Chris claims we should never have visibility_hidden inside any .cpp file but
that's still not true even after this commit.
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basic blocks that are so long that their size overflows a short.
Also assert that overflow does not happen in the future, as requested by Evan.
This fixes PR4401.
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This adds location info for all llvm_unreachable calls (which is a macro now) in
!NDEBUG builds.
In NDEBUG builds location info and the message is off (it only prints
"UREACHABLE executed").
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Make llvm_unreachable take an optional string, thus moving the cerr<< out of
line.
LLVM_UNREACHABLE is now a simple wrapper that makes the message go away for
NDEBUG builds.
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Massive check in. This changes the "-fast" flag to "-O#" in llc. If you want to
use the old behavior, the flag is -O0. This change allows for finer-grained
control over which optimizations are run at different -O levels.
Most of this work was pretty mechanical. The majority of the fixes came from
verifying that a "fast" variable wasn't used anymore. The JIT still uses a
"Fast" flag. I'll change the JIT with a follow-up patch.
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use the old behavior, the flag is -O0. This change allows for finer-grained
control over which optimizations are run at different -O levels.
Most of this work was pretty mechanical. The majority of the fixes came from
verifying that a "fast" variable wasn't used anymore. The JIT still uses a
"Fast" flag. I'm not 100% sure if it's necessary to change it there...
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instruction index across each part. Instruction indices are used
to make live range queries, and live ranges can extend beyond
scheduling region boundaries.
Refactor the ScheduleDAGSDNodes class some more so that it
doesn't have to worry about this additional information.
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scheduling, and generalize is so that preserves state across
scheduling regions. This fixes incorrect live-range information around
terminators and labels, which are effective region boundaries.
In place of looking for terminators to anchor inter-block dependencies,
introduce special entry and exit scheduling units for this purpose.
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and into the ScheduleDAGInstrs class, so that they don't get
destructed and re-constructed for each block. This fixes a
compile-time hot spot in the post-pass scheduler.
To help facilitate this, tidy and do some minor reorganization
in the scheduler constructor functions.
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Also future proof the scheduler to handle "normal" physical register dependencies. The code is not exercised yet.
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computation code. Also, avoid adding output-depenency edges when both
defs are dead, which frequently happens with EFLAGS defs.
Compute Depth and Height lazily, and always in terms of edge latency
values. For the schedulers that don't care about latency, edge latencies
are set to 1.
Eliminate Cycle and CycleBound, and LatencyPriorityQueue's Latencies array.
These are all subsumed by the Depth and Height fields.
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The Cost field is removed. It was only being used in a very limited way,
to indicate when the scheduler should attempt to protect a live register,
and it isn't really needed to do that. If we ever want the scheduler to
start inserting copies in non-prohibitive situations, we'll have to
rethink some things anyway.
A Latency field is added. Instead of giving each node a single
fixed latency, each edge can have its own latency. This will eventually
be used to model various micro-architecture properties more accurately.
The PointerIntPair class and an internal union are now used, which
reduce the overall size.
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the RR scheduler actually does look at latency values, but it
doesn't use a hazard recognizer so it has no way to know when
a no-op is needed, as opposed to just stalling and incrementing
the cycle count.
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is currently off by default, and can be enabled with
-disable-post-RA-scheduler=false.
This doesn't have a significant impact on most code yet because it doesn't
yet do anything to address anti-dependencies and it doesn't attempt to
disambiguate memory references. Also, several popular targets
don't have pipeline descriptions yet.
The majority of the changes here are splitting the SelectionDAG-specific
code out of ScheduleDAG, so that ScheduleDAG can be moved to
libLLVMCodeGen.a. The interface between ScheduleDAG-using code and
the rest of the scheduling code is somewhat rough and will evolve.
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new CycleBound value. Instead, just update CycleBound on each call.
Also, make ReleasePred and ReleaseSucc methods more consistent accross
the various schedulers.
This also happens to make ScheduleDAGRRList's CycleBound computation
somewhat more interesting, though it still doesn't have any noticeable
effect, because no current targets that use the register-pressure
reduction scheduler provide pipeline models.
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to carry a SmallVector of flagged nodes, just calculate the flagged nodes
dynamically when they are needed.
The local-liveness change is due to a trivial scheduling change where
the scheduler arbitrary decision differently.
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argument instead of taking the SelectionDAG's TargetMachine. This is
needed for some upcoming scheduler changes.
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instead of requiring all "short description" strings to begin with
two spaces. This makes these strings less mysterious, and it fixes
some cases where short description strings mistakenly did not
begin with two spaces.
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copy of the BURRList scheduler, but with several parts ripped
out, such as backtracking, online topological sort maintenance
(needed by backtracking), the priority queue, and Sethi-Ullman
number computation and maintenance (needed by the priority
queue). As a result of all this, it generates somewhat lower
quality code, but that's its tradeoff for running about 30%
faster than list-burr in -fast mode in many cases.
This is somewhat experimental. Moving forward, major pieces of
this can be refactored with pieces in common with
ScheduleDAGRRList.cpp.
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