for non-function GV relocations that require function address stubs (e.g. Mac OS X in non-static mode).
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the initial value, while the type fields were not (this
is a qualified union type, so not all fields are always
present). This resulted in the size of the corresponding
LLVM type being larger than the gcc TYPE_SIZE.
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own file. Don't #include ParameterAttributes.h into any major
public header files: just move methods out of line as appropriate.
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instruction. Also, use "splice" to move the new instruction instead of
remove/insert (where it was leaking memory anyway).
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it now returns the machineinstr of the use. To get the operand, use I.getOperand().
Add a new MachineRegisterInfo::replaceRegWith, which is basically like
Value::replaceAllUsesWith.
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operands. The lists are currently kept in MachineRegisterInfo, but it does
not yet provide an iterator interface to them.
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a header file from libcodegen. This violates a layering order: codegen
depends on target, not the other way around. The fix to this is to
split TII into two classes, TII and TargetInstrInfoImpl, which defines
stuff that depends on libcodegen. It is defined in libcodegen, where
the base is not.
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Don't include system headers in the .d files.
Don't use $@ in the makefile rules, as there are two possible targets it could resolve to: use the one that we need explicitly.
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values, which means doing extra legalization work.
It would be easier to get this kind of thing right if
there was some documentation...
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that "machine" classes are used to represent the current state of
the code being compiled. Given this expanded name, we can start
moving other stuff into it. For now, move the UsedPhysRegs and
LiveIn/LoveOuts vectors from MachineFunction into it.
Update all the clients to match.
This also reduces some needless #includes, such as MachineModuleInfo
from MachineFunction.
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e.g. MO.isMBB() instead of MO.isMachineBasicBlock(). I don't plan on
switching everything over, so new clients should just start using the
shorter names.
Remove old long accessors, switching everything over to use the short
accessor: getMachineBasicBlock() -> getMBB(),
getConstantPoolIndex() -> getIndex(), setMachineBasicBlock -> setMBB(), etc.
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- eliminate the auxInfo union, merging it into the contents union. This shaves
4 bytes off MachineOperand on a 32-bit machine.
- Use accessors in ctor methods.
- Add comments.
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