In the case where there are no good places to put constants and we fall back
upon inserting unconditional branches to make new blocks, allow all constant
pool references in range of those blocks to put constants there, even if that
means resetting the "high water marks" for those references. This will still
terminate because you can't keep splitting blocks forever, and in the bad
cases where we have to split blocks, it is important to avoid splitting more
than necessary.
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as expressions, code for parsing a few arm specific directives (still needs
the MCStreamer calls for these). Some clean up of the operand parsing code
and adding some comments.
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identifying the malloc as a non-array malloc. This broke GlobalOpt's optimization of stores of mallocs
to global variables.
The fix is to classify malloc's into 3 categories:
1. non-array mallocs
2. array mallocs whose array size can be determined
3. mallocs that cannot be determined to be of type 1 or 2 and cannot be optimized
getMallocArraySize() returns NULL for category 3, and all users of this function must avoid their
malloc optimization if this function returns NULL.
Eventually, currently unexpected codegen for computing the malloc's size argument will be supported in
isArrayMalloc() and getMallocArraySize(), extending malloc optimizations to those examples.
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When ARMConstantIslandPass cannot find any good locations (i.e., "water") to
place constants, it falls back to inserting unconditional branches to make a
place to put them. My recent change exposed a problem in this area. We may
sometimes append to the same block more than one unconditional branch. The
symptoms of this are that the generated assembly has a branch to an undefined
label and running llc with -debug will cause a seg fault.
This happens more easily since my change to prevent CPEs from moving from
lower to higher addresses as the algorithm iterates, but it could have
happened before. The end of the block may be in range for various constant
pool references, but the insertion point for new CPEs is not right at the end
of the block -- it is at the end of the CPEs that have already been placed
at the end of the block. The insertion point could be out of range. When
that happens, the fallback code will always append another unconditional
branch if the end of the block is in range.
The fix is to only append an unconditional branch if the block does not
already end with one. I also removed a check to see if the constant pool load
instruction is at the end of the block, since that is redundant with
checking if the end of the block is in-range.
There is more to be done here, but I think this fixes the immediate problem.
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don't bother every time going around the main worklist. This speeds up a
release-asserts opt -std-compile-opts on 403.gcc by about 4% (1.5s). It
seems to speed up the most expensive instances of instcombine by ~10%.
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instruction (which disqualifies stores, unreachable, etc) and at least the
first operand is a constant. This filters out a lot of obvious cases that
can't be folded. Also, switch the IRBuilder to a TargetFolder, which tries
harder.
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header is just the entry block to the loop, and it needn't be at
the top of the loop in the code layout.
Remove the code that suppressed loop alignment for outer loops,
so that outer loops are aligned.
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so get rid of eh.selector.i64 and rename eh.selector.i32 to eh.selector.
Likewise for eh.typeid.for. This aligns us with gcc, which always uses a
32 bit value for the selector on all platforms. My understanding is that
the register allocator used to assert if the selector intrinsic size didn't
match the pointer size, and this was the reason for introducing the two
variants. However my testing shows that this is no longer the case (I
fixed some bugs in selector lowering yesterday, and some more today in the
fastisel path; these might have caused the original problems).
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cannot alias the GEP. GEP pointer alias rule states this clearly:
A pointer value formed from a getelementptr instruction is associated with the
addresses associated with the first operand of the getelementptr.
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(for uses marked kill and defs marked dead) a few instructions in
addition to forwards. Also, increase the maximum number of instructions
to scan, as it appears to help in a fair number of cases.
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to remat non-load instructions as loads, and the remat code now uses
the UnmodeledSideEffects flags, MachineMemOperands, and similar things
to decide which instructions are valid for rematerialization.
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Also fixed a couple of coding style things that crept in. And added more
to the temporary hacked up ARMAsmParser::MatchInstruction() method for testing.
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multiple instructions, the expansion is done during selection so there is
no need to do anything special during legalization.
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truncating an SDValue (depending on whether the target
type is bigger or smaller than the value's type); or zero
extending or truncating it. Use it in a few places (this
seems to be a popular operation, but I only modified cases
of it in SelectionDAGBuild). In particular, the eh_selector
lowering was doing this wrong due to a repeated rather than
inverted test, fixed with this change.
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be in a register. The previous use of ARM address mode 2 was completely
arbitrary and inappropriate for Thumb. Radar 7137468.
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BasicBlocks, so that it doesn't blindly procede in the presence of
large individual BasicBlocks. This addresses a class of code-size
expansion problems.
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GlobalValue is destroyed. Function destruction still leaks machine code and
can crash on leaked stubs, but this is some progress.
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before its reference is only supported on ARM has not been true for a while.
In fact, until recently, that was only supported for Thumb. Besides that,
CPEs are always a multiple of 4 bytes in size, so inserting a CPE should have
no effect on Thumb alignment.
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MultiSource/Benchmarks/MiBench/automotive-susan test. The failure has
since been masked by an unrelated change (just randomly), so I don't have
a testcase for this now. Radar 7291928.
The situation where this happened is that a constant pool entry (CPE) was
placed at a lower address than the load that referenced it. There were in
fact 2 CPEs placed at adjacent addresses and referenced by 2 loads that were
close together in the code. The distance from the loads to the CPEs was
right at the limit of what they could handle, so that only one of the CPEs
could be placed within range. On every iteration, the first CPE was found
to be out of range, causing a new CPE to be inserted. The second CPE had
been in range but the newly inserted entry pushed it too far away. Thus the
second CPE was also replaced by a new entry, which in turn pushed the first
CPE out of range. Etc.
Judging from some comments in the code, the initial implementation of this
pass did not support CPEs placed _before_ their references. In the case
where the CPE is placed at a higher address, the key to making the algorithm
terminate is that new CPEs are only inserted at the end of a group of adjacent
CPEs. This is implemented by removing a basic block from the "WaterList"
once it has been used, and then adding the newly inserted CPE block to the
list so that the next insertion will come after it. This avoids the ping-pong
effect where CPEs are repeatedly moved to the beginning of a group of
adjacent CPEs. This does not work when going backwards, however, because the
entries at the end of an adjacent group of CPEs are closer than the CPEs
earlier in the group.
To make this pass terminate, we need to maintain a property that changes can
only happen in some sort of monotonic fashion. The fix used here is to require
that the CPE for a particular constant pool load can only move to lower
addresses. This is a very simple change to the code and should not cause
any significant degradation in the results.
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bootstrap of FSF-style PPC, so there is some
reason to believe the original bug (which was
never analyzed) has been fixed, probably by
82266.
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