shouldn't do AU.setPreservesCFG(), because even though CodeGen passes
don't modify the LLVM IR CFG, they may modify the MachineFunction CFG,
and passes like MachineLoop are registered with isCFGOnly set to true.
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failures when building assorted projects with clang.
--- Reverse-merging r77654 into '.':
U include/llvm/CodeGen/Passes.h
U include/llvm/CodeGen/MachineFunctionPass.h
U include/llvm/CodeGen/MachineFunction.h
U include/llvm/CodeGen/LazyLiveness.h
U include/llvm/CodeGen/SelectionDAGISel.h
D include/llvm/CodeGen/MachineFunctionAnalysis.h
U include/llvm/Function.h
U lib/Target/CellSPU/SPUISelDAGToDAG.cpp
U lib/Target/PowerPC/PPCISelDAGToDAG.cpp
U lib/CodeGen/LLVMTargetMachine.cpp
U lib/CodeGen/MachineVerifier.cpp
U lib/CodeGen/MachineFunction.cpp
U lib/CodeGen/PrologEpilogInserter.cpp
U lib/CodeGen/MachineLoopInfo.cpp
U lib/CodeGen/SelectionDAG/SelectionDAGISel.cpp
D lib/CodeGen/MachineFunctionAnalysis.cpp
D lib/CodeGen/MachineFunctionPass.cpp
U lib/CodeGen/LiveVariables.cpp
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Massive check in. This changes the "-fast" flag to "-O#" in llc. If you want to
use the old behavior, the flag is -O0. This change allows for finer-grained
control over which optimizations are run at different -O levels.
Most of this work was pretty mechanical. The majority of the fixes came from
verifying that a "fast" variable wasn't used anymore. The JIT still uses a
"Fast" flag. I'll change the JIT with a follow-up patch.
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use the old behavior, the flag is -O0. This change allows for finer-grained
control over which optimizations are run at different -O levels.
Most of this work was pretty mechanical. The majority of the fixes came from
verifying that a "fast" variable wasn't used anymore. The JIT still uses a
"Fast" flag. I'm not 100% sure if it's necessary to change it there...
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instruction index across each part. Instruction indices are used
to make live range queries, and live ranges can extend beyond
scheduling region boundaries.
Refactor the ScheduleDAGSDNodes class some more so that it
doesn't have to worry about this additional information.
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SelectionDAGISel::CreateScheduler, and make it just create the
scheduler. Leave running the scheduler to the higher-level code.
This makes the higher-level code a little more explicit and
easier to follow, and will help enable some future refactoring.
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and into the ScheduleDAGInstrs class, so that they don't get
destructed and re-constructed for each block. This fixes a
compile-time hot spot in the post-pass scheduler.
To help facilitate this, tidy and do some minor reorganization
in the scheduler constructor functions.
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special-purpose hook to a new pass. Also, add check to see if any
x87 virtual registers are used, to avoid doing any work in the
common case that no x87 code is needed.
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- Move the EH landing-pad code and adjust it so that it works
with FastISel as well as with SDISel.
- Add FastISel support for @llvm.eh.exception and
@llvm.eh.selector.
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Completely eliminate the TopOrder std::vector. Instead, sort
the AllNodes list in place. This also eliminates the need to
call AllNodes.size(), a linear-time operation, before
performing the sort.
Also, eliminate the Sources temporary std::vector, since it
essentially duplicates the sorted result as it is being
built.
This also changes the direction of the topological sort
from bottom-up to top-down. The AllNodes list starts out in
roughly top-down order, so this reduces the amount of
reordering needed. Top-down is also more convenient for
Legalize, and ISel needed only minor adjustments.
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HandlePHINodesInSuccessorBlocks that works FastISel-style. This
allows PHI nodes to be updated correctly while using FastISel.
This also involves some code reorganization; ValueMap and
MBBMap are now members of the FastISel class, so they needn't
be passed around explicitly anymore. Also, SelectInstructions
is changed to SelectInstruction, and only does one instruction
at a time.
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works with.
SelectionDAG, FunctionLoweringInfo, and SelectionDAGLowering
objects now get created once per SelectionDAGISel instance, and
can be reused across blocks and across functions. Previously,
they were created and destroyed each time they were needed.
This reorganization simplifies the handling of PHI nodes, and
also SwitchCases, JumpTables, and BitTestBlocks. This
simplification has the side effect of fixing a bug in FastISel
where successor PHI nodes weren't being updated correctly.
This is also a step towards making the transition from FastISel
into and out of SelectionDAG faster, and also making
plain SelectionDAG faster on code with lots of little blocks.
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process up to a higher level. This allows FastISel to leverage
more of SelectionDAGISel's infastructure, such as updating Machine
PHI nodes.
Also, implement transitioning from SDISel back to FastISel in
the middle of a block, so it's now possible to go back and
forth. This allows FastISel to hand individual CallInsts and other
complicated things off to SDISel to handle, while handling the rest
of the block itself.
To help support this, reorganize the SelectionDAG class so that it
is allocated once and reused throughout a function, instead of
being completely reallocated for each block.
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In particular, Collector was confusing to implementors. Several
thought that this compile-time class was the place to implement
their runtime GC heap. Of course, it doesn't even exist at runtime.
Specifically, the renames are:
Collector -> GCStrategy
CollectorMetadata -> GCFunctionInfo
CollectorModuleMetadata -> GCModuleInfo
CollectorRegistry -> GCRegistry
Function::getCollector -> getGC (setGC, hasGC, clearGC)
Several accessors and nested types have also been renamed to be
consistent. These changes should be obvious.
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a new ilist_node class, and remove them. Unlike alist_node,
ilist_node doesn't attempt to manage storage itself, so it avoids
the associated problems, including being opaque in gdb.
Adjust the Recycler class so that it doesn't depend on alist_node.
Also, change it to use explicit Size and Align parameters, allowing
it to work when the largest-sized node doesn't have the greatest
alignment requirement.
Change MachineInstr's MachineMemOperand list from a pool-backed
alist to a std::list for now.
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that include useful information like the name of the
block being viewed and the current phase of compilation.
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use a timer group for the timers in SelectionDAGISel. Also,
Split scheduling out from emitting, to give each their own
timer.
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and reused across SelectionDAGs.
This drastically reduces the number of calls to malloc/free made during
instruction selection, and improves memory locality.
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of value info (sign/zero ext info) from one MBB to another. This doesn't
handle much right now because of two limitations:
1) only handles zext/sext, not random bit propagation (no assert exists
for this)
2) doesn't handle phis.
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and better control the abstraction. Rename the type
to MVT. To update out-of-tree patches, the main
thing to do is to rename MVT::ValueType to MVT, and
rewrite expressions like MVT::getSizeInBits(VT) in
the form VT.getSizeInBits(). Use VT.getSimpleVT()
to extract a MVT::SimpleValueType for use in switch
statements (you will get an assert failure if VT is
an extended value type - these shouldn't exist after
type legalization).
This results in a small speedup of codegen and no
new testsuite failures (x86-64 linux).
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nodes. This doesn't currently have much impact the generated code, but it
does produce simpler-looking SelectionDAGs, and consequently
simpler-looking ScheduleDAGs, because there are fewer spurious
dependencies.
In particular, CopyValueToVirtualRegister now uses the entry node as the
input chain dependency for new CopyToReg nodes instead of calling getRoot
and depending on the most recent memory reference.
Also, rename UnorderedChains to PendingExports and pull it up from being
a local variable in SelectionDAGISel::BuildSelectionDAG to being a
member variable of SelectionDAGISel, so that it doesn't have to be
passed around to all the places that need it.
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up to the various compiler pipelines.
This doesn't actually add support for any GC algorithms, which means it
temporarily breaks a few tests. To be fixed shortly.
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that "machine" classes are used to represent the current state of
the code being compiled. Given this expanded name, we can start
moving other stuff into it. For now, move the UsedPhysRegs and
LiveIn/LoveOuts vectors from MachineFunction into it.
Update all the clients to match.
This also reduces some needless #includes, such as MachineModuleInfo
from MachineFunction.
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