Evidently tablegen doesn't infer this from the HasBMI2 predicate on the BZHI
instructions. This should fix the recent bot failures.
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The point of these calls is to allow Thumb-1 code to make use of the VFP unit
to perform its operations. This is not desirable with -msoft-float, since most
of the reasons you'd want that apply equally to the runtime library.
rdar://problem/13766161
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This reverts commit r206780.
This commit was regressing gdb.opt/inline-locals.exp in the GDB 7.5 test
suite. Reverting until I can fix the issue.
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Don't introduce new operations on an illegal sub 32-bit type.
Do the operations on a 32-bit value, and then use a truncating store.
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The branch that skips irreducible backedges was only active when
propagating mass at the top-level. In particular, when propagating mass
through a loop recognized by `LoopInfo` with irreducible control flow
inside, irreducible backedges would not be skipped.
Not sure where that idea came from, but the result was that mass was
lost until after loop exit. Added a testcase that covers this case.
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Store pointers directly to loops inside the nodes. This could have been
done without changing the type stored in `std::vector<>`. However,
rather than computing the number of loops before constructing them
(which `LoopInfo` doesn't provide directly), I've switched to a
`vector<unique_ptr<LoopData>>`.
This adds some heap overhead, but the number of loops is typically
small.
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This was implicitly with copy assignment before, which fails to actually
clear `std::vector<>`'s heap storage. Move assignment would work, but
since MSVC can't imply those anyway, explicitly `clear()`-ing members
makes more sense.
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definition below all the header #include lines. This updates most of the
miscellaneous other lib/... directories. A few left though.
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definition below all of the header #include lines, lib/Transforms/...
edition.
This one is tricky for two reasons. We again have a couple of passes
that define something else before the includes as well. I've sunk their
name macros with the DEBUG_TYPE.
Also, InstCombine contains headers that need DEBUG_TYPE, so now those
headers #define and #undef DEBUG_TYPE around their code, leaving them
well formed modular headers. Fixing these headers was a large motivation
for all of these changes, as "leaky" macros of this form are hard on the
modules implementation.
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definition below all the header #include lines, lib/Analysis/...
edition.
This one has a bit extra as there were *other* #define's before #include
lines in addition to DEBUG_TYPE. I've sunk all of them as a block.
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of a '.inc' file before including actual headers. In this case we had
both duplicated a header's include and were including a standard header.
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system headers above the includes of generated '.inc' files that
actually contain code. In a few targets this was already done pretty
consistently, but it wasn't done *really* consistently anywhere. It is
strictly cleaner IMO and necessary in a bunch of places where the
DEBUG_TYPE is referenced from the generated code. Consistency with the
necessary places trumps. Hopefully the build bots are OK with the
movement of intrin.h...
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define below all header includes in the lib/CodeGen/... tree. While the
current modules implementation doesn't check for this kind of ODR
violation yet, it is likely to grow support for it in the future. It
also removes one layer of macro pollution across all the included
headers.
Other sub-trees will follow.
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while checking candidate for bit field extract.
Otherwise the value may not fit in uint64_t and this will trigger an
assertion.
This fixes PR19503.
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ELFEntityIterator does not implement RandomAccessIterator. It does
not even implement BidirectionalIterator.
This patch fixes LLD build issue when compiled with MSVC2013 with
debug: MSVC's find_if checks if the start iterator is before the end
iterator in the sense of operator< if it declares implementing
RandomAccessIterator. If a class does not have operator<, it fails
to compile.
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behavior based on other files defining DEBUG_TYPE, which means it cannot
define DEBUG_TYPE at all. This is actually better IMO as it forces folks
to define relevant DEBUG_TYPEs for their files. However, it requires all
files that currently use DEBUG(...) to define a DEBUG_TYPE if they don't
already. I've updated all such files in LLVM and will do the same for
other upstream projects.
This still leaves one important change in how LLVM uses the DEBUG_TYPE
macro going forward: we need to only define the macro *after* header
files have been #include-ed. Previously, this wasn't possible because
Debug.h required the macro to be pre-defined. This commit removes that.
By defining DEBUG_TYPE after the includes two things are fixed:
- Header files that need to provide a DEBUG_TYPE for some inline code
can do so by defining the macro before their inline code and undef-ing
it afterward so the macro does not escape.
- We no longer have rampant ODR violations due to including headers with
different DEBUG_TYPE definitions. This may be mostly an academic
violation today, but with modules these types of violations are easy
to check for and potentially very relevant.
Where necessary to suppor headers with DEBUG_TYPE, I have moved the
definitions below the includes in this commit. I plan to move the rest
of the DEBUG_TYPE macros in LLVM in subsequent commits; this one is big
enough.
The comments in Debug.h, which were hilariously out of date already,
have been updated to reflect the recommended practice going forward.
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Removes some extra manual dynamic memory allocation/management. It does
get a bit quirky having to make State's members mutable and
pointers/references to const rather than non-const, but that's a
necessary workaround to dealing with the std::set elements.
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The comment claimed that the register class information wasn't available
in the assembly parser, but that's not really true. It's just annoying to
get to. Replace the helper functions with references to the auto-generated
information.
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With a constant mask a vpermil* is just a shufflevector. This patch implements
that simplification. This allows us to produce denser code. It should also
allow more folding down the line.
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