "test" the new one.
The patch adds a test case for the two custom lowering instruction.
It also modifies the vector cost model, which is why cast.ll and uitofp.ll are
modified.
2009-02-26-MachineLICMBug.ll is also modified because we now hoist 7
instructions instead of 4 (3 more constant loads).
rdar://problem/18153096>
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This fixes a few cases of:
* Wrong variable name style.
* Lines longer than 80 columns.
* Repeated names in comments.
* clang-format of the above.
This make the next patch a lot easier to read.
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Fixed an issue with the (v)cvttps2dq and (v)cvttpd2dq instructions being incorrectly put in the 2 source operand folding tables instead of the 1 source operand and added the missing SSE/AVX versions.
Also added missing (v)cvtps2dq and (v)cvtpd2dq instructions to the folding tables.
Differential Revision: http://reviews.llvm.org/D6001
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Example:
define <4 x i32> @test(<4 x i32> %a, <4 x i32> %b) {
%shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 4, i32 5, i32 6, i32 3>
ret <4 x i32> %shuffle
}
Before llc (-mattr=+sse4.1), produced the following assembly instruction:
pblendw $4294967103, %xmm1, %xmm0
After
pblendw $63, %xmm1, %xmm0
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condition to match a blend.
This prevents optimizations that work on VSELECT to perform invalid
transformations. Indeed, the optimized condition does not match the vector
boolean content that is expected and bad things may happen.
This patch yields the exact same code on the whole test-suite + specs (-O3 and
-O3 -march=core-avx2), it improves one test case (vector-blend.ll) and fixes a
bug reduced in vselect-avx.ll.
<rdar://problem/18819506>
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Added missing memory folding for the (V)CVTDQ2PS instructions - we can safely fold these (but not the (V)CVTDQ2PD versions which have a register/memory size discrepancy in the source operand). I've added a test case demonstrating that stack folding now works.
Differential Revision: http://reviews.llvm.org/D5981
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